GM Raltus' Demon Hunting

Game Master Raltus

Book 2 Maps l Loot Lists l Hand Outs


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Others can lend you the gold if you want, you can get access to most 1st level spells lets say, if it is a bit obscure you will have to ask. So plan out your scouting if you want


As the meeting proceeds and older man walks in with Aravashnial, " I have an item that will help with destroying the piece of the wardstone that is being used." The man presents a rod, setting it down on the table. "I heard that you arrived late last night Nestrin, it is good to see you again."

Nestrin smiles at the man, It is good to see you as well Quendys, so what is your plan?"

Quendys sits down at the table, "This is a rod of cancellation, it will dispel any magic left in the wardstone."


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

”Why destroy it? Shouldn’t we be trying to fix it?” Khaz said in confusion


"It is best to destroy it, we have no idea what they plan to do with the Wardstone fragment or why they kept it." Quendys says "We don't want to give them the chance to take the piece back."


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

"It is some seriously powerful magic, that doesn't do what we need to anymore, and you think they have a plan to turn it against us, somehow. Got it. Destruction is easier than recovery. I mean, a piece of the wardstone could be the size of a house . . .."


Bump


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

”So our goal isn’t just to clear them out. Got it. When this is done we really need to find how the cultists planned this out. To think, they could not only destroy the wardstone but turn it against us...”


Check Notes section, Note labelled #2. I may have forgot about that one since you talked him down.


Jocasta thinks for a bit and says, "All right - frankly the functionality of the wardstone is over my head, magic-theory-wise. But... if it's that important to their plans, they're going to make sure some heavy-duty cultists are guarding it. Sounds like this is going to be a bloody slog."


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

Lorena has nothing much to add here except for a slow, solemn nod. She doesn't particularly want to go on what seems like a dangerous mission, but she's in a bit too deep to just run away now, so she keeps her doubts to herself. It's all part of the plan...someone's plan at least. Hopefully that someone is friendly, and we aren't walking into another trap...


Firinn takes the rod and stows it in his quiver with his arrows. "Let's go and scout the place out, see what defences we can see from the outside - then return here, make a full plan and co-ordinate with the distractions?" He finishes with a glance at Irabeth. "No point waiting around here."


Gear:
Short Sword +3 (1d6+3), Short Bow +5(1d6+1)
Stats:
HP 5/17 l AC 14 (T 11, FF 11) l F +1 R +6 W +1 l Ini +7 Perc +5

"I will go too." Aniva says


"You still cannot walk, they need to be quick and quiet while scouting." Irabeth tells her wife, everyone else keeps quiet during this.

"They are in Old Kenabres near where Terendelev fell. We have a few scouts out and about right now, if you find them they can return word here if you need them too."

so what do you want to do now?


Go and take a look at the place from the outside. What guards are there? What ways in? If possible get Rio to flutter by the windows and try and spy.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Been a weird couple of days. Was at work from about 0700 Sunday morning to 0100 Monday, then from about 0700 to 1700 Monday. I just collapsed when I got home last night. My apologies. And, of course, tonight is Scout meeting night . . ..

Yes. Scouting time! Best way to make plans is with some actual intelligence.


Heading out the group makes their way quickly and quietly though the city. Khaz moves slowly and methodically so as to not alert anyone around that a dwarf in armor is around. Making their way to the gate of Old Kenabre's the group stops to take stock of the situation.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Hmmm . . .. I guess he stopped there so we could chuck some dice?

Perception: 1d20 + 9 ⇒ (12) + 9 = 21 +2 Trapfinding, +1 Danger Sense

And I get pretty average.


Firinn looks at his companion and the two share a few moments communication before Rionnag takes off into the sky.

Rio Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Firinn Perception: 1d20 + 9 ⇒ (6) + 9 = 15


The Gated entrance to Old Kenabres is not manned, it does appear odd as Rio does a low swoop around and no one attacks her. Making your way into the area you can see the devastation is even worse in here, very few buildings remain and those that do are just shells or worse of what they once were. The Cathedral is gone and from what you may remember the Kite is gone as well, leaving only The Grey Garrison left as a prominent building.

Survival DC 15:

You can move from building to building for cover on your way


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Khaz looked at the structure and rolled his shoulders in preparation for the coming fight. ”So this is it, the gray garrison? Well, I’m ready to march in and take the fight to them.”

No ranks in survival


you can do a straight wisdom check then, Map 12 is the final map of this book


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Wis: 1d20 ⇒ 2

Khaz saw only one way forward. A direct assault on the front gates!


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

I get why it says survival. Can we assume the Stealth trained characters can figure it out, too?

Stealth: 1d20 + 10 ⇒ (11) + 10 = 21


That is fine with me


Survival (untrained): 1d20 + 1 ⇒ (8) + 1 = 9

"Only one way in," says Jocasta grimly. She draws her sword and says, "I suppose we must take the fight to them."


