Engineer #3's page

484 posts. Alias of psionichamster.

Full Name

Engineer #3




Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3

38/38 Current HP, 14/14 Current PP










Common, Goblin, Orc, Quor, Riedran, Undercommon


Adventurer, Armorsmith

Homepage URL

Google Docs Link

Strength 16
Dexterity 12
Constitution 14
Intelligence 19
Wisdom 10
Charisma 6

About Engineer #3

Engineer #3
Warforged Psion (Shaper) 1
N Medium Construct (Living Construct)
Init +3 Senses: Perception -6
Speed 20, Languages: Common, Goblin, Orc, Quor, Riedran, Undercommon
Height: 6’1” Weight: 298 lbs Hair: - Eyes: Blue Age: 3 Homeland: Cyre (Metrol)
XP: 224

AC +1 Touch +1 Flat Footed +0 (Natural Armor +2, Dex +1); DR: 3/- (Gargantuan)
HP 38 (1d6+14+10+8)
RHP 38
Fort +3 Ref +4 Will +3
Immune: sleep, paralysis
Resistance: +2 vs mind-affecting & stunning effects, disease, death effects, energy drain, exhaustion, fatigue, nausea, poison and sicken effects as well as stabilization checks and checks to remove negative levels
Destiny Points: 1
Hero Points: 7

Melee: slam +3 (1d4+3) or club +4 (1d6+4)
Ranged: +1 (1d8 19-20/x2)
BAB 0 CMB +3 CMD 14
Speed 20

Abilities: Str 16, Dex 12, Con 14, Int 19, Wis 10, Cha 6
Discipline Talents: entangling ectoplasm (1rd), ectoplasmic creation (1hr)
SQ: Detect Psionics, Adamantine Body (can be targeted by spells, powers, and effects that affect metal, stone, or wood)
Feats: Psionic Body, Psionic Talent (2), Psionic Talent (3), Psionic Talent (4)
Traits: Bruising Intellect, Indomitable Faith, Exile
Flaws: Curious (-2 Perception, -2 Initiative); Phantom Sparks (-4 Perception, -4 Stealth)
Drawbacks: Oblivious (-2 perception, -2 sense motive), Naive (-2 AC vs improvised weapons & -2 CMD vs Dirty Trick)
Skills: Craft (Sculpting) +7, Craft (Woodworking) +7, Intimidate +8, Knowledge (Local) +7, Knowledge (Arcana) +7, Knowledge (Architecture & Engineering) +7, Linguistics +7
Combat Gear: sunrod (2)
Gear: masterwork sculpting tools, backpack, belt pouch, crossbow, 20 bolts, club, dagger, flint & steel, torch (2), traveling cloak
Coin: 25sp, 50cp
Carrying Capacity: Light 76 Medium 153 Heavy 230 Lift 460 Drag 1150
Psionic Powers: (Manifester Level 1 / Power Points: 14/14)
1st: astral construct, force screen, vigor
Power Stones:

Engineer #3 was created as a living, walking, support soldier. He rolled off the House Cannith assembly floor ready to join the fight during the Last War, only to be demobilized before ever arriving at the battlefield. Extremely durable, skilled at repair as well as equipped with formidable personal defense weaponry, Engineer #3 assumed his role in the forges of House Cannith would remain as it was intended.
Unfortunately, that forge was located somewhere deep in the Mournland now, preventing his return currently. Also rather odd for a Warforged, he found himself able to fabricate and manipulate not just matter, but also ectoplasm to some extent. At the moment, his skills with such “tricks” are limited in scope and have so far not attracted the attention of the Cannith magewrights, but they will surely be interested in just how this machine of war has come about his mental powers.
For the past 34 months, Engineer #3 has wandered the cities and towns of Khorvaire, usually by lightning rail whenever possible, attempting to learn more of this strange mental power he possesses. Along the way, he trades for any scrap of psionically charged stone or crystal he can find, adding to his collection. He also strives to determine just where his now-hidden forge/lab lies, and find a way to return some day.
His travels have brought him to Cauldron recently, and he begins his search for knowledge, experience, and more psionic treasure with optimism and dogged determination.

Like most warforged, Engineer #3 stands taller than a common human, with dark grey, almost black metal plating. His surface is generally burnished to a fine sheen, just shy of a mirror finish. While traveling, he typically wears a well-carved leather harness over his shoulders and hips, from which his backpack, pouch, and gear depends. Over all that, he drapes a dark green wool and leather cloak, mostly to keep the rain off but also to disguise his form a bit.
The odd thing about this warforged, though, comes from the random spurts of light emanating from beneath his plates. Bright colored lights flare from time to time, seemingly without a pattern or explanation.

