GM Raltus' Demon Hunting

Game Master Raltus

Book 2 Maps l Loot Lists l Hand Outs


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M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

"I can, I guess. What we want is through and out, right?"


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

Just hope we don't run into anything with DR/bludgeoning :P

"That sounds right, yes."


Firinn shrugs, both at the prospect of keeping the mace and the fact that the rest of the group seem intent on talking their way through the mongrel settlement...

Rhionnag swoops in and lands gently on his back - her presence a soothing reminder that all would be well.


Everyone is off the boat talking in a tunnel about 300' away from entrance to an enemy area. Who is going to try to talk or initiate an attack?


for all to read:

Days till onset: 1d3 ⇒ 3
I forgot about Firinn being bitten by the fly and contracting Filth Fever.

"Disease (Ex)
Filth Fever: Bite—injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves.

Some flies might carry other diseases, at the GM’s discretion. The save DC is Constitution-based.

Firinn please make another fort save, you can have a +2 to the save from Khaz and the healer in Neatholm.

Physical Disease Track
Healthy—Latent/Carrier—Weakened—Impaired—Disabled—Bedridden—Comatose—Dead

Latent/Carrier: A character in this stage has the disease, and may pass it on if contagious, but suffers no ill effects.

Weakened: A character weakened by a physical disease suffers all the effects of the sickened and fatigued conditions.

Impaired: A character impaired by a physical disease also suffers the effects of the exhausted condition. Whenever he takes a standard action, he must succeed at a Fortitude save at the same DC as the disease's DC or lose the action and gain the nauseated condition for 1 minute.

Disabled: A character disabled by a physical disease gains the disabled condition. If he takes a standard action, his hit points drop by 1 or to –1, whichever is worse.

Bedridden: A character rendered bedridden by a physical disease is awake and can converse, but he can't stand on his own or take any standard or move actions.

Comatose: A character rendered comatose by physical disease is unconscious and feverish. He can't be woken by any means as long as he remains in this state on the disease track.

Dead: The disease overcomes the body's immune system, and the character dies. The corpse may be still be contagious, and some diseases may have unusual effects after the character dies.

Right now Firinn is Latent/Carrier if you fail this check you will become weakened. But you still have 2 more days to make the saves to clear it before you take the damage. It says to ignore the onset but we won't here right now but later we will.


Never used this system for disease before - good way of doing it.

Fort: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 Thank goodness for the healers!


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Whew! That was close...

Seeing nobody stepping forward, Khaz walks looks around. To his group, he says "I'll walk forward. Anyone who is able to hide in the shadows, do so. There is a good chance this will end in bloodshed. If they attack, ambush them."

Perception? Looking for any hidden enemies: 1d20 + 5 ⇒ (7) + 5 = 12

With as much confidence as he could must, he waled forward. Stepping in front of the gates, he calls out:

Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18

"Oi! The name is Khaz Clouldbreaker. Who here is in charge? I am traveling through these lands and wish to parlay."

Readied Action Detect Evil for whenever they arrive.


3 guards stand by what looks like a single entrance into the cave system a head, there are 2 barricades that block the way and offer the guards some place to hide if needs be. They are a bit stunned by Khaz's sudden appearance and his proclamation that he wishes to parlay. They all look at each other and 1 of them rushes into the facility.

The chamber is not large enough for anyone to hide in, or so Khaz can tell.
They don't detect as evil


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Khaz held the haft of his axe with the head resting on the ground. He stood there, armored and motionless, while he waited for the mongrelmen to send someone to speak with. It was a good sign that none detected as evil. It did not mean that conflict was out of the picture, but it did greatly lessen the likelihood.


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

As Khaz steps forward to speak with the guards, Lorena tries to stay hidden in the shadows.

stealth: 1d20 + 5 ⇒ (16) + 5 = 21


as per the question in discussion the lights are dim but not dark


Male Human Bonded Wizard 1 (HP:11/15) (AC: 12)

Carter stands a bit behind with the others for support.


Firinn likewise, stays close to the wall.

Stealth: 1d20 + 9 ⇒ (13) + 9 = 22

Rhionnag flutters behind him, wings barely making a sound.


Ok SO I think I have what I am going to do

Another Mongrel comes to the entrance to the cave, it is a woman from what you can tell she moves up to the first barricade stopping.

