DM Mittean's Eberron Rise of the Runelord's AE (Inactive)

Game Master mittean

Welcome to my telling of the Rise of the Runelords Anniversary Edition, set in Keith Baker's Eberron. This is a highly cinematic, character driven, pulpy post-war story in an Eldritch-powered world with complex motivations and morals. Our Facebook page is HERE, come check us out!


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Male Halfling Shaman 1

White Deer:

"There should be no need to straighten the story. The truth is a stick that breaks when twisted, not a rope that can be knotted as needed."


RHP 36 / HP 36

white deer:
"That may be true among the Talenta. But here, how you sound is as important as what you say. If they don't like what you have to say, they are sure to draw suspicion your way as you arrived at the same time that this incident occurred. So your words, coming from Satinder or I rather than you, would make the tale more believable, truth though it is. You'll find in these lands, at times, the truth is whatever the person with the most coin says it is. Furthermore, you have a colorful manner of speech that may confound them. If we know what it is you are trying to say, in advance, then we can smooth over the 'knots' of your idioms."


Male Halfling Shaman 1

White Deer:

Watches-Shadow-Behind-You seems to listen to the fire for a few seconds.

"The Spirits like you, Garrick ir'Kraal," the shaman says when he turns back to him. He sits down cross-legged with his back to the fireplace. Smiling up at the big human, he clasps his hands. "Now tell how we straighten our stories."


RHP 36 / HP 36

white deer:
"Well, tell us what you saw that we could not see. I know your eyes can see more than ours. Then we must ask of you that which we don't understand."


Male Kalashtar Psychic Warrior (Pathwalker)/1 HP: 30/30 RHP: 5/30 Power Points: 4/5

The Rusty Dragon:
Khravos sighs. "That's exactly what Miss Kendra asked. We didn't hear a name, only 'SHE' had told the raiders not to kill, or that killing wasn't the objective."


The Rusty Dragon:
"She...hmm. I'll speak with Shalelu, see if she has any ideas about that. Were you able to infer if the 'she' was humanoid, or goblinoid?"


Male Halfling Shaman 1

@DM Mittean

Spoiler:

How do you want me to do this? Should I go over it all again in-game or just say that I give them my story and everybody can read the old posts that did not involve them?


Watches-Shadow-Behind-You ooc:
I prefer you going over it. It allows for your interpretation of the information, and makes it so there is role-play going on that people can move forward with. Realistically, the question being inferred is why did you go back to the ship. :)


Male Kalashtar Psychic Warrior (Pathwalker)/1 HP: 30/30 RHP: 5/30 Power Points: 4/5

The Rusty Dragon:
"That wasn't clear, as whatever 'she' he referred to seemed not to be present." Stretching his limbs, Khravos presses his hands together and bows his head, eyes closing momentarily as he centers himself, finding his focus.

Inn OOC:

Hello? Anyone else in here?


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Spoiler:
I'm here, but Engineer has very little to add to this conversation. He's basically just listening (and looming menacingly when appropriate ).


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Spoiler:
Rusty Dragon]

Sorry for my bit of absence...

Daxur nods at the discussion on the mysterious female boss of the three-armed goblin, piping up "Yes, yes that's interesting. The matter of the key that was taken...Lieutenant, is Master Ven responsible for anything important in town. The treasury, the grain storage....anything of value that would cause my distasteful cousins to go to such trouble?"


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Spoiler:
"A gatehouse or entry point door would prove a tempting target for goblins. With a quiet access point, they could potentially swarm over the citizens before their presence alarmed the town proper. Combine their stealthiness with a night time approach and an unlocked door, and that creates a recipe for tragedy. Many lives would be lost, and much property destroyed."

Once again, despite speaking about the razing of this very nice town, Engineer's voice holds no emotional tones. He remains flat and uninflecte in his timbre.


The Rusty Dragon:
The Lieutenant frowns, considering. "Just his shop, the General store. His home, of course, you know, things that are in the families name." He sighs, and sits in a chair next to the door, running his hand over his damp scalp. "I've no idea who told them to take something. You're sure it was a key?"


Male Halfling Shaman 1

White Deer:

Watches-Shadow-Behind-You motions for his companions to sit next to him.
"About a full moon ago, my son and granddaughter did not return from bird-catching in the meadows. Despite the Chief saying I should wait, I left to join them instead. While I did not find them, I found their tracks which I followed. They led me to more tracks, some horses, some men. I saw evidence of a battle and then a march to The Metal-Beast-That-Runs-On-Spears, what your people call the "Lightning Rail." From there, I asked the people I encountered and followed clues to where many large boats wait to sail the seas. I was told that they sailed towards this camp, so I boarded the large boat and rode it."
Feel free to interject. I will write the next part later.


