DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


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Pressing on

Welcoming Party Round 1 (cont)

Initiative: Terisha, Girls, Sasha, Fulmen, Braelex, Aidon, Amiculus, Andel, Tarric, Relan

Relan moves south and as Fulmen calls out a warning, he sees the creature spoiling its surprise and foiling its stab with a sword. Relan swings back at the beast with his sword cutting it deep. Amazed, he watches as half the wound immediately heals up in front of him.

Image here

Tarric peers around the corner, cautiously, shaking his head at this explosion of violence.

Welcoming Party Round 2

The blonde woman in the bronzed chain steps up behind Relan flanking him, but the wily warrior twists out of the way of her sword. One of the girls behind the overturned table throws a sack, smacking Relan in the chest. A thick glue-like green substance splashes over his arms and quickly drips down his legs to the floor as it rapidly begins to dry. (See Dice spoiler for save and actions)

The other Tower girl fires at Braelex and misses. The tiefling returns fire and misses as well, but Andel right behind him nicks her with his bolt before she ducks down.

Aidon summons a small pony in the middle of the hall, that immediately rushes Terisha flaying at her with its hooves and banging against her armor ineffectually.

Fulmen didn't post an action for Round 2. At Tarric for action. Everyone post

Map here

The Dice:

Sasha sword vs Relan: 1d20 + 4 ⇒ (2) + 4 = 6; miss!
Relan vs Sasha: 1d20 + 6 ⇒ (14) + 6 = 20; HIT!; Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Terisha vs Relan: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7; miss!
Girl 1 Touch vs Relan: 1d20 + 3 ⇒ (15) + 3 = 18; HIT!; Relan gains the entangled condition (-2 Hit, -4 Dex) and must make a Ref Sav DC15 or be stuck in place (penalties stay regardless); half speed if successful
Girl 2 vs Braelex: 1d20 + 3 ⇒ (1) + 3 = 4; miss
Andel vs Girl 1: 1d20 + 3 ⇒ (18) + 3 = 21; HIT!; 1d8 ⇒ 2


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"Relan, step back!" Braelex warns, reloading her crossbow and firing again, this time at the bronzed woman.

Crossbow: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9


Male Aasimar Master Summoner / 6

I summoned in round 1


Yeah, I see that delay now ... you need to post a Round 2 action and it helps if you add the tags as headings especially given you posted the action after Round 1 was posted. You know I wont look above my last round post.


Male Human Fighter - level 2

Longsword Attack: 1d20 + 2 + 3 + 1 ⇒ (19) + 2 + 3 + 1 = 25
base: +2, str: +3, focus longsword: +1

Longsword Damage: 1d8 + 3 ⇒ (3) + 3 = 6
str: +3


Male Half-elf Druid 3 Monk 2

Welcoming Party

Round 2
HP: 18/18
AC: 11

Fullmen will cast Shillelagh

Round 3

Fulmen attacks with Flurry of Blows on wererat

Attack w/Staff: 1d20 + 1 ⇒ (2) + 1 = 3
str +2
-1 FOB

Attack w/Staff: 1d20 + 1 ⇒ (4) + 1 = 5
str +2
-1 FOB

Damage: 2d6 + 3 + 1 ⇒ (6, 4) + 3 + 1 = 14
str +3

Damage: 2d6 + 3 + 1 ⇒ (4, 6) + 3 + 1 = 14
str +3

OMG, I'm so worthless in combat :(


Male Aasimar Master Summoner / 6

I can't seem to get the map to load, is it me or google?

