Vors Orcblood |
"Are you saying the father of Kurgess intervened directly?" he adds, slightly incredulous.
"Well, I was thinking it was Cayden", but not wanting to insult his fellow cleric, Vors add, "..though it might have been Kurgess, as well. Gods and Their Mysterious Ways, and all."
Grilnik Urist |
Grilnik pokes around the storeroom, double checking that there isn't anything important to jot down.
I suppose the servants would have access to this place, probably no traps on these ordinary-
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
...whats that?
"Hey guys." Grilnik lifts a bundle of something wrapped in the same style as the herbs of the grumpy herb monger they met a few days ago.
"I think we found something that doesn't belong to Hunclay. I bet we can get a fair price from Anagrit if we take these too her."
After looking through the bundle's contents and showing anyone interested, he carefully sticks the bundle into his backpack.
Grilnik tries to check the door for traps, just in case.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
"Hey Vors, this door looks safe to me. What do you think?"
Vors Orcblood |
Th half-orc makes his way to the door, and looks at it with a critical eye.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Bethany Carpenter |
"If it doesn't belong to him why would it be here? Hard to think anyone else has been in here."
Bullseye Brynn |
"Well done, Grilnik," Brynn says with a smile. Seeing Bethany's confusion, Brynn explains, "Mathezic bought these herbs from Anagrit on the promise of Hunclay paying at a later date, but he never did. She asked us to retrieve these herbs for her, or get her the coin owed."
Or so she said...
"We should return them to her."
Bullseye Brynn |
First of the trio of doors.
Grilnik Urist |
proximity! ftw!
DM Nex |
As you move through the doors.
Is a well stocked wine cellar, with many fine and rare vintages
As you open it you feel cold air hit you. Looks like it has been enchanted to be very cold in here. There is generous amounts of beef, pork, mutton, fowl, and fish all frozen in this room.
Left Door
There seems to be a magical trap on this door.
Whoever opens the door: There is a loud screaming sound in your ears.
Sonic Damage: 4d6 ⇒ (5, 4, 6, 3) = 18 + Daze
Fort Save 16 halves damage and negates daze
Bullseye Brynn |
Brynn looks around, then takes careful inventory of the wine and food.
Grilnik Urist |
Anyone with more than +5 perception want to roll for it? xD
Perception (door number 3): 1d20 + 5 ⇒ (9) + 5 = 14 I guess even if it were stonework, I wouldn't notice...
Which reminds me, there's stone down here, right? I get free checks on traps and hidden doors in stone when I pass within 10 feet :D
Grilnik grunts approvingly at a few of the wines in the cellar as he and Brynn try to document them all in a reasonable way.
He doesn't seem to care as much for the magical refrigerator, though.
Vors Orcblood |
Vors examines the three doors.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26 HOLY $#|+!! I made it!!
"Whoa whoa whoa!" exclaims the half-orc, while looking over the left door. "It looks like there's a magical trap on this door. Let me see what I can do." The roguish cleric begins to remove his thieve's tools and get to work.
Disable Device: 1d20 + 9 ⇒ (10) + 9 = 19
Grilnik Urist |
"Right. I'll just take a few steps back..." Grilnik responds as he gives Vors and the door a wide berth.
Bethany Carpenter |
"What? Where...."
She stops where she is and waits not exactly sure what she is waiting for but knowing the others know things she does not.
DM Nex |
@Grilnik I will try to remember for stone traps and doors for you to get a roll. Such a great/annoying ability :)
Vors works on the door. Trying to disable the rune that will set off a spell, but is not quite successful and it goes off.
Vors hears a sudden screaming in his ears. So loud it seems to vibrate his whole body. Everyone else just sees Vors grab his ears.
Vors Fort Save: 1d20 + 4 ⇒ (19) + 4 = 23
I already rolled damage in the spoiler so I am using that
Half damage. 18/2 = 9 damage to Vors. You are able to grin through the pain and not get dazed.
