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Quill the Owl |
![Owl](http://cdn.paizo.com/image/avatar/owl.jpg)
I realized that I had shorted myself 50 gp during character creation and forgot to include what spells were included in my spell book. I have also included my arcane school abilities, and what my arcane bond does.
She would also often get into mischief, which came to a head when she turned fourteen. After sneaking into her foster father’s lab and mixing some spell components together, Alikia accidently created a cloud that would dissolve ink from pages. Half of her foster father’s research on different alchemical remedies was lost. After a loud, angry discussion behind closed doors, Alikia was sent to Nerosyan to study under a gifted wizard to help train her natural talents. Recently, Alikia Sokol moved back to her childhood home to help join the crusades.
As for what I can do, I spent the last seven years of my life studying ways to summon and dismiss outsiders. I have knowledge of the outer planes that could prove invaluable to this organization. I want to show Golarion what good I can do. Give me that chance.”
Alikia Sokol
Female Half-Elf Wizard (Conjurer) 1
NG Medium Humanoid (human, elf)
Init+1; SensesLow-Light vision 40 ft via torch; Perception +2
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d6+1)
Fort +1*, Ref +1*, Will +2*; *+2 vs enchantments
Immune magical sleep
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Offense
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Speed 30 ft.
Ranged Masterwork Light Crossbow +2 (1d8 19-20/x2)
Melee Quarterstaff +0 (1d6 x2)
Special Attacks Acid Dart (7/day)
Wizard Spells Prepared (CL1; concentration +7):
0 (at will) detect magic, light, read magic
1 (2/day) shocking grasp, summon monster I, mage armor (specialist spell)
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Statistics
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Str 11, Dex 13, Con 12, Int 18, Wis 11, Cha 13
Base Atk +0; CMB +0; CMD 11
Feats Scribe Scroll, Skill Focus(Knowledge[planes]), Spell Focus(Conjuration)
Skills Diplomacy +2, Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (planes) +11, Linguistics +8, Perception +2, Spellcraft +8, Use Magic Device +6
Languages Abyssal, Celestial, Common, Draconic, Elven, Hallit, Infernal
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Traits
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Dangerously Curious (magic) - You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
Riftwarden Orphan (campaign) - You gain +2 trait bonus on all concentration checks
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Gear
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Backpack, Bedroll, belt pouch, flint and steel, ink, inkpen, mess kit, soap, spell component pouch, torches (10), trail rations (5), water pouch, spell book, masterwork light crossbow (Arcane Bond), Quarterstaff, cold iron crossbow bolts (50), cure light wounds potion, 4 gp
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Special Abilities
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Adaptability: Alikia gains skill focus as a bonus feat for being a half elf
Elf Blood: Half-elves count as both elves and humans for any effect related to race
Elven Immunities: half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects
Keen Sense: Half-elves receive a +2 racial bonus on Perception skill checks
Multitalented: Half-elves choose two favored classes at first level(Wizard, Alchemist)
Opposition Schools: Enchantment, Necromancy
Arcane Bond: (Masterwork Light Crossbow) If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level.
A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools.
Arcane School: (Conjuration)
Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.
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Spell Book
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0- All zero level spells, excluding Daze, Bleed, Disrupt Undead, and Touch of Fatigue
1- Comprehend Languages, Grease, Hold Portal, Mage Armor, Protection from Evil, Shocking Grasp, Summon Monster I
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![Count Haserton Lowis IV](http://cdn.paizo.com/image/avatar/PZO9231-Hasteron.jpg)
Did one last editing sweep. Changed the name and updated some minor information. Last submission from me, good luck all.
Asher Troy and his younger brother, Castor, were raised by their mother in Isger until his brother was seven years old. Mother Troy, having only six fingers (having had four bitten off by raiding goblins during the Goblinblood Wars) could no longer count Castor’s age and sent the two out into the world, reckoning his brother was old enough to take care of him. They were luckily captured one day and sent to the Sisters of the Golden Erinyes. Upon realizing that Asher was a particularly gifted child, well suited to serve their god, the Sisters had him sent to Cheliax where he would receive ecclesiastical training from the best of her clergy. Asher became enamored with the idea of purging the Worldwound and what it would mean to drive the demons back to the lowest recesses of the Abyss.