Aidon - Round 2 - HP 20 / AC 14 (12) / Init 9

Amiculus - Round 2 - HP 11 / AC 13 / Init 21

Horse:

Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +5
DEFENSE

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp [17]
Fort +5 [+7], Ref +4, Will +0 SR 5
Celestial - Resist cold 5, acid 5, electricity 5
Fiendish - Resist cold 5, fire 5

OFFENSE

Speed 40 ft.
Melee 2 hooves [-1] (1d3+2)
Special Attacks smite evil/good

STATISTICS

Str [17], Dex 13, Con [18], Int 2, Wis 11, Cha 4

Base Atk +1; CMB +2 [+4]; CMD 13 [15] (17 [19] vs. trip)

Feats Endurance, RunB

Skills Perception +5

SPECIAL ABILITIES

Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

The horse will attack again, who ever is closest

To Hit - 1d20 - 1 ⇒ (6) - 1 = 5
Damage - 1d3 + 2 ⇒ (2) + 2 = 4

To Hit - 1d20 - 1 ⇒ (17) - 1 = 16
Damage - 1d3 + 2 ⇒ (2) + 2 = 4

Once I can figure out how to see the map I will post Aidon and Amiculus actions

Not sure if the horse hit in round 1 or if anyone would have attacked it instead


Male Aasimar Master Summoner / 6

Aidon - Round 2 - HP 20 / AC 14 (12) / Init 9

Thank you for the link, that worked

If possible I would also like the horse to Smite Evil this round on Terisha. +2 on any damage in round 2 that hit and ignores any DR she may have.

Aidon will dismiss Amiculus in round 2 and take a 5' towards Fulmen to use the wall as cover as much as possible.


Can the rest of you see the map or the wererat image in my last post?


Male Aasimar Master Summoner / 6

it loads for me now from your link in the post. Not 100% sure why I couldn't see it last night


Welcoming Party Round 2 (cont)

Initiative: Terisha, Girls, Sasha, Fulmen, Braelex, Aidon, Andel, Tarric, Relan

Relan:
Hate to do this, but since you didn't roll the Reflex save, per game rules it's an automatic failure, so you're rooted in place. You are also flanked by two characters with rogue skills which means they will get continuous sneak attacks. A sneak attack is extra precision dice ... 1d6 per every 2 rogue levels. A precarious position to be in. Help from the others will be key. To break free of the bag, you need to do 15 points of slashing damage to it OR make a DC17 Strength check.

You have a -2 to attack and -4 to Dex right now.

Additionally, since you rolled a natural 19 with your longsword, you get a critical. I'll roll it for you.

Tarric moves to the corner next to Fulmen. The horse attacks Terisha white light blazing from its eyes and fiery white light on its hooves. It strikes her armor, and the flames lick around the blonde, but she doesn't seem affected by them.

Relan gets rooted in place, and furiously strikes at the wererat with his sword again, this timing hitting her so hard in the shoulder it bites into her neck. Her lycanthropic abilities heal the mortal wound but blood spurts still from the shoulder.

Welcoming Party Round 3

Terisha yells, "Sasha, no! Be careful" and then lashes out with her short blade, but bangs it against Relan's armor. The wererat snarls viciously and stabs as well, following with a yellowed teeth-filled bite, breath rank with carrion. Relan, pinned down as he is, relies on his armor and shield and withers another series of blows but the bite gets through (Another Save below ... Relan is at 12 hps as I see it).

Fulmen moves in next to the horse to attack the blonde (can't attack the wererat "around the corner") but fails miserably spoiling Braelex' shot as well. The two girls behind the table attack the crossbow men in the back again and nick Andel

At Aidon for action

The Dice:

Relan Crit Confirm vs Sasha: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17; CRIT!; Extra Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Terisha vs Relan: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15; HIT!; Damage: 1d6 + 1 + 2d6 ⇒ (2) + 1 + (1, 2) = 6
Sasha vs Relan sword: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7; miss
Sasha vs Relan bite: 1d20 - 1 + 2 ⇒ (14) - 1 + 2 = 15; HIT!; Damage: 1d4 + 1 ⇒ (3) + 1 = 4 + Fort Save DC 14 or catch filth fever, again
Tangelfoot Bag duration: 2d4 ⇒ (4, 4) = 8
Girl 1 vs Braelex: 1d20 + 3 ⇒ (7) + 3 = 10; miss
Girl 2 vs Andel: 1d20 + 3 ⇒ (13) + 3 = 16; HIT!; Damage: 1d4 ⇒ 3

EDIT" Map here


Male Aasimar Master Summoner / 6

Aidon - Round 3 - HP 20 / AC 14 (12) / Init 9

Aidon will focus again and summon a celestial eagle behind the wererat. He will have the eagle smite evil and attack

"Come Airas, come hunt yourself a tasty rat...nom nom nom..."