"You came through Neatholm?" You cannot tell if it is a question or a statement.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

”We passed by a small village. They gave us passage through their lands on our journey to the surface. Our homes and families are above, and we must hurry to ensure their safety. We ask for safe passage through this territory. Will ye grant it?”

Khaz remained completely stationary, his hands resting lazily on the handle of his greataxe. He spoke with the ease and confidence of someone who spoke the truth.

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21


Only you are lying because you have Lann with you so make it a bluff check instead, you can keep the roll just what is the modifier

The woman shift a bit, you can see a quiver at her side and a bow in her hand.

"What will you give us for it? How did you come to be down here?' The woman asks.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

If it was a Bluff check then it would be 15+2, so a 17. And oh yeah...we have him. This will be tricky.

”We are from the city above. There was an explosion and we fell. As for what can we do for safe passage...well...I am a man of faith. Perhaps I could teach the word of Bolka? She is a goddess of healing, and supporting the clan. Otherwise, what do you believe would be fair?”


The woman chews on what Khaz has just told her.

"I see, I am to take you prisoner and take you down to Hosilla." 2 more mongrels come out of the cave, they number 6 in total now.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Intimidate: 1d20 + 2 ⇒ (19) + 2 = 21

”No. Ye shall not. I, Khaz Cloudbreaker, say this without malice or ill intent. Ye can work with me, and as reasonable people we can reach an accord. But attempt to imprison me, and I shall defend myself.”

Readied Attack if they attack or try to detain him:

Readied Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d12 + 9 ⇒ (4) + 9 = 13


Male Human Bonded Wizard 1 (HP:11/15) (AC: 12)

Can we put this first?
If the leader moves to attack, Carson tries a casting of Charm Person, trying to do so from behind one of the other party members to make it less obvious.
It'd be a DC 16 save


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Terry stands behind Khaz, making no attempt to hide or misdirect,initially holding his bow pointed down, but bending his arm when they "offer" to take us prisoner.

For those not that familiar with archery, bow pointed down is actually more of a ready position than arm bent. The purpose of bending his arm was simply to ensure they could see the bow.


4 mongrels approach the group who is visible, they carry crude looking manacles with them the leader still doesn't move.


The Mongrels get to Khaz motioning for him to lay his weapons down, they have taken no hostile actions yet. The leader looks as if she is growing impatient.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Terry sighs as he steps back and lifts his bow arm, still without moving the other hand towards his quiver. "I think you heard him say we would not be taken prisoner. Perhaps a little more conversation before he picks up that axe and ends the discussion?"


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

After handing off the disguise scale to Lann, Lorena tries to move forward stealthily though non-threateningly in case they see her.

Feel free to roll whatever you need for me.


Not really room to do that, I am waiting on reactions


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

So are we, I think. I was expecting something from Khaz at this point/by now.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Sorry, was also waiting...

”I warn ye. I don’t want to fight, but if ye try to put us in irons we will resist. This is your last chance to be reasonable.” He remained in a stance that showed lethal intent.


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]
DM Raltus wrote:
Not really room to do that, I am waiting on reactions

That's unfortunate...oh well.


We're gonna be fighting...


The leader huffs a bit, "You are bringing this on yourself." She draws her bow ordering the mongrels to take you alive.

Initiative:

Initiative Khaz: 1d20 + 1 ⇒ (12) + 1 = 13
Initiative Terry: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative Lorena: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative Carson: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative Firinn: 1d20 + 4 ⇒ (16) + 4 = 20

Mongrelman Red: 1d20 + 1 ⇒ (6) + 1 = 7
Mongrelman Blue: 1d20 + 1 ⇒ (4) + 1 = 5
Mongrelman Yellow: 1d20 + 1 ⇒ (19) + 1 = 20
Mongrelman Purple: 1d20 + 1 ⇒ (3) + 1 = 4
Mongrelman Leader: 1d20 + 3 ⇒ (4) + 3 = 7

Place your tokens where you are currently
Round 1
Firinn, Yello <---
Terry, Khaz
Lorena, Carson
Red, leader, Blue, Purple


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

I took the liberty of making Khaz a bit smaller...otherwise he'd be one gargantuan dwarf! (also wanted to see what was under him.)


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

And as an outsider he can’t be enlarged anyways!


Sorry I just moved the icons from before, we can use these ones this whole map.


