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Alright!
Character submission for Atlas2112
YES! =)
Hey, I'm not sure what the back story is for TOEE, but can she be looking for someone who disappeared in there? Perhaps a former adventurer who was never heard from again? We can PM the details if you like. =)
And, yes, I took inspiration for her name from a certain video game, which I would be surprised if the good Jesse has not heard of, or even perhaps programmed, because he seems to, at one point, done everything. =)

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Still working on the backstory for my half-ogre fighter.
For the purposes of qualifying for feats, do I still have a BAB of +1 even though I have -1 to attack due to large size?
Yes. BAB is an independent statistic. Doesn't matter whether you have a +5 strength bonus or a -1 size penalty, a BAB of +1 is always a BAB of +1.

AGamer70 |

Finally finished. I'll make an alias if selected.
Fezzik
Male Half-ogre Figheter 1
CG L Humanoid (Giant)
Init +4; Senses Darkvision 60’; Perception +1
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 15 (+4 hide armor, +2 Dex, +2 natural, -1 size)
hp 16 (1d10 + 3 con + 3 feat)
Fort +5, Ref +2, Will +0
--------------------
Offense
--------------------
Speed: 30’ (20’ in armor), Reach 10’
Ranged: Sling +2 (1d6+4/x2) (10 bullets)
Melee: Heavy Flail +4 (2d8+4/19x2)
Melee: Cold Iron Halberd +4 (2d8+4/x3)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 16, Int 8, Wis 10, Cha 8
Base Atk +1; CMB +6; CMD 17
Feats Toughness, Combat Reflexes
Traits Burne’s Badger, Reactionary
Skills Survival + 5, Perception +1
Languages Common, Giant
Other Gear Lg backpack, Lg belt pouch, Lg waterskin, Lg bedroll, flint and steel, Lg mess kit, Lg iron pot, rope, soap, 10 torches, 5 Lg trail rations
56 GP, 5 SP, 9 CP
Background
Fezzik’s mother was taken during a raid on her village about a year before he was born. While they were both allowed to live, they constantly feared for their lives. Being smaller than a typical half-ogre, Fezzik quickly learned to use his reflexes to protect himself and his mother. She was able to teach him how to speak common and did her best to keep him from becoming a monster like so many other half-ogres. Unfortunately, her luck ended when he was a teenager as she was killed by some bored ogre youth. Fezzik vowed to avenge her when he had the chance.
He continued to hone his fighting skills while still under constant threat of death. Shortly before reaching adulthood, he got his chance to avenge his mother. The ogres responsible for her death continued their aggressive behavior and raided some farms near Hommlet. This brought the ire of the town, and a group of mercenaries was sent to eliminate the threat of the ogre family. Led by a powerful wizard and fighter, the group caught the ogres off-guard. Seeing his chance, Fezzik started attacking the ogres and yelling to the humans in common to spare his life. Intrigued, the leaders did spare his life and upon learning his story, offered him a position in their group, referred to as Burne’s Badgers.
Under the training of Rufus, Fezzik increased his fighting abilities and further learned how to take advantage of his quickness. Being brought to civilization and experiencing the kindness of the humans, Fezzik’s outlook on life lightened and he did his best to help townsfolk when offered the chance. While many in town still fear him, most are at least accustomed to seeing him around town. With the increase in activity in the area, he has asked Burne and Rufus to let him join a group of adventurers. They have agreed as they see in him the potential to combat the growing threat to the area.