Once the trap gets off and you all collect yourself you open the door to a small room. It contains a large supply of magical components for spellcasting and research. Looks like it would collect a nice sum in total.
Vors Orcblood |
The half-orc recovers from the sonic attack and casts cure light wounds on himself.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 Fu<king REALLY?!
"Yep, it's official. I hate this damn place", sighed Vors. "Nasty sonic trap. I'll live, so long as that's the last of the surprises."
Grilnik Urist |
...ouch
@GM Nex: it is great/annoying isn't it? I always like races with fewer situational things so that I can just jot down one number and not need worry about it xD
Something you'll need to remember too is just ... anti-gravy?
Still, the effect is very nice xD
"Vors, just remember the safety of the laborers that will be moving all these goods out... and the size of the paycheck that's waiting for us after we make this place safe."
Grilnik's hands glow with healing light as he casts a spell and touches Vors.
Cure Moderate Wounds (Vors): 2d8 + 3 ⇒ (1, 8) + 3 = 12
Then the light disappears and the gloom of the underground returns as quickly as it left.
"I'm beginning to think that wizardry is a synonym for trouble. Er- present company excluded, of course." Grilnik begins attempting to sort through some of the magical reagents before the group moves on to the next room.
Vors Orcblood |
Vors sighs again, but this time in relief rather than frustration, as the positive energy ripples through his body.
"Thank you, Grilnik", the half-orc smiled, "and thank Kurgess."
DM Nex |
When you are all ready
As everyone collects theirselves and decides to move on, the try out the door just to the left of where they are now, at the end of the hall. After checking the door, which does not seem locked or trapped, they step in.
This ten foot square antechamber's north wall is an artfully wrought gate of bright metal that opens into the larger chamber beyond. The walls of this chamber are covered with strange glyphs and runes, including one enormous word scraled in one foot high letters accross the north wall.
The gate does seem locked. DC 25 disable device to open gate.
CTHEPALTANGOULGI
At the end of the larger room you can spot a giant pit in the ground.
Shortly after you enter you hear a gutteral voice coming from in the pit.
Here to gloat over me some more, wizard? And without your usual greeting? You'll play that game one time too often, and on that day I'll enjoy supping on your entrails"
You can't see the source of the voice, but it seems to be coming from inside the pit.
Grilnik Urist |
Grilnik stops oogling the big word and freezes at the sound of the voice.
By The Strongman what was that? First a zillion traps to the beard and now a mysterious words in front of a mysterious pit from which comes a mysterious voice...
Knowledge(religion): 1d20 + 4 ⇒ (20) + 4 = 24 Does that roll apply for anything in the room?
Grilnik sidles up to Brynn and whispers as close to her ear as he can reach with his four foot tall frame. "Brynn, you're our team wizard. Will a wrong greeting get our entrails eaten? Any ideas?"
Bullseye Brynn |
Brynn freezes at the sound of the voice.
She was an entertainer, here only for the coin. But, this town was only profitable as long as she lived to spend that coin.
What the f*** did this psycho wizard keep in his home?
Freak.
Knowledge Arcana: 1d20 + 8 ⇒ (5) + 8 = 13
Brynn leans over and whispers back to Grilnik. "I don't know. I don't associate with killers. Stay away from the pit."
Vors Orcblood |
Brynn leans over and whispers back to Grilnik. "I don't know. I don't associate with killers. Stay away from the pit."
'Yeah", whispers Vors to the huddled group. "I'm in no hurry to open that gate." Looking to the magus, the half-orc continues in hushed tones, "Maybe just inventory what you see in this room and let's get out of here!"
Grilnik Urist |
"we can always come back tomorrow to make sure it isn't dangerous, right? Maybe we should just check the other room and then head out for the day." Grilnik looks out from the antechamber, whence the party came.