Horse:
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +5
DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp [17]
Fort +5 [+7], Ref +4, Will +0 SR 5
Celestial - Resist cold 5, acid 5, electricity 5
Fiendish - Resist cold 5, fire 5

OFFENSE

Speed 40 ft.
Melee 2 hooves [-1] (1d3+2)
Special Attacks smite evil/good

STATISTICS

Str [17], Dex 13, Con [18], Int 2, Wis 11, Cha 4

Base Atk +1; CMB +2 [+4]; CMD 13 [15] (17 [19] vs. trip)

Feats Endurance, RunB

Skills Perception +5

SPECIAL ABILITIES

Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Horse Attacks

To Hit - 1d20 - 1 ⇒ (13) - 1 = 12
Damage - 1d3 + 2 ⇒ (2) + 2 = 4

To Hit - 1d20 - 1 ⇒ (4) - 1 = 3
Damage - 1d3 + 2 ⇒ (3) + 2 = 5

Eagle:

N Small celestial/fiendish animal
Init +2; Senses darkvision 60 ft., low-light vision Perception +9

DEFENSE

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp [7] [1d8+3]
Fort +3 [+5], Ref +4, Will +2
SR 5
Celestial - Resist cold 5, acid 5, electricity 5
Fiendish - Resist cold 5, fire 5

OFFENSE

Speed 10ft., fly 80 ft. (average)
Melee 2 talons [+3] [1d4+2], bite +3 [1d4+2]
Special Attacks smite evil/good

STATISTICS

Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 11 [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception

SPECIAL ABILITIES

Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests)

Eagle Attacks
Claw To Hit - 1d20 + 3 ⇒ (17) + 3 = 20
Damage - 1d4 + 2 ⇒ (2) + 2 = 4

Claw To Hit - 1d20 + 3 ⇒ (3) + 3 = 6
Damage - 1d4 + 2 ⇒ (4) + 2 = 6

Bite To Hit - 1d20 + 3 ⇒ (15) + 3 = 18
Damage - 1d4 + 2 ⇒ (3) + 2 = 5

+1 on any damage if evil


Male Human Fighter - level 2

DM:
Sorry i got swamped at work and didnt get a chance to respond, my attack roll was for the previous roll before which is why i had no text with it. But i noticed that you were rolling for me so i missed the rest, anyway my bad. sorry.


Relan wrote:
** spoiler omitted **

Relan:

Not a problem at all. Never sure if you're busy or if you're still figuring out game mechanics which is why I added a bit in the spoiler. The other guys may just "know" some of that stuff, but thought I'd give you a head's up. BTW, don't forget you have a silver dagger ... :)


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex moves up a few feet, reloading and firing again at the nearest woman.

Crossbow: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4

#@$%!


Male Human Fighter - level 2

Welcoming Party
Round 2
HP: 12/18
AC: 17

Relan struggles against the glue like substance... feeling the bite sink in he struggles some more. "Damnit, i know im going to catch something again." he thinks. To the other he calls out, "Im stuck, how about a little help here people."

Strength Check: 1d20 ⇒ 5

Fort Save: 1d20 ⇒ 2


Male Half-elf Druid 3 Monk 2

Welcoming Party

Round 4
HP: 18/18
AC: 11

Fulmen will take a 5ft step away from the melee to give Relan a chance to retreat into the hallway. Then he'll attack the were-rat.

Attack w/staff: 1d20 + 3 ⇒ (15) + 3 = 18

Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8


Welcoming Party Round 3 (cont)

Initiative: Terisha, Girls, Fulmen, Braelex, Aidon, Andel, Tarric, Relan

Aidon summons another monster and a screeching eagles slams into the back of the wererat, clawing and biting with white-fire enfused talons and beak. The wererat crumples in a pile of smoldering black wounds. Nearby the horse continues to harry Terisha, but the experienced Tower Girl fends the pony off.