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

"What's with you guys and the whole frontal assault thing? If we work or way around the perimeter of the square, sticking to the rubble and ruins, we should be able to get really close to the target before we have to reveal ourselves. I'm not big on asking enemy archers to try to hit me. They can. I know it."


Jocasta scans the area and says, "If you see a good route, lead the way. I don't have an eye for terrain."


Take 10 on stealth

"We can definitely get closer." Firinn agrees. "Let's get the distractions done so we can shut the wardstone down quickly!"

I assume we can handwave sending a message back and getting the distraction going? :)


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

stealth: 1d20 + 10 ⇒ (1) + 10 = 11 of course

Lorena tries to stay alert, but she's distracted by the prospect of a hard, bloody mission. She leaves the planning to the others, leaning on her spear and keeping her eyes firmly on the ground in front of her, as if it could split open again at any moment.


Arrange yourselves on the map, this will be a slog for sure.

A runner is sent back from the main gate, the group heads back into the final building that is present before entering The Grey Garrison.

Perception DC 25:

You can see the "window above and to the left of the main door, it looks like it would be quite a climb

Initiatives:

Initiative Khaz: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative Terry: 1d20 + 3 ⇒ (8) + 3 = 11
Initiative Lorena: 1d20 + 1 ⇒ (14) + 1 = 15
Initiative Firinn: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative Jocasta: 1d20 + 3 ⇒ (4) + 3 = 7

Creature Red: 1d20 - 1 ⇒ (19) - 1 = 18
Creature Green: 1d20 - 1 ⇒ (8) - 1 = 7

P1. Garrison Courtyard
A large stretch of buckled ground and rubble stretches before
the Gray Garrison, an aptly named structure that squats across
from the open ground that once stood before the Cathedral of
Saint Clydwell. That cathedral is no more—nothing remains but a
towering mound of rubble and a deep, jagged rift in the ground.

K. Nobility/Local DC 15:

That is Kandro Nyserian a wealthy land owner in Kenabres, also his home was destroyed and was a cultist hide out.

K Local DC 10:

This is a bloated Lord Hulrun Leader of Kenabres

Battle in the Court Yard - Round 1 - Conditions: None
Red
Lorena, Firinn <---
Terry, Khaz
Jocasta, Green


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Perception: 1d20 + 9 ⇒ (4) + 9 = 13 +2 Trapfinding, +1 Dangersense - Nope
Knowledge (Local) 1: 1d20 + 8 ⇒ (4) + 8 = 12 Nope
Knowledge (Local) 2: 1d20 + 8 ⇒ (8) + 8 = 16 Yep

"That used to be Lord Hulrun, didn't it? He wasn't that kind of fat, though. It is like he ballooned up somehow."

"We should still be able to get closer without being seen if we go around the back of this building, to our left . . ."


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

K Local: 1d20 ⇒ 1

”Aye? I’ll take ye word for it. Don’t recognize him at all. Anyways, aye, around the left then. Get as close as we can and then charge, aye?”

Moved on map


Knowledge (local) (untrained): 1d20 + 2 ⇒ (10) + 2 = 12

"Yeah... perhaps they animated his corpse and it's filled with corpse-gas?" says Jocasta as she advances in tandem with Khaz. "We must put these people to rest and give them a proper burial."


Firinn closes as well, flitting from cover to cover. Rio stays back, her considerable size and unique appearance not lending itself to stealth missions. As they move he mumbles a quiet prayer to Desna, asking for his goddesses luck to see him through.

Barkskin and Gravity Bow.

Once everyone gets to 30ft.
Firinnn draws three arrows and sticks them in the ground in front of him.

"When Terry and I shoot, go!"

He draws a hand across his face, leaving a thick black stripe over his eyes.

"Ready?" He asks the thief. "Then go!"

Suprise! Attack: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d10 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Once the arrows started flying, Khaz said ”Alright lass, showtime. Let’s go!”

Double move


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

I put Firinn & Terry 30' off of Red. We would have had to be ready at the last corner, then moved forward a standard move and taken the shots in order to get within 30', unless there are holes and breaks in the rubble wall I don't see looking at the map.

Short Bow w/ PBS vs Flat-footed?: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Piercing w/ PBS & Sneak: 1d6 + 1 + 1 + 2d6 ⇒ (2) + 1 + 1 + (2, 2) = 8 Imposing Hampered - halving his movement if this all worked

So, that's 4 points if it hit w/o getting Sneak. Dicebot really doesn't like Terry.


Following the arrow fire, Jocasta races in to engage the nearest bloated cadaver, cold iron blade dull in the light, her armor gleaming with magical light.

Swift action to give my armor a +1 enhancement bonus, pushing my AC up to 21; double move into melee range.


Battle in the Court Yard - Round 2 - Conditions: None
Red (-3)
Lorena, Firinn <---
Terry, Khaz
Jocasta, Green

Lorena moves up with the group staying a bit back so she can help out once they creatures are engaged.

