Wrath of Righteous (Inactive)

Game Master Spazmodeus

Maps


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Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13

I didn't cast it on Nilus - yet. He is new to the group and I need to recover my Mythic Points/Spells. So, starting the next day he will have it.


Let's get going again!

Nilus joins the fray, cutting a deep slash along the creature's thorax.

Confronted by three tantalizing edibles, the spidery creature focuses it's gleaming eye on the one whose armor lays in pieces on the ground around her.

With speed amazing for it's size, the demon bites and claws at Iona...

GMs screen:

1d20 + 19 ⇒ (19) + 19 = 38
1d20 + 19 ⇒ (6) + 19 = 25
1d20 + 19 ⇒ (1) + 19 = 20

2d6 + 9 ⇒ (1, 6) + 9 = 16
2d4 + 9 ⇒ (3, 1) + 9 = 13

It's horrible maw of mandibles and chitinous teeth slams into Iona, gnashing and tearing. Iona feels a horrible burning sensation at the point of that horrible wound, the flesh there withering , melting , rotting! One of it's claws also scores a hit, gashing Iona's leg. She manages to interpose her shield to prevent the other claw from doing similar damage. 29 damage

Iona DC 23 Fort save to prevent 2 Con damage from the bite's poison

Milamber is up !


Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13

Milamber will move into the room to get an unobstructed path to the other enormous spider. He ends up just north of his ally Aladir. He casts Scorching Ray at the enormous sized creature.

Mythic Heroism (+4), Shooting into Melee (-4)

Scorching Ray 1 attack: 1d20 + 9 + 4 - 4 ⇒ (11) + 9 + 4 - 4 = 20
Spell Resistance CL check: 1d20 + 31 ⇒ (11) + 31 = 42
Scorching Ray 1 damage: 4d6 ⇒ (6, 4, 3, 5) = 18

Scorching Ray 2 attack: 1d20 + 9 + 4 - 4 ⇒ (10) + 9 + 4 - 4 = 19
Spell Resistance CL check: 1d20 + 31 ⇒ (7) + 31 = 38
Scorching Ray 2 damage: 4d6 ⇒ (5, 5, 5, 1) = 16

Scorching Ray 3 attack: 1d20 + 9 + 4 - 4 ⇒ (14) + 9 + 4 - 4 = 23
Spell Resistance CL check: 1d20 + 31 ⇒ (18) + 31 = 49
Scorching Ray 3 damage: 4d6 ⇒ (6, 6, 3, 3) = 18

52 points of damage total - assuming all three rays hit.


Milamber hurls magic fire at the demon, but only one of his rays penetrates the creature's chitinous carapace!

Initiative

Milamber
Aladir
Iona
Nilus
Creatures
Hyram

Aladir is up!


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Posting now in case I miss a check in

Nilus continues assaulting the demon with Rose's Stem

Attack 1: 1d20 + 20 + 4 - 3 ⇒ (1) + 20 + 4 - 3 = 22 Damage: 1d10 + 17 + 2d6 + 4 - 6 ⇒ (1) + 17 + (1, 5) + 4 - 6 = 22
Attack 2: 1d20 + 15 + 4 - 3 ⇒ (18) + 15 + 4 - 3 = 34 Damage: 1d10 + 17 + 2d6 + 4 - 6 ⇒ (9) + 17 + (2, 2) + 4 - 6 = 28
Attack 3: 1d20 + 10 + 4 - 3 ⇒ (7) + 10 + 4 - 3 = 18 Damage: 1d10 + 17 + 2d6 + 4 - 6 ⇒ (8) + 17 + (4, 6) + 4 - 6 = 33


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

The elf continues to hammer away at the remaining spider weird with his arrows, intent on bringing the creature down before it can do further harm to Iona.

Use one mythic power to active Fleet Charge again.

Fleet Charge Attack+Haste+MT: 1d20 + 22 + 1 + 5 ⇒ (12) + 22 + 1 + 5 = 40
Fleet Charge Damage+Sneak Attack: 1d8 + 16 + 6d6 ⇒ (2) + 16 + (6, 2, 6, 2, 1, 6) = 41

Then keeps on firing as many arrows as he can!