Mussed curly brown locks hang over his classically handsome face. Going lower, thick eyebrows sit above a straight nose, thin mouth, and a chiseled chin. Standing only 5'10, he is shorter than the average adventurer, but he is well built and particularly strong. If not for his armor proudly displaying the reversed pentagram, one would be hard pressed to guess he ever spent any time in Cheliax or worshipped her patron deity.
Picture!
Asher is surprisingly friendly, open, and happy. An evangelist at heart, he rarely plays the role of the conniving fiend many would stereotype him as at first glance. Versed in Asmodean apologetics, he is used to his motives being questioned and his intentions being misunderstood. He tends to get caught up in sweeping narratives, looking for the divine meaning in things and trying to fit all in the plans of the gods. He holds a special admiration for the Godclaw pantheon but has little patience for the capricious lifestyles encouraged by chaotic neutral faiths and nearly none at all for evil beings not named Asmodeus or bound to him. He likes to collect tea cups.
”Because a sickness has come upon us all. From an infected wound it bubbles forth, threatening the world with its virus — its demons. With extreme prejudice and divine fervor, I embark on a righteous quest to deliver the misguided and help slay the demons that dare tempt them.”
Asher Troy
Male Human (Chelaxian) Cleric (Evangelist) of Asmodeus 1 (Pathfinder RPG Ultimate Combat 0)
LN Medium humanoid (human)
Init +1; Senses Perception +4
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +5 (+3 Trait bonus vs. mind-affecting spells and effects from demons)
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Offense
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Speed 30 ft.
Melee cold iron heavy mace +3 (1d8+3) and
. . cold iron longspear +3 (1d8+4/×3)
Ranged sling +1 (1d4+3)
Special Attacks fascinate, inspire courage +1, sermonic performance, countersong, sudden shift
Cleric (Evangelist) Spells Prepared (CL 1st; concentration +4):
. . 1st—bless (2), disguise self[D]
. . 0 (at will)—create water, guidance, light
. . D Domain spell; Domains Deception, Trickery
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Statistics
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Str 16, Dex 12, Con 13, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +3; CMD 14
Feats Combat Reflexes, Lingering Performance[APG]
Traits asmodean demon hunter, touched by divinity
Skills Diplomacy +4, Knowledge (planes) +4 (+7 on checks related to demons), Perception +4, Spellcraft +4
Languages Common
SQ aura, public speaker, spontaneous casting, variant channeling (justice/law variant channeling)
Other Gear chain shirt, cold iron heavy mace, cold iron longspear, sling, sling bullets (10), silver holy symbol (Pentagram), 105 gp, 9 sp
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Special Abilities
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Asmodean Demon Hunter You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bardic Performance: Fascinate (1 targets, DC 10) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Cleric (Evangelist) Domain (Deception) Bluff, Disguise, and Stealth are class skills.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Justice/Law Variant Channeling (±1 Profane) Perception, Sense Motive, attack & save bonus/zone of truth
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Public Speaker (-1 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Sermonic Performance (standard action, 4 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:
Sudden Shift (6/day) (Su) As an immediate action after being missed by a melee attack, teleport up to 10' away, within the reach of the attacker.
Again, will sort out adventuring gear if/after selected.
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DM Papa.DRB |
![Dice](http://cdn.paizo.com/image/avatar/Plot-dice.jpg)
As an FYI, I am going to stretch myself a little with this PbP, by picking at least one character that I normally wouldn't.
Ok, this looks like the final list. If I missed anyone, PLEASE let me know.
====================================================
Handle; PC Name; Class; Trait; GMT
Accepted:
Hyram Grimstalk Inquisitor Exposed to Awfulness -5
Aladir Cyruthion Rogue Chance Encounter -5
Working on it:
Warrior:
Quinn Inktooth Paladin Exposed to Awfulness -5
Cythraul Dig Fighter Exposed to Awfulness -5
SAMAS Omara Sedilah Paladin Exposed to Awfulness ?
