GM Raltus' Demon Hunting

Game Master Raltus

Book 2 Maps l Loot Lists l Hand Outs


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Not magical :(

Firinn turns his attention to the crazy tiefling with the bombs.

Attack: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15 Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10 Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Firinn finds that his Arrows seem to not even penetrate into the Teifling.

Protection from Arrows, your shots will miss the cultists AC of 16 as well. Now may be the time to not go for Big dmg and just for hitting.Hallway Battle Round 2 - Conditions: None
Tiefling (Dead)
Lorena (Divine Favor), Terry (Bleeding 1) <---
Firinn, Magenta
Khaz (Ob Fire 1d6 per round)
Mad Bomber (-8)
Cyan (-9)
Jocasta, Red (-9)
*Firinn is your bow Magical?*


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

I went before, it should be Magenta and then Khaz


Right sorry, I am tired today

Magenta Seeing Terry is almost down turns and swings his Glaive at the wounded rogue.

Glaive: 1d20 + 4 ⇒ (20) + 4 = 241d10 + 3 ⇒ (4) + 3 = 7
COnfirm: 1d20 + 4 ⇒ (7) + 4 = 112d10 + 6 ⇒ (4, 7) + 6 = 17

Terry Drops to -1 and is bleeding out, he cannot roll to stabilize since he is actively bleeding


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Smite Evil Hit Alchemist: 1d20 + 3 + 8 ⇒ (13) + 3 + 8 = 24
Damage with smite and legalistic: 1d6 + 13 + 4 + 4 ⇒ (3) + 13 + 4 + 4 = 24
Swift action self lay on hands to stop bleeding: 2d6 ⇒ (6, 4) = 10

Total damage to bomber: 8 + 24 = 32
Hope that is enough!

Seeing his comrade go down, Khaz swung his mace at the bomb cultist. He had to fight to clear the way, lest the man die. He wished that he could immediately heal him, but he remembered the rules of combat drilled into him. The situation had to be stabilized before he could stabilize the dying. Especially as the alchemist could kill Terry quite easily with his bombs. He hoped that this would finish the traitor off...


Where is the 8 from and it isn't enough sorry to say. Is the 8 from Firinn. He missed and the Teifling has Protection for Arrows.

Khaz calls down the might of his Goddess, Khaz is JUST able to Strike the elusive Teifling. AC 23 with buffs

The Tiefling slides around Terry, throwing a Bomb at Khaz again. A large cloud of smoke appear around Khaz.

Touch: 1d20 + 8 ⇒ (15) + 8 = 23Grey spot around Khaz

Cyan Backs away from Jocasta swinging his Glaive at her.

Glaive: 1d20 + 4 ⇒ (18) + 4 = 221d10 + 3 ⇒ (2) + 3 = 5

Red Slices out at Khaz hoping to take down the Paladin who smote his leader.

Glaive: 1d20 + 4 ⇒ (1) + 4 = 51d10 + 3 ⇒ (7) + 3 = 10
Miss chance: 1d100 ⇒ 61

hitting.Hallway Battle Round 2 - Conditions: None
Tiefling (Dead)
Lorena (Divine Favor), Terry (Bleeding 1)
Firinn, Magenta
Khaz (Ob Fire 1d6 per round)
Mad Bomber (-40)
Cyan (-9)
Jocasta, Red (-9) <---


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

AC23! That’s a lot. Looks like I chose the right target to smite. The fire effect is over, right due to healing? Also what does the smoke do?


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Posting now as next few days are going to be very busy, and I want to make sure that my post gets in. This goes after Magenta

Khaz stumbled out of the smoke. He was still on fire. His beard was singed, his skin cracked and his armor charred. One of his comrades was actively dying and he couldn’t save him until the mad bomber was dead. ”Lorena, save Terry.” He growled, as he scanned for the bomber.

”Bolka!” He shouted his goddess’ name as he swung his mace.

Hit with smite: 1d20 + 8 + 3 ⇒ (20) + 8 + 3 = 31
Damage: 1d6 + 13 + 4 ⇒ (2) + 13 + 4 = 19

Confirm: 1d20 + 8 + 3 ⇒ (16) + 8 + 3 = 27
Damage: 1d6 + 13 + 4 ⇒ (6) + 13 + 4 = 23

Total damage, with me seeing now why you don’t downgrade a martial weapon to a simple one!: 40 + 19 + 23 = 82


Dueling sword attack: 1d20 + 7 ⇒ (17) + 7 = 24
Dueling sword damage: 1d8 + 1 ⇒ (6) + 1 = 7

Jocasta advances into the spot vacated by her foe, pressing the attack against the polearm wielder.

5' step to close again with light blue and give 'im another cut.


