DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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NARRATOR GS Map / SS MAP/

I have updated the map. let me know if anyone is still unable to access.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

I can see us, and the bad guys. I don't see any map underneath us.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Same as Ndombe

Scarab Sages

Male Human Ranger 2 AC: 15[T: 11 FF: 14] | HP: 24/24 | F+5, R+4, W+2 | CMB +5; CMD 16 | Init: +1 |Perc: +7 Ranger 2

I'm having trouble "moving" the token? @GM could you use Google Slides? Or even Roll20? If it's not too much trouble.

to get things moving

Rubani moves up and swings at the creature near him. His sword smacks into the side of the pygmy.

attack: 1d20 + 5 ⇒ (18) + 5 = 23

damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Seeing himself surrounded, this time by strange plant creatures, Nothus growls, then pauses when his growl isn't answered, Where in the Abyss is Vadas? I'm sure I'd know if he died, which means he's somewhere on this island, but with the level of danger, it's hard to believe he's well.. and without his help, I won't be either.

He begins to spin his quarterstaff in his hands, then smiles and starts whispering the words to a spell, calling on Gozreh to fill his weapon with the raw power of the storms...

Casting Shillelagh


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Rii-Chi leaps into action, tail pulling arrows from his quiver as he loads and fires in a blur.

Flurry: 1d20 + 4 ⇒ (9) + 4 = 13 Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Flurry: 1d20 + 4 ⇒ (4) + 4 = 8 Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11


NARRATOR GS Map / SS MAP/

This module is horrible for maps so there are no pre-gen map so that is why you are all in 'outer space'. I'll look into Google Slides or Roll 20.

Round 1

Rubani steps up and with a savage slice, splits the vegepygmy in half!

A vegepygmy steps up to Munk and tries to stab him with a spear, but misses.

Attack: 1d20 + 1 ⇒ (10) + 1 = 11

Another tries to stab Ndombe and also misses.

Attack: 1d20 + 1 ⇒ (7) + 1 = 8

Nothus casts Shilelah.

Up Next: Neltji & Munk

Tactical Map updated


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji turns her baleful gaze upon the closest enemy and curses it with misfortune hex. After which she cackles at its fate.

Will save dc 15 to negate


NARRATOR GS Map / SS MAP/

Round 1 Con't

A vegepygmy steps up to Neltji.

Will Save: 1d20 ⇒ 6

He tries to stab her with his spear.

Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Attack: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d6 ⇒ 2

Even being hexed, he stabs her!

Up Next: Munk and Galdon

Map has been updated.


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Galdon conjures a shadow weapon into his hand, then steps up to protect Nejji, attacking the creature that stabbed her.

shadow starknife: 1d20 + 6 ⇒ (18) + 6 = 24 for piercing: 1d4 + 4 ⇒ (1) + 4 = 5


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Munkustrap quickly flicks his daggers into his hands. Steel flashing in the sunlight, he stabs out right and left in a flurry of blades trying to cut the animated vegetables down.

2 Weapon Attack #1: 1d20 + 3 ⇒ (18) + 3 = 21
+1 dagger: 1d4 + 2 ⇒ (2) + 2 = 4

2 Weapon Attack #2: 1d20 + 3 ⇒ (10) + 3 = 13
+1 dagger: 1d4 + 2 ⇒ (2) + 2 = 4


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji recoiled from the attack upon her by the vegetable thing but wasn't fast enough. The spear pierced her skin and she let out a tiny shriek of pain. Thankfully Galdon stepped up next to her and stabbed the thing trying to protect her. Thanks Galdon she managed through pain gritted teeth.


NARRATOR GS Map / SS MAP/

Round 1 Con't

Munk and Galdon both hit the vegepygmy, but their weapons do no damage!

A vegepygmy steps up to Rii-chi and tries to stab him.

Attack: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 ⇒ 1

Rii-Chi steps back and fires two arrows into his attacker slaying it!

A vegepygmy steps up to Nothus and tries to stab him.

Attack: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 ⇒ 4

Next Up: Ndombe

Tactical Map has been updated.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe attempts to poke the one on him...

Trident Hit: 1d20 + 2 ⇒ (7) + 2 = 9 Melee
Trident Damage: 1d8 + 3 ⇒ (4) + 3 = 7


NARRATOR GS Map / SS MAP/

Round 1 Con't

Ndombe misses the living plant!

Round 2
Rubani One 19 (12/12)
Vegepygmy 2 18 (5/5)
Neltji/Anthony 17 (06/08)(0?/0?)WOUNDED
Vegepygmy 5 17 (5/5)
Nothus 16 (10/10)
Munkustrap 15 (10/10)
Vegepygmy 6 14 (5/5)
Galdon 13 (13/13)
Vegepygmy 1 12 (-17/5) DEAD
Ndombe 8 (10/10)
Vegepygmy 3 8 (-4/5)DEAD
Vegepygmy 4 6 (5/5)
Rii-Chi 5 (10/11)WOUNDED

First Up: Rubani One

Scarab Sages

Male Human Ranger 2 AC: 15[T: 11 FF: 14] | HP: 24/24 | F+5, R+4, W+2 | CMB +5; CMD 16 | Init: +1 |Perc: +7 Ranger 2

Rubani moves towards the next bad guy and swings.