JuanAdriel Jordi Paladin Exposed to Awfulness +2
Algar Lysandris Arwen Mc Lyntier Paladin Touched by Divinity +1
Elros of Amrothe' Cavalier Stolen Fury ?
Baradesh Ironheart Paladin Exposed to Awfulness +0
Doomguide Brother Adun Monk Child of the Crusades -6
Reliant Lion Mugwa Tafaye Barbarian Stolen Fury -5
Divine:
Uncle Taco Asher Troy Cleric of Asmodeus Touched by Divinity -6
Feuerrabe Zhalia Sunmeadows Druid Exposed to Awfulness +1
therealthorn Amaka Gry Cleric of Gozreh Touched by Divinity -5
Merick the Blue Cleric of Iomedae Exposed to Awfulness -5
Bane88 Roman Lectus Cleric of Iomedae Touched by Divinity ?
Ezro Lindran Cleric of Iomedea Touched by Divinity -5
Arcane:
Quill the Owl Alikia Sokol Wizard (Conjurer) Riftwarden Orphan -5
Tirion Jorohar Kyleen Ptangor Wizard (Abjurer) ? -5
cartmanbeck Kristen Dalmar Arcanist Riftwarden Orphan ?
Mailhain Starfall Wizard (Conjurer) Riftwarden Orphan -5
SamuraiRuy Bosh Ufgod Wizard Riftwarden Orphan -6
Not in consideration:
caps, Aunthor Ironborn, Ralwind Winterbreath, Old Guy GM
Doomguide (antorin, rogue, not accepted), Asura Vanil (inquisitor, not accepted)
Tanner Nielsen Withdrew, DoubleGold Withdrew
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DM Papa.DRB |
![Dice](http://cdn.paizo.com/image/avatar/Plot-dice.jpg)
I was wondering about that. You mentioned that the post rate is at least once per day (easily done, I like to post more if it will move things forward), so I'm curious as to how the timezone plays into things. Are you wanting to do it more like VTT using PbP?
No. I was hoping, and it came true, that no one was GMT -10 / -11 or so. I am running a couple of other PbP and in one of them one of the characters was so off kilter because being half way around the world to all the others, that they were almost always out of sync, till that character finally just stopped posting.
Luckily, this is -6 to +2 so there is not that problem.
Also, post more, and if I can I will also to move things on. One per day is a minimum.
-- david
Edit: Oh, and new router is up and running. If you are ever in the 12017 zip code (Austerlitz, NY, near the Massachusetts border) and see NSA_Surveillance_#42 wifi spot, you found me!
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Tirion Jörðhár |
![Banderak](http://cdn.paizo.com/image/avatar/06Banderak.jpg)
Yeh, I have been in a number of campaigns with people in Australia and Indonesia. Some are great posters - looking at Shifty and Mark Sweetman. However, much too often with other players, the delay in responses becomes frustrating. In every campaign there are times where one player and the DM need to exchange quick responses. If the two are never on at the same time, this can really hold things up. Especially if the someone is playing a scout that needs to go off on a quick solo adventure while the rest of the party sits back twiddling their thumbs.
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Tirion Jörðhár |
![Banderak](http://cdn.paizo.com/image/avatar/06Banderak.jpg)
I will add though, that I have also had numerous players who just stop posting or go to the "annoyingly infrequent" level of posting from the USA and Europe. If the player is a good long term player, it does not really matter what time zone they are in, they will find a way to post one or more times each day.
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DM Papa.DRB |
![Dice](http://cdn.paizo.com/image/avatar/Plot-dice.jpg)
Very tough decision, but I have selected the following characters. Please check in to the Discussion Thread HERE, and indicate you are still interested in playing.
Aladir Cyruthion
Alikia Sokol
Ezro Lindran
Hyram Grimstalk
Quinn Inktooth
If you have not created an alias, please do so, and everyone please finalize your character in the alias profile. I use them if I have to bot someone.
-- david
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DM Papa.DRB |
![Dice](http://cdn.paizo.com/image/avatar/Plot-dice.jpg)
If anyone is still following this thread, I have opened a replacement character thread as our Paladin has had to leave the game.
Do not post a character here, but please use the new thread if you are interested.
LINK to new recruitment thread.
-- david