Jocasta penetrates the mans defense's Dropping him to the group as he starts to bleed out.

hitting.Hallway Battle Round 3 - Conditions: None
Tiefling (Dead)
Lorena (Divine Favor), Terry (Bleeding 1) <--
Firinn, Magenta
Khaz (Ob Fire 1d6 per round)
Mad Bomber (-40)
Cyan (-16, Unconscious)
Jocasta, Red (-9)


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

"We can do that once he's out of danger. Focus on the enemy." Lorena doesn't see any way to tend to Terry without leaving him in harm's way, so she steps over his body and engages the nearby cultists to keep them busy.

5ft step and then attack - bomber first and then red if he's down
attack (claw): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
damage (claw): 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
attack (claw): 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
damage (claw): 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

And Terry bleeds.


SOrry I thought I posted Yesterday, Terry what are you at?

Kahz moves forward continuing to invoke his Divine power and killing the bomb throwing Tiefling where he stands. Lorena shreds the cultist ending but watching Terry Bleed out just below her feet.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

You called me at -1. Based on that I'm at -2. First action I've had to bleed.


The bleed dmg goes through still as well and you have to be healed or magically healed. so -3


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Seeing their foes disposed of Firinn hurries forward and lays a hand on Terry's shoulder. His feathers glow for a moment and the man's bleeding halts.

CLW: 1d8 + 4 ⇒ (7) + 4 = 11


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Hunh? Bleed 1, right? My first action since I was declared at -1 HP, so my first chance to suffer Bleed 1, right? That's -2 not -3, or did I miss something? Not that Firinn's leaving it to chance, waking Terry back up, even.


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

I believe, since you were negative and unstabilized, you'd lose 1 hp per turn by default plus the 1 bleed.

Also, now we're both in the same square, which is technically illegal if we're both conscious...


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Ding! Makes sense. Well, I'm still prone with you standing over me. Technically it isn't illegal. We just both suffer the penalties for squeezing, IIRC.


hitting.Hallway Battle Round 3 - Conditions: None
Tiefling (Dead)
Lorena (Divine Favor), Terry
Firinn, Magenta
Khaz (Ob Fire 1d6 per round)
Mad Bomber (Dead Dead)
Cyan (-16, Unconscious)
Jocasta, Red (-25 Unconscious) <---


Jocasta concentrates on her continued fencing match with her remaining opponent (light blue).

Dueling sword attack: 1d20 + 7 ⇒ (1) + 7 = 8


Lorena, Terry

Jocasta distracted by the thought of her new companion dying is unable to land a blow on the remaining cultist.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Terry will wait for Lorena to move before grabbing his dagger from his belt (since picking up the rapier would provoke) and stabbing out at the moving opponent whose feet are in front of Terry's face.

Dagger from Prone: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
Cold Iron: 1d4 + 1 ⇒ (2) + 1 = 3


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

Lorena steps off from above Terry towards the remaining cultist, continuing her flurry of claw strikes - though this time she isn't as successful.

attack (claw): 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
attack (claw): 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11


Terry Steps forward drawing a small cut along the Cutlist's are, Lorena misses both claw as Terry gets up and around.

The remaing Cultist moving back swinging at the wounded rogue.

Glaive with Sacred Wpn: 1d20 + 4 ⇒ (12) + 4 = 161d10 + 3 + 1d6 ⇒ (9) + 3 + (1) = 13

hitting.Hallway Battle Round 4 - Conditions: None
Tiefling (Dead)
Lorena (Divine Favor), Terry
Firinn, Magenta
Khaz (Ob Fire 1d6 per round) <----
Mad Bomber (Dead Dead)
Cyan (-16, Unconscious)
Jocasta, Red (-26 Unconscious)

Khax fire: 1d6 ⇒ 4

GM rolls:

Cyan: 1d20 + 1 ⇒ (15) + 1 = 16
Magenta: 1d20 + 1 ⇒ (12) + 1 = 13


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Hit: 1d20 ⇒ 16
Damage: 1d6 + 13 ⇒ (4) + 13 = 17
LoH: 2d6 ⇒ (1, 5) = 6

Khaz was on fire. That was not good. At. All. But one of the enemies was left and was trying to kill his companions. As such, the fire would have to wait. Walking over the ruined body of the bombardier, the paladin sought to introduce the cultist to his goddess’ holy symbol. Via direct application of mace to head.


AoO: 1d20 + 4 ⇒ (2) + 4 = 61d10 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7
The final Cultist swings wildly at Khaz trying to keep him away but misses.

Unless you didn't want to draw an AoO


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Plate wearing dwarves trust in their armor. Not letting reach stop him


Khaz drops the final cultist, the only fuly dead person is the Tiefling Khaz smited back to the Abyss.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

"Ow. Ow. Ow." Terry whines while he finds the wand and offers it to someone to use to help the team keep moving. While the wand is being used, he retrieves his dropped equipment before beginning to look about the room.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24 +2 Trap Finding, +1 Danger Sense

Firinn, Khaz, and Lorena should all be able to use it cleanly. Terry can try to use it until he rolls a 1.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Khaz, for his part, did his level best to put the fire out. Having it on him was not conductive to an adventuring life.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

D'oh! I forgot that Khaz was on fire! Yes, that takes priority!