"I bet I can ask Kurgess to bless me with the ability to read that writing too." Grilnik adds, indicating the big word in Abyssal.
Bethany Carpenter |
She doesn't want to associate with killers? Little hypocritical as we keep killing things, some that are clearly smart.
Bethany listens to the quiet conversation and frowns. Despite the hostile intent of the words leaving someone in a pit seems like a poor choice as well.
"If the wizard had me in a pit I would probably make threats at him as well. Should we at least ask who he is? This wizard kind of seems like a butt head to me anyway."
DM Nex |
Grilnick listens to the voice of the creature talking.. Something jumps out at him. That sounds like a demon voice, a Schir. A goat headed demon.
Brynn is not sure what this all means from a Arcana standpoint.
Deep voice from the pit "Hmm.. What are you doing wizard? Why don't you open that gate? I am sure we have more to talk about, if what you normally do could be considered Talking."
Grilnik Urist |
"Uh, Hunclay isn't able to come here at the moment. We, ah, won't be opening any gates or chatting with any demons today I'm afraid. Sorry, but for conversation you'll just have to make due with the wall. Bye!"
A wide eyed Grilnik attempts to shove and otherwise encourage everyone to get back out into the hallway...
Bullseye Brynn |
Once they're back outside, Brynn ensures the door is shut. "Moving on."
DM Nex |
The other door is way down the hall. I assume after any breaks you head that away?
After a bit of time to collect themsleves, they move onto the other door. Which after some real digging does not look trapped or even locked.
Opening the door and peaking in nothing seems to move.
Six stone slabs sit ont he floor of this chamber. Heaped upon each are metal tools, gears, springs, and other parts for construction of mechanical creations.
Thes are used for crafting Clockworks creatures.
DM Roll: 1d20 + 7 ⇒ (12) + 7 = 19
Updated Roll20. Also if you go to My website You can click on pictures then current map. Going to update it after each new area. Make life easier.
Vors Orcblood |
Knowledge (arcana): 1d20 + 2 ⇒ (17) + 2 = 19
"Somebody making clockworks in here?" Vors asks.
Bullseye Brynn |
Arcana: 1d20 + 8 ⇒ (7) + 8 = 15
"It would appear so," Brynn agrees.
She waits for Vors and Grilnik to check it out, then heads inside and looks around.
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
If all still seems well she begins to record the room's contents.
Bethany Carpenter |
Again Bethany stands watch while the others count and record.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
DM Nex |
Grilnik Urist |
Grilnik has no ranks, so he can't even attempt DC 15 xD
Perception: 1d20 + 7 ⇒ (12) + 7 = 19 Maybe only Brynn noticed the door xD
Grilnik comments as he looks around the room.
"Huh, some of this stuff looks quite valuable..."
Bullseye Brynn |
Brynn gestures the others over and point out the hidden door.
"Take a look at this..."
Grilnik Urist |
Grilnik frowns "Well, I suppose we have to make sure that no monsters come out of there either. I vote we go back to the Wise Piper after investigating this and tomorrow we take care of the creepy thing from the other room. Anyone in favor of searching that secret room tomorrow instead of today?"
Vors Orcblood |
"Wait, Grilnik!" Vors chimes in. "Do we have to take care of that creature in the pit? Our job was to explore Hunclay's tower and catalog his belongings! Let Brynn mark off the voice from the pit as 'pet' and let Hunclay's relatives deal with it! Hell, let the Lion Blades take care of this! Let's not make this job more difficult then it already is!"
Grilnik Urist |
"And make it safe. Besides, the big bad wolf wasn't too bad. I don't want to face that thing again either, but we said we'd make the manor safe. Think of the laborers that'll come to drag things out of here."
Grilnik sighs heavily. "Or the Abadarian contract. Ugh. There's probably even a clause that'll put the responsibility if someone gets hurt later on our shoulders."
Grilnik adds "Anyway, secret tunnel. Do you feel up to it today, Vors?"