Profession Smith 6 ranks |

Here's an updated version of Bataleigha.
Bataleigha Silvercrest
_____________________________________________
Race Human
Gender Female
Age 19
Class Cleric (Pelor) Level 1
Init +2; Senses Perception +2
AL Neutral Good
________________________________
DEFENSE
_____________________________________________
AC 18, touch 12, flat-footed 16
(+5 armor, +2 Dex, +1 shield)
hp 10
Fort +4, Ref +3, Will +5; +2 trait bonus vs. negative energy attacks
____________________________________________
OFFENSE
_____________________________________________
Speed 20 ft. (base 30 ft.)
Melee heavy mace +2 (1d8+2 bludgeoning)
Ranged
Special Attacks channel positive energy 7/day (1d6+1; Will DC 15 half; no channel resistance allowed)
Cleric Spells Prepared (CL 1st; concentration +3):
1st—bless, shield of faith (D), magic weapon
0—create water, detect magic, light
_____________________________________________
STATISTICS
_____________________________________________
Str 14, Dex 14, Con 13, Int 10, Wis 14, Cha 14
Base Atk +0; CMB +2; CMD 14
Feats Extra Chanel, Selective Chaneling
Traits Giantslayer (campaign), Radiant Servant (Pelor; religion)
____________________________________________
SKILLS (Class Skills In Bold)
____________________________________________
Acrobatics +
*Appraise +4 (+1 rank, +3 class)
*Artistry +
Bluff +
Climb +
*Craft +
Diplomacy +
Disable Device +
Disguise +
Escape Artist +
Fly +
*Handle Animal +
Heal +6 (+1 rank, +3 class, +2 Wis)
Intimidate +
Knowledge (arcana) +
Knowledge (dungeoneering) +
*Knowledge (engineering) +
*Knowledge (geography) +
*Knowledge (history) +4 (+1 rank, +3 class)
Knowledge (local) +
*Knowledge (nobility) +
Knowledge (planes) +
Knowledge (religion) +4 (+1 rank, +3 class)
*Linguistics +
*Lore +
Perception +
*Perform () +
*Profession +
Ride +
Sense Motive +
*Sleight of Hand +
Spellcraft +4 (+1 rank, +3 class)
Stealth +
Survival +
Swim +
Use Magic Device +
* Background Skill
Languages Common
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ aura, domains (Glory, Sun); touch of glory 5/day
____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Gear heavy mace (12/8), dagger (2/1), scale mail (50/30), buckler (5/5), silver holy symbol (25/1), backpack (2/2), bedroll (.1/5), belt pouch (1/.5), canteen (2/1), mess kit (.2/1), sack (.1/.5), spell component pouch (5/2)
Gold 35 gp, 6 sp
____________________________________________
APPEARANCE
_________________________________________
Height 5’8”
Weight 145 lbs.
Eye Color Blue
Hair Color Golden Blonde
Region of Origin Verbobonc
Parents Regions of Origin Verbobonc
Deity Pelor
Appearance
Tall, fit, strong, engaging, and decisive, the blonde-haired Bataleigha is every bit what most might expect a priestess of Pelor to look and act like. She wears scale mail armor, a sturdy metal helm, a buckler on her left forearm, and wields a shiny heavy mace.
Personality
Bataleigha’s business-like most of the time and has no time for being flirtatious. She’s kindly to children and the elderly, but is stern with most adults…violently so if they’re engaged in criminal activity or bullying those weaker than themselves.
Backstory
The high priest at the temple of Pelor in Verbobonc sent her to the sleepy village of Hommlet on her first official mission to investigate vague rumors of evils in the hamlet’s surrounding countryside. Although she’s trained mainly to combat the undead, Bataleigha agreed to accompany the small party of a man called Elmo as a healer as the group hunted some rogue ogres raiding the edge of the Kron Hills. Although she saw little battle, Bataleigha learned some tricks of the trade from the ranger in how to battle ogres and giants. Elmo suggested the Welcome Wench as a safe place to stay while in Hommlet.
Giantslayer: While even a lone hill giant or ogre is too much for a novice adventurer, sometimes village militias organize with the goal of hunting down and eliminating a marauding giant that plagues a local region. From such a hunting party you learned a few tricks for tracking and fighting giants. You gain a +1 trait bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against giants, and a +1 trait bonus on weapon attack and damage rolls against them. You may make Knowledge skill checks untrained when attempting to identify giants.
Local Contact: In one of your giant-hunting forays you worked with Elmo, a skilled ranger who taught you a few of his tricks. Elmo is a resident of Hommlet, but while in town he generally pretends to be a simple man-at-arms and drunkard, primarily so that people won’t bother him.
Special: If you have a favored enemy bonus against giants, this bonus stacks with it. By itself this trait does not qualify as a favored enemy bonus for the purposes of meeting prerequisites for feats, prestige classes, and other abilities.
Radiant Servant (Pelor): You are a warden against the undead and a chosen guardian of the Oeridian god of the sun, Pelor. You gain a +1 trait bonus to the save DC to resist your Channel Energy abilities, if you have any. You additionally gain a +2 trait bonus to all saving throws against negative energy attacks, spells, powers, and abilities.
Glory Domain
Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.
Divine Presence (Su): At 8th level, you can emit a 30-foot aura of divine presence for a number of rounds per day equal to your cleric level. All allies within this aura are treated as if under the effects of a sanctuary spell with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. These rounds do not need to be consecutive. Activating this ability is a standard action. If an ally leaves the area or makes an attack, the effect ends for that ally. If you make an attack, the effect ends for you and your allies.
Domain Spells: 1st—shield of faith, 2nd—bless weapon, 3rd—searing light, 4th—holy smite, 5th—righteous might, 6th— undeath to death, 7th—holy sword, 8th—holy aura, 9th—gate.
Sun Domain
Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Sun’s Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.
Domain Spells: 1st—endure elements, 2nd—heat metal, 3rd—searing light, 4th—fire shield, 5th—flame strike, 6th—fire seeds, 7th—sunbeam, 8th—sunburst, 9th—prismatic sphere.