Firinn wiats, arrow drawn, not wanting to prokvoke hostilities until the others are clearly done with their negotiations. Hold until sounds of battle, then stepa round the corner and shoot!

Attack: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20 Assuming into combat Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Yellow Non Lethal vs FF: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 121d4 + 3 ⇒ (4) + 3 = 7

The Yellow hued mongrelman, moves up and swings his club at Khaz in a manner more to knock him out then kill him.

Firrin who are you aiming at?


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Terry sighs. "We didn't have to do it this way," apparantly talking to the mongrelmen.

Terry nocks, draws, and looses a shaft at the mongrelman to his left.

Shortbow w/ PBS: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 Not likely, but in case.
Shortbow w/ PBS: 1d6 + 1 ⇒ (5) + 1 = 6
And if he counts as flat-footed Sneak Attack: 1d6 ⇒ 4


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Hit nonlethal: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Damage: 1d12 + 9 ⇒ (4) + 9 = 13

Khaz swung back, using the blunt side of his greataxe. If they were not using lethal force, then he wasn’t going to either.


Yellow, since he's the one threatening Khaz.


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

As she hears the sound of fighting ahead, Lorena moves up towards the mongrelmen, spear at the ready. Stopping in the tunnel, she quickly casts a spell, sending a wave of not-quite-holy energy flowing through her.

assuming she starts further back and ends up where she is now. then cast Divine Favor (+1 attack and weapon damage for 1 minute)


Male Human Bonded Wizard 1 (HP:11/15) (AC: 12)

Seeing that they were clearly trying to take them in peacefully, Carson takes a page from the dwarf's book and steps against the wall, spraying a flash of color from the end of his wand across the mongrels.
Color Spray, DC 16


Carson how many do you hit?


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

And if you hit me, please roll to overcome my SR


Round 1
Firinn, Yellow (2L, 13NL unconscious)
Terry, Khaz
Lorena, Carson
Red, leader, Blue, Purple

Red will: 1d20 + 4 ⇒ (17) + 4 = 21
blue will: 1d20 + 4 ⇒ (17) + 4 = 21
purple will: 1d20 + 4 ⇒ (14) + 4 = 18
Leader will?: 1d20 + 6 ⇒ (15) + 6 = 21

Firinn's arrow lands drawing a line of blood along the bicep of the yellow clothed Mongrelman, Khaz's axe drops it to the ground drooling and unconscious. Carson's spray is bright and lights up the room but the Mongrels know how to keep their focus. Seeing their prisoners fighting back the mongrel men switch to taking you down hard.

Red vs Khaz: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 3 ⇒ (2) + 3 = 5
Purple vs Carson: 1d20 + 4 ⇒ (16) + 4 = 201d4 + 3 ⇒ (1) + 3 = 4
Blue vs Khaz: 1d20 + 4 ⇒ (11) + 4 = 151d4 + 3 ⇒ (4) + 3 = 7

confirm vs Khaz: 1d20 + 4 ⇒ (18) + 4 = 221d4 + 3 ⇒ (1) + 3 = 4

Those are all stupid high rolls, it never works out like that when i am the PC


[ooc]Round 1
Firinn, Yellow (2L, 13NL unconscious) <---
Terry, Khaz <---
Lorena, Carson
Red, leader, Blue, Purple
Just noted that I forgot to put the arrows[/ooc[


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Hit: 1d20 + 5 ⇒ (8) + 5 = 13
Lethal: 1d12 + 9 ⇒ (12) + 9 = 21

Grunting in pain, Khaz responsed with a blow that had lethal intent.


Terry Takes a shot at the Mongrel on Carson.

Short Bow: 1d20 + 4 + 1 - 4 ⇒ (4) + 4 + 1 - 4 = 51d6 + 1 ⇒ (4) + 1 = 5

Terry's shot clanging off the rock but not striking it's target, Khaz drops one of the Mongrelmen into a bleeding mess on the ground.

Round 1
Firinn, Yellow (2L, 13NL unconscious) <---
Terry, Khaz
Lorena, Carson <---
Red, leader, Blue, Purple
Just noted that I forgot to put the arrows


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Completely forgot I had lay on hands. Can I still use it? If so...

If it isn’t too late to use it:

1d6 ⇒ 5


On yourself? If so go a head


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Thank you. Back up to 20HP :)

After cutting down his foe, Khaz pushed his hand against is wound and willed it to close. He would not fall this day.

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