Andel drills the right most girl behind the table in the shoulder with an arrow. And Tarric delays, looking for an opening to move in and heal Relan. The warrior tugs at the goo and tries to move but fails, eventually turning to the others for help.

Welcoming Party Round 4

Terisha chokes off her scream when the wererat falls and pulls out of combat, moving to the south, hollering "Cover me!". One of the two Tower Girls behind the table crack a smokestick filling the area with smoking gray alchemy over the table, blocking vision into the corridor to the south. The second fires her crossbow at the trapped warrior sticking him painfully in the chest.

Situation has changed for Fulmen ... actions? Others that haven't gone may change their action as well or leave it

The Dice:

Andel vs Girl 1: 1d20 + 2 ⇒ (18) + 2 = 20; HIT!; Damage: 1d6 ⇒ 6
Girl 1 vs Relan: 1d20 + 3 ⇒ (15) + 3 = 18; HIT!; Damage: 1d4 ⇒ 3

Map here


Male Aasimar Master Summoner / 6

How tall are the ceilings? Is it possible to ride the horse in here?


DM Fflash wrote:

The light from the entrance fades as you get close to the stairs. Any intent for light from here on out?

** spoiler omitted **

All: In my excitement to get this out, I forgot to give you the basics of the architecture inside. You are among the first to see this! Within the Crow, all walls, floors, and ceilings are of carefully fitted masonry. There is no lighting unless otherwise noted. Ceilings are 10 feet high in corridors and 15 feet high in chambers.

** spoiler omitted **

Mentioned earlier. The "horse" is a pony so riding it isn't a space issue. As long as the crsture can beat your weight. Handle animal checks and ride checks as appropriate depending on what you wish to do.


Male Aasimar Master Summoner / 6

Alright, Aidon is going to try and jump on the pony and give chase. Not sure with him being a celestial pony if I can speak to him at all, so let me know if that will be a handle animal or a ride check to give chase and how many rolls I will need. I am assuming one to mount and one to jump the table but I am not sure.


Male Half-elf Druid 3 Monk 2

Fulmen will slide across the table and engage girl1.

Acro: 1d20 + 5 ⇒ (18) + 5 = 23

Attack w/Staff: 1d20 + 3 ⇒ (12) + 3 = 15

Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10


Male Human Fighter - level 2

Welcomign Party
Round 4
HP: 12/18
AC: 17

Relan struggles against the bonds...

Str check: 1d20 + 3 ⇒ (10) + 3 = 13


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex moves forward and hurls a bomb into the smoke.

Move 10 ft forward. Bomb exclude any ally squares.

Bomb: 1d20 + 6 ⇒ (1) + 6 = 7; Miss Bounce: 1d8 ⇒ 7; Damage: 1d6 + 3 ⇒ (3) + 3 = 6 fire damage (4 splash).


Welcoming Party Round 4 (cont)

Initiative: Terisha, Girls, Fulmen, Braelex, Aidon, Andel, Tarric, Relan

Fulmen rushes forward, leaping across the turned over table with ease and lands next to a surprised Tower Girl. He lashes out with his staff, barely able to make out the girl next to him but she's able to just barely dodge out of the way. Braelex moves forward and tosses a bomb into the smoke. She's a bit off and it smashes into the inside wall of the hallway. While the screams of the Tower Girls are pleasing it's mitigated by the yowl of pain from Fulmen (Fulmen plus Girls take 4 fire damage each0

Aidon rushes to the pony leaping upon its back but nearly falls off the other side. Gathering himself for a moment, he rights himself on the pony's back and then kicks his heels into its ribs. The pony, unable to discern any nearby attackers, stays where it is, docile, as Aidon furiously bounces up and down trying to get the pony to move fruitlessly.

Andel fires into the smoke, blndly, but to no effect. Tarric moved forward and heals Relan with a spell (CLW: 1d8 + 2 ⇒ (5) + 2 = 7 while the warrior struggles to get out of his bindings.

The party hears a clamoring of footsteps and Fulmen watches the girl next to him withdraw from combat into the smoke.

