DM Jesse's Temple of Elemental Evil PbP, Pathfinder style

Game Master Jesse Heinig

Current map: The Temple of Elemental Evil (dungeon level 1)

Campaign document

Swag bag

Current Party XP Total: 7,560


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Jesse...

I made a scout for Rappan Athuk. He took one level of ranger and moved over to zen archer. If a trait with trapfinding had been available, he would probably have skipped the ranger dip.

Anyway, Jokbur is ready to start at level 1 again if selected. You can check his alias for posting history.

He has no problem going ranger trapper 1 and moving to zen archer again to cover scout/ranged combat. If you check out Jokbur, he decided perception was an important skill.

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More updates to the campaign document coming tomorrow. You should all find them very tasty.

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Profession Smith 6 ranks wrote:

Here's my submission: a human cleric of Mayaheine.

** spoiler omitted **...

Ooo, Mayaheine won't appear for another five years -- ToEE takes place in CY 578, and Mayaheine first appears in CY 583. But you could certainly take the Pelor route and do a priest or paladin who follows that same sort of ideal!

Silver Crusade

So are you using +2 lvl adjustment for half-ogre? Will that work as you are lvl 2 when you have enough xp for lvl 3 or 4?

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Tharasiph wrote:
So are you using +2 lvl adjustment for half-ogre? Will that work as you are lvl 2 when you have enough xp for lvl 3 or 4?

I was wondering if anyone was going to ask. :)

Most Pathfinder characters are about LA +1. I amortize the half-ogre so you start with +4 Strength and +2 natural armor, and these increase by 2 each (to +6 Strength and +4 natural armor) at level 4. I've added more detailed notes in the campaign doc.

Note that being Large size means that armor is pretty expensive!

Silver Crusade

Hmm and last question .. prestige clas from races of destiny would you allow that with a sufficient backstory?

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I see you guys watching the campaign doc. It's like maaaagic as the words appear! :D

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Tharasiph wrote:
Hmm and last question .. prestige clas from races of destiny would you allow that with a sufficient backstory?

Yes.

Silver Crusade

Add bit I forgot seeing as you answered too quickly specifically the chameleon


Here is the crunch for my submission, using a 20 point buy. I made a Wizard - Earth Elemental School since there seemed to be a lack of arcane submissions. Since I've played the module in the past as AD&D, I figured it was only logical to make a character with the Expatriate of Elemental Evil trait. Zalkis' brother joined the group and Zalkis followed in an attempt to convince him to leave. Unsuccessful, he eventually left and has been hanging out in Hommlet, hoping to find an opportunity to bring him back.

Wizard 1 (Earth) - HP 8/8,- AC 11/T: 11/FF: 10 - Perception +1 - F: +1/ R: +1/ W: +2 - CMB: -1 - CMD: 10, Speed: 30, Init. +5

Zalkis
M Human Wizard 1
NG Medium Humanoid
Init +5 (4 Feat, 1 Dex); Perception +1

--------------------
DEFENSE
--------------------

AC 11, touch 11, flat-footed 10
HP 8 (1d6 + 1 Con + 1 Favored Class)
Fort +1, Ref +1, Will +2

--------------------
OFFENSE
--------------------

Speed 30 ft.

BAB +0
Melee
Dagger -1 1d4-1(19-20/x2)

Ranged
Dagger +1 1d4-1(19-20/x2)
Light Crossbow +1 1d8(19-20/x2)

Space 5 ft., Reach 5 ft.

--------------------
SPECIAL ABILITIES
--------------------

Spells

[0 Level](2+1) Acid Splash, Detect Magic, Read Magic, Light
[1 Level](2+1) Grease*, Identify, Mage Armor*, Magic Missile, Magic Weapon, Protection from Evil*, Summon Monster I
*Prepared

--------------------
STATISTICS
--------------------
Str 9 -1
Dex 12 +1
Con 12 +1
Int 20 +5
Wis 10
Cha 10

Base Atk +0
CMB -1 (Base Atk 0 + Str -1 + Size 0)
CMD 10 (10 + Base Atk 0 + Str -1 + Dex +1 + Size 0)