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Alright!
Character submission for Atlas2112
YES! =)
Hey, I'm not sure what the back story is for TOEE, but can she be looking for someone who disappeared in there? Perhaps a former adventurer who was never heard from again? We can PM the details if you like. =)
And, yes, I took inspiration for her name from a certain video game, which I would be surprised if the good Jesse has not heard of, or even perhaps programmed, because he seems to, at one point, done everything. =)
While I've played Crusader, I actually never had a chance to work for Origin!

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So our list currently looks like:
Profession Smith 6 ranks as Bataleigha Silvercrest, Human Cleric of Pelor
Agamer70 as Fezzik, Half-Ogre Fighter
Atlas2112 as Kyrie the Remorseless, Human Wizard
DekoTheBarbarian as Deko Dekoson, Half-Orc Brawler (Tavern Brawler)
Orannis as Enoby Illith'vir, Drow Bard (Arrowsong Minstrel)
querty1971 as Valyssa Warsong, Half-Orc Skald (Fated Champion)
TheBobJones as Alegard, Dwarf Warpriest of Clangeddin
Jokburn 'The Thorn' Oakenshield as perhaps a half-fey
djpika as Zalkis, Human Wizard (Elemental Earth)
Jamzilla as Magnus Strom, Dwarf Druid (Goliath Druid)
Lemme know if I missed ya!

AGamer70 |

I'm going to bow out of this one actually Jesse, the amount of sources available is starting to make my head spin a little! Plus, on reflection I really don't know enough about Greyhawk to make a compelling character - he would just end up being a bit of a cookie-cutter.
Enjoy your dungeon delving!
Unless you know something different, it looks like Jamzilla is out.