RHP 36 / HP 36

white deer:

Garrick sits on a chair and listens to the halfling's story intently.


Male Kalashtar Psychic Warrior (Pathwalker)/1 HP: 30/30 RHP: 5/30 Power Points: 4/5

The Rusty Dragon:

"So it appeared to me. But I was somewhat injured at the time, and Vinder won't acknowledge that any such thing happened, so, we are at an impasse regarding that little mystery."


The Rusty Dragon:
"But why would a goblin, under orders from anyone, take...how many goblins? Twenty? Thirty? To their deaths just to steal a key. Did they take anything from the wagons?"


Male Halfling Shaman 1

White Deer:

"While on the ship, I had a dream.

I sat under an overhang of tightly wrapped brier, my hands resting on my knees, my eyes closed, my breathing slow. The wind caressed me with memories.

I saw the land before me, my homeland; the Talenta Plains. The landscape is made of lines, like clay drawings on the caves of my mothers, near Wayambeh. They move with all colors and lengths to follow different paths. They are like writhing snakes.

Then the land breaths.

I sat at the fire, smoke curling up to the Wandjina (the gods of the dream in the sky). Then my Lath speaks up. I do not know this Lath, but as his calling is Lath, he tells me where to go.

'You seek Little shadow,' he said, 'Though the sun falls hard, you will not see her until you find your dinosaur family. Seek the curious Deinonychus. He wears a sleek coat, yet is covered in hand paintings not unlike our peoples. You must help him find his own memories at the roots of his tree, or loose all memories. The wounded skeleton of the Gorgosaurus, looses his anger upon the land, but it is not his land. He flees the true Tyrannosaur, and fears it. You must end their hunt. The fastidious Triceritops, his three horns glowing bright from the light from his mind, greater than all of the Lath's of our spoken history. He stands next to others just like him, that look nothing like him. You must dream with him. They travel with the Brontomerus, a broken slave collar still around his neck. He cannot read, yet eats only books. Though he is small, he leaves tracks as large as any sauropod. Read to him. Above them, believing he is separate, flies the Quetzalcoatlus, with its sharp mind, a silent, and deadly hunter, yet frightful when angered. You must find out what he needs. Your Little shadow is gone, but if you join your Shadow with theirs, your dreams will become as one, as your families. And whatever you do, do not, I repeat, do not -'

Then the dream ended when one of the crew knocked on the door."


RHP 36 / HP 36

white deer:
"I see. Where was this knocking? In this port?"


Male Halfling Shaman 1

White Deer:

"It was. I walked down to the wooden flat table built over the water by the boat. Then a boatman yelled 'Hey! Stop! Thief!' and a human boy with hair the color of summer grass ran past me. Then the 'crane' machine dropped the crates over a tall angry man in clothes the color of night and the patience of child."


RHP 36 / HP 36

white deer:
"So the boatman thought the blonde boy a thief. How far apart were the boy and the boatman and the man in black and the crane? We need to know what made the crane fall, among other things."


Male Human

The White Deer:

I'm sorry," Satinder interjects, rubbing at the bridge of his nose, "but why are we talking about this? The mess with the crane was already dealt with, we don't need to get our stories straight about that!"

He leans forward, looking at Watches-Shadow-Behind-You intently. "What we need to straighten out is why you and I were on that boat when it exploded!"

OOC:
Bluff Check: 1d20 + 10 ⇒ (5) + 10 = 15, Bluff Check w/ Hero Point Re-Roll: 1d20 + 10 ⇒ (19) + 10 = 29


RHP 36 / HP 36

white deer:
"Oh, I wasn't aware of why the crane toppled over."


Male Human

The White Deer:

Satinder gives an exasperated sigh.
"He's not telling us anything we didn't already know. I already told you and the Lieutenant about the blonde boy and the sailor, remember?"
He turns back to the halfling.
"Did you actually see what made the crane give way? Because if you don't, then this line of discussion is pointless, and our time is limited. Why did you run back onto the boat when there was a monster on the loose, and what was that thing you brought off with you?"

OOC:
Satinder shared this information on Page 3, Feb 16, 2016, 07:20 AM


RHP 36 / HP 36

white deer:
"Yes, I recall the blonde boy, I was hoping he saw something rather than just trusting the man yelling about a thief. My two interests are what really happened with the crane, if ascertainable, and what happened to you all in the boat."


Male Halfling Shaman 1

White Deer:

"Oh! That was because I missed something on the boat."


RHP 36 / HP 36

white deer:
"Which was what?"


Male Halfling Shaman 1

White Deer:

"An Egg-of-the-Mist," the small shaman said as he pulled out the object from his shirt, "Your people call them 'Kyber Crystals.'"


RHP 36 / HP 36

white deer:
"You... missed... that? You knew it was there and went back for it?"