Traits:
Reactionary +2 Init
Expatriate of Elemental Evil +1 Disguise

Feats:
(Human)
(1) Improved Initiative

Skills:
Disguise +2 (1 Rank +1 Trait)
Knowledge(Arcana) +9 (1 Rank + 3 Class + 5 Ability)
Knowledge(Dungeoneering) +9 (1 Rank + 3 Class + 5 Ability)
Knowledge(Local) +9 (1 Rank + 3 Class + 5 Ability)
Knowledge(Planes) +9 (1 Rank + 3 Class + 5 Ability)
Perception +1 (1 Rank)
Spellcraft +9 (1 Rank + 3 Class + 5 Ability)

Languages: Common, Draconic, Elven, Ignan, Terran

--------------------
GEAR/POSSESSIONS
--------------------
==Carried==

==Worn/Equipped==
Light Crossbow
Bolts (10)
Spell Component Pouch
Waterskin
Backpack

==Wrist Sheath==
Dagger

==Backpack==
Spellbook

Carrying Capacity Light: X lbs. Medium: X lbs. Heavy: X lbs.

Money:

Total carried:

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Tharasiph wrote:


Add bit I forgot seeing as you answered too quickly specifically the chameleon

Yep, though the penalties to your mental stats do kinda make that tough.

Silver Crusade

Well it's human or doppelganger only class so I'd be going human. Half-ogre is a whole other idea.


Looked at the campaign document.

Like the half fey concept. Does that stack on a race like half elf? Or is it a race by itself?

Anyway, Jokbur looking to be half fey.


Okay, don't know if I'll actually do this, but if I make a half-ogre brawler, instead of a half-orc, would I be able to select the War Hulk prestige class?

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DekoTheBarbarian wrote:
Okay, don't know if I'll actually do this, but if I make a half-ogre brawler, instead of a half-orc, would I be able to select the War Hulk prestige class?

Yes, but look at the BAB progression.

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Jokbur 'The Thorn' Oakenshield wrote:

Looked at the campaign document.

Like the half fey concept. Does that stack on a race like half elf? Or is it a race by itself?

Anyway, Jokbur looking to be half fey.

Treat half-fey as its own thing. Basically mom was a dryad or whatnot.

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Tharasiph wrote:
Well it's human or doppelganger only class so I'd be going human. Half-ogre is a whole other idea.

Right. It is one of the best ways to pseudo-multiclass in the game, regardless. Especially if you take the Prestigious Training trait from the campaign doc. :)


Jesse Heinig wrote:
DekoTheBarbarian wrote:
Okay, don't know if I'll actually do this, but if I make a half-ogre brawler, instead of a half-orc, would I be able to select the War Hulk prestige class?
Yes, but look at the BAB progression.

Yes, but look at the Str increase.


I humbly submit Alegard, dwarven Warpriest of Clangeddin Silverbeard.

Honestly, I would be open to changing anything and everything to get into the game. I have no shame :). This opportunity is coming at a perfect time as my regular gaming group is exiting PFS, and winding down to one AP and one Homebrew. That will leave me plenty to time to devote to ToEE.

Crunch:

Alegard
Dwarf warpriest of Clangeddin Silverbeard 1 (Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dwarven boulder helmet +4 (1d4+4) or
earth breaker +5 (2d6+5/×3)
Special Attacks blessings 3/day, hatred, sacred weapon (1d6, 0)
Warpriest Spells Prepared (CL 1st; concentration +4)
1st—divine favor, shield of faith
0 (at will)—create water, detect magic, stabilize
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 14, Int 13, Wis 17, Cha 5
Base Atk +0; CMB +5; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Combat Reflexes, Weapon Focus (earth breaker)
Traits fate's favored; Giantslayer
Skills Acrobatics -1 (-5 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Craft (stonemasonry) +3, Intimidate +1, Knowledge (engineering) +5, Knowledge (religion) +5, Perception +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven, Terran
SQ blessings (good: battle companion, holy strike, war: battle lust, war mind), rock stepper
Other Gear chain shirt, dwarven boulder helmet[ARG], earth breaker[UE], artisan's tools, 10 gp
--------------------
Special Abilities
--------------------
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.

Background:
Standing before a beautifully carved image of a master dwarven metal smith surrounded by precious stones, the elegantly clad dwarf pulls both ends of his tabard-like-apron, adjusting them perfectly. Lifting one hand to stroke a coal-black ringlet beard, he inhales sharply, before raising his hand to pound on the door.

Before his hands descends, he drops it lifelessly to his side and shakes his head.

