
Khaz Cloudbreaker |

Str: 1d20 + 4 ⇒ (11) + 4 = 15
Str: 1d20 + 4 ⇒ (4) + 4 = 8
Str: 1d20 + 4 ⇒ (16) + 4 = 20
Khaz set to breaking the door down. The question for him wasn’t if he could do it, but rather how long it would take.

DM Raltus |

Khaz eventually beats the door off its hinges, kicking the final bit in Khaz steps into the room. P15. Scrying Chamber (CR 4) The southern portion of this room holds a wide alabaster basin filled with bloody entrails. The outside of the basin is carved with images of warriors around a raised sun, holding longswords aloft. A flight of stairs ascends to the west.

Jocasta Riverwood |

Jocasta is always just a few steps behind Khaz, ready to guard him if enemies attack from behind or to step up if foes boil out in front.
When he finally smashes open the door to the scrying room, she is quick to accompany him inside.
Spotting the bowl full of entrails, she wrinkles her nose into a face of displeasure.
"I'm going to take this outside and dump it," she says. "The carvings on this basin - they're crusaders. This shouldn't be defiled like this."
She is quick to do so, hurrying back because she doesn't want to be split up from the team.

Terry the thief |

"How tall was this building? How many stories? It could fly, right?" He shudders as he asks that last question.
Then he moves up to inspect the stairs.
Perception: 1d20 + 10 ⇒ (18) + 10 = 28 +2 for spotting traps - Trapfinding; +1 to avoid being surprised - Danger Sense

DM Raltus |

Jocasta dumps the bloody entrails bowl outside, using a strip of cloth she finds along the way to wipe it out as well. I assume you put it back or you keep it? Terry looks at the stairs, finding no traps he can hear something up the winding steps but cannot make out what it is exactly.
2 floors with a room on the top so technically 3 but their isn't a "full" third floor

Firinn |

"This is... too easy..." Firinn says quietly. "They must have concentrated their forces..." He goes with Jocasta to empty the bowl and, now the building is mostly clear, he beckons Rio in to join him. The cramped quarters are somewhat difficult for the butterfly, but it manages to rejoin the group in the defiled chamber.
As Jocasta returns the bowl Firinn nods approvingly. "That's good. So... does anyone have a mirror to check the stairs? They trapped the last ones, there must be something here too."

Khaz Cloudbreaker |

”Aye. This’ll likely be a fight. I got nothin’ to check though. ‘Ain’t my specialty.”

Jocasta Riverwood |

Jocasta dumps the bloody entrails bowl outside, using a strip of cloth she finds along the way to wipe it out as well. I assume you put it back or you keep it? Terry looks at the stairs, finding no traps he can hear something up the winding steps but cannot make out what it is exactly.
2 floors with a room on the top so technically 3 but their isn't a "full" third floor
Jocasta finishes wiping down the bowl, chants a quick spell to remove any lingering stains, replaces it on its stand and fills it with holy water.
"That's better," she says.

Terry the thief |

"The stairs are clear and clean. You mean to look around the door frame? I expect the door to swing into a wall. We're close to the outside of the building, so there should be only one real angle of threat. I don't expect a mirror will help much, but they should push to keep us stuck at the bottleneck I just described. Let me check the door . . .."
Perception: 1d20 + 10 ⇒ (16) + 10 = 26 +2 for spotting traps - Trapfinding; +1 to avoid being surprised - Danger Sense
I'm expecting this to be trapped, honestly.
Disable Device w/ Tools & Trapfinding: 1d20 + 11 + 2 + 2 ⇒ (18) + 11 + 2 + 2 = 33
Verify if the door is locked or not. If it is, and there's something available from this side to try to unlock . . ..
Disable Device w/ Tools & Trapfinding: 1d20 + 11 + 2 + 2 ⇒ (12) + 11 + 2 + 2 = 27

Lorena. |

kn planes: 1d20 + 9 ⇒ (11) + 9 = 20
kn religion: 1d20 + 6 ⇒ (20) + 6 = 26
"Yes, I saw it. A fiendish minotaur. Baphomet's followers. We should be ready to fight them." Lorena grips her spear nervously as Terry checks out the stairs and door.