1d20 + 5 ⇒ (12) + 5 = 17

2d6 + 4 ⇒ (6, 1) + 4 = 11


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

"My weapons aren't doing anything! Does anyone know about these creatures?"

Galdon continues to attack, as much to keep the creature's attention as anything else.

shadow starknife: 1d20 + 6 ⇒ (2) + 6 = 8 for piercing: 1d4 + 4 ⇒ (4) + 4 = 8


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Know nature 1d20 + 8 ⇒ (19) + 8 = 27 for special defenses or dr


NARRATOR GS Map / SS MAP/

Round 2

Rubani takes out another one!

The vegepygmy in front of Munk tries to stab him!

Attack: 1d20 + 1 ⇒ (14) + 1 = 15

But just misses!

Neltji will tell the group that any weapon besides a slashing or bludgeoning weapon will not do as much damage as one would think.

The one in front of Ndome will try to stab him.

Attack: 1d20 + 1 ⇒ (6) + 1 = 7

He also misses!

Up Next: Nothus

Tactical Map has been Updated


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Was that my turn to identify the creature's defenses? If not then Neltji would stpe back out of harms way target the creature attacking Ndombe with misfortune and then cackle to keep both of them affected.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Knowledge (Nature): 1d20 + 3 ⇒ (9) + 3 = 12

Nothus shakes his head, "No idea. Here's hoping it's just a matter of needing to hit them hard."

With that, he swings his quarterstaff at the creature that attacked him.

Shilelagh: 1d20 + 5 ⇒ (12) + 5 = 17 for 2d6 + 7 ⇒ (1, 4) + 7 = 12


NARRATOR GS Map / SS MAP/

Round 2 Con't

Nothus steps up and clubs the one in front of Ndombe to death!

The one in front of Galdon tries to spear him.

Attack: 1d20 + 1 ⇒ (10) + 1 = 11

He misses. Galdon tries to stab him with a starknife but also misses.

Up Next: Munk, Ndombe & Rii-Chi

Tactical Map has been updated.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe charges the one on Galdon...

Trident Hit: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 Melee
Trident Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Waiting for Munk in the hope that I can spare arrows!


NARRATOR GS Map / SS MAP/

Round 2 Con't

Ndombe misses the plant.

Up Next: Munk and then Rii-Chi


NARRATOR GS Map / SS MAP/

Due to the holiday weekend, I'll give Munk until tomorrow before I bot him.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Frustrated that he cannot seem to pierce the animated salad's defenses, he tries again to slash it apart.

2 Weapon Attack #1: 1d20 + 3 ⇒ (17) + 3 = 20
+1 dagger: 1d4 + 2 ⇒ (1) + 2 = 3

2 Weapon Attack #2: 1d20 + 3 ⇒ (5) + 3 = 8
+1 dagger: 1d4 + 2 ⇒ (1) + 2 = 3


NARRATOR GS Map / SS MAP/

Round 2 Con't

A Slash from Munk cuts into the creatur, but a follow-up misses!

@Rii-Chi-Take your action!


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Running short on arrows Rii-Chi steps up to pummel the creature!

Monkey Punch!: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


NARRATOR GS Map / SS MAP/

Round 2 Con't

Rii-Chi walks over and finishes Munk's!

Round 3
Rubani One 19 (12/12)
Vegepygmy 2 18 (-3/5)DEAD
Neltji/Anthony 17 (06/08)(0?/0?)WOUNDED
Vegepygmy 5 17 (-7/5)DEAD
Nothus 16 (10/10)
Munkustrap 15 (10/10)
Vegepygmy 6 14 (5/5)
Galdon 13 (13/13)
Vegepygmy 1 12 (-17/5) DEAD
Ndombe 8 (10/10)
Vegepygmy 3 8 (-4/5)DEAD
Vegepygmy 4 6 (-6/5) DEAD
Rii-Chi 5 (10/11)WOUNDED

Next Up: Rubani One, Neltji, Nothus & Munk

Tactical Map has been Updated.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

"Well done, Rii-Chi!" Munkustrap exclaims as the Vanaran punches the foliage to death. Munkustrap quickly scampers around the only remaining Vegepygmy.

