DM Fang Dragon’s Ruins of Adventure (Inactive)

Game Master FangDragon

The Adventures of the Watchers of Dawn. Year of the Lion, 1340 DR.

Regional Map 1 | Regional map 2 | Map of Phlan | Dramatis personae | Loot Log


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Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Thanks Ishta.

If you need healing, roll it yourself and I'll subtract from the wand charges.


Palace of Birdsong| War for the crown maps

Let me know when you're ready to move on and what precautions you're taking. BTW traditionally this mission is something of a lethal loot pinata so don't stress too much over what item you choose.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7

Used 2 charges

Zane exhaled with relief as the second disgusting thing was put down, the color coming back to him quickly now that the monster wasn't putting off its freakish aura. He cocked an eyebrow as Kardas decided to collect some of the goop and slime, but the priest would be the first to admit he was fairly ignorant of Rashemi ways. He shrugged internally, gathering himself before the group decided to move on deeper into the complex.

Ready to proceed...continue on the main path, or turn left?


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

clw wand: 1d8 + 1 ⇒ (8) + 1 = 9

I have a wand too. If anyone ever needs it; go for it. I am at 50% spells...lol. Ready.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

"We should stick to the map, I think. Maybe try to run around some places if we think them dangerous, but mostly stick to the map."


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Okay. Do you want to be the navigator, Ishta? Tell us which way to go from the map, and we'll do it.


Palace of Birdsong| War for the crown maps

Ishta's recollection of the map proves to be perfect. You follow the winding storm drains for a fair distance before descending to the deeper sewers. The smell from below is somewhat riper, but perhaps not as bad as you feared. I does however prove to be quite a warren. The stone work is older but still in good condition, but more cramped. Rivers of effluent are bordered by thin walkways. Most of these are dry, but in some places they are slick with condensation and slime.

Kn:Local DC 18:
The Sewerman's Guild have since time immemorial been tasked with the upkeep of the sewers. Like everyone else they where driven away by the invasion but now they have returned. They found the sewers to be changed, for reasons unknown some areas had been altered. There are persistent rumors of things living down here, and it's certainly true that the guild tend to operate in force. Many workmen have simply vanished down here, never to seen again - dead or alive.

After a bit you come to a junction room of sorts. You have traveled quite close to the temple and you need to cross the central island and take the north east tunnel. In order to do so you need to cross several rather dubious looking bridges.

Perception DC 22:
Was that a ripple in the sewage? No. That was five ripples in the sewage!

I've updated the map


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

perception: 1d20 + 2 ⇒ (12) + 2 = 14


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Knowledge Local: 1d20 + 7 ⇒ (7) + 7 = 14
Perception: 1d20 + 8 ⇒ (8) + 8 = 16


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Perception: 1d20 + 4 ⇒ (17) + 4 = 21 Damn!

Ishta waits for one of the tough guys to cross first and secure the ground, then she gently trots to the center island.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

The arctic fox wrinkles its nose and then abruptly stops. The animal looks at its master with eyes wide open and a split second later, Kardas halts and raises a hand, gesturing his companions to stop. "Eh, my fox friend says the sewage moved. T'could be rats, but it could also be worse."

The fox has 'scent': I take it that the sewer environment cancels out any olfactory details?
Perception vs DC22: 1d20 + 6 ⇒ (3) + 6 = 9
Perception for Familiar: 1d20 + 8 ⇒ (19) + 8 = 27


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Warned by Kardas, the knight positions himself front and center; shield and sword at the ready.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

When told about the possibility of having unwanted company, Ishta cars a protective spell. She was waiting to cast it until they were before the Temple entrance, but she doesn't want to risk being wounded here.

