DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

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Female Azlanti Pureblood Alchemist (Trap Breaker) 10

I'm already prone... do I have to make a save, or at least gain a bonus?


+4 bonus seems reasonable


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Reflex: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14 ... nice!

As the greasy patch spreads along the beam, Braelex squeaks when she starts to slide off. She grapples the beam for dear life, then edges forward carefully.

Crawl forward until clear of the grease, then stand.

Acro: 1d20 + 3 ⇒ (19) + 3 = 22


Lady's Malice Round 6

The pipe is a squeeze, about 3 feet in diameter. Looking through Relan notes there is a tunnel on the other side where he sees the snake squirm out of Clarence's hands, He's trying to stab it with a dagger, and it's dropped the shard and trying to bite at Clarence to get him to back off of it.

Clarence calls back, "Squirmy bastard might'n get the best of me. Mebbe better if you came n helped, bein' an expert at hand ta hand and all."

Fulmen, having played possum for a while, leaps to the attack catching Natalya off-guard and felling her like a tree with a hard blow to the head. Braelex moves out of the greased area and climbs up to her feet.

Initiative: Andel, Clarence, Fulmen, Braelex, Natalya, Relan, Cyvis

Map here

The Dice:

Cyvis Grapple: 1d20 + 2 ⇒ (14) + 2 = 16
Clarence: 1d20 + 1 ⇒ (11) + 1 = 12
Cyvis vs Clarence: 1d20 + 2 ⇒ (4) + 2 = 6


Male Human Fighter - level 2

to DM:
Am i still charmed?

"Hang in there, im coming." with that, Relan climbs in and slides down the shaft feet first coming up ready to strike the snake-like goblin.


Male Taldan Librarian 1

Tarric and Aidon:
"I wouldn't worry about it too much. Irori knows we see many who have had their minds challenged by what they have faced. All He asks is that we perservere in the face of adversity and continue to seek perfection and wholeness. If there is anything that I can do, I will. Please do not hesitate to ask." Tarric says with great sincerity, patting Amiculus on its shoulder before readjusting his spectacles.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Acro: 1d20 + 3 ⇒ (20) + 3 = 23

Braelex moves carefully, stepping to the next beam and then leaping across beside Fulmen and Natalya. She checks the woman's wounds, looking to stabilize her.

Heal (untrained): 1d20 + 1 ⇒ (15) + 1 = 16

She smirks, happy with her crude efforts. "Fulmen, do you have any rope?"


Male Aasimar Master Summoner / 6

Tarric and Aidon:
Amiculus smiles again and nods "It will be good for him to have friends. He needs real friends." He looks out over the crowd and sees that Aidon is moving further away, "We should hurry and catch up, we are almost there."


Relan is charmed for the duration of the spell unless she or her allies attacks Relan ... the goblin snake is not apparently her ally


Male Half-elf Druid 3 Monk 2

Fulmen nods, "I still have a little rope left." He hands Braelex the rope and strips Natalya of any weapons or items that could used to escape include magic components. "Now let's get that shard and get out of this stink hole!"


Lady's Malice Round 6 continued

Relan slides through the pipe scraping his armor and popping out the other side. With his swordarm constrained, Relan has to resort to thrusting only. He finds Clarence in front of him, but the ranger is ready to swap back. "Don' lettem get this shard, I'm pulling out my crossbow"

The snake darts out, reaching past Clarence and sinking his fangs into Relan's thigh.

Lady's Malice Round 7

Andel joins Fulmen and Braelex in searching and securing Natalya.