[ooc]ACTIONS for Round 5? They've already acted

The Dice:

Fulmen vs concealment: 1d100 ⇒ 63
Aidon Ride (Fast Mount) DC20: 1d20 + 2 ⇒ (16) + 2 = 18; fail
Aidon Handle Animal (Push-Heel) DC25: 1d20 + 8 ⇒ (2) + 8 = 10; fail
Pony Perception (scent): 1d20 + 6 ⇒ (5) + 6 = 11
Andel vs TG2: 1d20 + 2 ⇒ (4) + 2 = 6
Tanglefoot Bag Duration: 2d4 ⇒ (3, 1) = 4; ends round 6

Map here


Male Human Fighter - level 2

Welcoming Party
Round 5
HP: 18/18
AC: 17

Relan grunts and attempts to break free yet again... straining his muscles he hears the glue crack and fall to the floor.

"Finally..."

Strength Check: 1d20 + 3 ⇒ (20) + 3 = 23


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"Let's not chase them into an ambush," Braelex calls out, hoping Fulmen doesn't run off alone. She reloads her crossbow and moves to help Relan.


Male Half-elf Druid 3 Monk 2

Fulmen takes a step down the hall then hesitates as he hears Braelex's call to wait. He looks down at the fallen Tower Girl and begins searching her for anything of note. "Let's search the room and the room to the east. There's nowhere for Terisha to run since she doesn't know how to open the door." He then looks over to Relan and asks "Are you seriously hurt?"


Looted Rooms

with that then ... END COMBAT!

The party lets the Sczarni girls run off, sure they'll run into them again and takes the short breather to peruse the area.

The bodies of the wererat, who has returned to the shape of a Varisian woman, and the Tower girl have the following: masterwork studded leather, studded leather, 2 short swords, 1 light crossbow, 1 hand crossbow, 26 bolts, 1 tanglefoot bag, a climber's kit, 50 feet of silk rope and a grappling hook, 2 hooded lanterns, 1 vial of oil, a set of thieves' tools, a second-story harness (like Natalya's) and 33 gold pieces.

The rooms nearby have been looted and it's hard to tell what their original purpose was. One was used for storage and has bits of boxes and bags left behind. The other was a makeshift privy and has all that's associated with that left behind.

Map here

I zoomed in to the 3rd and 4th floors since the 1st and 2nd haven't changed since my earlier map post (still available in the album


Tower Girl Image


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex picks up the second-story harness and climbing gear, "I'm no climber, but given the vertical nature of this place, taking one of these with us may be helpful." She restocks her crossbow bolts and takes the thieves' tools.


Male Half-elf Druid 3 Monk 2

Fulmen nods at Braelex, "I can carry the climbing kit if it's too much for you. I have one back in the city, but you're right, the nature of place suggests we should have one just in case. I'll carry one of the lanterns as well. We don't need to be surprised by light again."


Hello ...


Male Aasimar Master Summoner / 6

Aidon sighs and looks at the pony and kicks his heels into it a few more times "Come on!" He bounces up and down on the pony "Giddyup! HA Mule!" After the pony still sits there Aidon will then ask "Please giddyup?"

In a show of frustration Aidon says "Fine be gone with you" Dismissing the pony but not realizing that he is still sitting on it and tumbles to the ground in a heap

Aidon lays on the ground moaning a bit


Male Human Fighter - level 2

Relan brushes the flecks of glue off him and wipes down his sword. "Im fine, damned thing bit me." He looks up at the rest, "Anyone got some disease cures?" He looks over the dead were-rat and gives the dead body a kick."At least we got some light this time." he mutters and looks down the direction the other girls fled.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"Light is overrated," Braelex jokes, her eyes sparkling. "Their leader escaped again. I expect the next ambush will be more devious."


Assuming you return to exploring and following. I've got Relan with a lantern and Fulmen with a hooded lantern? Note it takes a hand to carry one

Upper Camp

A small cook fire has been built in the center of the floor with spits holding the sizzling carcasses of two donkey rats. The broken scraps of a crate now serving as fuel are stacked nearby, and blankets have been pushed together into a large bedroll.