Casts Magic Armor


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Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

When Kardas mentioned his fox having sensed something, Zane nodded his understanding, moving up beside Ser Armithia, mace at the ready. The hope was it was just passing scavengers, but things oddly worked out that way in disgusting sewers in recently reclaimed cities with temples to evil gods in their midst.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Warned by Kardas, Azarra is tempted to use her pipes of the sewers, but doesn't even see what the foe is yet, so she points her bow down at the water and starts to sing, hoping to be able to shoot if she sees something, or maybe cast chord of shards into the water to kill what must be sewer piranhas in her imagination.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15 (hoping to see something move so I can take a shot)

Inspire Courage, so +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Palace of Birdsong| War for the crown maps

Initiative rolls:
Azarra: 1d20 + 3 ⇒ (17) + 3 = 20
Ishta Khosiv: 1d20 + 2 ⇒ (11) + 2 = 13
Kardas Rasalas: 1d20 + 7 ⇒ (9) + 7 = 16
Ser Armithia-Seendren: 1d20 + 1 ⇒ (9) + 1 = 10
Zane Levallis: 1d20 + 1 ⇒ (15) + 1 = 16
Crocodiles: 1d20 + 5 ⇒ (14) + 5 = 19

Azarra starts singing which raises your spirits but a split second later five forms burst out of the water. Crocodiles! Big ones at that, oddly with shreds of human clothing about them... Perhaps they've been hunting anyone foolish enough to venture below?

The two at the back start chanting something guttural! Something that makes you start to fear and doubt yourself... Ser Armithia was having none of it, and he boldly stepped forwards. Bolstered by this Ishta & Zane shrug off the foul magic. Azarra and Kardas on the other hand feel their hearts sink, this was going to be a tough fight!

Saves:
Azarra Will Save DC 15 (Inspire): 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 <--- FAIL
Ishta Will Save DC 15(Inspire, Aura of Courage): 1d20 + 5 + 1 + 4 ⇒ (16) + 5 + 1 + 4 = 26 <--- PASS
Kardas Will Save DC 15(Inspire): 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 <--- FAIL
Ser Armithia Will Save DC 15: IMMUNE
Zane Will Save DC 15 (Inspire, Aura of Courage): 1d20 + 8 + 1 + 4 ⇒ (3) + 8 + 1 + 4 = 16 <--- PASS

Kn: Nature DC 18:
These are werecrocodiles!

Spellcraft DC 16:
The red one cast bane!

Spellcraft DC 16:
The green one cast bless!

Kn: Religion DC 15:
Around the two spellcasters you notice claw medallions. These must worship Bane!

As one the three closest crocodiles savagely attack the party, tails churning up the sewage as they power themselves upwards to bite! Zane and Ser Armithia's armor proves nigh indomitable but Azarra shrieks when one clamps down on her ankle and starts pulling her into the icky water! I think that requires a move action and he#s already used one this round.
Blue Bite: Ser Armithia: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16Damage: 1d8 + 4 ⇒ (3) + 4 = 7 <--- MISS
Yellow Bite: Zane: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18Damage: 1d8 + 4 ⇒ (6) + 4 = 10 <--- MISS
Purple Bite: Azarra: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Crit?: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21Crit Damage: 1d8 + 4 ⇒ (1) + 4 = 5 <--- CRIT
Grab: 1d20 + 11 ⇒ (13) + 11 = 24 <--- OOPS

COMBAT ORDER: Round 1 wrote:

Azarra

Werecrocodiles
Kardas Rasalas <----- WE ARE HERE
Zane Levallis
Ishta Khosiv
Ser Armithia-Seendren
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Azarra
Werecrocodiles
Kardas Rasalas
Zane Levallis Shield Other (2000 rounds)
Ishta Khosiv
Ser Armithia-Seendren Shield Other (2000 rounds)
---- Round 2 ----
Azarra
Werecrocodiles
Kardas Rasalas
Zane Levallis Shield Other (1999 rounds)
Ishta Khosiv Mage armor (2400 rounds)
Ser Armithia-Seendren Shield Other (1999 rounds)

Kardas Rasalas, Zane Levallis, Ishta Khosiv, Ser Armithia-Seendren and Azarra are up. Azarra I'm feeling generous so you get a round 1 action as well as a round 2 action, note they didn't surface till after your round 1 action.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta takes a bit to react, but quickly Simmons fire to hurl towards the crocodiles.

Casting Burning Arc, spending a Reservoir point to increase CL. If anyone is so kind as to move Ishta one step West to avoid AoOs, please.