Natalya is carrying the following: a scroll (magic), a wand (magic), a smokestick, a tanglefoot bag, a masterwork mithral shortsword, a climber's kit, masterwork thieves' tools, a second-story harness (see below), and a pair of soft-soled lambskin boots (magic)

Second Story Harness:
A second-story harness is a series of straps, trusses, and buckles that can be worn over clothing or armor. A second-story harness allows the wearer to, as a move action, secure herself in place on a vertical surface so that both her hands are free.
The wearer can remain in this position without needing to make additional Climb checks, and does not lose her Dexterity bonus to AC as long as she remains anchored. As long as the wearer is anchored in this way, she cannot move and gains a +5 circumstance bonus on Climb checks made to avoid falling whenever she takes damage. The wearer can release herself to start moving again as a move action. A second-story harness costs 55 gp and weighs 3 pounds.

The Dice:

Cyvis vs Relan: 1d20 + 2 ⇒ (16) + 2 = 18; HIT!; Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex will carefully bind Natalya's hands with the rope.


Male Human Fighter - level 2
DM Fflash wrote:
Relan is charmed for the duration of the spell unless she or her allies attacks Relan ... the goblin snake is not apparently her ally

I never heard the duration ;)


Yup, you don't know how long it is. I'll let you know when it stops.


Male Human Fighter - level 2

Lady's Malice
Round 7
HP: 6/13 (-3 damage)
AC: 17

Longsword Attack: 1d20 + 1 + 3 + 1 ⇒ (19) + 1 + 3 + 1 = 24
base: +1, str: +3, focus longsword: +1

Longsword Damage: 1d8 + 3 ⇒ (4) + 3 = 7
str: +3

Relan grunts in pain and makes a hard thrust at the snake sinking his sword deep into its scaley hide.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Critical threat...


Yup, need a crit confirmation roll from ya for any natural 19-20 with a longsword. Add another damage roll as well in case it confirms


Male Human Fighter - level 2

Just reroll? Sorry didnt know about that.

Longsword Attack: 1d20 + 1 + 3 + 1 ⇒ (2) + 1 + 3 + 1 = 7
base: +1, str: +3, focus longsword: +1

Longsword Damage: 1d8 + 3 ⇒ (8) + 3 = 11
str: +3


Lady's Malice Round 6

Relan immediately thrusts back at the snake stabbing it in the mouth. A burst of black blood spews out and the snake twists and writhes emitting a scream of pain.

Clarence follows with a bolt but misses wide. The goblinish thing takes one last look at the shard and then turns and slithers away hissing, "You can have it!"

Relan may make an Attack of Opportunity or let the snake go. Either way: END COMBAT!

Clarence, covered in wet excrement, looks down at the shard and pokes it with his toe.

Plan from here?

The Dice:

Clarence vs Cyvis: 1d20 + 5 ⇒ (1) + 5 = 6


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Does it look like the chimney side is an exit?


Negative, its blocked.


Male Human Fighter - level 2

Relan pauses a moment and lets the snake thing slither away into the darkness. Reaching down he picks up the shard and turns it over curiously before tucking it away.

"Ok big guy," he looks back at Clarence, "now how do we get out of here?"

Perception: 1d20 ⇒ 7 (just in case)


Clarence hitches up his breeches again, and glances at the pipe, rubbing his hands together. "We squeezed down, should be able to squeeze right back up there, sure as a greased skunk!"

Putting actions to his words, he climbs fairly easily back up the dry sewer pipe. It's only about a 30 degree slope

Relan:
Over the next several minutes, Relan gradually grows more and more convinced that he should be taking over as the leader of this group. That they need/even want his direction and that he is the best suited for it. The idea of following orders from someone else makes him physically sick to his stomach.

[ooc]Note this doesn't drive you to want to leave the party, but to take an active leadership role. This overwhelmingly suppresses the charm should the two things conflict[ooc]


Male Human Fighter - level 2

Relan nods and follows Clarence back up the pipe and back into the muck. Noting the battle has died down, his concern for Nat resurfaces. "Nat?" he moves to the ladder going up to check on his friend. Reaching the top he sees Nat bound, looking at Braelex "Is she alright?"

DM:
Given the charm what should be my actions here? Gut thought is that shes not dead, shes bound, and something is wrong wtih her (my friend) and we have a mission to complete which is bringing her and the shard in.