'CRACK' The door lock splinters as he kicks the door in. He rushes in to the side of an ornate bed to find a younger dwarf sleeping in the tousled silken sheets. The older dwarf slaps the younger, sleeping dwarf hard across the face. "Gidda up you worthless piece of dross!"

Startled from a dead sleep, the younger dwarf flinches awake, rolling off the bed and reaching for his hammer at the same time. All this accomplishes is a tumbling mass of dwarf, blanket, and sheets before the loud "THUMP' of the dwarf landing on the floor.

Rising to his feet, red mark across his face, the younger dwarf gives the older dwarf a glaring stare.

"Father, to what do I owe the honor of your presence so early in the morning?" he splutters, voice dripping with sarcasm.

"Pah! Early? 'Tis hours past the light bell. Get up. Get clean. Get dressed." The older dwarf hurls a bag at the younger dwarf, hitting him square in the chest. The bag falls to the floor, the younger dwarf making no move to catch it. On the ground the bag comes loose and an identical tabard-apron spills out, the bust of a griffon stitched in golden thread on the chest. "We have a meeting with the Dwarfking Holgi Hirsute in less than an hour. And so help me Moradin, if you embarrass me in front of him I will shave your face as bare as a human child's bottom!"

"Yes father. How could I embarrass you? You know my love for king and country." The youth inadvertently kick some empty, and some partially empty bottles of strong dwarf spirits as he moves to his wardrobe. There he thrusts the doors open to a tumbling mass of unwashed clothes that spill forth.

"Just ... bah! You're worthless Alegard." the father mumbles as he scrapes a pile of clothes, bottles, and rotting foodstuffs from a gilded chair before plopping down. "Just dress yourself."

Less than an hour later

A resplendent dwarven king leans forward on his precious gem encrusted throne, seated high on a dais, ringed by beautifully armed guards sporting magical hammers and axes.

Three venerable dwarven clan leaders, hand on the right shoulder of the youth in front of them, stand stiffly before the king.

The youths, similarly clad if a bit less ornate then their fathers, try to mimic their noble pose, hoping to bring honor to Clan.

"Elder and son of Clan Griffon 's Mane, Elder and son of Clan Rock Splitter, Elder and son of Clan Gem Cutter, thank you for heeding my summons on such short notice. A caravan is set to depart later today to Mitrik in Veluna through the magical gateway. This, in and of itself, is no great occurrence from our everyday here in Irongate.

"Yet you are to be more than caravan guards. I have another, more important mission for you. Sons of my right-hand Clans, you are to travel down the Velverdyva Trade Route and into The Principality of Ulek. Head towards the dwarven fashioned city of Havenhill, more than a day's march north of Gryrax. Do what you can to infiltrate Prince Corond's court. It is rumored that he has sent emissaries to the Knights of Luna, and diplomats to the Lordship of the Isles.

"A military alliance with the Knights could see our brethren push back the orcs and goblins of the Pomarj whereas a trade alliance with the Lordship of the Isles could lead to a consortium that might one day rival our own. Others have already been sent on my behalf to Almor. We shall monitor our cousins, and strengthen our own alliances!"

Though the have stood impassively before the king, the Elders and sons gape at the recently reviled information from their king. Even the royal guards flinch at this troubling news.

"You leave before midday." announces the king.

The Clan elders look to each other, bow deeply, and turn to exit the hall.

Once outside the doors and down the hallways a bit, Alegard's father turns him around. "This is your chance boy. Leave the bottles behind, do your duty for king, and bring honor to Clan Griffon's Mane. Make me proud." Eyes misting up, he searches his son's face for signs of recognition.

"Yes father. You have, as always, given me great advice. I shall do my best to bring honor to Clan Griffon's Mane. "

"I pray Moradin you do. I pray you do."

Later that day
Finery put away, Alegard is decked out befitting a caravan guard in field armor, traveling cloak, backpack laden with supplies, and his massive earthbreaker strapped to his back. The other pair of Clan sons are similarly attired and take defensive positions around the cart packed with smithed goods.

Standing before the magical portal, dwarven wizards shuffle to and fro double and triple checking the magics that allow transport from Irongate to Mitrik.

