DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus smiles, "We appreciate your hospitality... and a chance to further discuss these cannibals, share information so we can all better protect ourselves. "


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Galdon shrugs as he follows his new companions into the crab husk.

It has been a very unusual day.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe remains largely quiet during this conversation, fully aware that many of the tribes even possibly his own tribe would have eaten the likes of several creatures in the conversation. ”That which is different than us, can be eaten by us,” being a common refrain among the tribes. This mantra even extending to cannabalism within some of the tribes, and apparently some on this island.


NARRATOR GS Map / SS MAP/
Neltji wrote:
Also, what do the cannibals look like?

What do they look like? Well they look like..well..like you!

Neltji wrote:
We have been lucky I guess...the only things that have tried to kill us are undead and some lizard like things.

Hmmmm....I haven't seen undead, but then again, I am content to stay here. I have everything I need so I don't need to look for anything else. As for lizards, when I do happen upon one...well..they make good eats!

Neltji wrote:
What did the other 2 new people look like?

From the description, you believe he is describing Captain Kovack and the Varisian scholar Ieana. He does mention that the Varisian was obviously the leader, giving curt orders to the other as they made their way along the jungle trail toward the south.

Neltji wrote:
What do you have to eat and is there anything that we might have to share?

The Tengu smiles and starts filling large shells with poorly smoked sculpin and raw sea urchins. This is my favorite! Enjoy!

Neltji wrote:
How long have you been here and how did you make a home out of this giant crab?

Hmmmm...I've lost track after 60 days. When you spend your time talking to the fish and the birds, all days seem the same! As for the crab, I figure if the cannibals decided they want to try tengu, it might scare them away!

Rii-Chi wrote:
"We found spike traps!"

Pezock laughs, You would definitely remember if you have!

Nothus wrote:
"We appreciate your hospitality... and a chance to further discuss these cannibals, share information so we can all better protect ourselves. "

We were the crew of the Crow's Tooth when we were shipwrecked on this island. We made camp nearby and after a few days they showed up. They overran the camp and any they didn't kill, they knocked out and dragged away with the dead. I waved my sword daring them to attack me, but they were too afraid. They were so afraid, they just stood there and laughed they did! I tried to stop them when they started carrying off my mates but then they threw rocks at me. They were still really scared because they kept laughing! One of the rocks hit me on the head and when I came to, I was alone!

As he is telling this story, Pezock draws his sword a waves it clumsily around.

Percepton DC15:
The sword is a finely crafted sawtooth sabre.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Perception: 1d20 + 3 ⇒ (11) + 3 = 14


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

"Your tale seems similar to ours in many respects. There are certainly an unusual number of shipwrecks on this island."


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

"Yes." Rii-Chi ponders. "Maybe bad men make ships crash! But how? We need to find them and beat them so they tell us secrets and we can leave!"


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

The information that the tenge gives was quite interesting but what really got Neltji’s attention was the description of the captain and the Ieana. We know those 2. We are going to want to find and talk to them at some point. Good to know that they are to the south.

When the food is served Neltji swallows hard at the undercooked food is presented to them. Thank you for the offering of the food. Perhaps we can share some of ours with you. and that way not be forced to eat uncooked raw food that might just kill me. Neltji leaves unsaid.

Perception 1d20 + 2 ⇒ (14) + 2 = 16

Trying to break away from the food discussion, That is a very nice sword you have there. Perhaps they were scared of how sharp it is when you threatened them with it. How did you come by such a well made sword?


NARRATOR GS Map / SS MAP/
Galdon wrote:
"Your tale seems similar to ours in many respects. There are certainly an unusual number of shipwrecks on this island."

Yes! Yes! Far too many! Unfortunately the only ones that seem happy about that are the cannibals!

Rii-Chi wrote:
"Maybe bad men make ships crash! But how? We need to find them and beat them so they tell us secrets and we can leave!"

This island is in no shortage of bad men! I think all the cannibals are bad men - and women!

