Worshipper of Torag

Grilnik Urist's page

821 posts. Alias of ScegfOd.


Race

Spells etc

Classes/Levels

| Active conditions: Longstrider (3?/5 hours; 40' move); Shield Other (@Brynn; 5 hours)

Gender

Male LG Dwarven Cleric 5 | HP: 53/53 | AC: 21\25 (12\16 TAC, 19\19 FAC) | CMB: +5, CMD: 17\21 | F: +7\9, R: +3\5, W: +7\9 | Init: +2 | Perc: +8\10, SM: +7 |

Homepage URL

Google doc with equipment calculations...

About Grilnik Urist

Grilnik Urist’s backstory:

Grilnik is an itinerant healer and strong-man. He is usually looking for oppurtunities to travel, and he is always ready to help those in need.
Wanting to see the world, and following in his father's footsteps, Grilnik took up the life of a caravan guard. One day, he found himself in a town where they were having a large competition with an emphasis on the various sporting events. He was amazed by what he saw there, especially the servant of Kurgess that was present. That day was a turning point for Grilnik; that day he found his faith.
Grilnik was lucky enough to travel and study with that worshipper of The Strong Man for a time. It felt like they visited every part of world together, though it had been less than half of only Taldor. Not a week after they had finally parted ways, Grilnik met a fellow that went by the name Silas Gribb...

Appearance:
Grilnik is 192 pounds, 72 years young, and exactly 4 feet tall. He has a long brown beard which is braided through three interlinked brass rings. He wears white underneath his armor, white which has been stained a golden brown at the bottom by the dust of his many travels. He often has his longhammer in hand, using it like a walking stick.

Personality:
Grilnik is both stoic and stern, and when he finds reason to compliment someone, he usually says something good about their beard, or that it's the beard on the inside that counts.

Grilnik Urist
LG Male Dwarf Cleric (of Kurgess) (Domains: Travel and Community) 5

Initiative +2; Perception +8; Darkvision 60'
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DEFENSE
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AC 21, touch 12 flat-footed 19 (+2 Dex +2 natural armor +7 armor); +4 dodge vs giants
hp 53
Fort +7, Ref +3, Will +7; +2 racial bonus vs poisons && spells && spell-like abilities
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OFFENSE
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Speed 30 ft.
Melee Mwk Dwarven Longhammer +6 (2d6+3/x3, reach) or Mwk Cold Iron Dagger +6 (1d4+2/19-20); +1 attack vs humanoid(orc) && humanoid(goblin)
Ranged Dagger +5 (1d4+2, 19-20/x2) (10’ range increment) or Javelin +5 (1d6+2) (30' range increment)

Supernatural Abilities

. 4/day Channel Energy (Su) (3d6; DC 11)
. 6/day Agile Feet (Su)

Spell-like Abilities

. 6/day Calming Touch (Sp)

Spells (Usually) Prepared:
. 3rd: Fly (D), Communal Resist Energy, Summon Monster III
. 2nd: Shield Other (D), Lesser Restoration, Resist Energy, Summon Monster II
. 1st: Longstrider (D), Bless [x2], Comprehend Languages, Ironbeard
. 0 (at will) Create Water, Light, Purify Food and Drink, Stabilize
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STATISTICS
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Str 14, Dex 14, Con 16, int 10, Wis 17, Cha 8
Base Atk +3; CMB +5; CMD 17; +4 CMD vs both bull rush and trip while standing on the ground && +4 dodge/CMD vs giants

Feats:
Martial Weapon Proficiency (Dwarven Longhammer)
Extra Channel
Toughness

Skills:
-1 Acrobatics (2 Dex, -3 armor check)
8 Appraise (0 Int, +5 ranks, +3 class skill)
10 Appraise (non-magical goods containing gems or precious metals) (0 Int, +5 ranks, +3 class skill, +2 racial)
-1 Bluff (-1 Cha)
-1 Climb (2 Str, -3 armor check)
0 Craft (any) (0 Int)
3 Diplomacy (-1 Cha, +1 ranks, +3 class skill)

-1 Disguise (-1 Cha)
-1 Escape Artist (2 Dex, -3 armor check)
-1 Fly (2 Dex, -3 armor check)

7 Heal (3 Wis, +1 ranks, +3 class skill)
-1 Intimidate (-1 Cha)

2 Knowledge (Geography) (0 Int, +2 ranks)

4 Knowledge (Religion) (0 Int, +1 ranks, +3 class skill)
4 Linguistics (0 Int, +1 ranks, +3 class skill)
8 Perception (3 Wis, +5 ranks)
10 Perception (unusual stonework) (3 Wis, +5 ranks, +2 racial)
-1 Perform (any) (-1 Cha)
8 Profession (Caravan Guard) (3 Wis, +2 ranks, +3 class skill)
-1 Ride (2 Dex, -3 armor check)
7 Sense Motive (3 Wis, +1 ranks, +3 class skill)

-1 Stealth (2 Dex, -3 armor check)
4 Survival (3 Wis, +1 ranks)
-1 Swim (2 Str, -3 armor check)

languages: Common, Dwarven, Terran
SQ Aura (Ex)

Racial Traits:
Standard Racial traits
Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.
Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Dwarves are humanoids with the dwarf subtype.
Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Feat and Skill Racial Traits
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Senses Racial Traits
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Offense Racial Traits
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Equipment:
Weight: 131.71/200 lbs (medium encumberance upto 133.33; light encumberance upto 66.67)

Rod of Maximize
Amulet of Natural Armor +2

25gp Platinum Ring
Outfit, Traveler's
+1 Glamered Breastplate
Masterwork Dwarven Longhammer
Gold & Platinum Holy Symbol
Spell Component Pouch
Javelin (x3)
Bandolier (x2) (16 slots)
. Masterwork Dagger (Cold Iron)
. Dagger
. Alchemist's Fire (x1)
. Acid (x4)
. Potion of Cure Light Wounds (x3)
. Potion of Resist Fire
. Potion of Resist Acid
. Lamp Oil (x4 vials)

Belt pouch
. dust of darkness (x2 doses)
. 8 chalk pcs
. flint and steel
. wand of Cure Light Wounds (x39 charges)
. wand of Cure Moderate Wounds (x39 charges)
. wand of Lesser Restoration (x43 charges)
. 1 silver pieces (party funds)
. 15 gold pieces (party funds)
. Healer's kit (10/10 uses)
. Rusty iron key (from ancient castle)
. 5 amethysts (100gp each)
. 5 silver pieces

Masterwork Backpack
. Trail Rations (5lbs)
. Waterskins (x2)
. mess kit
. soap (2 bars; 100/100 uses)
. bedroll
. blanket
. hempen rope 50ft
. Wooden Holy Symbol
. simple holy text
. Traveller's Any-Tool
. waterproof sack
. Lamp Oil (x2 vials)
. masterwork voidglass kukri

left at the wise piper:
. party's treasure sacks (x10)