Attack, Flank: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
+1 dagger: 1d4 + 2 ⇒ (2) + 2 = 4
dagger sneak attack: 1d8 ⇒ 3

Scarab Sages

Male Human Ranger 2 AC: 15[T: 11 FF: 14] | HP: 24/24 | F+5, R+4, W+2 | CMB +5; CMD 16 | Init: +1 |Perc: +7 Ranger 2

Rubani moves to any remaining ones and attacks.

attack: 1d20 + 5 ⇒ (12) + 5 = 17

damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji targets the last remaining vegetable that she hasn't hexed yet with misfortune. Once again she cackles mercilessly at their fate. If only they didn't attack us she would not have had to resort to such tactics herself. then again everything on this island tried to kill them so why not the plant life as well.

will save DC 15 or misfortune as standard
move action to cackle to extend duration on both remaining.


NARRATOR GS Map / SS MAP/

Rubani finishes off the last vegepygmy.

Out of Round Mode

MAJOR COMPLETED
A. Castaway Beach
B. Wreck Of The Jenivere
C. Predator Dens (In Progress)
D. Shipwrecks (In Progress)
E. Viper Nettles
F. Abandoned Campsite
G. The Brine Demon
H. Creeper Clearing
I. Abandoned Camps (In Progress)
J. Spiked Snares (In Progress)
K. The Treasure Pit
L. Peazock's Crab
P. Low Tidal Causeway
Q. The Silent Island


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus taps a corpse with his foot, "There must be more of these things I can't imagine they're a small group of castaways like we are."


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Rii-Chi explores the area carefully - still literally and figuratively scarred by his experiences with the spike traps!

Take 20 perception for 27

Scarab Sages

Male Human Ranger 2 AC: 15[T: 11 FF: 14] | HP: 24/24 | F+5, R+4, W+2 | CMB +5; CMD 16 | Init: +1 |Perc: +7 Ranger 2

"hopefully there's not too many on the island" Rubani says as he cleans his sword and puts it away.


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

"Do you think they were protecting something?" Galdon wonders if there might be something of value here.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"It is a shame we had to kill them, rather than to better understand one another."


NARRATOR GS Map / SS MAP/

Whether the rest are hiding or there aren't anymore, you don't find anymore vegepygmies on the island.

Scarab Sages

Male Human Ranger 2 AC: 15[T: 11 FF: 14] | HP: 24/24 | F+5, R+4, W+2 | CMB +5; CMD 16 | Init: +1 |Perc: +7 Ranger 2

"Where too next friends?"


NARRATOR GS Map / SS MAP/

Continuing on, you see a shipwreck R: The Nightvoice.

An ancient wreck lies wedged between a pair of rocks here, yet despite its age, the ruined sailing ship at first seems in relatively good condition. The ship has no color to its lines, and is completely covered in a layer of soft gray mold. Even its sails appear fully intact, although what hangs from the spars is not canvas but sheets of thick, pale fungus. Several thick ropes of fungus connect the ship’s upper deck to the island almost like crude rope bridges.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji continues to follow the others as they explore the small island that is separated from the rest by the tides. Upon reaching a ship she stops short and pauses not believing her eyes. Is that ship intact? I know it is on the rocks but it looks in great condition. Perhaps we can salvage it and get off this place!

Hurrying forward she stops short as she sees the growth all over the ship.

Know nature with guidance 1d20 + 9 ⇒ (1) + 9 = 10 lol

Any one have any idea about this moss and fungus? Is is safe to touch?


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"That big canoe can still float you think?"

As requested, Ndombe checks out the moss...

Knowledge(nature): 1d20 + 6 ⇒ (18) + 6 = 24

Scarab Sages

Male Human Ranger 2 AC: 15[T: 11 FF: 14] | HP: 24/24 | F+5, R+4, W+2 | CMB +5; CMD 16 | Init: +1 |Perc: +7 Ranger 2

Rubani moves up with the others and looks around.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

"Ndombe I don't think so" He turns to Neltji "I don't know about the moss is it poison?"


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus shrugs, "Might be able to use a bit of magic to make minor repairs, if that would help, but I can't make new sails appear."


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

"Well, there's little harm in checking it out."

Famous last words? hehe


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

"I will go." Rii-Chi offers, handing his bow to Galdon. "Friend-Munk, come with me?" He heads off, clambering up the rocks to examine the gray-covered ship closely and determine whether its safe to board.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18 No idea what checks are required :)


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

"What a great idea, Rii-Chi! I would love to head over to the fungus boat. Why live a long life when we can die quickly and in great pain."

Munkustrap follows the Vanaran to the floating death trap, daggers out.

Perception : 1d20 + 6 ⇒ (9) + 6 = 15


NARRATOR GS Map / SS MAP/

Mechanics to get onto the Nightvoice:
The thick fungus ropes that bridge the shore and the ship can be used to make the 60-foot crossing to the wreck with a successful DC 5 Climb check. A fall results in a character landing in the surf below, where it’s a DC 20 Swim check to make it back to shore or to the wreck itself.

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