Neltji wrote:
Thank you for the offering of the food. Perhaps we can share some of ours with you.

Pezock would like that very much!

Neltji wrote:
That is a very nice sword you have there. Perhaps they were scared of how sharp it is when you threatened them with it. How did you come by such a well made sword?

Captain Zoventai gave it to me because I am such a skilled swordsman! He says as he waves the sword clumsily around.

Even a casual observer can see that the tengu is anything but a skilled swordsman!


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

It sure how the others feel about the matter but unwilling to leave the tenge alone Neltji ventures an idea, How about you come with us to help against the cannibals. Either that or we could do it for you. If we had That marvelous sword to help us though I am sure it would be easier.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Munkustrap lets out a small hiss of breath. "Ileana and the captain. Could they be the reason we are here, or are they stranded like ourselves. If it is the latter, perhaps we can grow our small army. With this many people, rescue or escape seem likely.

"If it is the former, I would like to put all my knives in her back. Over and over again."

Munkustrap takes in all the additional information the tengu gives them.

"How many of these cannibals do you estimate there to be on this island? Is there are leader? Different tribes?"


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus nods at Mukustrap's suggestion, "Strength in numbers as we grow our pack... I think it's completely logical.... and if you, new friend, would care to join us as well, we could escort you to our camp... and maybe you could point out anything you've discovered as we walk? "


NARRATOR GS Map / SS MAP/
Neltji wrote:
How about you come with us to help against the cannibals. Either that or we could do it for you. If we had That marvelous sword to help us though I am sure it would be easier.

Ohhh...I like to think the cannibals and I have an understanding. They don't mess with me and I don't mess with them. Of course you are welcome here anytime. You mentioned there are other members of your crew. They are welcome here as well. Would love new people to talk to!

Munk wrote:
"If it is the former, I would like to put all my knives in her back. Over and over again."

Pezock sits quietly for a second not sure what to make of the sudden outburst. More soup? he finally asks nervously.

Munk wrote:
"How many of these cannibals do you estimate there to be on this island? Is there are leader? Different tribes?"

Hmmm...I don't know about different tribes, but there were about 10 that attacked us.

Nothus wrote:
"Strength in numbers as we grow our pack... I think it's completely logical.... and if you, new friend, would care to join us as well, we could escort you to our camp... and maybe you could point out anything you've discovered as we walk? "

But I don't want to leave my home. But I do want new friends to talk to...It's a deal!


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

"Yay!" Rii-Chi seems excited that the menagerie is expanding. "Is good to have you Pezock-friend! Your sword will be great help!"


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Munkustrap grumbles quietly as he is offered more soup. "Thank you, for your hospitality. It is much appreciated." he takes a small helping and quietly eats is as the other add in questions.

"So my friends, old and new, shall we return to camp and begin the evacuation process to move our camp here? After that we can plan an assault on the cannibals ." Munkustrap listens to the others reaction.


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

"It certainly seems like we will have to deal with the cannibals before too long. Do you think they are so fierce? There seem to be enough resources here to support a decent population. I wonder why they practice their cannibalism?"


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

”I have no emotional attachment to any particular location.”


NARRATOR GS Map / SS MAP/

Pezock will gleefully follow you back to your camp. He chatters endlessly and it seems like he has a name for every tree, rock and stream.

Arriving in camp, Gelik is tending the fire as he always seem to do. What? More mouths to feed? Well at least you brought dinner!


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus shrugs, "It's likely a superstitious tradition of some sort... Maybe they worship the same gods as the goblins do."


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji arrives back at camp and immediately is put off by Gelik’s demeanor. Ah shut up Gelik. This is Pezock and he is here as our guest and companion.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

"Pezock" Munkustrap gesters to the assembled at camp. "Ignore Gelick. But please, let me introduce you to Ishirou, Miss Ayers, keep her away form the spirits, Sasha, and our newly acquitted Jask."