Warforged Racial Description:

Ability Score Racial Traits: +2 Constitution, +2 Intelligence, -2 Charisma
Size: Medium Size or Small Size. Once chosen, this size cannot be changed.
Those that choose to be Small Size get the standard +1 size bonus to hit and armor class and -1 penalty to CMB and CMD.
Those that choose to be Medium Size do not get any size bonuses or penalties.
Type: Humanoid (Living Construct Subtype)
Base Speed: 30' for both Medium and Small.
Languages: Common. Bonus Languages: Draconic, Dwarven, Elven, Goblin, Gnome, Halfling and Orc
Construction Metabolism: Warforged have the following alterations to a normal humanoid's natural processes
Warforged do not need to eat, breathe or sleep, but do need to rest for 8 hours to regain spells or similar abilities.
Warforged do not heal hit points or attribute damage naturally, but can be repaired with use of the Craft skill or with effects that repair constructs. Repairs made with the Craft skill take 8 hours and a warforged repair kit. The amount of hit point damage repaired per check is the result of the Craft check -15. Repairing a point of attribute damage requires 8 hours and a Craft check, DC 25. Repairing both hit point damage and one point of ability damage can done during the same 8 hour period, but still requires two different checks. Appropriate Craft skills include armorsmithing, blacksmithing, gemcutting and sculpting. A conscious warforged can repair itself.
All applications of the Heal skill while used on a warforged are replaced with an appropriate Craft skill.
Spells from the conjuration (healing) subschool or supernatural abilities that duplicate them are only half as effective, rounded down.
Warforged are not capable of procreation, having to rely on a Lifeforge to create new warforged.
Warforged do not change size or appearance naturally over time.
Construct Mind: Warforged get a +2 racial bonus to resist mind-affecting and stunning effects and are immune to paralysis and sleep effects.
Construct Resistance: Warforged get a +2 racial bonus to resist disease, death effects, energy drain, exhaustion, fatigue, nausea, poison and sicken effects as well as stabilization checks and checks to remove negative levels.
Natural Plating: Warforged have a metal plating that provides them with a +2 natural armor bonus to AC. Warforged can still wear normal armor as can other races, however this plating also counts as metal for the purposes of a druid's armor limitation. Warforged can be targeted by spells, powers and effects that affect objects made from metal, stone and wood.
Slam: Warforged have a single slam attack: Medium (1d4) or Small (1d3). This follows the normal rules for natural attacks.
Adulthood: 0 years
Intuitive: +1d12 / Self-Taught: +1d6 / Trained: +1d4
Middle Age: 150, Maximum 150 years
Base Height & Weight:
Height: 5' 10" (Medium) or 2' 10" (Small)
Weight: 270 lbs (Medium) or 50 lbs (Small)
Modifier: 2d4 / Weight Modifier: x4

Background NPCs:

Engineer #3 was third in a very short line of Warforged creation forge workers fabricated just before the fall of Cyre and the subsequent Treaty of Thronehold ending the Last War.
Engineer Models #1, 2, and 4 are still outstanding, presumably. Those last few days and weeks were very chaotic and it was during a ride out of Cyre with his assigned Cannith Magewright that #3 became separated from his colleagues/siblings.
Other than casual acquaintances and his adventuring companions, the only other real connection was with Tara "Fingers" ir'Cannith , a young human Cannith Magewright with whom he traveled and worked. She was reassigned to Sharn upon her "forced emigration" from Cyre, but they have kept in touch via letters fairly regularly.
Replacement Character: A pure muscle melee tank named Steve. Possibly a full-orc barbarian or ranger, possibly a wolf-riding cavalier.

Engineer answered Fingers, the slight human magewright, "My first experience with other warforged unlike myself was at the lightning rail depot in Metrol. A contingent of soldier warforged escorted a Cyran general, whose name I never learned. At one point I spoke with them, and tried to learn of their history. They bore well-worn armor and weapons, and their carapace plating itself showed clear signs of battle damage."

The warforged paused before continuing, "These soldiers showed little interest in anything beyond the immediate situation. None of them bore any skill beyond combat training, nor did they show any curiosity. They remained confident other skills or abilities were unnecessary for their role. I felt...sad."

Image of Engineer #3

What is your character's plans for the upcoming week?

Engineer intends to finish the journey to Sandpoint, delivering the NPCs safely and securely. Once at Sandpoint, he intends to seek out any sources of magical or psionic energy and mediate at that location.

What is your character's plans for the next month?

Once at a place of relative calm and quiet, Engineer desires a studio space where he can access quality crystal and stone. He has a craving to resume his sculpting and crafting, feeling his skills have begun to atrophy due to lack of use.

First time character felt "love"?


Traveling through the deep dungeons below Cauldron, Engineer felt the same as he ever had. During the "day," he fought and manifested at the front lines, protecting his compatriots to the best of his ability. During the times they rested, he maintained and repaired all of the equipment used or damaged.

One morning, the team's rogue Beauregard woke early, seeing him at his work.

"What are you doing, Three? How come you're oiling the limbs of my crossbow?" the halfling asked, rubbing sleep out of his eyes.

Quietly, in his deep baritone, Engineer responded, "I do not require the time overnight that the rest of you do. Rather than sit idle, I chose to fix and maintain the equipment. Would you prefer I not?"

"No, no, that's all fine and well," Beauregard responds as he begins packing up his bedroll. "Don't feel like you have to do that, though. You aren't my servant or anything, Three."

Engineer sits, pondering the statement. "I understand. I choose to help you, as friends. From my observations, this is something comrades do for one another. We are friends, correct?"

Beauregard smiles and nods, "Yes, Three. We are friends."