| Relan* |
But it currently seems to be an ally, as it is attacking the other plant creature, right?
I am not sure it its on our side or just attacking everything. Relan admits. Perhaps it blames the plant creature for the fire damage. Lets fall back and regroup and wait an d watch. He delays to see what his teammates will do. If they fall back he will withdraw to where his bow was dropped and pick it up.
| Nalar Tavor |
Nalar will be at 3 HP from Vuloo's life link.
Cold hard ground greats Nalar as he gasps, Vuloo's bond dragging him from the brink. As his vision begins to clear he sees the last plant monster being savaged by an abomination. Nalar gives himself a push up from the ground, speeding past Vuloo and Andel. Thyrl speeds after it's master, worry emanating through the familial bond.
| DM Fflash |
The party pulls themselves west, recovering Nalar and watching in fascination as the ray crushes and suffocates the plant creature, starts to consume it and then violently rejects the pulpy mess. It glides back into the gazebo, stuffing itself up along the ceiling squeezed in and nearly invisible
END COMBAT! Actions?
| Vuloo |
Nalar, note that Vuloo healed you for 29 hp.
Vuloo shrugs, "If it's not trying to kill us I say leave it alone. Let's find a way in - quickly, before it changes its mind."
He flies over to what looks like a door.
| Nalar Tavor |
HP 32/37, missed that somehow cheers.
"I agree, the sooner we're inside the better. Though I suppose if we need to we could lure something else out here if we get in over our heads, what ever that was didn't like to be disturbed."
| DM Fflash |
Vuloo leads the party quickly around the gazebo to the eastern entrance of the manse pushing the large wooden doors open easily.
Dining Room
The ceiling in this room rises to fifteen feet, and a single enormous picture window takes up most of the northeastern wall. A long, elegant wooden dining table and eight high-backed chairs stand in the center of the room. The only decorations are two life-sized clay statues of soldiers in exotic armor, one standing at attention to either side of the doors leading in from the garden.
| Vuloo |
Vuloo detects magic on the room and scans for any signs of danger. He then follows the others in.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
| DM Fflash |
Dining Room
Vuloo detects no magic and Braelex doesn't spot any traps right off the bat, but as she looks away from her close scrutiny of the statues, something causes her to look back in time to see the statue's head snap towards her and reach for its katana.
The party is not surprised. Roll initiative and post actions if you beat an 11
Init: 1d20 + 7 ⇒ (4) + 7 = 11
| Relan* |
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Init: 1d20 + 2 ⇒ (19) + 2 = 21
Suspecting the statues all along Relan is ready. He 5' steps and swings at the nearer of the statues, power attacking.
+1 keen guisarme: 1d20 + 17 ⇒ (17) + 17 = 342d4 + 9 + 9 ⇒ (1, 1) + 9 + 9 = 20
Free Trip from Felling Smash: 1d20 + 27 ⇒ (3) + 27 = 30
If tripped, Greater Trip free attack: 1d20 + 17 ⇒ (9) + 17 = 262d4 + 9 + 9 ⇒ (1, 3) + 9 + 9 = 22
| Andel Gessaran |
Init: 1d10 + 5 ⇒ (8) + 5 = 13
Andel steps away from the nearest statue and then attempts to identify the constructs.
Knowledge, Arcana: 1d20 + 13 ⇒ (12) + 13 = 25
| Braelex |
Initiative: 1d20 + 7 ⇒ (19) + 7 = 26
Knowledge (arcana): 1d20 + 17 ⇒ (14) + 17 = 31
"Terra cotta guardians, constructs from Tian Xia!" Braelex calls out to the group. (Am I aware of any strengths or weaknesses?)
Braelex reacts before the terra cotta soldiers, moving beside Relan and firing her crossbow at the eastern one.
Corrosive Burst Light Crossbow: 1d20 + 15 ⇒ (2) + 15 = 17; Damage: 1d8 + 6 ⇒ (2) + 6 = 8 plus Acid Damage: 1d6 ⇒ 2
| Nalar Tavor |
Apologies for the wait. HP32/37 AC 17
Init: 1d20 + 10 ⇒ (12) + 10 = 22
Knowledge arcana: 1d20 + 17 ⇒ (19) + 17 = 36
"Formidable guardians." He says as he cautiously floats steps away, snapping his fingers as arcane runes burn themselves into the air. "Lets try and separate them." He says as a pit forms beneath one.