Hasted Longbow Attack+Haste: 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29
Hasted Longbow Damage: 1d8 + 16 ⇒ (1) + 16 = 17

Longbow Attack 1+Haste: 1d20 + 22 + 1 ⇒ (15) + 22 + 1 = 38
Longbow Damage 1: 1d8 + 16 ⇒ (5) + 16 = 21

Longbow Attack 2+Haste: 1d20 + 22 + 1 ⇒ (2) + 22 + 1 = 25
Longbow Damage 2: 1d8 + 16 ⇒ (3) + 16 = 19

Longbow Attack 3+Haste: 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34
Longbow Damage 3: 1d8 + 16 ⇒ (2) + 16 = 18


Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
GM Spazmodeus wrote:

Milamber hurls magic fire at the demon, but only one of his rays penetrates the creature's chitinous carapace!

Initiative

Milamber
Aladir
Iona
Nilus
Creatures
Hyram

Aladir is up!

Does the fact that the rays are touch attacks make a difference?


Indeed it does, I keep forgetting that those rays are touch attacks!

Retcon a bit
Milamber's firey rays strike the spidery demon full on, raising smoking pits in it's hard carapace!

Each of Aladir's arrows strike true, sprays of viscous, stinking ichor emerging from where the missles penetrate. The demon screams and thrashes in it's rage and pain!

Iona is up ! Don't forget your DC 23 Fort save


Cleric(Mendevian Priest) 7/Holy Vindicator 5 | hp 132/145 | AC35 T17 FF 34 | CMD 26 | F +9 R +6 W +14 | Spd 40' | Init +5 | Perception +13

Fort save: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 31

Iona winced as the creature bit into her flesh. However her body fought back the venom, and the cleric fought on.

Radiance attack: 1d20 + 17 + 4 ⇒ (4) + 17 + 4 = 25
Damage: 1d8 + 7 + 4 + 1d8 + 2d6 ⇒ (5) + 7 + 4 + (5) + (1, 3) = 25
Radiance attack: 1d20 + 17 + 4 - 5 ⇒ (17) + 17 + 4 - 5 = 33
Damage: 1d8 + 7 + 4 + 1d8 + 2d6 ⇒ (2) + 7 + 4 + (2) + (2, 4) = 21


Radiance cuts through the spider-demon's carapace like it was butter, sour smelling ichor spilling out onto the crystal strewn cavern floor.

The creature, mortally wounded, emits a screech twin to that uttered by it's deceased brethren, then falls to the floor, appendages twitching violently, then shuddering to a sudden stop.

Then all is still, but for the slow clink of the occasional crystal falling from the encrustations on the walls.


Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13

Milamber will take a quick look to see if the huge spiders dropped anything useful.

"It looks like there is an opening we can check next." he says as he points to the southeast corner of the cave.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

That was a tough battle. Is everyone all right? the Inquisitor says, specifically looking at Iona.


Cleric(Mendevian Priest) 7/Holy Vindicator 5 | hp 132/145 | AC35 T17 FF 34 | CMD 26 | F +9 R +6 W +14 | Spd 40' | Init +5 | Perception +13

With the creature falling into its deaththrall, and the other spider having been dealt with Iona relaxed, and in doing so felt the pain surge through her body.

The venom of the creature had burned through her and though her body fought it, there was no doubt to those who looked upon her that it had left an impact. For she was much paler than when they first entered this place. Her breathing is heavier.

The vestments of Iomedae, of purest white and glorious gold, had become stained crimson with her blood and matched the cloak she always wore. Without her armor her natural form was made clear. A body formed by training, by a life of preparation both spiritual and physical… seemed rather small without all that metal. Bulwark of Victory and Radiance in it's new form however still seemed at home. One could hardly picture the priestess without the shield at all and the blade it seemed had made its choice.

"I will recover…" Iona answered through heavy breath. "That said," she took a pause to breath "I must take a moment to heal, and gather my armor… putting it on properly shall take, me time."

