
Tarric Abol |

"You know, I am really getting quite tired with being pushed around. If you were in some position of moral authority, I might feel that you had the rule of law on your side, but it is quite obvious to me that you do not." Tarric says with a sigh. "Further, it appears that you are not interested in the well being of the people behind the wall, so I do not feel inappropriate when I do this." Tarric says, and with the smooth grace of a martial art practitioner, he bats the cudgel to the side with his left hand and takes a swing at the man with his right.
unarmed strike (skilled): 1d20 + 2 ⇒ (11) + 2 = 13
popped in the nose: 1d3 + 1 ⇒ (2) + 1 = 3

DM Fflash |

Heidmarch Manor
--------------------------------------
Tarric/Aidon
Prowler on the Wall Surprise Round
Tarric's assault, combined with Aidon's spell catch the group off guard and although Tarric's opponent doesn't move nor does he get the chance to react, Tarric hits him just shy of the nose and pops him in the chest, his armor absorbing the blow. It does elicit a growl and a "Why you ..." from the Varisian man.
On the wall, the woman scrambles to keep her footing reaching out with a hand for a tree limb and fails, falling to the ground and landing hard.
Init: Terisha, Amiculus, Aidon, Tarric, Thugs
Actions for Round 1?
@Tarric: although not written expressly, I assume you get Improved Unarmed Strike as a feat since everyone is proficient with unarmed. I believe I saw that in a PFS FAQ somewhere. Thoughts?
Map here; Note, the left side of the map is the exterior, the right side of the map is the interior. Tarric and Aidon and summons are all on the left side of the map
Terisha Reflex Save: 1d20 + 6 ⇒ (5) + 6 = 11; FAIL! 1d2 ⇒ 1; evens: inside / odds outside
Terisha Stealth: 1d20 + 9 ⇒ (20) + 9 = 29
Terisha Init: 1d20 + 7 ⇒ (12) + 7 = 19
Thug 1 Init: 1d20 ⇒ 15
Thug 2 Init: 1d20 ⇒ 9
Tarric Init: 1d20 ⇒ 16
Aidon Init: 1d20 + 2 ⇒ (15) + 2 = 17
Amiculus Init: 1d20 + 1 ⇒ (18) + 1 = 19
Terisha falling damage: 1d6 ⇒ 3

Aidon Jade Davian |

Aidon - Round 1 / AC 12 / HP 20 / Init 17
Male Azata-Blooded Aasimar (Musetouched) Summoner (Master Summoner) 2
CN Medium Outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +2
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 16 (2d8+4)
Fort +1, Ref +2, Will +4
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Ranged Light crossbow +3 (1d8/19-20/x2)
Spell-Like Abilities Glitterdust (1/day), Summoning Mastery I (10/day)
Summoner (Master Summoner) Spells Known (CL 2):
1 (3/day) Protection from Evil, Mage Armor, Grease (DC 15)
0 (at will) Resistance, Mage Hand, Read Magic, Detect Magic, Message
--------------------
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Aidon will grimace at how hard the blonde landed, sigh and then use his Aasimar ability and cast Glitter Dust focused on her which should get her and both henchmen but not Tarric (Will Save 16 or become Blinded) (-40 on stealth checks while covered)
To Tarric he will shout, "I guess I don't need to send them a letter now!" Aidon then giggles and claps his hands.
In Celestial - "Maximus, smite her."
He will send Maximus to attack the lady while she is on the ground, he will use his smite evil on the way to her.
Augmented Celestial Animal
Init +1; Senses darkvision, low-light vision, scent; Perception +8
DEFENSE
AC 13
Touch 12,
Flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 8
Fort +6, Ref +3, Will +1
SR 5
Celestial - Resist acid, cold, and electricity 5;
OFFENSE
Speed 40 ft.
Melee bite +4 - 1d4+3
Special Attack - Smite Evil (See Below)
STATISTICS
Str - 17, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +2; CMD 13 (17 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping)
Perception +8
Survival +1 (+5 scent tracking)
Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds Cha bonus (0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests)
Maximus Attack - 1d20 + 4 ⇒ (4) + 4 = 8
Damage - 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 (+1 only if she is evil)
Amiculus - Round 1 / AC 13 / HP 11 / Init 19
Amiculus will charge the thug that is fighting with Tarric and take a swipe with his hand
To-Hit - 1d20 + 3 ⇒ (20) + 3 = 23
Confirm Crit - 1d20 + 3 ⇒ (1) + 3 = 4 (oh the irony)
Claw Damage - 1d4 + 3 ⇒ (3) + 3 = 6