DM Raltus |

Initiative Khaz: 1d20 + 1 ⇒ (13) + 1 = 14
Initiative Terry: 1d20 + 3 ⇒ (13) + 3 = 16
Initiative Lorena: 1d20 + 1 ⇒ (12) + 1 = 13
Initiative Firinn: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative Jocasta: 1d20 + 3 ⇒ (5) + 3 = 8
????: 1d20 ⇒ 17
????: 1d20 + 2 ⇒ (19) + 2 = 21
Stair Case Battle - Conditions: none
Firinn <---
???+2
????
Khaz, Terry, Lorena, Jocasta
Everyone looks at each other, the room covered in gore and dismantled. Feeling fresh from a nights rest you must be close to the end of this horrible place.

Khaz Cloudbreaker |

Before going up the stairs, Khaz prayed to Bolka, and a halo of light manifested around his head, bathing the group with protective energy.
As a standard action, the paladin can call forth an angel spirit that bonds to him, causing him to manifest a resplendent halo. This bond allows the paladin to shine light as per continual flame for 1 minute per paladin level. Additionally, while the halo shines, all allies within 20 feet gain the benefits of protection from evil, except the deflection and resistance bonuses are +3.

Lorena. |

Lorena just shrugs while holding her spear ready to poke anyone coming down the stairs.
delay I guess

Terry the thief |

"I don't know about anybody else, but I figured we would follow the wall up the stairs. Probably him," pointing at Khaz, of course, "then you," pointing to Lorena, "Then the two of us," indicating Jocasta and himself, but quickly flicking back and forth between them, "followed by everybody else."

Khaz Cloudbreaker |

”Aye. Let’s do it.” Khaz began walking, putting the plan into motion.

DM Raltus |

Again you can hear shuffling as you make you way up the stairs, Khaz's heavy boots a solid reminder that he is the centre of your group and his determination. Khaz gets to the top of the stairs taking a deep breath he....
Final part of the map is ready
Stair Case Battle rd 2 - Conditions: none
Firinn <---
???+2
????
Khaz, Terry, Lorena, Jocasta

Khaz Cloudbreaker |

Khaz marches in, mace held at the ready.
Hit If he can see an enemy and can reach them at the end of his move: 1d20 + 11 ⇒ (14) + 11 = 25
Mace to the face: 1d8 + 13 ⇒ (5) + 13 = 18

DM Raltus |

Khaz Turns the corner of the Stairs seeing the Largest Minotuar before him that he has ever seen. The Creatures horns scrape the ceiling of this chamber which is not wide at all, the red matted fur on the Minotaur betrays the demonic heritage that must course through it.
Khaz swings his mace almost on reflex, a very large battle axe swings at him as he steps in.
AoO: 1d20 + 9 ⇒ (15) + 9 = 242d6 + 6 ⇒ (3, 5) + 6 = 14
The Schir demon who still looks wounded steps down from north as well.

Khaz Cloudbreaker |

LoH: 2d6 ⇒ (6, 5) = 11
Even as he was hit, his wounds began to heal. Glaring up at the monstrosity, Khaz spat in defiance. ”Let’s dance.”

Terry the thief |

When I looked at the map, it depended on whether you have a long spear or not. With a longspear, you can stand behind him and attack. With anything else ONE of us can draw an AoO (or two) to get next to him to help fight the big bad, and then Firinn can stand behind him and shoot. Not that Terry knows any of this, yet.

Khaz Cloudbreaker |

Given that I already provoked can I move further to give the party room to enter?

Khaz Cloudbreaker |

Consider Khaz to have done. After eating the AOO there would be no reason not to