After a moment, Iona closed her eyes and her birthmark began to glow. "Calling upon Aroden's then-herald Arazni, Iomedae convinced a regiment of mortally wounded knights at the Second Battle of Encarthan to stay their ground against a horde of wraiths until reinforcements arrived at dawn to rescue them." The words of Iomedae's Fourth Act flowed from Iona as the warmth of her divine power filled all close to her, calming any wounds they had including her own.

Channel Energy: 6d6 ⇒ (2, 5, 1, 2, 4, 6) = 20
Channel Energy: 6d6 ⇒ (3, 5, 4, 2, 3, 3) = 20
Channel Energy: 6d6 ⇒ (3, 5, 6, 6, 6, 6) = 32

The damage of the spiders slowly began to heal as if they had never been there, but the markings through her vestments and the blood of hers that they had spilled was a reminder of what had happened.

After taking the time to heal what damage to her body she could, Iona returned Radiance to its sheath and made her way to where her armor had been cast off to. Donning the full-plate would take some time but there wasn't a chance Iona would leave it behind. Though it would go faster with more hands.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir shivers slightly when he recalls the body slam the spider had given him. "I'll well enough, for my part. A little bruised from that spider dropping on me, but no more than that. The healing from Iona will have more than taken care of it, for which you have my thanks. " the elf answered, giving her a nod of gratitude.

"Let me know when we're ready to move on. I'll scout that tunnel out before we head down it." he added, ready to turn his invisibility back on when they were all ready to continue forward.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus raises his glaive in salute to the party

Only the foul venoms of the demon sap my strength. I will persevere though.


Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13

Not finding anything of value from the enormous spiders, Milamber takes a moment to gather himself. After a quick check, he comes to the assessment that the divine magic from Iona has closed all his wounds. Impressed with her skill, he replies to Aladir "I'm ready to press on."


Aladir moves forward and sees that the cavern complex continues to the south. However to the east the ground drops away into a lake of what appears to be boiling purple lava. Crystals form on the churning surface below only to be swiftly absorbed back into the mass. The lake curves around out of sight to the left.

Beyond, two passages beckon...


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Gonna roll a Perception check just in case.

Perception: 1d20 + 22 ⇒ (2) + 22 = 24

I'm assuming that roll won't let me see anything significant other than what's already been revealed, but if it does, feel free to ret-con my post.

Hurrying back to the others, Aladir wills himself visible again reporting. "The cavern floor drops on the east side of the next chamber, and there's some sort of...boiling purple lava or something. Never seen anything like it."


Aladir:

You do notice that the air above the 'lava' shimmers, not just from the heat. You think there are dangerous vapors emanating from the 'lava', making any entry even more dangerous.


Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13

"This is the abyss, I imagine there are going to be a lot of strange things we have never seen before. I propose we take the strategy of:

Unless it is trying to kill us or is required to prevent the alliance we don't want to happen, we ignore it.

This lava seems to be something we can ignore, but since you were invisible, we won't know until we all pass by.

Everyone ready to move past this lava and check out the other passages?"


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Yes! I agree Milamber. We have an important mission to complete. Let us not take any undue risks that would prevent us from accomplishing it.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

"I would also urge caution, even near to the stuff. There's some kind of shimmery effect in the air around it, and I don't think it's from the heat. There might be some kind of toxic fumes coming off it."


Thus cautioned, Aladir moves ahead into the winding passages, seeing naught but crystals and the occasional dead end. The only other interesting element was a pool of vile green colored liquid found in a small alcove.

Finally the exit is found, following the odd light, all emerge to see a small clearing surrounded by thick strangely colored foliage. A small trail leads into the jungle before disappearing.

Looking up, the cave sits at the base of a towering spire of black rock that disappears into the sky. Looking out , the land drops away and other spires can be seen dotting the landscape of what appears to be an island, surrounded by a dark sea.

In the midst of the jungle, ruins of stone structure jut up, the largest of which lays nearby, it's crumbling spires clearly visible from the cave exit.