Spell DC 18:

This is Mass inflict Light wounds

GM Screen:

Spell: 1d8 + 3 ⇒ (8) + 3 = 11
Percentile: 1d100 ⇒ 10

Everyone make a DC 16 will save or take 11 damage, 6 if you save

A sickening wave of negative energy rolls out of the the closest "human" as it steps away from Jocasta. The second one falls into a trance mumbling some dark words.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Will: 1d20 + 8 ⇒ (8) + 8 = 16

Hit Red: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 13 ⇒ (4) + 13 = 17

Gritting his teeth, Khaz resisted the worst of the attack. In return he burst out of cover and slammed his mace into the closest foe.

”The other one is casting something, stop ‘em!”


Will save: 1d20 + 6 ⇒ (8) + 6 = 14

Jocasta staggers under the sudden assault.


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

will: 1d20 + 5 ⇒ (4) + 5 = 9 man, those 1s in hit dice really hurt...

CLW: 1d8 + 4 ⇒ (7) + 4 = 11

Lorena grimaces as the wave of energy hits her with full force, but she heals herself fully as she moves in from the side. Whoever these people were, they had to be killed.

I'm within reach of green, FWIW


Will: 1d20 + 5 ⇒ (12) + 5 = 17

Firinn shakes off the worst of the spell and switches his fire at Khaz's command to the mumbling 'man'.

Attack: 1d20 + 7 + 1 - 2 ⇒ (19) + 7 + 1 - 2 = 25 Damage: 1d10 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Attack: 1d20 + 7 + 1 - 2 ⇒ (5) + 7 + 1 - 2 = 11 Damage: 1d10 + 1 + 1 ⇒ (3) + 1 + 1 = 5

So I can hit but I fire arrows made of marshmallow?


Battle in the Court Yard - Round 2 - Conditions: None
Red (-25)
Lorena, Firinn
Terry, Khaz <---
Jocasta, Green

Firinn Launches 2 arrows in quick succession, one striking the bloated human the other missing as Khaz moves in laying out a powerful Strike into the rubbery flesh.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Sorry, wife was packing for a trip to see our daughter last night. She won out over my games. No idea how long she'll be gone. <shrug>

Will: 1d20 + 2 ⇒ (6) + 2 = 8 Failed. 11 HP damage puts Terry at 23.

Following Khaz's instructions, Terry moves closer to the other target and looses at him . . ..

Shortbow w/ PBS vs Green: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Piercing w/ PBW: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4



Battle in the Court Yard - Round 2 - Conditions: None
Red (-14)
Lorena, Firinn
Terry, Khaz
Jocasta, Green <---

The spell completes but nothing appears to happen, the smell of sulphur and rotten eggs lingers for a second but then is gone.

The unidentified man steps closer to Lorena out of the reach of her long spear as the sickening vapours leaves him.

GM Screen:

spell: 1d8 + 3 ⇒ (8) + 3 = 11

DC 16 will save or take 11 damage again. Jocasta you're up


Will save: 1d20 + 6 ⇒ (14) + 6 = 20

Jocasta grimaces but resists much of the wave of negative energy as she lashes out in return with her dull, cold iron dueling sword.

Dueling sword attack: 1d20 + 7 ⇒ (8) + 7 = 15
Dueling sword damage: 1d8 + 1 ⇒ (6) + 1 = 7

(Do we have any buffs up? Bless, anything?)


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Will: 1d20 + 8 ⇒ (7) + 8 = 15
Spell Resistance? And if Spell Resistance is proving to be an annoyance, another Aasimar alternate SLA is +1 will. I’d happily trade that if it makes things easier.

Hit: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 13 ⇒ (3) + 13 = 16

Lay on Hands: 2d6 ⇒ (1, 6) = 7

Khaz gritted his teeth as the unholy energy once again washed over them. He swung his mace all the harder to make it stop.


Spell resistance: 1d20 + 3 ⇒ (7) + 3 = 10
Spell resistance: 1d20 + 3 ⇒ (4) + 3 = 7
You will just have to remind me Khaz, I don't think there are any buffs up.

Jocasta's strike his, cutting away swaths of skin. A worm like creature falls out of the body and hits the ground with a loud thud.

K. Planes DC 13:

This is a Vermlek - For every 5 you beat the DC you can ask 1 question

The work Like creature burrows into the ground

Battle in the Court Yard - Round 3 - Conditions: None
Red (-21)
Lorena, Firinn <---
Terry, Khaz
Jocasta, Green


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Sounds good. No damage then! :D

Also for the party, I have 10d6 worth of healing for channeling still. So after this fight I should be able to heal everyone


Does the worm's burrowing movement provoke an attack of opportunity?

Dueling sword AoO?: 1d20 + 7 ⇒ (17) + 7 = 24
Dueling sword AoO damage: 1d8 + 1 ⇒ (4) + 1 = 5

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