Impressed that he remembered names Munkustrap announces, "Pezock mentioned that others from our boat are also stranded here, Ileana and that good for nothing captain. Come, let us pack this place up and move to Pezock's dwelling. From there we can pan some sorties on the resident cannibals and track down our old friends."

Happy to have a day of rest and head out in the morning


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Sounds good to me.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"There are quite a few now, not quite a tribe, but still, the beginnings of one."


NARRATOR GS Map / SS MAP/

Gelik spends the day not only insulting Pezock, but Galdon, Nothus and Ndombe. The others welcome the new comers and Jask prepares any healings that are needed.

Is any of the 'old-timers' suggest they read Aerys' epic, learn Jask's chants or Shasha's techniques? If so add a day of rest for each.

After you have rested up, where to next?


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

As they lounge around camp Neltji informs the new arrivals and Pezock that the group has quite the eclectic history and each of them could learn something from the others if they choose to. For her part Neltji settles in by cleaning the camp and making it ready to relocate farther south. Unless any of you have seen any ships in the distance then farther south might be better. There are trees and more resources there. Of course that means more risk and danger but with a group as large as ours I think we can protect ourselves. In addition to Jask, Aerys, Sasha, and Gelik, Thorion and Mischa will be there and Caine might be convinced to help out more at camp as well. Pezock will be an asset as well. That is 8 of you and I know from experience that Mischa, Thorion and Caine can take care of themselves and others..

All said I am thinking we make for the coast where Pezock was and expand our search from there.

Finish with p,q,r, and s I think to travel next.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

As they lounge around camp Neltji informs the new arrivals and Pezock that the group has quite the eclectic history and each of them could learn something from the others if they choose to. For her part Neltji settles in by cleaning the camp and making it ready to relocate farther south. Unless any of you have seen any ships in the distance then farther south might be better. There are trees and more resources there. Of course that means more risk and danger but with a group as large as ours I think we can protect ourselves. In addition to Jask, Aerys, Sasha, and Gelik, Thorion and Mischa will be there and Caine might be convinced to help out more at camp as well. Pezock will be an asset as well. That is 8 of you and I know from experience that Mischa, Thorion and Caine can take care of themselves and others..

All said I am thinking we make for the coast where Pezock was and expand our search from there.

Finish with c6, d12, o, p,q,r, and s I think to travel next.


NARRATOR GS Map / SS MAP/

Before we move on, which of the newbies are doing which 'classes'?


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Could we get an idea from people who have studied them what they are about?


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

No idea what this “classes” stuff is about.


NARRATOR GS Map / SS MAP/

Aerys will ask you to read the epic story she is working on. Jask will teach you some meditation mantras and Sasha will teach you some combat maneuvers. In the intrest of time, the 'old-timers' will say they were all 'helped' by doing the above.


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

"I wouldn't mind learning those mantras. It has been quite the few days, and I have a lot to process."


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

”Tell me more about these stories”


NARRATOR GS Map / SS MAP/

@Galdon: Learning the Mantras gives you a permanent +2 bonus on Concentration checks.

@Ndombe: After reading Aerys' story, you gain a permanent +1 bonus on all Will saving throws against compulsion effects.

Are you doing any other 'classes'?

C6B

1=H,2A: 1d2 ⇒ 1

You see tracks like those two shocker lizards you fought before.

MAJOR COMPLETED
A. Castaway Beach
B. Wreck Of The Jenivere
C. Predator Dens (In Progress)
D. Shipwrecks (In Progress)
E. Viper Nettles
F. Abandoned Campsite
G. The Brine Demon
H. Creeper Clearing
I. Abandoned Camps (In Progress)
J. Spiked Snares (In Progress)
L. Peazock's Crab


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji sees the same tracks and stops immediately. Hey everyone. It looks like more of those electric lizard creatures. Everyone get ready to target the same lizard so we don't have to worry about them setting up an electrical charge again. Also try and spread out a bit if you can!

If there is time and the lizards do not make a quick appearance after she talks Neltji will cast guidance on people in this order...
Rii-Chi, Munk, Galdon, Nothas, Ndombe, and then herself.