Relan:
You've done what she asks and she's still your friend, but that desire to help her dulls compared to this growing need to take over leadership of the party and it's direction from here on out. Following your gut seems wise, but you're inspired to stop asking questions/input from others and start giving direction regardless if it's "the party vote" or not.


Male Half-elf Druid 3 Monk 2

Fulmen looks over at Relan, "We need help getting Natalya back to the safety of the Pathfinder lodge. Do you have any ideas how to get out of this rotten excuse for a house? Let's look around for a weak point in the wall and see if we can smash through it. Maybe the goblins left some tools we can use to get out? Hey, did anyone get the shard?"

Search the immediate area for rotted or weak points in the walls and roof and tools to get through.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Male Human Fighter - level 2

Relan nods, "Ok, Fulmen, start checking for weakspots while Clarence and I get Nat down off this perch. If you cant find anything we..." Relan trails off and looks apologically at Braelex, "we are going to need to get a little messy and go back the way we came."

Suddenly startled by a thought, "Where the hell is the elf anyway?"

Wasnt there a way up to the roof?


Male Half-elf Druid 3 Monk 2

"Did anyone get the shard Natalya was carrying that I knocked out of her hand earlier?"


Male Half-elf Druid 3 Monk 2
Relan wrote:
Suddenly startled by a thought, "Where the hell is the elf anyway?"

"What elf? Lorlenn? I don't know. I lost track of him in the battle. Maybe he's back in one of the earlier rooms. Let's get him and get out of here!"


Male Human Fighter - level 2

Relan grins and pats his pouch, "I got it. Now lets get Nat down and find our way out of here."


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Braelex looks up.

Any holes in the ceiling?


No holes in the ceiling, and the walls are not much more than thin planks with about 1/2 inch gaps between them


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"We could probably pry open a few planks to make an exit... better than wading through that vile sauce." Braelex looks about for a lever.


Tarric and Aidon:

After a couple minutes, Aidon's dog disappears, returning from whence it came. As the two scholars pass through keystone on their way to the stairs in the cleft, they take note of the city about them. Some sort of event is obviously in planning given the increased number of golems being led through the streets to some other part of the city. People in various costumes can be seen sporadically headed in the same direction up the stairs of the cleft. Perhaps some sort of competition or sport at the Serpent's Run?

As you follow the throng of people up the stairs in the Cleft to get through the Capital District and into the Alabaster District, you are rudely shoved aside by two rough-looking Varisian men, casually swinging clubs at anyone in their way, "Out of the way, youse." Before you can respond, a blond woman with a high blond pony tail, decked out in bronze chain and leathers stalks behind them, saying nothing but moving with a purpose. The two ruffians are clearly trying to stay ahead of her and keep a clear path. They quickly put distance between you and them, uncaring to any discomfort they may have caused.


Male Aasimar Master Summoner / 6

Tarric and Aidon:
Aidon will turn and shout after them, "You there! Good sirs! I believe you may have dropped your manners back here a ways...have a jolly good day old chaps!"

Glancing at Tarric "I do not like rude people, just say 'excuse me', how hard is that?" Aidon mutters to himself a bit more and gesturing to himself and then street, "Blonde fuddy-duddy...rude, I was walking here, she could clearly see that, I wasn't taking up more then my fair share of the road...wait was I? No, no I don't think I was...oh dear, maybe I was...should I go apologize?" Aidon looks back out over the crowd looking worried while scanning for the group, "I bet I could catch them if I ran...oh but then I might be the one running people over...then I will get nothing done all day...what to do, what to do." Aidon pauses thoughtfully. "I will send them a note. Yes, a note, that is the classy thing to do...there that is settled!"

Turning back to Tarric, "Do you want to see what all the fuse is about or just move along to the Lodge?"