Letting them bleed out? Stabilizing for bring them back?Jocast don't forget about the spoiler we did earlier

Finally able to look in the room, there is an open door to the left that looks like an office.

P7. Desecrated Temple of Iomedae

Blood and filth smear floor of this long room. Six white
stone statues of famous heroes line the hall—each clawed,
bloodstained, partially smashed, or otherwise defaced. At the
far end of the hall, a raised dais holds an upturned alabaster
altar. Sitting atop the upside-down altar is a hideous mass
of severed limbs that have been stitched together into a vile
monstrous insectoid shape. Before the dais, seven ratty bedrolls
have been laid out on the floor.

Terry see's what is a slight glimmer coming from a wall along the south just by the Altar.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Once no longer on fire, Khaz gave each cultist a quick death. It was the only mercy left that they could give in the middle of such a battle. He prayed for their souls to be judged fairly as he did so. After the act was done...

”Save the Wand until after I’m tapped out. I can rest and refill, the wand can’t. Plus, there will come a time when I’m the one bleeding out, and I’d like the wand to be as full as possible.”

4x Channel: 4d6 ⇒ (4, 4, 6, 4) = 18

Khaz 15 wounds now 0 wounds
Jocasta: 22 wounds now 4 wounds
Terry 26 wounds now 8 wounds

CLW Jocasta: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Terry: 1d8 + 1 ⇒ (6) + 1 = 7

Terry down 1 wound, everyone else fully healed. 2 charges of wand used


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Puts the wand at 45 charges remaining.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Seeing the altar, the Paladin gasped in horror. Without thinking he strode up and tore the mass of limbs down. ”These monsters!” He exclaimed. ”Can anyone make water? The gods cannot be disrespected like this. We have to wash the blood off.”


Jocasta keeps her blade in hand for a bit longer, waiting to see if someone leaps in from another room at the sounds of combat - but once the action dies down and nobody responds, she finally wipes the blade down and sheathes it once more.

She takes a ratty blanket from one of the bedrolls and awkwardly uses it like a sack to take all of the severed limbs and entrails, ties them up into a bundle for later disposal, and puts the ad hoc sack into one corner of the room like a trash bag.

With her prestidigitation spell she is able to slowly clean away some of the bits of filth, but she says, "This will take a concerted effort to clean; buckets, brushes, and of course these body parts must be removed and buried or cremated." She lets out a heavy sigh. "Why does cleaning up after cultists feel like the horrid version of cleaning up after children?"


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

Lorena pokes around as the others clean up, unimpressed by the mess. She tries to call on her mysterious benefactor's vast knowledge to see if she can identify whose cultists they're dealing with, and what dangers they may pose...

knowledge (religion): 1d20 + 6 ⇒ (17) + 6 = 23


Are you spending time doing this? It would be about noonish right now.

The process of fully cleaning this room will take you a few hours as the entrails and remains have stuck to the surfaces they are on. The Statues like wise will need a mason's touch to fix them.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

”Get the worst off. This’ll take hours and enemies remain. We will consecrate the altar once it is safe to do so.”


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

"Khaz, we went over this. There will time enough to clean everything after the enemy has been removed from the building. The longer we delay, the more time those who've heard our battles will have had to prepare. Would the gods rather we clean the shrines and then loose them back to the desecrators, or win the day, and clean them afterwards?"


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

any results for my roll?


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

”I know...I...you’re right.” Khaz said, sounding defeated. ”It just feel so wrong.”


"We'll do our best," says Jocasta. "That's all anyone can ask. When we've fought off the cultists and the demons, then there will be time to rebuild."

DM I haven't forgotten the note from before but it doesn't seem to have any relevance at the moment that I can see?


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Will follow up on glow over there after work today.


Sorry Lorena I posted and didn't look up.

Terry points out the glowing wall, Jocasta looking over feels the phrase she learned earlier may have some relevenance right now.

Loreana feels that the crude symbol that looks like a bug is that of maybe the Demon Lord Deskari.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

"There's a soft glow from this wall? Could be important. Should look for an activation or door of some kind, maybe?"

Perception: 1d20 + 9 ⇒ (15) + 9 = 24 +1 Danger Sense, +2 Trapfinding

Yeah, I get the phrase is probably our key, but it would be inappropriate not to at least look.


"What's that, Terry?" says Jocasta, her curiosity piqued. "You're right, best to be careful."


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

”Could be a trap, lad. I agree with Jocasta, best be careful.”


Terry doesn't find a trap on the door, he cannot find a a way to open the door either DC 30

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