Above an unusually large moon fills the sky, illuminating the land with a not-quite-sun-bright light. The sky itself is an inky black, interspersed with ribbons of deep purple that fade in and out.

A flock of bird-like creatures burst from the jungle some distance away, and for a moment one could believe they were looking out over a forest in Golarion...until the reality of the situation re-asserts itself and the viewer realizes that the flock is of some sort of large demonic winged creatures. And that the jungle is sure to be full of such...and other dangers.


Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13

Looking around at the environment after they exited the crystal cavern, Milamber realizes just how strange and different the Abyss really is. The normally soothing evening sky dotted with stars is non-existent here.

Not what I expected when I agreed to take on this mission for the Queen, but I will have to steel my nerves against the differences here. This is just the beginning of the strangeness we will face and I must be prepared for anything - no matter how unsettling and different.

Now that we've emerged from the caves, how do we find this demon that we need to prevent from forming an alliance? And how do we manage to do that? What can we say or do that will change a demon's mind?

"Well, I am glad to be out of those caves, but this" Milamber gestures at the strange sky and black spires "is hardly an improvement."

Milamber looks around and tries to see if he can spot any kind of tracks or signs of activity that may provide them with a sense of direction to take.

Perception: 1d20 + 15 ⇒ (15) + 15 = 30


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

"Agreed...I've always known the Abyss was different than the Material Plane, of course, but his is all far more different than I was expecting..." Aladir answers as he begins to help Milamber reconnoiter.

Perception (Take 10): 10 + 22 = 32


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Hyram was not sure what he was expecting the abyss to look like, but he sure was not expecting this! He, too, will take a look around.

Perception: 1d20 + 18 ⇒ (11) + 18 = 29


Cleric(Mendevian Priest) 7/Holy Vindicator 5 | hp 132/145 | AC35 T17 FF 34 | CMD 26 | F +9 R +6 W +14 | Spd 40' | Init +5 | Perception +13

After about five minutes Iona was fully armored once more and moved to rejoin the group. "I apologize for the delay, but this armor isn't easy to put on alone."

"It is a perversion." Iona said to Aladir's comment. "A plane made form evil and pure chaos... As we know the creatures are not to be taken lightly."

Perception: 1d20 + 13 ⇒ (16) + 13 = 29


Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13

"Apologies Iona. Next time you need assistance with your armor, please let me know. I will be more than happy to help you."


Cleric(Mendevian Priest) 7/Holy Vindicator 5 | hp 132/145 | AC35 T17 FF 34 | CMD 26 | F +9 R +6 W +14 | Spd 40' | Init +5 | Perception +13

"Oh you've nothing to apologize for Milamber." Iona said with a thankful nod to him. "I didn't want to burden anyone with it, plus it does involve getting closer to me than some would prefer." She added, trying to explain why she hadn't asked for aid.


As everyone peers out into the unnatural world around them, they notice strange details : wisps of purple cloud appearing and disappearing in the twilight sky, likewise the stars tracking unnaturally quickly across the velvety backdrop, the nearby trees whose bark seems to squirm , large fruit hanging ponderously, simultaneously mouthwatering and disgusting.

Accompanying all of this is the cacophony of the creatures populating the jungle. Hoots and chirps sound a counterpoint to the occasional screams of rage and fear and agony. For now , these sounds remain distant.

Tracks are found in the greyish dirt, leading to an area near the jungle...where they disappear. Knowing that many demons possess the power of flight, it is safe to assume those that made the tracks took to the sky.

What do you do now....remember you have Arueshalae to call on for information. As I said before, ask her questions directly instead of going through Aladir to speed things up!


Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13

As Milamber follows the tracks, he occasionally glances up to the strange sky. The hairs on the back of his neck rise as an uncomfortable oppressive feeling washes over him. He takes a moment to focus his thoughts and recalls a conversation he has had with Aladir. He hopes the redeemed one - Arueshalae might have some knowledge of this Abyssal place and may be able to provide some assistance in how to proceed.

Query made via Aladir.