Given the ready sign from the wizards, the caravan moves out. Coming into contact with the magical portal, time stops for the briefest of instances. Alegard can feel his body stretch and twist before popping out on the Mitrik side. There they are greeted and inspected by Veluna Guards. Showing writs of passage, they are quickly shuffled off to a holding area. Soon cleared they proceed out of the city towards the trail head of the Velverdyva Trade Route.

The days pass in a series of monotonous events. Rise, check the wagon, secure and inventory supplies, break down camp, travel to midday. Eat and tend the draft horses, check the wagons, head out. Stop for the nigh, set up camp, draw for watch, hunt and fetch firewood.

Life was miserable for Alegard. Craving his lush accommodation, his strong dwarven sprits and friends that he could talk to made him think of home at every turn. The other Clan sons were upstanding youths, decorated time and time again, bringing honor and glory to their Clans. Alegard hated them.

Not for the first time he cursed his king, father, and Moradin.

Day after day, it was the same routine. Until a day unlike any of the others. Following a small game trail, Alegard rounded the forested path searching for the doe that proved so elusive.

What am I doing? Why did I ever agree to this? Letting his stream of conscious flow, he never spotted the lumbered tree stump in front of him. Resting on the concentric rings of an aged tree of the Gnarly Forest, was a pewter mug ringed in condensation. Approaching cautiously, Alegard hefted the mug and sniffed the strong dwarven spirits inside. He quaffed it faster than a scampering rabbit eluding one of his snares.

Wiping his mouth with the back of his hand, Alegard had had enough. He followed the game trail that spilled out onto a country road. Determined to leave King and Clan behind, he boldly strode into the quiet village. Spying the sign 'Welcome to Hommlet' Alegard followed it all the way to the Inn of the Welcome Wench. Opening the door, he was greeted by a rotund human.

"Hello master dwarf! What can Ostler Gundigoot get you this fine day!"

Face splitting in a huge smile, Alegard replies, "Got some strong dwarven spirits?"

"Why of course we do. Take a seat. Elmo! Push over to that other stool." The inn keep shoves Elmo over one stool, as Alegard climbs up next to him.

"And I'll buy another for Elmo the seat relinquisher." Grinning broadly, Elmo hefts his beer. Passing the dwarven sprits to Alegard and another foaming mug to Elmo, Alegard raised his mug in a toast. "Father. I am sorry. But it seems that I am home."

Alegard settles in for the next few months, integrating himself into the daily life in the small village of Hommlet. Until one day, when returning from another foray into Emridy Meadows with Elmo, he arrives on the second floor to his rented room at the Welcome Wench. There on his messy bed lies a copy of a book. Opening it and paging through he sees many of the philosophies he learned about as a young dwarf growing up in Irongate. The pictures, the sayings, all of Clangeddin Silverbeard. Alegard found that this brought a wave of homesickness to him. Did he miss Irongate? His father? His Clanmates? What was he doing here?

Bending down to one knee, Alegard began to pray. Something that he hadn't done, probably ever. "Father of Battle. I have been found wanting in so many areas of my life. From son, to clanmate, to subject of the noble Dwarfking Holgi. I pray you forgive this one, that you lead this one, that you give my life direction."

An image formed in Alegard's mind of a craggy, middle aged, bald, silver-bearded dwarf holding a pair of crisscrossed battle axes. He visage smiling, he spoke softly. "Soon, my son. Soon you will be put to the ultimate test. Like the head on a beer, I know you will rise up, defend clan and honor. I have put my faith in you. It is not too late to redeem yourself. Should you prove equal to the task, your name will be know all through Flanaess possibly even all Oreth. Just call to me in your need; I shall be there. To strengthen you, to lend you aid, so that you might inspire your companions to great heights. Do not let me down Alegard. Do not let me down."


Are you still taking submissions?

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DekoTheBarbarian wrote:
Jesse Heinig wrote:
DekoTheBarbarian wrote:
Okay, don't know if I'll actually do this, but if I make a half-ogre brawler, instead of a half-orc, would I be able to select the War Hulk prestige class?
Yes, but look at the BAB progression.
Yes, but look at the Str increase.

Problem is that STR increases don't give you iterative attacks or qualify for feats. ;)

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qwerty1971 wrote:
Are you still taking submissions?

Yes!


Quick question: Are you using the Background Skills system from Pathfinder Unchained for this campaign?

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Profession Smith 6 ranks wrote:
Quick question: Are you using the Background Skills system from Pathfinder Unchained for this campaign?

