
Grilnik Urist |

No worries ^_^
I know I've gotten too busy to check threads without new posts >.>
Also: good question xD
Grilnik looks at the door hesitantly. He turns towards the others, stroking his beard.
"Well, I for one would like to check nearer where we fought the oversized monster back there. Wouldn't want anyone to raise the alarm. What do you two beards think?"

Bullseye Brynn |
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"I trust you, Grilnik," Brynn lied easily. "You lead, I'll follow."
Sure, sounds good. Brynn's not about to strike out on her own here, so you two in the front are free to pick whatever direction you want. She'll use you as a shield follow.

Grilnik Urist |

"Okay. Let's try that door near the beginning of this hall then..."
Grilnik leads the other two back to the southern door, then double checks the surrounding masonry for obvious traps.
Perception: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
I don't think there's a good reason to not just open the door, but I've been wrong before...

Bethany Carpenter |

Bethany falls in behind the dwarf hammer at the ready. She is nervous, rattled even, but does not draw the power of the wandering god to her hammer again.

DM Nex |

As Grilnik backs through the the halls. He does not notice anything interesting on the way back. Eventually they all go down the far hall. You see new room. This otherwise empty room contains three bedrolls and evidence of something like a campsite.
There looks to be 3 beds, though only one seems to have any regular use.
Revealed room in Roll20

Grilnik Urist |

"Well, one more room to check before we go pay the kobolds a visit."
Grilnik leads the group to the southern door looks over his shoulder to check that everyone is ready before pushing it open.
That's a door on the south edge at the beginning of the east hallway, right?

DM Nex |

Just to confirm, there is a door all the way at the end of the hall to the right. Near the stairs
You slowly open this door. You see Metallic coffins with vents in their lids forma line along the southern wall of this room. Numerous large stones are heaped atop the westernmost coffin, and a foul smell of decay fills the air. The ceiling is low, making the space feel cramped.
There was a ritual used ones by aspirant monks that engage din a grueling ritual of fasting and sensory deprivation. They would spend days at a time meditating in these dark metal coffins. N obscure priactice performed by monks of Irori, that has mostly fallen out of favor.
The coffin with the rock on it seems to be the source of the smell.

Grilnik Urist |

knowledge (religion): 1d20 + 4 ⇒ (19) + 4 = 23
Grilnik looks around the room.
"I once heard a story about these from a beard that worshipped Irori. In the old days some Monk's would meditate inside of metal coffins for days at a time in their persuit of personal perfection. Smells like something bad happened."
Grilnik hesitates, wondering if a trapped monk corpse could smell bad hundreds of years later.

Bethany Carpenter |

"Meditating in a coffin. That sounds like quite the unplesant way to meditate but if it worked it worked."
She lifts Big Brother in case it is needed to smash stuff.

Bullseye Brynn |

Brynn follows the others into the room, bow in hand and ready.

Grilnik Urist |

That was definitely the room I meant xD
Going to save that other place for after we ambush the kobolds and maybe save Vors...
Also, why do I suspect undead?
"Well, it smells too fresh to be coming from one of the original monks. Why don't we check to see if one of them forgot something in one of these while meditating."
Grilnik begins checking inside the metal coffins from east to west, avoiding the smelly one with the stone on top.
Think we should smack it with a hammer to see if something inside gets mad?

Bethany Carpenter |

Bethany gives a couple medium taps to the side of the metal coffin to see if anything reacts.

Bullseye Brynn |
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Brynn waits to see if the psychos she hangs out with have angered something else into trying to kill her....

Grilnik Urist |

"Well, perhaps we can at least bury the poor sod under the rocks..."
Grilnik tries to move the rocks off the top.
Str check?: 1d20 + 2 ⇒ (8) + 2 = 10

Grilnik Urist |

"Shave my beard..." Grilnik mutters under his breath while shaking his head down at the corpse.
Think we should get the kobolds before relocating any corpses?

Bethany Carpenter |

Bethany gasps audibly. Well that is just not right.
"Well, whoever did this need to die clearly."
She looks to Grilnik and nods waiting to hit some stuff.

Grilnik Urist |

I'll take that as a yes
"Well, we should probably ask big bull if anyone has gone missing when we get back to town."
Grilnik sighs heavily.
As he leads the way towards the kobolds at the entrance, Grilnik asks the others "Any opinions on how we should approach the little lizards? I doubt that they'd just let us walk out carrying Vors."
Grilnik eyes Brynn's slippers thoughtfully.

DM Nex |

As you slip down through the the building, following your tracks back. You go down to the first floor of the building.
What is the plan? There are places in the first floor you could likely sleep, but it would be a bit nerve racking.. The druid did say you could stay in some of those rooms. Leaving through the front gate? Let me know :)

Grilnik Urist |

currently thinking ambush xD

Bullseye Brynn |

Were there any rooms we missed on this level?
By ambush, do you mean ambush the kobolds and kill them?

Bullseye Brynn |

"I'm fine if we have to fight our way out," Brynn agrees with Grilnik.

Grilnik Urist |

"Alright. Think we can use those slippers to surprise the kobolds from somewhere that isn't their front door?"
Before either of the girls can answer, Grilnik gets another idea.
"...or, do you think they might be related to those kobolds from the quarry?"