Male Taldan Librarian 1

Tarric and Aidon:
"I believe that the woman was a noble...or she had enough money to hire bruisers to ensure she could walk unimpeded. I wouldn't get too upset, that is just the way of things...money is power, power is money and all that. Theologically I don't agree of course, but I understand the sentiment." Tarric says with a shrug. At Aidon's mention of the Lodge, he brightens noticibly.

"The Lodge, of course! I hear that they have maps and trail diagrams of the ancient empires there! Think of that Aidon! I could walk the paths that people walked a thousand years ago!" he gushes, grinning from ear to ear.


Getting out of Natalya's isn't going to be that difficult. If you're done at the Boarding House, we'll assume you get back out safely without further encounters with the sewage.

Plans from there?


Male Human Fighter - level 2

Relan hoists Nat up on his shoulder, "Well we got what we came for. Alright lets get Nat here back to the Captain and get her checked out.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"Indeed," Braelex adds, gulping the fresh air happily. "And a stop to change into fresh clothes."


Male Aasimar Master Summoner / 6

Tarric and Aidon:
Aidon pauses to consider Tarric's words about the maps. "You know what Tarric? I have never considered that. How exciting! I will never look at a map the same again."

"So when I saw you earlier you looked a little out of sorts, and I see you haven't changed you clothes since I last saw you almost 3 weeks ago, can you tell me why?" Aidon flushes again, "I'm sorry is that rude to ask? Sometimes I just don't think before I speak, I am no good with people. Don't feel like you have to answer, I am sorry if I am being rude..." the last bit is said in a rush


Male Taldan Librarian 1

Tarric and Aidon:

For a moment, Tarric looked a bit perplexed, as if the question didn't quite register. "Out of sorts? I don't know...as to changing my clothes, I am on a journey! So I don't have many changes of clothes...and I might have lost some of them...there was a rainstorm, and a bog, and I am pretty sure there was a pack of wolves..."

"Anyways, I really don't mind having only a single set of clothes. I pray to keep my clothes mended, I just have to keep washing them by hand. Irori doesn't want me getting lazy after all. I think the washerwomen like having me visit them too."


Male Human Fighter - level 2

Relan grins at Braelex, "No time for that, but after we deliver the news, new clothes and a hot bath." He brushes some muck off his arm away from Nat. "Of course after that muck, we might wanna find a healer just incase."

Not waiting for the others, Relan starts moving down the path.


Heidmarch Manor

Those with Natalya

Assuming the others follow Relan, the party returns through the streets of the Dockway and head up the stairs to the Capital District. Some sort of event is obviously in planning given the increased number of golems being led through the streets to some other part of the city. People in various costumes can be seen sporadically headed in the same direction up the stairs of the cleft. Perhaps some sort of competition or sport at the Serpent's Run?

Regardless, despite a few odd looks at carrying the unconcious Varisian woman, you return to Heidmarch manor with nary an incident. When you arrive at the manor, however, you pause in a bit of consternation. Standing near the entrance of the door is an 8-foot tall silverback gorilla. It stares at you, and you it.

"Coming in?" It asks.

CONGRATS! For securing Natalya alive and getting back to Heidmarch manor, you've all made level 2! Please input your level up information in the Discussion Tab. Game crunch will change once you rest.

-------------------------------------

Tarric and Aidon

Losing sight of the ruffians as they talk about them, the two men continue on their way to Heidmarch manor. Heidmarch Manor is located in the Alabaster District of Magnimar, not far from the city’s easternmost gate. The manor grounds are surrounded by a stone wall.

Nearby underneath the manor wall, you see the two thugs from earlier talking to each other and kicking at a rock in the dirt.

Perception DC 15:

You spot the blonde woman hiding in the shadow of a tree at the top of the manor wall. She's crouched down and studying something on the other side in consternation


Male Aasimar Master Summoner / 6

Aidon Perception - 1d20 + 7 ⇒ (13) + 7 = 20

Amiculus Perception - 1d20 + 12 ⇒ (4) + 12 = 16

Aidon speaking through clentched teeth like it's subtle if he doesn't move his lips "I don't mean to alarm you Tarric, but there are those two thugs from earlier, and on the wall" he gestures obviously with his head, trying to be subtle again, "over there is the blonde noble."