Yes. (See the Tradesperson trait in the campaign doc!)


Another question: Is any of the options from Unearthed Arcana available, like the variant racial traits or bloodlines?

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DekoTheBarbarian wrote:
Another question: Is any of the options from Unearthed Arcana available, like the variant racial traits or bloodlines?

Welllllll, PF has a lot of variant traits already, but they do have some gaps. What in particular did you have in mind?


Jesse Heinig wrote:
DekoTheBarbarian wrote:
Another question: Is any of the options from Unearthed Arcana available, like the variant racial traits or bloodlines?
Welllllll, PF has a lot of variant traits already, but they do have some gaps. What in particular did you have in mind?

I don't know about anything in particular that I really want, just trying to figure out all available options since we're mixing up PF and 3.5. About the only thing that I would really find useful, other than maybe the paragon prestige classes, would be the bloodlines presented in the book.

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Basically I'm more in favor of things that give your character an interesting story beat, especially if they can tie in to Greyhawk history and setting. I am reluctant to just say outright "no" to things without knowing exactly what they are for -- I don't want people to get the impression that I will let them go crazy with known exploitative combinations, but at the same time I don't want to discourage people from being creative with their character ideas. Hence why with the less core-PF material I tend to take a "show me how this will make the game cooler" stance rather than being super hard-and-fast about "yes this no that."


Well, to keep it simple, I'm going to ignore the bloodline rules, as that has a chance to make a character really OP. The gestalt rules are always fun, but I don't think you'll want that in your game. The racial paragon prestige classes are basically 3-level prestige classes unique to each of the core races that give you abilities that "exemplify" the racial stereotype. For instance, the Half-Orc paragon gains proficiency with all simple/martial weapons, light/medium armors, a bonus to Intimidate at 1st level, Rage 1/day at 2nd level, and +2 Str at 3rd level.

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No gestalt, thanks.

I am familiar with the paragon classes. I have UA (and pretty much all of the rest of 3.5e) sitting right behind me. :)


Lol, I got just about all on my computer. Didn't know if you had that one or not. Like I said, don't know if I'll actually go for any of them, just trying to gauge my available options.

Speaking of: Can I make a Swordsage with the Vow of Poverty?

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-_- You're going to activate martial maneuvers on people using a quarterstaff?

I feel like this could be an amusing character concept in an anime-themed or wuxia game, but it would be hard for me to make it feel like the Vow is actually a challenging choice without really changing the flow of ToEE. As a classic dungeon crawl ToEE is set up so that part of the challenge is in getting the treasure and magic items that you need in order to face down the big bad guys. Having martial maneuvers with no real downside (ok, you're not wearing armor, but you would be a high-mobility striker who isn't actually getting swung on a lot) - using martial maneuvers to get spell-like damage, without the limitation of needing any material components (so there's no "costly spells" that you can't cast) and getting mad bonuses from the Vow - seems like it would be a performance spike kinda similar to some of those VoP monks that one sees on old optimization boards. ;)

Good question though. In general I would be inclined to allow a swordsage, but VoP is... not well-made in general with how D&D/PF tends to play. It requires a specific style of gameplay to make it a really "hard choice."


Valyssa:

Valyssa Warsong GH
Female half-orc skald (fated champion) 1 (Pathfinder RPG Advanced Class Guide 49, 114)
CG Medium humanoid (human, orc)
Init +4; Senses Perception +4
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 10 (1d8+2)
Fort +6, Ref +4, Will +4
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+2/19-20) or
longsword +2 (1d8+2/19-20)
Special Attacks raging song 7 rounds/day (inspired rage)
Skald (Fated Champion) Spells Known (CL 1st; concentration +4)
1st (2/day)—cure light wounds, hideous laughter (DC 14)
0 (at will)—daze (DC 13), detect magic, light, vacuous vessel (DC 13)
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 14, Int 10, Wis 10, Cha 16
Base Atk +0; CMB +2; CMD 14
Feats Scribe Scroll, Skald's Vigor[ACG]
Traits fate's favored, reactionary
Skills Acrobatics -4 (-8 to jump), Intimidate +9, Knowledge (arcana) +5, Knowledge (dungeoneering) +1, Knowledge (local) +7, Knowledge (nature) +1, Knowledge (planes) +1, Knowledge (religion) +1, Perception +4, Perform (oratory) +7, Perform (sing) +7, Use Magic Device +7; Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Common, Orc
SQ bardic knowledge +1, orc blood
Other Gear scale mail, heavy wooden shield, dagger, longsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], mirror, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 44 gp
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Raging Song (standard action, 7 rounds/day) (Su) Song can inspire allies in a variety of ways.
Skald's Vigor (Fast healing 2) While maintain raging song, gain Fast Healing 2.