Tarric Abol |

Tarric gets the standard proficiency in the weapon of his deity. So he essentially has Improved Unarmed in much the same manner as followers of Desna would get Exotic Weapon Starknife.
"It looks like your lady friend has slipped off the wall, that is unfortunate. But don't fear, I am a priest of Irori, I will tend to your wounds the moment you accept the knowledge that you have made a bad decision, and surrender!" Tarric says, beaming happily as he steps past an ill-timed blow and steps in with a few quick jabs.
Unarmed: 1d20 + 2 ⇒ (13) + 2 = 15
punchy: 1d3 + 1 ⇒ (2) + 1 = 3

Tarric Abol |

Tarric gets the standard proficiency in the weapon of his deity. So he essentially has Improved Unarmed in much the same manner as followers of Desna would get Exotic Weapon Starknife.
"It looks like your lady friend has slipped off the wall, that is unfortunate. But don't fear, I am a priest of Irori, I will tend to your wounds the moment you accept the knowledge that you have made a bad decision, and surrender!" Tarric says, beaming happily as he steps past an ill-timed blow and plows in with a few quick jabs.
Unarmed: 1d20 + 2 ⇒ (4) + 2 = 6
punchy: 1d3 + 1 ⇒ (1) + 1 = 2

Fulmen |

Heidmarch Manor
Round ?
HP: 4/10
AC: 11
Init: 1d20 + 1 ⇒ (16) + 1 = 17
Fulmen will hold his action until a clear target comes into the room then he'll attack. His intention is to guard Sheila.
Attack w/staff: 1d20 + 2 ⇒ (5) + 2 = 7
str +2
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
str +2

DM Fflash |

Prowler on the Wall Round 1
Init: Terisha, Amiculus, Relan, Aidon, Fulmen, Tarric, Thug 1, Braelex, Thug 2
The blonde woman leaps to her feet with a nimble acrobatic move. She looks around for a moment, grimacing, and then turns and bolts down the street at a full run. Map has her still on the chart, but she's another 90 feet down the street. Forgot to update from double move to flat-out run
Amiculus moves in to assist Tarric and the two of them clobber the thug a couple times before he's able to bring his club around whiffing widely over Tarric's head. The second thug moves in and finds himself luckier as he clobbers Amiculys in the back.
Relan and Braelex come rushing around the corner. Fulmen stands with Sheila who shouts into the manor in a language he doesn't understand.
Aidon ... still sending Maximus? Additionally, the blonde is out of range of your glitterdust currently
Actions Round 2
Relan Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Thug vs Taric: 1d20 + 5 ⇒ (1) + 5 = 6; miss
Thug vs Amiculus: 1d20 + 5 ⇒ (16) + 5 = 21; HIT!; Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Aidon Jade Davian |

Maximus should be able to keep up with her and I will give chase as well, I will keep in touch with Amiculus to let the others know where I am going.
On a side note, how does an Eidolon heal?
"Really! You're running. From a dog...now I have to chase you." Aidon sighs and gives chase.

DM Fflash |

Maximus can keep up with her, but won't be able to attack unless he wants to take an AoO next round
Eidolons heal like any other living creature, naturally or by CLW. You can also use Life Link when it's hit to reduce damage (and prevent it from going to its home plane. I recommend you read Life Link as you're about to take off after the woman

Relan |

Prowler on the Wall
Round 2
HP: 6/13
AC: 17
Relan noting one unarmed man against what looks like 2 thugs, he moves into engage one of the thugs (less injured) in an attempt to knock him out.
Longsword Attack: 1d20 + 1 + 3 + 1 ⇒ (4) + 1 + 3 + 1 = 9
base: +1, str: +3, focus longsword: +1
Longsword Damage: 1d8 + 3 ⇒ (4) + 3 = 7
str: +3

Aidon Jade Davian |

What is she wielding that will give her an AoO? Can Maximus charge in round 1 and catch her and get an attack in or is he just able to keep pace? Him movement is 40
Life link - So if I am reading this right once I get more than 100 ft away Amiculus will return to his home plane because he is at half HP right now and losing half of maximum hp will drop him to 0. Is that correct?