Create Pit DC 20 Reflex save to not fall in
4
Confusion
Charm Monster
Wall of ice
Dimension Door
3
Deep Slumber
Heroism
Fireball
Magic Circle against Evil
2
Hideous Laughter
Create Pit
*Create Pit *
Mirror Image
Scorching Ray
1
Charm Person
Mage Armor (Cast at start of day)
Mage Armor (Cast at when the first one time outs)
Sheild
Floating disk
Magic Missile
Magic Missile
0
Read Magic
Detect Magic
Light
Prestidigitation
| DM Fflash |
Going to assume Nalar changes targets ... party is still flying, so no risk of falling in on the edges
Terra Cotta Dining Round 1
Init: Braelex, Nalar, Relan, Andel, Vuloo, Terra Cotta Soldiers
Braelex steps up on the table and fires wide as Nalar creates an opening in the floor to the east sending the construct tumbling into the pit. Vuloo gasps as the floor disappears from him but is able to fly out safely as Andel studies the creature.
Reflex Save: 1d20 + 5 ⇒ (3) + 5 = 8; fail
Damage: 3d6 ⇒ (3, 3, 4) = 10
Relan steps around the corner of the table and attacks the western construct sending it crashing to the floor. He gets two strong cuts in that are slightly blunted by the tough clay exterior of the construct.
Relan, I'm struggling to understand your CMB ... can you break it out for me? Hero Lab is off from your modifier - not enough to cause a miss, but I do have some custom stuff in your hero lab file, so want to see where I missed.
Both constructs get up, the western one provoking an AoO from Relan ...and assuming it survives the AoO ... moves in to attack the warrior cutting above his head.
Soldier vs Relan: 1d20 + 10 ⇒ (4) + 10 = 14; miss
| Relan* |
As the construct tries to stand Relan attacks it again.
+1 keen guisarme: 1d20 + 17 + 4 ⇒ (13) + 17 + 4 = 342d4 + 9 + 9 ⇒ (1, 3) + 9 + 9 = 22
| Relan* |
After being missed Relan power attacks again.
+1 keen guisarme: 1d20 + 17 ⇒ (16) + 17 = 332d4 + 9 + 9 ⇒ (1, 4) + 9 + 9 = 23
If its still up he trips and hits it again. but I think its down. With these 2d4 weapons my damage range is very small. I do 20+26 points on a non-grit power attack.
| Andel Gessaran |
Andel begins reciting the weak spots in the design of the contructs (everyone receives a +2 on AC, attacks, etc.).
Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional*, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components.
| Braelex |
Am I the only one attacking?
Round 2: 1d20 + 15 ⇒ (12) + 15 = 27; Damage: 1d8 + 6 ⇒ (6) + 6 = 12 plus Acid: 1d6 ⇒ 4
Round 3: 1d20 + 15 ⇒ (18) + 15 = 33; Damage: 1d8 + 6 ⇒ (7) + 6 = 13 plus Acid: 1d6 ⇒ 6
Round 4: 1d20 + 15 ⇒ (1) + 15 = 16; Damage: 1d8 + 6 ⇒ (5) + 6 = 11 plus Acid: 1d6 ⇒ 6
Round 5: 1d20 + 15 ⇒ (10) + 15 = 25; Damage: 1d8 + 6 ⇒ (8) + 6 = 14 plus Acid: 1d6 ⇒ 6
Round 6: 1d20 + 15 ⇒ (14) + 15 = 29; Damage: 1d8 + 6 ⇒ (2) + 6 = 8 plus Acid: 1d6 ⇒ 6
Round 7: 1d20 + 15 ⇒ (6) + 15 = 21; Damage: 1d8 + 6 ⇒ (3) + 6 = 9 plus Acid: 1d6 ⇒ 1
Round 8: 1d20 + 15 ⇒ (5) + 15 = 20; Damage: 1d8 + 6 ⇒ (7) + 6 = 13 plus Acid: 1d6 ⇒ 1
| DM Fflash |
Braelex floats above the pit and fires down upon the construct. After the first hit, the construct adopts a defensive stance, attempting to slash at the bolts as they come down and moving left and right out of the way.