Bullseye Brynn |

Brynn considers this. "They might be... What are you thinking? You want to offer them a way out?"

Grilnik Urist |

"Yes that. We might not need to kill them. Maybe. Only question is if finding out is worth losing the element of surprise..."
Grilnik strokes his beard thoughtfully as they approach the entrance.

Bullseye Brynn |

I vote they're more likely to be scared of the dragon than be brave enough to leave, even if the other kobolds are their kin. I vote we ambush them. Head in like we belong and, if we're not too outnumbered, attack. If we are too outnumbered, walk through again without fighting. But, as mentioned, Brynn's happy to let Grilnik go first, so she'll follow along with whatever plan he wants.

Grilnik Urist |

You're probably right xD
Grilnik will still ask some hopefully confused kobolds if they know... nighttail?
Grilnik turns to Brynn.
"Alright, think you can shoot through their windows if you do it while standing off the side of 'em? Maybe you can wait a few feet from the window while Beth and I knock..."
Grilnik leads Bethany over to the door of the tower. With his longhammer at the ready, Grilnik knocks on the other.

Bullseye Brynn |

Brynn uses a scroll and drinks a potion, then gets into position outside the window and out of sight. Shield and gravity bow.

Grilnik Urist |

somehow 'door' become 'other' in my post. Sorry about that ^^;

DM Nex |

As you all move down the stairs and out the way you came. You hug the wall of the building. You can see the guard tower ahead of you. There is a window facing your way, but no Kobolds or other creatures are looking toward you. There is a door to the guard tower ahead of you.
What do you do?
Updated Roll20. You should all be near the guard tower. You can see it ahead. The door should be visible. You don't currently see any Kobolds.

Grilnik Urist |

Grilnik knocks on the door.

Bullseye Brynn |

Brynn hangs back, giving Grilnik a chance to speak -- from a safe distance.

Grilnik Urist |

darn xD
Grilnik scratches his chin, thinking quickly.
"Uh, friend of Nighttail, open up."

Bullseye Brynn |

Brynn waits to see if Grilnik heads inside.
If he does, she'll follow.

Grilnik Urist |

Huh, I must've forgotton to hit submit.
did he say "Trader" or "Traitor"? (darn autocorrect?)
'cause traitor makes Grilnik's next action obvious. He likes that little dino riding kobold xD

Grilnik Urist |

Move action to shove the door open, yeah?
Grilnik, upon hearing the word 'traitor', kicks the door open the rest of the way and swings his hammer.
Mwk Dwarven Longhammer: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12
confirm?: 1d20 + 6 ⇒ (11) + 6 = 17
crit Damage: 2d6 + 3 + 2d6 + 3 ⇒ (4, 4) + 3 + (1, 6) + 3 = 21
Very hard.
(not sure if I'd need the move action or 5' step... but the 5' step can be part of a readied action if I don't need to help open the door xD)
MA?: help them open the door too fast?
5' step to make reach work out?
SA: attack!

Bethany Carpenter |
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Bethany seems to have been lost in a day dream, she was imagining what it was
like to be way to old and have a newborn ruining your sleep. The smashing of the door by Grilnik woke her up and she charges in behind him, Big Brother at the ready.

Bullseye Brynn |

Brynn hurries after the others, closing the distance and waiting in the doorway, bow in hand, or as close as she can get to it.

DM Nex |
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Who was rolling in Roll20? haha I updated the Roll20 page with where I think you all are.
Grilnik opens the door and takes a step in. You can see a pretty plain ground floor that has some stairs going up. In front of you are 3 Kobolds. One of which stood back after opening the door, but was not far enough for Grilnik's reach! Since it was a bit of a surprise the hammer came down hard crushing the kobold in one swing.
Kobold 1: 1d20 + 5 ⇒ (11) + 5 = 16
Kobold 2: 1d20 + 5 ⇒ (10) + 5 = 15
Brynn: 1d20 + 3 ⇒ (4) + 3 = 7
Bethany: 1d20 + 2 ⇒ (16) + 2 = 18
Grilnik: 1d20 + 2 ⇒ (20) + 2 = 22
Round 1
Grilnik, Bethany <--
K1, K2
Brynn
Counting that attack as round 1 Grilnik move. Bethany and Brynn are where they where, farther back. Feel free to retcon locations a bit. Roll20 is updated.

Bethany Carpenter |

Though she has been put through the ringer since signing on as a guard Bethany knows one thing to be true. If you have the biggest hammer you should always be swinging. With a snarl but in control she moves into the room and can easily make it to a willing target.
Rage Big Brother PA: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Damage: 2d6 + 5 + 4 ⇒ (2, 1) + 5 + 4 = 12
Rage Big Brother PA: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Damage: 2d6 + 5 + 4 ⇒ (5, 2) + 5 + 4 = 16
Damage: 2d6 + 5 + 4 ⇒ (6, 3) + 5 + 4 = 18
The swing feels good and she hopes it builds much needed confidence.
Sorry for being slow. Having a second child at 48 is kicking my ass.