Valyssa Background:

Valyssa is a half orc from the Thillonrian Peninsula of the Frost Barbarians. She is of third or fourth generation half orc descent and is more human than half orc by now. She was raised by her human family and grew up listening to the stories and songs of the village skalds and bards. When she came to marrying age she joined a Jarl and his contracted war-band to fight for Ratik in the Bone March. She spent some time there twiddling her fingers as the campaign was borng and uneventful. Not wanting to return home, Valyssa decided to join a caravan heading west as a guard with some other Suel. Once again the caravan managed to avoid any conflicts as it traveled through Nyrond, the Urnst areas, past the City of Greyhawk and ending her employment near Verbobanc. Singing for coin to make her way Valyssa journeyed from town to town as a tourist and performer looking for something to do. Hearing about a quaint little area of Hommlett, Valyssa decided to check the place out...armed with sword, shield and Kords blessing- Valyssa is ready to begin.


Yeah, I kinda figured that. Honestly, I was planning on making the swordsage an unarmed fighter with the improved unarmed strike/superior unarmed strike feats. Well, if I made the character, anyway.

Just to let you know, I'm pretty much gonna stick with Deko, been a long time since I've played him as a lot of GMs are picky when it comes to players having a low-Int character.

Silver Crusade

Character name Hykan the Traveller.

Human Unchained Rogue proficient in the Elven curved blade.

I'm still considering whether to have him as a former temple member, the training he would have received to travel and gather information as a number of different roles. This would suits my goals for the character.

Dark Archive

OH BY THE ETERNAL FLAME OF GYGAX WE MUST HAVE THIS!

Oh, um, Hi there!

TOEE has always had a special place in my heart. It both grew and destroyed my group of friends in school, and the TPK that resulted has -always- left a craw in my throat.

Also, I can speak to you, Jessie Heinig, personally, as I have been quite vocal that the Co8 patch for ToEE made the game playable! OMG, you have no idea.... Because of the impact that patch had on the game, I actually did a little research into it and how it came about. I was QUITE surprised to find out that two of the other games that I had strong opinions about (Arcanum, Vampire 2) were somehow related to this. (Arcanum, alas, never got the love that ToEE did, or that it deserved. It got some patches, and it's still a nice game, but the Tech/Magic imbalance remains uncured. Vampire, on the other hand, is a great game. It gets some bad press, but I rate it a full star above the original. Lolz. "Uh, why are we laughing." "Does one need a reason?" Yeah...poor, dumb Troika. Too bad they let Interplay go under by making that epic train wreck Lionheart instead of just publishing Fallout: Van Buren.) Anyway, I never finished the game on the first run, I've solved it with the Co8 patch TWICE! (Once with a party that was half full of monks. =) Anyway, thanks for that. =)

Onward!

OMG I love me some half ogre. It looks like Deko keeps flirting with it, but if he doesn't call back, I'm aiming to sweep in and scoop that up like...something that gets scooped up quickly! Straight fighter, maybe a archetype, nothing fancy. He's gonna avenge a friend of his....

Otherwise, it looks like we're good on divine, so how's'about a Wizard? A good, old fashioned Evoker. She'll have blonde hair, green eyes, and she's coming to set the wrong things right!

Let's meditate on this, talk about it, see what works best in the long run. =)


story:
Wren was a merchant, here to deliver fine glassware to the honorable Burne. She happened to be an elf, and as all elves did she'd trained in blade and magic, fought things she wished she'd never seen, learned the world was deeper than she wished she'd ever known. That was behind her now, and wren was determined that it stay that way. A quiet life as a glassmaker and bowyer for a quiet village, with quiet people. That was the plan. Too bad plans rarely humor elves.