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

I'm good on classes. Maybe next time when we return I'll do another.

Galdon passes one hand in front of the other and his starknofe appears.

"Ready when you are, Neltji."


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

I’m ok for now as well.

Ndombe attempts to discern if he thinks these lizards are animals he can attempt to speak with...

Knowledge(nature): 1d20 + 6 ⇒ (8) + 6 = 14


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Combat classes seems like a good idea...


NARRATOR GS Map / SS MAP/

@Nothus: After spending a day with Sasha, you feel you can anticipate combat better. (permanent +1 to initiative)

@Ndombe: You have never heard of shocker lizards in nature, so you think they might be...maybe...magical.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

"Friends, we have encountered these foul beasts before. Best to avoid them entirely or kill them from afar. I prefer the former but I’m ready for the latter." Munkustrap flourishes his magical daggers.


NARRATOR GS Map / SS MAP/

Is the plan to attack them, leave them be or talk to them?


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

I’m new here! But I know I can’t talk to them.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

I made my intentions clear IC


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

"I don't feel the need to pick a fight with something that we can avoid."


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

”If we do not bother the nature, perhaps the nature will not bother us.”


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Let us leave them then for the time being but mark their location so we do not stumble upon them at a later date. There is still much of the island left to explore as well so why waste time here.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Rii-Chi nods his head in agreement. "Stay away from zaps, spikes and other things that hurt Rii-Chi!" He says firmly. Apparantly his experiences with the spike traps have made the usually sanguine vanara more cautious.

To that extent Rii-Chi will, wherever possible, travel in the trees rather than on the ground!


NARRATOR GS Map / SS MAP/

Thought I'd throw in K to keep things in order.

K
The crown of this hill is one of the few areas on the Shiv that’s not jungle—the entire hilltop is an open area of tall grass overlooking the island’s eastern shoreline.

MAJOR COMPLETED
A. Castaway Beach
B. Wreck Of The Jenivere
C. Predator Dens (In Progress)
D. Shipwrecks (In Progress)
E. Viper Nettles
F. Abandoned Campsite
G. The Brine Demon
H. Creeper Clearing
I. Abandoned Camps (In Progress)
J. Spiked Snares (In Progress)
L. Peazock's Crab


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

A distant thought triggers in Munkustrap's mind. "Friends, I remember something that Ishirou told me a while back."

Ishirou wrote:
"I have a collection of some old treasure maps, and if this is Smuggler's Shiv, then there might be treasure here. There is supposed to be more than enough treasure for each of us and the others. Well, maybe not Gelik. "

Pulling out the map, Munkustrap shares it with the others. "I'd start to shovel, but my leg is cramping up something fierce. If anyone has some extra water, let me try and hydrate and stretch it out and then I'll join you right quick." Munkustrap takes a seat on an overturned tree in the shade and begins to drink from the offered waterskin.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

"You can lend me your knife then Munk-friend!" Rii-Chi replies, his tail snaking out to take the weapon in question. He waves everyone else back and examines the ground closely, trying to figure out where best to dig.

Take 20 on Survival for 23.


NARRATOR GS Map / SS MAP/

There is a note on Munk's map that says one must to climb to the top of the hill and wait for sunrise. At dawn, one must simply walk to a point atop the hill where the sun seems to be rising directly between the two spike-shaped rocks protruding from the sea to the east (these are the rocks near area D6).

Assuming you all wait for sunup...

The next morning Munk, Rii-Chi (and anyone else that is helping) follow the instructions and begin digging at the appropriate spot.

Time to dig: 3d6 ⇒ (2, 5, 5) = 12

After 12 hours of digging with a knife, a hole 10 feet down is dug until you hit a wooden 'floor'. You also uncover a skeleton that could be a dwarf.

DC20 Heal check:
You see that a slash in the rotten back of the dwarf’s leather armor and deep grooves on his ribs, indicates he was stabbed through the heart with a blade from behind.

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