AGamer70 |

Slight updates to equipment and added appearance.
Fezzik
Male Half-ogre Fighter 1
CG L Humanoid (Giant)
Init +4; Senses Darkvision 60’; Perception +1
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 15 (+4 lg hide armor, +2 Dex, +2 natural, -1 size)
hp 16 (1d10 + 3 con + 3 feat)
Fort +5, Ref +2, Will +0
--------------------
Offense
--------------------
Speed: 30’ (20’ in armor), Reach 10’
Ranged: Sling +2 (1d6+4/x2) (10 lg bullets) Range 50’
Ranged: Lg Javelin +2 (1d8+4/x2) (3) Range 30’
Melee: Lg Heavy Flail +4 (2d8+4/19x2)
Melee: Lg Cold Iron Halberd +4 (2d8+4/x3)
Melee: Lg Dagger +4 (1d6+4/19x2)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 16, Int 8, Wis 10, Cha 8
Base Atk +1; CMB +6; CMD 17
Feats Toughness, Combat Reflexes
Traits Burne’s Badger, Reactionary
Skills Survival + 5, Perception +1
Languages Common, Giant
Other Gear Lg backpack, Lg belt pouch, Lg waterskin, Lg bedroll, flint and steel, Lg mess kit, Lg iron pot, rope, soap, 10 torches, 5 Lg trail rations, Lg Traveller’s outfit, Lg crowbar, Lg sack
42 GP, 3 SP, 9 CP
Encumbrance (200/400/600) 197.5#
Background
Fezzik’s mother was taken during a raid on her village about a year before he was born. While they were both allowed to live, they constantly feared for their lives. Being smaller than a typical half-ogre, Fezzik quickly learned to use his reflexes to protect himself and his mother. She was able to teach him how to speak common and did her best to keep him from becoming a monster like so many other half-ogres. Unfortunately, her luck ended when he was a teenager as she was killed by some bored ogre youth. Fezzik vowed to avenge her when he had the chance.
He continued to hone his fighting skills while still under constant threat of death. Shortly before reaching adulthood, he got his chance to avenge his mother. The ogres responsible for her death continued their aggressive behavior and raided some farms near Hommlet. This brought the ire of the town, and a group of mercenaries was sent to eliminate the threat of the ogre family. Led by a powerful wizard and fighter, the group caught the ogres off-guard. Seeing his chance, Fezzik started attacking the ogres and yelling to the humans in common to spare his life. Intrigued, the leaders did spare his life and upon learning his story, offered him a position in their group, referred to as Burne’s Badgers.
Under the training of Rufus, Fezzik increased his fighting abilities and further learned how to take advantage of his quickness. Being brought to civilization and experiencing the kindness of the humans, Fezzik’s outlook on life lightened and he did his best to help townsfolk when offered the chance. While many in town still fear him, most are at least accustomed to seeing him around town. With the increase in activity in the area, he has asked Burne and Rufus to let him join a group of adventurers. They have agreed as they see in him the potential to combat the growing threat to the area. He hopes to find enough treasure to purchase better equipment such as a greatsword and better armor.
Appearance and mannerisms
At almost 8 feet tall and nearly 500 pounds, Fezzik is large but slightly smaller than most of his kind. He typically keeps his black hair short as he feels it make him look less threatening to others. His dull brown skin is speckled with dark brownish-green warts.
He does his best to behave civilly when around others as he realizes he needs to be accepted in order to stay in town. While willing to help others if asked, he is slow to trust as he fears betrayal. However, once a friendship is made, he is very loyal. He will also follow directions from friends, especially ones that he feels are intelligent or wise.

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JamZilla wrote:Unless you know something different, it looks like Jamzilla is out.I'm going to bow out of this one actually Jesse, the amount of sources available is starting to make my head spin a little! Plus, on reflection I really don't know enough about Greyhawk to make a compelling character - he would just end up being a bit of a cookie-cutter.
Enjoy your dungeon delving!
Dang it, now I have no choice but to recruit him.
;)