In the end the tiefling turned Azlanti strikes the construct five times out of eight shots. The fifth one gets it right in the neck and the acid burns a hole all the way through. Once the head separates the entire thing collapses.
Truly END COMBAT! now.
| Nalar Tavor |
Nalar floats into the room as the pit disperses and returns the broken body of the clay soldier to the surface. "Good shooting." He says, looking around. "Where is everyone though, you'd think a man this important would have some servants around?"
| DM Fflash |
The party presses on into the manse, opening a couple doors quickly and looking out. (No movement yet)
Kitchen
This kitchen appears partially automated, with several spindly mechanical arms extruding from counters and holding rolling pins or chef’s knives. To the northwest, a window looks out over a scrap heap and the edge of the balcony. A smaller door stands in the southern corner. By far the largest feature in the room is a potbellied iron stove along the western wall, its several extruded arms holding pots and skillets.
Pantry
Visible from the entrance to the kitchen, this door is open and it appears to be a small closet packed tight with sacks, jars, and crates of foodstuffs.
Hallway
One wall of this hallway is covered in an elaborate mural of a pastoral landscape in which every object—trees, animals, and even people—is its own clockwork mechanism of exposed gears and belts.
Roll20 updated
| Vuloo |
Vuloo and Andel look around but find nothing. Vuloo shrugs his shoulders, "Let's check out the hallway."
He follows the others into the hall.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9; Vuloo
Perception: 1d20 + 8 ⇒ (1) + 8 = 9; Andel
| Nalar Tavor |
Nalar pokes his head into the kitchen a look of interest on his face as he examines the arms above the stove. "Fascinating, is it some sort of culinary automaton?" He ponders, tapping a chin.
Perception Nalar: 1d20 + 8 ⇒ (3) + 8 = 11
Perecption Thyrl: 1d20 + 10 ⇒ (12) + 10 = 22
Knowledge Arcana: 1d20 + 17 ⇒ (5) + 17 = 22
| Nalar Tavor |
Nalar looks like he's going to disregard Relan's words for a moment before sighing. "Probably for the best. We can always return once we've Berkain in our custody." He says, floating out of the ktichen as he follows vullo into the hallway.
| DM Fflash |
Library
This room is lined with bookshelves, each packed to bursting with tomes, folios, and scroll tubes. A stuffed chair upholstered with a bear pelt sits in the corner, the bear’s head rising from the top of the high back and holding a glowing glass orb in its jaws.
Hall of Judgement
The ceiling and two outer walls of this room are made entirely of panes of glass. The light coming through the windows seems amplified, and the room is as bright as noonday. Several tables and racks stand covered with green, leafy plants in pots, as well as four identical marble busts of the same young, clean-shaven man. A plain wooden chair sits in the center of the room, facing a small desk with a mechanical arm protruding from the top. Part of the wood is scarred and stained.
Parlor
This large room has a staircase in the corner and several overstuffed armchairs facing each other on a large and ornate rug. Along the walls stand various cases or hangers displaying an assortment of strange trophies, such as a spear with a glass reservoir at the end, a small mannequin elaborately carved from bone or ivory, a marble lion head, and a number of framed schematic drawings.
| Nalar Tavor |
Hall of Judgement
Nalar floats down the hallway looking around curiously, drawn to the bright room. As he inspects the hall of judgment he raises an eyebrow at the four identical busts. "Creepy." He mutters, floating over to the desk with the mechanical arm. "What do you do little guy?" The wizard muses, scanning the room with detect magic.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Perception Thyrl: 1d20 + 10 ⇒ (1) + 10 = 11
Wooooow
Parlor
With his curiosity about the room sated Nalar moves into the parlor, scanning the room with detect magic. "Our quarry does appear to be a hoarder." He says, examining the room's contents with a cautious eye.
Arcana: 1d20 + 17 ⇒ (5) + 17 = 22
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Perception Thyrl: 1d20 + 10 ⇒ (16) + 10 = 26