crunch without traits:
Wren
Female elf magus (eldritch archer, hexcrafter) 1 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Ultimate Magic 9, 48)
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 9 (1d8+1)
Fort +2, Ref +4, Will +1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) or
. . elven branched spear +2 (1d8+3/×3)
Ranged mwk composite longbow +5 (1d8+2/×3)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Eldritch Archer, Hexcrafter) Spells Prepared (CL 1st; concentration +4)
. . 1st—burning hands (DC 14), color spray (DC 14)
. . 0 (at will)—detect magic, prestidigitation, ray of frost
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 10, Int 16, Wis 8, Cha 10
Base Atk +0; CMB +2; CMD 16
Feats Point-Blank Shot
Skills Craft (bows) +7, Knowledge (arcana) +7, Knowledge (planes) +7, Linguistics +4, Perception +5, Spellcraft +7 (+9 to identify magic item properties), Swim +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Auran, Celestial, Common, Draconic, Elven, Sylvan
SQ elven magic, hex arcana, ranged spell combat, ranged weapon bond
Other Gear chain shirt, dagger, elven branched spear, mwk composite longbow (+2 Str), bedroll, belt pouch, fishhook (2), flint and steel, glass cutter[UE], glue paper[UE] (5), grappling hook, masterwork backpack[APG], mug/tankard, sewing needle, signal whistle, silk rope (50 ft.), spellbook, compact[ARG], string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 5 gp
--------------------
Special Abilities
--------------------
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hex Arcana You can substitute Hexes for Magus Arcana.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Ranged Spell Combat (Ex) Must use ranged weapon for spell combat.
Ranged Weapon Bond (- Custom / magic weapon - [Str +2]) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

I'll probably take the tradeperson trait for "Glass" but I don't know what the second trait should be or if it should be craft(Glass) or profession(Glasswright) or something else.


Whooof, seeing a lot of competition in the plot/party role I put together. Hrrrm, maybe I should submit a different character...


Go ahead and pick up the half-ogre, Atlas, I'm sticking with my half-orc because I'm feeling nostalgic.

Also, love the enthusiasm!

Liberty's Edge

I'm going to bow out of this one actually Jesse, the amount of sources available is starting to make my head spin a little! Plus, on reflection I really don't know enough about Greyhawk to make a compelling character - he would just end up being a bit of a cookie-cutter.

Enjoy your dungeon delving!

Silver Crusade

I'm trying to get a character done but the back story may take me a while.. very busy week and several days ahead. You may need to proceed without me if time presses.

Dark Archive

Do we know when the deadline is?

Also, alas, no love for ogres, the Evoker is callin' my name harder. We've got one support mage, but the slot of mana-slinging murder-tosser has my name on it. =)

Sovereign Court

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I'm going to set my submission deadline for March 15.

I expect to make a few more additions to the campaign document today, after which I will consider it feature-complete (version 1). I'll make a post when this is done.

Depending on the party we get, I will determine the nature of your introduction to Hommlet -- whether it's as a bunch of strangers coming to town, or several locals meeting to discuss dealing with recent problems.


Since everyone is backing off, I'm tempted to create a half-ogre. Probably a fighter. I see that armor and weapons are 2 times cost. What about other equipment? Outfit, backpack, rope, torches, etc?

Sovereign Court

AGamer70 wrote:
Since everyone is backing off, I'm tempted to create a half-ogre. Probably a fighter. I see that armor and weapons are 2 times cost. What about other equipment? Outfit, backpack, rope, torches, etc?

Anything modified by your size is more expensive. Basically if it's in the gear list with an asterisk that says "Small versions of this weigh less" or whatnot, it costs more if it's bigger. Backpacks, yes (bigger pack, holds more). Ropes, no (50' is 50'). Torches and lanterns, no (it's just tiny in your hand, but gives the same amount of light). Food, rations, and drinks, yes (you need to consume more to survive).

Silver Crusade

Bump.. c'mon people this should be a great game.. my human rogue should be done any day now.


Can somebody repost the Build rules for me. I want to try and get into this.

Grand Lodge

Deko good to go. Deko want to hit something.

Sovereign Court

The Campaign Doc is in the campaign info -- if you scroll to the top of this very thread it should be at the top of the page, just under the title and above the first message.

Today I'm hoping to organize a list of submissions so we can see what people are considering.


Jesse-

I'm sticking with Bataleigha for my submission and not the rogue I mentioned in a PM to you. She'll be a cleric of Pelor instead of Mayaheine. I'm in the process of updating her backstory and picking new domains.

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