Fulmen finds a secret door in the southern wall, not so difficult, given a small branch is holding it slightly cracked open.

Upper Entrance

The murals in this room are scratched and faded. Several portions of the wall and floor show signs of past chipping. An empty plinth where a statue once stood rests by a small alcove.

Shaft Apex

A ledge festooned with old bird nests looks out over a shaft dropping nearly two hundred feet to sea level below, where you entered earlier. A large coil of rope sits on the ground near the shaft, one end anchored to a large piton driven into a crack near the wall. Opposite the shaft is another ledge with a window looking out over Magnimar’s harbor. The ceiling is a mere ten feet above, and crisscrossed by a complex tangle of stone arches that support the roof. Between the two ledges, a five-foot-square wooden platform hangs from four thick ropes that hang from the stone arches. It's a good 20 feet away from the ledge you're on. The platform is further anchored by two thick ropes to spikes hammered into the walls near the edge of the western ledge, while another pair of ropes hang from the ceiling above, anchored to a hook driven into the wall near the same ledge.

A secret trap door above the platform was once better hidden, but someone wedged a hooked piton into the door so the party easily discovers it.

ExplorerMap

Actions for any of the above rooms? There are no obvious signs of the two Tower Girls that just fled


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

"Relan, diseases take some time to set in. While you're starting to see the symptoms, it will likely be a while before it really affects you. Let us know how you're doing as we progress and if it gets worse, maybe we should consider heading back to town."


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Shaft Apex

Braelex points at the door above the platform, and sighs. "That looks like a challenging proposition. Perhaps we should look carefully for another option?"


Male Human Fighter - level 2

Relan shoots Braelex a glare, then breaks into a smile and laughs.


Shaft Apex

Anywhere else specifically that you wish to look?


Male Half-elf Druid 3 Monk 2

Upper camp

Fulmen will use his staff to open the secret door trying to keep his distance from it in case it's still trapped. After the door is open he'll look inside using the lamp for light.

Upper Entrance

Where are these chips in the wall/floor located? Fulmen will take a closer look.

Shaft Apex

Fulmen inspects the rope anchors tapping one with his staff and thinking a moment. "I'm going to tie myself in a rope harness and I secure the other end to one of these anchors. Then I want you guys to let out slack while I cross the rope to the platform. If I fall I want to you brace yourselves and stop me from falling. How does that sound? Once I get across I'll loop the rope around the platform rope as a guide to help you guys cross."

Acro: 1d20 + 5 ⇒ (20) + 5 = 25
Perception: 1d20 + 10 ⇒ (2) + 10 = 12


Upper camp

The secret door leads to the Upper Entrance room

Upper Entrance

Fulmen inspects the chips in the wall and floor. They are all over the place and after a few minutes determines they were caused by axes, picks and hammers from a long time ago. Looks like this room has been fairly well looted.

Shaft Apex

Securing himself to the ropes anchored in the ceiling above. Fulmen easily swings across and lands on the platform which he finds remarkably steady for as rickety as it looks. Quite the feat of engineering, he thinks to himself as he looks about and notices a large wooden boat hook, also attached to a 10 foot rope that is secured to the platform itself.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Shaft Apex

Braelex loads her crossbow and stands ready for any trouble as Fulmen crosses.


Male Half-elf Druid 3 Monk 2

I'm having a hard time picturing this. Is the platform anchored to something besides the ceiling? I'm assuming we need to go up, but I'm not 100% sure.


No, the platform is held by 4 ropes, all anchored tongue ceiling around the trap door. The platform is out away from the ledge. There are also ropes anchored to the ceiling that you swung across and one huge coil anchored to the edge of the ledge


Aidon? Relan?


Male Human Fighter - level 2

Sorry feeling a little lost adn unsure what to do.

Relan waits with his crossbow at the ready as Fulmen completes the crossing. "Alright, I should probably go next."

Perception: 1d20 ⇒ 17


Acro check, Relan to swing across. DC5.


Male Aasimar Master Summoner / 6

Aidon will climb across when able

Acro Check - 1d20 + 2 ⇒ (4) + 2 = 6

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