Male Halfling Shaman 1

White Deer:

"No, I had no idea it was there. I only knew that I missed something."


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Rusty Dragon:

Daxur shakes his head, "The idoits blew themselves and the wagon to smithereens....the fireworks for the celebrations."

He holds up a finger, "You make a very astute observation, Lieutenant. What indeed, would be so important? So important, that Master Ven, would conceal the theft of the key, so as to prevent any embarassment?"


RHP 36 / HP 36

white deer:
"How? A spirit told you?"


Male Halfling Shaman 1

White Deer:

"Yes. A little bird spirit told me." Watches-Shadow-Behind-You, said. Shadow, hidden in the folds of his shirt, moved a little.

You are laughing at us, aren't you? He thought.


RHP 36 / HP 36

white deer:
"OK, so, boy called thief by man in black supposedly had something to do with the crane, no proof there. Then spider-creature burst out upon our investigations, then while i fought it you went back. and the ship caught fire somehow..."


Male Human

The White Deer:

"There was a stove belowdecks that got knocked over," Satinder interjects, "when the monster was chasing us. At least, that's what it looked like."

He turns back to Watches-Shadow-Behind-You.

"So, a spirit told you to go back onto the boat," he asks, and there is a hint of exasperation in his tone, "and it told you to take that Kyber Crystal?"


The White Deer:
Looking at the Khyber Crystal, the three of you see that it is dark crystal, as thick as a wrist, about the length of a forearm. It is wrapped in seven bands of differing metals, each about two fingers wide, with equal spaces in between them.


RHP 36 / HP 36

white deer ooc:
so, almost literally priceless.


Male Halfling Shaman 1

White Deer:

"No, the spirit made me realize something important was missed," Watches-Shadow-Behind-You said, "I decided to go back and found this there. I assumed it was this Egg so took it after I realized that I could not stop the fire."


The Rusty Dragon:
"I'll speak with Master Vinder, see what's there. Gentlemen, I appreciate your assistance." The Lieutenant stands, nodding to each of you.

Daxur ooc:
Daxur, you also recall that the goblins did carry away several crates from the wagon, not just the key.

Crunch:
Daxur's Intelligence: 1d20 + 4 ⇒ (19) + 4 = 23, Khravos' Intelligence: 1d20 ⇒ 15 and Engineer #3's Intelligence: 1d20 + 4 ⇒ (1) + 4 = 5.


Male Human

White Deer:

Do I need to make a check to know what kinds of metals the bands are made of?


Satinder & The White Deer ooc:
Sure. Do a Knowledge (Engineering), or straight Intelligence check, for all three of you. You all currently know it is made of different, expensive looking metals.


Male Human

OOC:
Knowledge(Engineering): 1d20 + 8 ⇒ (5) + 8 = 13


Satinder ooc:
You could hazard a guess that one of the bands is made of gold.


Male Human

OOC:

Holy wow, really? One out of seven? What do they look like? Not like what metals do they look like, but coloration.


Male Human

OOC:
Other questions: are there any markings or anything on the crystal aside from the bands of metal, and what kind of check would be appropriate to recognize anything else noteworthy about it? Kn(History)?


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

rusty dragon:

Daxur snaps his fingers, remembering something... "That's right, those ruffians did abscond with some crates of materiel!" he exclaims, "Perhaps you should question Master Venice about that. "


RHP 36 / HP 36

white deer ooc:
INT: 1d20 ⇒ 17


The White Deer ooc:
The metals have tiny runes carved in them, running all over each band. The metals all look fairly common-looking, for the most part. You all think they might be something or others (you aren't terribly familiar with metals), but can't quite name more with certainty. The crystal itself is almost certainly a Dragonshard. Each of you roll a Knowledge (Arcana) check about the Dragonshard. It is a deep red, with hints of a lighter orange smoke swirling inside. The bands are redd-ish orange, Gold-ish (darker), Gold-ish (oranger), Gold-ish, Silver-ish, Silver-ish (more grey-white),and steel-grey.

Garrick ooc:
You recognize one of the metals as gold, and another as silver. Other could be duplicates of the silver and gold. Perhaps two of each of them? (I haven't decided...gold and silver? Or Aurum and Argentum? Thoughts?)


The Rusty Dragon:
"Crates? As in supplies from the wagon?"


RHP 36 / HP 36

gm:

Just thoughts here, and not necessarily all of these are eberron canon

But you know what Keith Baker said about canon

redd-ish orange, ...............corundum, mined exclusively in the Mror Holds and valuable, though it also has ceremonial significance to Mror dwarves

Gold-ish (darker), ..................electrum
Gold-ish (oranger), .................aurum
Gold-ish, ...........................gold
Silver-ish, .........................silver or argentum
Silver-ish (more grey-white), .......mithral
steel-grey...........................darksteel

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