""Arueshalae, how do we find this Nocticula? Is there any guidance you can offer us?"


Arueshalae responds, "Ah you made it through the Rift! All safe , I assume?"

She then asks for a description of where the party has emerged. "Ah, you must be on the Island of Vaglar, a demon lord of jealousy, ruined cities and loss. You see, you are in the Midgnight Isles, the manifestation of Nocticula's will. Each Island in her realm is the corpse of some demon that thought they could bend Nocticula to their will...and paid for their presumption with their life! "

She pauses, then continues, "You need to get off of that island and make your way to Alushinnyrra, The Porphyry City. Nocticula's city is some 600 miles from where you are now, if my memory serves. While there are ships that ply the seas surrounding the Midnight Isles, I'd not recommend such a voyage. "

Again she pauses, "Your best method of getting to Alushinnyrra would be to teleport. If any of you have the capability, I can provide you with a detailed description of a location in the city..."


Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13

Milamber responds

"I can teleport, but not without error. It would improve our chances if I have a very clear image of Alushinnyrra. Is there any way you could assist me with that?"


Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13

Assuming Arueshalae provides him with the detailed description of the city and everyone is in agreement, Milamber will cast Teleport once everyone is ready.

"Arueshalae has provided me with the details of the city Alushinnyrra. I can take 4 others with me, we just need to maintain contact with each other."

Teleport On Target Chance: 1d100 ⇒ 12


Cleric(Mendevian Priest) 7/Holy Vindicator 5 | hp 132/145 | AC35 T17 FF 34 | CMD 26 | F +9 R +6 W +14 | Spd 40' | Init +5 | Perception +13

"Then that means we needs to hold onto Milamber, and whatever happens, do not let go." Iona said as she stepped up and placed her hand upon Milamber's shoulder.

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Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Level 9 Wizard

+7 Hp (New Total 74)

Cloudkill and Teleport added to spellbook

+1 level 2 spell

+2 level 5 spells

+9 Skill points (craft[weapons], knowledge [arcana], knowledge [planes], linguistics, spellcraft, use magic device, knowledge [religion], knowledge [noblity], knowledge [nature])

feat: quicken spell

I will post when I get home tomorrow after my shift.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

I always have Mythic Consecrate Prepared :)

Level 9 Cleric
+10 HP
+1 Level 2 Spells
+1 Level 5 Spells
+1 Reflex
+1 Channel D6
+1 Heal
+1 Diplomacy
Quick Channel


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Level 1 Bard

+8 hp
+2 Ref, +2 Will
Bardic Knowledge
Bardic Performance (countersong, distraction, fascinate, inspire courage +1)
Cantrips (flare, mending, prestidigitation, spark)
Spells Known (liberating command, feather fall)

Skills:
+1 Climb
+1 Intimidate
+1 Knowledge (planes)
+1 Perception
+1 Perform (dance)
+1 Swim

Feat: Furious Focus


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

I feel like Quinns bard performances will all be metal renditions of holy songs.

:P


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Well, Christian heavy metal is a thing, so...why the heck not? Hah.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

I picture something more at odds with his appearance. An old-school crooner, like Bing Crosby or Dean Martin. Just this smooth tenor that you can't even imagine coming from that jagged facade.

Of course, I took Perform (dance). Who knows what that will look like!?!?

:)


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)
Quinn Inktooth wrote:
I picture something more at odds with his appearance. An old-school crooner, like Bing Crosby or Dean Martin. Just this smooth tenor that you can't even imagine coming from that jagged facade.

Well ain't that a kick in the head?


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Oops! Forgot to level!

Inquisitor 9
HP +18 HP
+1 Ref
Skill Points
+1 Perception
+1 Sense Motive
+1 Intimidate
+1 Heal
+1 Knowledge (Planes)
+1 Knowledge (Religion)
+1 Knowledge (History)
Favored Class Bonus
Bonus Hit Point
Teamwork feat- Paired Opportunists (Combat, Teamwork)
You know how to make an enemy pay for lax defenses.
Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action.

