| Daxur |
As the goblins charge, Daxur brings his crossbow down from his shoulder and fires...
Attack, crossbow: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 ⇒ 6
Reacting to the goblin's yell, Daxur yells back in Goblin "Ég er ekki systir, þú ósæmilegu"
He then collects himself, and muttering words of power , lightly touches the metal plates of #3's back.
"დიდი დიდი დიდი"
Enlarge Person
I'm no sister, you reprobrate!
Big Big Big
| DM Mittean |
Keeping his distance from the goblin engaged with Engineer #3, Daxur casts his spell on him. Engineer #3 doubles in size, to 12 feet tall, and 600 lbs.!
| DM Mittean |
One of the watchmen, a squat human with a weak jaw, approaches Lieutenant Hemlock. "Sir, looks like there were a few minor injuries. We don't know yet if this was an accident, a malfunction, or malicious."
"Thank you. Have you seen Mr. Hawkes? I'd appreciate his professional assessment of the situation."
"Not for a bit, sir. I'll see if I can track him down."
| Satinder Hawkes |
After rinsing the worst of the vomit taste from his mouth, Satinder makes his way back down the gangplanks to the docks. He seeks out Garrick and notices with interest the elderly Halfling has returned.
"Interesting developments, Garrick," Satinder says, raising his notebook. "Hemlock will probably want to hear about this."
He turns to the Halfling and gives a slight bow.
"I see that you didn't suffer too much from your earlier blow, and it seems you already know my partner. My name is Satinder Hawkes."
| Khravos Vortensis |
(move if necessary, or step, to get into reach of 2 goblins) using Flurry Strike to get 2 attacks:
scizore: 1d20 + 5 ⇒ (16) + 5 = 21 to hit for damage: 1d10 + 5 ⇒ (1) + 5 = 6
unarmed strike (Kick): 1d20 + 4 ⇒ (10) + 4 = 14 to hit for damage: 1d3 + 4 ⇒ (2) + 4 = 6 damage
| Engineer #3 |
| DM Mittean |
The goblin fighting Engineer #3 dodges away from his stomping foot, trying to slash him, but loses its footing and falls prone. An arrow pangs off Engineer #3's plating, while another sails wide, missing its mark, shot from the two remaining goblin archers.
Shouts go up from behind Daxur and Engineer #3. Glancing behind him, Daxur see's another pack of goblins, separate from the first, approaching from the same direction as the originals. Five reinforcements come running at the party! The first goblin, a female wearing bad makeup charges Daxur, waiving her dogslicer over her head, but he slams his shoulder into her, bull rushing her back ten feet. Another, missing its right ear, charges him as well, and Daxur ducks under the swing.
A goblin wearing a huge fur coat charges and tries to stab Engineer #3, but he steps out of the way quick enough, while another of the new goblins shoots Engineer #3 with his shortbow, and the arrow finds purchase in his arm joint, but falls out immediately.
The last goblin is walking slowly towards you, swinging a short sword, and laughing.
Daxur and Engineer #3 are closest to this new laughing goblin, about 40 ft. away, with Khravos being another 20 ft. away.
Goblin minion #2 fires his shortbow at Engineer #3: 1d20 + 4 ⇒ (2) + 4 = 6 vs. Engineer #3's Defense: 1d20 + 1 ⇒ (1) + 1 = 2, hitting for 1 point of damage which is absorbed by Engineer #3's DR 3/armor (1/3).
Goblin minion #5 shoots Engineer #3 with her shortbow: 1d20 + 4 ⇒ (4) + 4 = 8 vs. Engineer #3's Defense: 1d20 + 1 ⇒ (15) + 1 = 16, missing.
Goblin minion #7 charges 40 ft. and attacks Daxur with her dogslicer: 1d20 + 4 ⇒ (7) + 4 = 11 vs. Daxur's CMD Bull rush: 1d20 + 2 ⇒ (14) + 2 = 16, and Daxur shoves her back 10 ft. Daxur is out of reactions.
Goblin minion #8 charges 45 ft. and attacks Daxur with his dogslicer: 1d20 + 4 ⇒ (3) + 4 = 7 vs. Daxur's Defense: 1d20 + 5 ⇒ (10) + 5 = 15, missing.
Goblin minion #9 charges 50 ft. and flanks Engineer #3 with goblin minion #1 (prone, no bonus): 1d20 + 4 ⇒ (8) + 4 = 12 vs. Engineer #3's Defense: 1d20 + 1 ⇒ (13) + 1 = 14, missing.
Goblin minion #10 from 35 ft. away shoots Engineer #3 with a shortbow: 1d20 + 1 ⇒ (10) + 1 = 11 vs. Engineer #3's Defense: 1d20 + 1 ⇒ (4) + 1 = 5, hitting for 1 HP, which is absorbed by his DR 3/armor (2/3).