Aidon Jade Davian |

ahh he will get an AoO...sorry was on the phone when I read that.
Can Max attack and keep pace or will it be one of the other? If Maximus can keep pace and attack he will and I will keep pace as well but not close enough to attack, just keeping her in sight. Once Amiculus goes home I will stop and summon an eagle to assist with the chase. Let me know if you need attack roles in which round.
Amiculus will say to Tarric, "Oh dear, Aidon is chasing the noble woman, I will be sent home in just a few seconds, help him if you can..."
If Amiculus is still there he will attack the thug again in round 2
Amiculus Round 2 Attack
1d20 + 1 ⇒ (8) + 1 = 9
1d4 + 3 ⇒ (1) + 3 = 4

DM Fflash |

Prowler on the Wall Round 2
Init: Terisha, Amiculus, Relan, Aidon, Fulmen, Tarric, Thug 1, Braelex, Thug 2
AoO's don't cost actions
Terisha continues to sprint away from the fight, ignoring the hound yipping at her heels. She darts into an alleyway, disappearing from Aidon's view.
Amiculus makes his declaration and as Relan joins the fray, a series of blocks and parries pass back and forth with no one harmed. Amiculus' eyes roll back in his head and he collapses to the ground.
Suddenly an incredibly loud roar erupts from the manor stunning everyone and sending the citizens in the streets fleeing screaming in multiple directions. The gorilla from earlier is standing on the top of the manor wall, beating his chest, lips peeled back and massive teeth bared.
The two thugs, spying the new arrivals, duck under a bolt from Braelex and drop their clubs fleeing as fast as they can away from the manor.
Aidon turns the corner in the alley and finds Maximus barking at the wall. Up about 20 feet, cresting the top of a ladder on to a roof, Aidon sees the blonde woman as she pulls herself up onto the nearby two-story shop.
Relan & Tarric may take AoOs if they wish
Your choice to END COMBAT or continue in pursuit
Max vs Terisha: 1d20 + 2 ⇒ (11) + 2 = 13; miss
Terisha Accelerated Climbing: 1d20 + 9 ⇒ (6) + 9 = 15;success!

Aidon Jade Davian |

Would Maximus have had a chance to attack?
I will summon a celestial eagle to see if it's possible to keep sight of her
I will follow on the ground with Maximus and see if we can corner her somewhere
XP --
N Small celestial/fiendish animal
Init +2; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 7 (1d8+1) [1d8+3]
Fort +5, Ref +4, Will +2
SR 5
Celestial - Resist Acid, Cold, and Electricity 5
OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 [+3] (1d4) [1d4+2], bite +3 [+3] (1d4) [1d4+2]
Special Attacks Smite evil/good
STATISTICS
Str 14, Dex 15, Con 16, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +1; CMD [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Tarric Abol |

Tarric allows the thugs to turn and run, simply coming to an on-guard position before bowing towards their retreating backs.
"Lessons on Moondays! Only 5 crowns!" he calls out with a happy grin before turning towards the gorilla.
"My, you are a big one. I hope that you won't indiscriminately attack people." he says, adjusting his spectacles as he looks up at the ape.

Fulmen |

Heidmarch Manor
Fulmen turns to Sheila, "I saw the blonde woman before we went inside the rundown building to retrieve Natalya. I'm not sure what her motives are, but she must have followed us here. My guess is she is a Tower Girl and may know Natalya and know something about the item Natalya found. Did you see her and know who she is?"

DM Fflash |

At the Manor
The gorilla drops down from the top of the wall heavily, walking on all fours. He stares at the men until they run out of sight and then responds to Tarric, "No more likely than you, my good man. Perhaps we should get inside. Did anyone see where Aidon got off too?"
On the inside of the manor, Sheila and Natalya are fine, although Sheila is a fury, hollering at various servants and other Pathfinders about their laziness and lack of vigilance.
Meanwhile ... down the street
@Aidon, You can't blind fire a spell. You must have line of effect. You can cast it at whatever spot in space you can see that isn't blocking you, like the top of the ladder or the corner of the rooftop. I'm not going to give you a "feeling" of whether you think she's in range or not. It's up to you to interpret your own feelings and instincts.