Spells

3rd –
Searing Light
School evocation; Level cleric 3
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes
Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

It was a good past five days.

Daughter ran her 1st marathon. 5:37:22 in the female 35-39 age bracket.
Packed up and closed up camper for the winter.
Took grand daughter to Bronx Zoo Tuesday
Other than one post, spent the yesterday sleeping while recovering from the Zoo.

Other than a week off in December to visit relatives in Boston MA area, we are home till camping season starts in May 2017.....

-- david


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

I'm glad to hear that everything's been going so well for you!


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

This is the first time I've really played a dedicated archer who has gotten to a half-decent level, and may I just say...holy crap, Aladir burns through some arrows!


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Yes, welcome to Pathfinder archers. More effective, literally, than machine guns.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Hey everyone! Just wanted to give you all a heads-up...I got married earlier this afternoon and and won't be back from my honeymoon until Tuesday evening.

Please feel free to bot me as necessary! Thank you!


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Congratulations Aladir! I hope that it is filled with many happy moments.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Congratulations Aladir! Welcome to the Wrath of the October Wedding thread :P

Alikia pointed out that I think 4 of us in this game have now gotten married in october during it.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Congratulations!


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Congrats Aladir!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Congrats Aladir !


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Ezro, please update your alias to level 9 and update your tag line to level 9, thanks.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

I will be going on business to Cincinnati today, through Thursday. my posting will more than likely drop to almost none as this client wants us working about 24 hours a day.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Man, I hear that! ^^

I worked for IBM for 35+ years and the last 19 were in main frame system support where we ran outside companies computer rooms. Moving and upgrading were 24 hour a day, for 3 or 4 days at a time.....

-- david

My better half and me (jpg)
Love Me If You Can by Toby Keith (video)
Word of the Day (gif)
Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't believe, no proof is possible. (Stuart Chase 1888-1985)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Posted the following to my other games yesterday. Didn't mean to miss this one.

Apologies for being away. Many extra shifts at the hospital this week, extra SPCA volunteer canine handling, and just spent all day today at the ER with my wife (she will be OK). I'll get something out tomorrow.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

I'm really glad to hear that your wife is gonna be ok and it's totally ok about the delay. Get yourself rested and take care of yours first!


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

I think I've asked this question before, but I can't remember the answer. If I use a mythic point to activate Fleet Charge and get the swift move in, can I drop bow as a free action, then draw the rapier as a part of that movement?


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

I have no idea...mythic things bring up problems in the rules that would never have existed otherwise lol.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Aladir Cyruthion wrote:
I think I've asked this question before, but I can't remember the answer. If I use a mythic point to activate Fleet Charge and get the swift move in, can I drop bow as a free action, then draw the rapier as a part of that movement?

Works for me, ie. yes....


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

I'm not gonna lay claim on the boots yet; Aladir already has a very good Acrobatics roll and the ability to use a mythic power to re-roll Acrobatics if necessary. It might be more useful for Quinn or Hyram to help their mobility. Heck, anybody, really, but I think approaching a +20 acrobatics roll is enough for good ol' Al.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

GM please bot me!

I am being consumed whole by this client working 12 hour days, I really cant devote any time for a couple weeks. I am sorry!


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Sympathies for your illness! Glad you're on the mend!


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

I will be out of town visiting family from this weekend until after the New Year. I will try to post but internet connectivity will be sparse. Please bot me as necessary.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

It may put me behind on the talent tree but I think "Trap Spotter" is definitely gonna be my pick-up at level 10...

Two questions: 1) If I switch to the bow to attack what I assume is some kind of ooze, will I run the risk of hitting Quinn or is the ooze large enough that I won't have to be concerned about that?

And 2) Would you allow retraining of feats? I'll spend a feat on Trap Spotter at level 10 rather than picking up an Advanced Talent if I need to, but if you'd allow it, I'd rather retrain the bonus Combat Feat to Trap Spotter when we have significant enough downtime.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

1) The "mold/ooze/slime" covers the whole floor of the pit.
2) Yes, I will allow retraining.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Ha!