Daxur's Perception: 1d20 + 1 ⇒ (19) + 1 = 20, Engineer #3's Perception: 1d20 - 6 ⇒ (8) - 6 = 2, Allishanda's Perception: 1d20 ⇒ 11, and Khravos's Perception: 1d20 + 10 ⇒ (11) + 10 = 21 vs. DC 17. Khravos and Daxur becomes aware.
| DM Mittean |
| Satinder Hawkes |
"I think I have a fair idea of what happened. As far as I can tell, a child from the Demon's Dream decided to pick a sailor's pocket while he was operating the jib, and when the sailor gave chase the jib gave way."
Satinder hesitates before continuing.
"Except, that doesn't quite add up. The jibs on this dock are from House Orien, and they've got built-in fail-safes for when the jib is carrying a load and someone's not in the seat. It's possible that the jib that dropped the cargo is just old or faulty, but I'm afraid that sabotage of some kind seems more likely. I don't have any clear evidence of that, though."
Bluff: 1d20 + 10 ⇒ (16) + 10 = 26 to avoid giving away that he knows more about his sabotage theory than he's telling.
| DM Mittean |
"You as well, Master ir'Kraal. Who were your two friends? They just arrived?" Lieutenant Hemlock glances up the hill after the man in black, and then gestures at Watches-Shadow-Behind-You. The older Halfling is a little ways away, stooped in front of a sailor, whose arm is bloody.
| DM Mittean |
| Garrick ir'Kraal |
"Well, the small one is Watches-Shadow-Behind-You, a friend from my days on the Karrnath-Talenta border. The other one, who is now likely going up the hill to slander my name to the mayor, was a rival of sorts when I was enlisted, though to hear him tell it, he doesn't realize the past-tense nature of our rivalry."
| DM Mittean |
He follows Garrick's gaze up the hill. "He was a Karrnathi officer? Won't give us any trouble, will he?"
| Daxur |
Daxur curses as he ducks under the swipe of the ear-less goblin, wondering what he was thinking this morning as he chose such a useless selection of spells to prepare.
He spies the larger #3 out of the corner of his eye, "Well that wasn't entirely useless" he thinks to himself, then backs up around #3 to put the metal man between himself and the ear-less goblin.
Slapping a bolt into his crossbow, he aims and fires at the crazy female...
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 ⇒ 2
| DM Mittean |
| Engineer #3 |
Engineer swings down to smash the closest goblin, intent on protecting Daxur from melee fighters.
| Khravos Vortensis |
Seeing the potential for harm to a bystander in the fight, Khravos concentrates and focuses all his power, imagining it as light channeling into the weapon bound to his arm. Drawing an imaginary shaft of light from the end of scizore to the kidney pressure point of the three-armed goblin's back, Khravos allows the weapon to follow the light, attempting to jab with the force of his speed and strength.
scizore: 1d20 + 5 ⇒ (20) + 5 = 25 for damage: 1d10 + 5 ⇒ (4) + 5 = 9
ETA: Assuming the dice stay the same between edits, this is a threat, so, further assuming you use the regular crit rules (which is admittedly a presumption), the roll and damage to confirm:
confirm: 1d20 + 5 ⇒ (6) + 5 = 11 for additional damage: 1d10 + 5 ⇒ (7) + 5 = 12
using
Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: InstantDESCRIPTION
By mimicking the speed and piercing power of the legendary shattered blade of the founder of this discipline, the disciple makes a hard jabbing strike at his opponent's vulnerable spots for maximum pain. The initiator makes an attack against his target foe and if successful, the target is staggered for one round in addition to normal damage.
spent: Flurry Strike, Shards of Iron Strike
readied: Wyrmling's Fang| Satinder Hawkes |
Satinder glances over to where Watches-Shadows-Behind-You is ministering to the injured and sighs.
"Primitive healing rituals. My mother's treatments when I was young were similar. Our customs probably seem just as strange to him, though."
He looks back at Garrick, cocking his head slightly.
"Two old acquaintances on the same day?" He smiles. "And on the same day as an accident that involved both of them, no less. My old master would probably find a mystery to be solved in that."
| Garrick ir'Kraal |
"It wouldn't surprise me if he was involved." Garrick says, nodding his head toward where the man in black stalked. "Though I don't immediately suspect anything insidious, he could be trying to make problems for me or have done something out of random cruelty that caused this. If you want to question him, it couldn't hurt, though I'm quite sure he wouldn't cooperate with me being the one asking the questions."
| Watches-Shadow-Behind-You |
Watches-Shadow-Behind-You continues tending the wounds of the injured but also assuaging the anxiety in the aftermath of the accident. As he bandages wounds, he chats with the people about what brought them to the docks to put them at ease. He'll make a mental note of any information about the man-in-black or how the accident occurred.