Vors Orcblood |
The half-orc deflates and grumbles. "...fine."
Vors stubbornly walks over to the secret door and attempts to open it.
DM Nex |
As the door opens it squeaks loudly. You can see a passageway leading far around the corner. Very narrow corridor.
As you follow the corridor down it eventually splits off. To the left you see a corridor with a door. If you continue straight it continues in another bend of the path.
These paths seem to lead farther underground than is expected for the building above.
Updated Roll20
Vors Orcblood |
Vors explores the narrow passageway and report back to the others what he found.
"Secret door first?" The half-orc poses to the group.
Bullseye Brynn |
"Might as well," Brynn replies. "Lead on."
Grilnik Urist |
"Yeah, let's go."
Before entering the secret passage, Grilnik pokes his head around the corner and beckons Bethany. "Thanks for watching the only way in or out, Beth. We're heading through the other way in and out."
"Coming?"
He makes sure to leave one of the less valuable golem parts wedged in the doorway after following Vors and Brynn through the tunnel.
Shall we go for the first left? I'll vote for the closest route every time :P
DM Nex |
Assuming the left turn
The iron gate to this chamber hangs ajar. THe room within is bar, except for a conjuration circle of silvery metal inlaid in the stone floor and a small, rickety table on which sits a thin journal.
Inside the circle is a strange flying creature. A childlike top half with a long undulating tougne and a gigantic gore fattened fly for the bottom half.
This is a Accuser Devil, or a Zebub.
Not the smartest creature in the world, but resists to some degree cold, acid, fire, and poison. And has some natural resistance to anything that is not good or silver
As you approach it flutters around a bit more, "AH!! People.. Let me guess, Hunclay's dead? That stupid wizard. How about you release me. I just want to go home. Just break the circle below me and I will leave. Promise"
Grilnik Urist |
Knowledge (Religion): 1d20 + 4 ⇒ (19) + 4 = 23
"An accuser devil?"
Grilnik draws his hammer.
"I've fallen for enough tricks in this foul building. I say we carefully avoid disturbing the circle while we surround the fiend."
Grilnik advances, circling around the intricately crafted ring of silver powder. "We'll have to hit hard. This thing is resistance to cold, fire, acid, and normal weapons. Beth, I bet that blessing that made your hammer glow would work. Silver or silver-steel should be good, too."
...I wonder if the other creature could be surrounded so easily...
Also, move action, then a ready action to smack it if it's actually not trapped xD
Vors Orcblood |
"What is it about Hunclay and having everything in his tower look like ugly babies?!" Vors exclaimed at the sight of the devil. The roguish cleric draws his rapier with trepidation and purpose.
DM Nex |
As the dwarf expresses his feelings about the creature, it just hisses with its wings and tries to cast something.
Cast Defensively DC 19: 1d20 + 9 ⇒ (7) + 9 = 16
While attempting to avoid the dwarf's hammer the creature failes to use its ability..
Before anything else happens it yells "Look! I just want to go home! Break the circle and I will leave this plane."
It flies up as high as it can go, while still in range of you, it looks like it is trying to show very little aggression.
We can either start combat or you can talk to it.. Diplomacy or Intimidate
Bethany Carpenter |
"Of course I am coming. Now what is this thing."
Bethany quickly agrees to the plan moving around to the side of the creature, hammer ready. Inching forward her hammer begins to glow again as soon as the others are in position.
As soon as the others are in postion a grin spreads on her face as she rages and swings.
Big Brother: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 2d6 + 5 + 1d6 ⇒ (6, 5) + 5 + (3) = 19 Weapon is good aligned and 3 good damge
1/3 Blessings left
Vors Orcblood |
Vors sees Bethany begin to wail on the evil outsider. Shrugging at Grilnik, the half-orc begins to attack the devil before him.
Rapier: 1d20 + 5 ⇒ (4) + 5 = 9