DM: "Quinn you take massive con damage. Merry Christmas!"

Merry Christmas to all! (Thank goodness I took/wore that belt!)

I'll have a post up sometime this weekend.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Yeesh, massive is right. I hope we have access to some form of restoration.

-Posted with Wayfinder


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

I have an ointment for that!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Got back last Thursday from Boston / Cambridge and brought home a major head / chest cold. Last night was the first that I have not spent most of the night hacking out a lung. Will have a post out late this afternoon / early evening.


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Thank you for letting us know, DM. I hope that you continue to feel better!


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Disgusting green slime filling your lungs and draining away your life-force? Quinn can sympathize! :P

Glad you're on the mend! :)


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

As am I!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Quinn Inktooth wrote:

Disgusting green slime filling your lungs and draining away your life-force? Quinn can sympathize! :P

Glad you're on the mend! :)

Ugh.... Please don't mention green slime. Hacking it up is bad enough!

LOL....

-- david


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Regarding Smite vs Epic DR... I really don't know. The rules are pretty clear "all damage reduction", but that was pre-mythic and pre-epic.

I could imagine Mythic Smite working for the one round effect even if regular Smite doesn't... just because Mythic.


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

I apologize for my late posting with Mythic Haste. The FLGS where I am a manager at had to deal with a case of harassment involving a customer heckling one of our employees and all of the dungeons and dragons DMs deciding to walk out on us. It has been a very hectic and stressful week.

In addition, I will be away from my computer for a major of this coming week as I am heading out of state to attend a funeral, (Sat-Tues) and then out of town for a in state gaming convention (Thurs-Sun).

Alikia's plans after this is to move into position utilizing her dimensional step ability and cast scorching ray on the demon (I will post her SR stats when I get home today) and using her mythic powers to recall more helpful spells.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

@Alikia: I am sorry to hear about all of that. I do not know if it is the political season, the holiday season, the social climate... whatever... But, this is not the first, second, or even third of these types of incidents I've heard about in recent days. That doesn't include online incidents I've witnessed.

At least one person has been permanently, irrevocably banned from my flgs for harassment and threatening behavior. It's ridiculous and tragic.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Holy cheese and crackers, Quinn. Wow.

Probably better for Aladir to mosey on to that sorceress on his initiative, then...


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Holy cheese, indeed! Smite, hasted, flanking, full-attack... No mythic sudden attack... But, did have the double-confirmed crit which isn't too likely.

That's probably about the top end of what Quinn is capable of without some serious overkill equipment upgrades.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Everyone please level a Mythic Level.

You are now 9/MR3

-- david


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Mythic Feat - Dual Path (Hierophant)

Divine Surge (Inspired Spell)
Path Ability - Hurling Vengeance

Recuperate
Mythic Power 9/day


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Right now I'm thinking either Vanishing Move or Path Dabbling for Fleet Warrior, but I'm having a difficult time making the choice.

Though, thinking about it, Vanishing Move seems like the better choice for a Scout/Archer overall. So...we'll go with that one.

Mythic Feat - Point-Blank Shot

Path Ability - Vanishing Move

Recuperation
Mythic Power 9/day


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Mythic Feat: Extra Path Ability (Earth Protection (Su)) -You can call upon mythic powers beyond those already invested in you.
Prerequisite: 3rd mythic tier.
Benefit: Choose one mythic ability from your path or from the universal path abilities that you meet the prerequisites for. You gain that path ability.

Earth Protection (Su): As long as you're in contact with earth or unworked stone, you can expend one use of mythic power as a standard action to draw energy from the earth and radiate it outward, granting yourself and allies within 30 feet DR 10/adamantine for 1 minute.

Path Ability: Impervious Body (Su): You gain DR 5/epic. This ability can be taken a second time at 6th tier or higher and a third time at 9th tier or higher. Each additional time it's taken, the DR increases by 5.

Recuperate
Mythic Power: 9 per day

+5HP (Guardian)


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Forgot about the bonus HP from Mythic. Added now.

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