Aidon stops and concentrates briefly again and resummons Maximus and throws the ball towards the two thugs like he hasn't seen them

If there is a place for Amiculus to do so, he will slip into the shadows himself, if not, he will just continue walking with us.

Amiculus Stealth - 1d20 + 13 ⇒ (10) + 13 = 23

Maximus Stats:

Augmented Celestial Animal

Init +1; Senses darkvision, low-light vision, scent; Perception +8

DEFENSE

AC 13
Touch 12,
Flat-footed 12 (+1 Dex, +1 natural, +1 size)

hp 8

Fort +6, Ref +3, Will +1

SR 5

Celestial - Resist acid, cold, and electricity 5;

OFFENSE
Speed 40 ft.
Melee bite +4 - 1d4+3
Special Attack - Smite Evil (See Below)

STATISTICS
Str - 17, Dex 13, Con 19, Int 2, Wis 12, Cha 6

Base Atk +0; CMB +2; CMD 13 (17 vs. trip)

Feats Skill Focus (Perception)

Skills Acrobatics +1 (+9 jumping)
Perception +8
Survival +1 (+5 scent tracking)

Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds Cha bonus (0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Manor

Braelex eyes the gorilla with suspicion, but asks, "Who are you? Friend or foe?"


Male Human Fighter - level 2

Relan moves forward with his burden, "We are here to see the Captain, and can you get use some healers? Lorlenn looks a little worse for wear and I wouldnt mind a quick checkup after running through that muck."

Aside to the rest, "Looks like some kind of festival, care to elborate Andel?"


Heidmarch Manor

The creature bares it's teeth and makes a high-pitched huffing noise that sounds incredibly threatening until you realize it's laughing, "You must be some of the new ones, I apologize if I startled you, but I'm a long time companion of the Heidmarchs. I live here actually ... just stepped out for some ..." As Relan steps forward and interrupts, the gorilla stares at him for a moment and then says, "Of course, you have injuries, let me see if I can drum up some help. We'll have time for pleasantries later." He turns and lumbers into the manor, walking on all fours.


Male Taldan Librarian 1

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

"Ah. I see what you are saying." Tarric answers, oblivious to Aidon's subtlety. The large man then proceeds forward, making a beeline for the two men.

"Excuse me! Are you lost? I think the entrance to the Lodge is around the corner, there isn't any real reason for you to be trying to go over the wall. I mean you could just walk up and introduce yourself and ask to be let in. And you certainly can't be trying to break in to the Lodge...that wouldn't make any sense either, its daylight! You would have to be the worst thieves in the world to try and break in during the day!" Tarric prattles as he walks up to the men.


Male Half-elf Druid 3 Monk 2

Heidmarch Manor

Fulmen looks at the creature, "Forgive our hastiness. We have had quite the foul day and are a bit worse for wear. It is nice to meet you."


Heidmarch Manor

Braelex, Relan, & Fulmen

Gathering everyone together, you start to follow the creature in, but Sheila comes striding around the corner and meets you at the door, "You found her! And she's alive, excellent! Let's bring her inside." She directs a scribe that came with her to escort Lorlenn to another room. Clarence aids the sick elf by half-carrying him.

"Did you recover the item with her as well?" Sheila queries as she steps to the side to let you in.

-------------------------------------------
Tarric & Aidon

One of the thugs steps forward to meet Tarric, "Mind yer own business, pudgy. We're jus' fine. Perhaps ya should move along before ya get somethin' broke." He pokes the end of his cudgel in Tarric's chest.

The blonde woman looks down at the group of you in exasperation and looks to be ready to speak, until something catches her attention on the other side of the wall and she quickly switches her attention, pulling out a small one-handed crossbow and aiming it across a tree limb.

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