djpika |

Small tweaks to Zalkis below. When can he afford a holocaust cloak?
Quirk 1: Devoted to family.
Quirk 2: Loves cigars. Prefers Torpedos. Avanti is one of his favorites.
Height: 5'8
Weight: 152 lb.
Eyes: Brown
Hair: Caesar Haircut, Auburn Brown, stubble
Image: http://mabuart.deviantart.com/art/ArchMage-199127108
Age: 20
Expatriate of Elemental Evil
Reactionary
Zalkis
M Human Wizard 1
NG Medium Humanoid
Init +5 (4 Feat, 1 Dex); Perception +1
--------------------
DEFENSE
--------------------
AC 11, touch 11, flat-footed 10
HP 8 (1d6 + 1 Con + 1 Favored Class)
Fort +1, Ref +1, Will +2
--------------------
OFFENSE
--------------------
Speed 30 ft.
BAB +0
Melee
Dagger -1 1d4-1(19-20/x2)
Ranged
Dagger +1 1d4-1(19-20/x2)
Light Crossbow +1 1d8(19-20/x2)
Space 5 ft., Reach 5 ft.
--------------------
SPECIAL ABILITIES
--------------------
[0 Level](2+1) Acid Splash, Detect Magic, Read Magic, Light
[1 Level](3+1) Grease*, Identify, Mage Armor*, Magic Missile, Magic Weapon, Protection from Evil*, Summon Monster I
*Prepared
--------------------
STATISTICS
--------------------
Str 9 -1
Dex 12 +1
Con 12 +1
Int 20 +5
Wis 10
Cha 10
Base Atk +0
CMB -1 (Base Atk 0 + Str -1 + Size 0)
CMD 10 (10 + Base Atk 0 + Str -1 + Dex +1 + Size 0)
Traits:
Reactionary +2 Init
Expatriate of Elemental Evil +1 Disguise
Feats:
(Human)
(1) Improved Initiative
Skills:
Disguise +2 (1 Rank +1 Trait)
Knowledge(Arcana) +9 (1 Rank + 3 Class + 5 Ability)
Knowledge(Dungeoneering) +9 (1 Rank + 3 Class + 5 Ability)
Knowledge(Local) +9 (1 Rank + 3 Class + 5 Ability)
Knowledge(Planes) +9 (1 Rank + 3 Class + 5 Ability)
Perception +1 (1 Rank)
Spellcraft +9 (1 Rank + 3 Class + 5 Ability)
Languages: Common, Draconic, Elven, Ignan, Terran
--------------------
GEAR/POSSESSIONS
--------------------
==Carried==
==Worn/Equipped==
Light Crossbow
Bolts (10)
Spell Component Pouch
Waterskin
Backpack
==Wrist Sheath==
Dagger
==Backpack==
Spellbook
Carrying Capacity Light: X lbs. Medium: X lbs. Heavy: X lbs.
Money:
Total carried:

Zinnath the Scary |

"I, Zinnath the Scary, have come to join this quest. Who better than a white dragon such as myself? We white dragons are both evil and elemental! And, of course, I am very scary! Let not my size fool you, I am all evil and scary wrapped up into a very tight package! RAWWWRRR! FSSK! FSSK!"
I'm unclear how age should work on a mighty dragon such as myself. In Pathfinder, no age categories are given for a mighty dragon of my sort. In earlier versions, we had lifespans of like 12-15 years. Naturally, I am exceptional in many ways! In my background the word "years" could be replaced with "year" or "months" if I have a lifespan of only 15 years rather than the centuries to which we dragons are usually entitled.

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Jesse wrote:I expect any way we cut it, the party will be pretty hilarious.It certainly seems to have taken that turn - I'm not sure if the final party will feel Greyhawkish or not... maybe more Planescape?
Well, I guess they'll be the heroes that Hommlet deserve, but don't need right now, or something.

Zinnath the Scary |

I'm imagining my poor "I just want a quiet town" elf meeting the dragon as she walks in and just sighing, then scratching the other ear of course. One doesn't leave a dragon in the lurch.
"Step back you, vicious dragons like me don't need your help scratching our ears! Grrrr! Although, there's a spot down the middle of my back right between the wings that I can never quite reach..."

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Since the reviewing is still going on, I suppose I should jump in and take a moment to shamelessly promote myself. ^_^ I'm a very active poster that works hard to make the rest of the party both look good and have a way whole bunch more funner time. I also concentrate on working to bring the scenery to life and often have my posts favorited by others.
Also, I may have hinted that I'm super interested in running this particular module. ^_^

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Kyrie rolls her eyes at the half-orc. "How 'bout head? Deko use thick head punch things more better? Come on, Big Guy! Don't limit yourself. Think outside the box! That is, if you can find your way out of the box. Don't wanna pressure you. I mean, it's your box. I'll try to leave one or two standing for you when you come out of your box."
*chuckle* Hey Deko. =)