Diplomacy (Gather Information): 1d20 + 7 ⇒ (3) + 7 = 10
| Satinder Hawkes |
Satinder gives Garrick an odd look.
"I was making a joke, Garrick. That accident nearly killed him, never mind the fact that he wasn't anywhere close to the jib's controls. And if he had accomplices, then I must say that as master plans go it's ridiculously complicated for no real payoff.
"Besides," he says, his smile vanishiing, "I'm not an inspector anymore. It's not my job, not my place, to ask questions like that."
| DM Mittean |
"Yeah, I saw the pointy-eared boy by the crane," the young dwarf girl says as Watches-Shadow-Behind-You tends to her scraped knee, her eyes still red. Her knee was fine, but she was pretty shaken up from the scare. " I don't know why he tries to hide his ears under his brown hair, we all know. It's not like they're bad. I think they're kind of neat looking."
| Garrick ir'Kraal |
| DM Mittean |
"This boat, the Demon's dream...its cursed. Bad omen for the Festival of dreams."
| Garrick ir'Kraal |
| Garrick ir'Kraal |
"Yeah, the thing is, he is bothered by me a lot more than I am by him. He was in intel, I was in in ops. So while what he did was important in a way, we were the ones really putting blade to flesh. The military was my life, the war was my life. I have moved past that, and it appears that he hasn't."
| Satinder Hawkes |
Satinder narrows his eyes slightly at Garrick's obvious avoidance of his question, but he decides not to press. For now.
"Some people really know how to hold a grudge, I suppose. I wonder what he's really doing here. I know you said he claimed rites for the dead, but this is a long, long way to come for something like that, and he doesn't seem like the kind of man to take vacations."
| DM Mittean |
The goblin waving the shortsword charges Engineer #3, screaming, and slashes him across his shins, the blade scraping deep.
The goblin with the missing ear yells happily, and steps up to slash at Daxur, who tries to grab its wrist and throw it to the ground, but instead ends up getting cut across his left bicep.
Goblin minion #1 morale check: 1d20 + 6 ⇒ (1) + 6 = 7, fail. Goblin minion #1 stands up from prone, provoking an AoO from Engineer #3: 1d20 + 3 ⇒ (4) + 3 = 7 vs. AC 14, failing. Engineer #3 has no more AoO this round.
Goblin minion #2 morale check: 1d20 + 6 ⇒ (19) + 6 = 25, success. It attacks Engineer #3 with its shortbow: 1d20 + 4 ⇒ (14) + 4 = 18 vs. Engineer #3's Defense: 1d20 + 1 ⇒ (4) + 1 = 5, hitting for 1 point of damage, which is absorbed by Engineer #3's DR 3/armor (1).
Goblin minion #5 morale check: 1d20 + 6 ⇒ (1) + 6 = 7, fail.
Goblin minion #10 morale check: 1d20 + 6 ⇒ (4) + 6 = 10, fail.
Goblin minion #7 morale check: 1d20 + 6 ⇒ (1) + 6 = 7, fail.
Goblin minion #8 morale check: 1d20 + 6 ⇒ (18) + 6 = 24, success. He moves 5 ft. and attacks Daxur with his dogslicer: 1d20 + 2 ⇒ (8) + 2 = 10 vs. Daxur's CMD to trip: 1d20 + 2 ⇒ (3) + 2 = 5, hitting for 1 point of damage. Daxur's HP 25/26.
Goblin #1 morale check: 1d20 + 11 ⇒ (19) + 11 = 30, success. He charges Engineer #3 with his shortsword: 1d20 + 4 ⇒ (20) + 4 = 24 vs. Engineer #3's Defense: 1d20 + 1 ⇒ (3) + 1 = 4, hit for: 1d4 ⇒ 3 damage and critical threat: 1d20 + 4 ⇒ (8) + 4 = 12, hit for: 1d4 ⇒ 3 damage, 2 of which is absorbed by Engineer #3's remaining DR 3/armor, and 2 of which is absorbed by his DR 2/NA, for 2 points of damage. Engineer #3's HP 36/38.
| Engineer #3 |
Engineer reaches down to grab the sword swinging goblin, intent on preventing further damage.
Grapple
As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple, grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the grappled condition (see the Appendices). If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails). Although both creatures have the grappled condition, you can, as the creature that initiated the grapple, release the grapple as a free action, removing the condition from both you and the target. If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).Move: You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.
Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.
Pin: You can give your opponent the pinned condition (see Conditions). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.
Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.
If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn't require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.
Multiple Creatures: Multiple creatures can attempt to grapple one target. The creature that first initiates the grapple is the only one that makes a check, with a +2 bonus for each creature that assists in the grapple (using the Aid Another action). Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature's combat maneuver check.
| DM Mittean |
Khravos Appraise: 1d20 ⇒ 13.