Sheila Heidmarch *NPC* |

After a few minutes, the Venture Captain returns.
Sheila answers Fulmen once things have calmed down ushering everyone into the parlor gathering Tarric into the mix (and Aidon if he's returned, yet), "I'm not sure, perhaps we should rouse Ms. Vancaskerkin and see what she has to say, but first, I don't suppose there's any chance I may be able to see the item that she was so enamored with?"
Sheila near imperceptibly motions you to block the exit

Fulmen |

"Ms. Heidmarch, you said Natalya and her gang may have procured the item in less than legal ways. Could the woman who attacked us be the owner or be working for the original owner? If so, we are at risk of further attacks. I hope the item is worth such a risk. What do you know of Thassilonian artifacts? What powers do they hold and could they be cursed? Natalya came to you originally about the item. It seems odd that she would have turned against you like that and been hiding in such a foul place leading unsaviory goblins. We should take care handling the item."
Fulmen turns to Relan with an inquisitive look, "Do you feel any different since picking up the shard?"

Sheila Heidmarch *NPC* |

Heidmarch Manor
"She didn't come to me, she sent me a message. I've not seen her since." She looks down at the girl and then up at Tarric, "Young man, you have the appearance of clergy, can you tend to her and bring her around to conciousness?"
Watching Relan, she doesn't say anything else, waiting for him to act, although her eyes widen slightly at Fulmen's mention of a shard.
Aidon will be with the group having been ushered in by Sheila. Are you letting Amiculus die, bandaging him, or dismissing him?

Aidon Jade Davian |

I will give him a clw when I get back, I thought he gained back his hp, I see he only gains back the maximum hp
Aidon comes running back after chasing the blonde and immediately runs to Amiculus, "I am sorry my friend, here hold on." Aidon gently cradles Amiculus' head in his lap and pours him a potion.
Potion - 1d8 + 1 ⇒ (7) + 1 = 8

Relan |

Relan coughs, "No different, altho after mucking around in the sewers I think i may have caught something. We should have a healer check out everyone and get some cures going." He reaches down into his belt and pulls out the artifact, showing it to the group. "Becareful, it may not have affected me, but it did something to Nat..." His voice lowers a bit and he makes a sideward glance at the room where Nat rests, a look of concern crossing his face.
Clearing his voice, "Its probably better if I hold on to it just incase. But here take a look."

Sheila Heidmarch *NPC* |

As Relan pulls the shard out, Sheila's eyes get extremely wide and her mouth drops in shock. After a long moment she says, "I do believe I know what that is, but to be sure, I'd like to see if an ioun stone can be affixed to it. I suspect the Shard is based on the same Azlanti design as Pathfinder wayfinders. Excuse me one moment."
She heads to the parlor and calls out, "Mandali!" The gorilla from earlier appears in the door way. She asks, "Why don't you see if they need any refreshments." She departs as the gorilla brings a silver tray laden with crystal glasses and a chilled decanter of some colored liquid containing floating fruit. Slices of the same fruit are on a large platter. Mandali sets it down on the table in the parlor and parks himself in the door way.

Relan |

Relan listens to Sheila's comment, as the woman leaves the room he takes time to slowly turn the shard over for inspection by everyone.
Perception: 1d20 ⇒ 15
So what im saying is, a little description of teh shard would be great. Ive been holding it but till now never really took the time to examine it.

Tarric Abol |

Tarric's head whips around from where he is tending to the young woman.
"Hmm? What? Azlanti design?" he asks, but seeing Sheila head off without answering, he shrugs and turns back to the girl. He peels back an eyelid and peers at her for a moment, adjusting his spectacles, then picks up her wrist and sits quietly, holding her arm in the air.
heal: 1d20 + 9 ⇒ (12) + 9 = 21
Knowledge, Arcana: 1d20 + 6 ⇒ (17) + 6 = 23
"Curious. It appears that someone has beaten the poor girl senseless." Tarric mutters to himself.
"How quickly do you want her brought around?" he asks nobody in particular.

Sheila Heidmarch *NPC* |

Heidmarch Manor
The foot-long shard is of some coppery metal that most certainly isn't copper. It looks as if it's been ripped from something else and a perfect hemispherical indentation sits in the middle of it.
Sheila returns with a 1-inch diameter scarlet-and-blue stone. "There we go." she says and she passes it to Relan.

DM Fflash |

@Aidon ... Had to reread summon monster but since you cannot communicate with your summons (dogs and eagles at this point), all they do is attack your nearest opponent. I'd allow a handle animal to get them to do some sort of action other than attack(track/trail etc.) if they have the "trick" or if you wish to "push" them (will require an action per the skill), but unless they're intelligent and you can communicate with them, there's no way to have them do more than the above