Burning Arc on Blue, Ref DC 17 for half damage 6d6 + 6 ⇒ (5, 5, 1, 6, 3, 6) + 6 = 32

Burning Arc on Yellow, Ref DC 15 for half damage 3d6 + 3 ⇒ (1, 6, 6) + 3 = 16


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

spellcraft: 1d20 + 8 ⇒ (4) + 8 = 12

Round 1

Immune, but clueless as to the spell (4 ranks!), Ser Armithia attempts to reach the Croc that has Azarra.

Swift action cast Grace Move action take Ishta's spot.

I am afraid to just attack it. So i am thinking to assit in breaking grapple? I have +8 including Inspire.

rules:
Multiple Creatures
Multiple creatures can attempt to grapple one target. The creature that first initiates the grapple is the only one that makes a check, with a +2 bonus for each creature that assists in the grapple (using the Aid Another action). Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature’s combat maneuver check.

knowledge religion: 1d20 + 7 ⇒ (4) + 7 = 11
3 ranks! Dice gods!


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Okay... yikes. :)

=== Round One ===

Azarra is still singing and she shoots one of the crocs:

Attack: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

=== Round Two ===

Azarra is grabbed by the ankle, and she drops her bow but manages to keep singing, although you can tell that her voice is getting panicky.

Desperately, she draws her longsword and tries to hack at the thing grabbing her ankle:

Attack: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Accomplishing nothing except making her song a little bit more high-pitched.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

"Ish, Aza, get behind me!"

And, as the swordmage barks the command, his muscles roar with effort. Might and magic dance to a deadly song, assaulting the hapless werecrocodile with audacious disregard for its life and dignity.

Full-round action: spell combat (touch of fatigue) vs blue (if blue is dead, Kardas will simply cast Mirror Image)
Concentration vs DC 15: 1d20 + 9 ⇒ (19) + 9 = 28
Attack 1: 1d20 + 8 ⇒ (18) + 8 = 26
Damage 1: 1d8 + 6 ⇒ (5) + 6 = 11 plus Touch of Fatigue: DC 12 fort or be fatigued for 4 rounds
Attack 2: 1d20 + 8 ⇒ (18) + 8 = 26
Damage 2: 1d8 + 6 ⇒ (8) + 6 = 14
And, just in case blue is dead:
Mirror Image: 1d4 + 1 ⇒ (3) + 1 = 4


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Round 1 Standard Action vs Blue or if dead, yellow

Seeing that the group is determined to use brute force, the knight complies.

melee bastard sword: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
damage: 1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7


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Palace of Birdsong| War for the crown maps

Azarra you went before they had broken the surface so that would need to be a readied action, which is fine.

Earlier:
Warned that something was about to surface, Azarra nocked an arrow and drew the string to her chin. There! Something was coming, she loosed but the arrow bounced off the crocodile's tough hide! These things have AC 21.

It's the weekend so I'm going to give Zane another day before boting.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane gasped as the croco-men seemed to be able to communicate and coordinate, then his brow furrowed in concern as the one clamped onto Azarra and started pulling her under. Putting his trust in Kardas and Ishta to help her out of the situation, he swung his mace at the beast Ser Armithia was focused on, hoping to put it out of commission and cull the enemy's numbers.

Heavy Mace, IC: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 Booooo


Palace of Birdsong| War for the crown maps

Zane's mace misses his target, but Kardas near chops the crocodile-man attacking Azarra in half with a fearsome blow. Somehow the creature manages to parry his second strike but it's reprieve was to be short lived.

Ishta west is a solid wall, you'll have to cast defensively.
Seeing the crocodile thing trying to drag Azarra into the water, no doubt to her doom, Ishta steels herself to cast her strongest battle spell. A lance of fire too bright to look at sears the crocodile thing to a crisp, it didn't even have time to scream! The air fills with the sickly sweet stench of burning flesh. The nearest standing crocodile manages to partially submerge avoiding the worst of the lesser arc of fire. He still shrikes in pain as hsi skin blisters and boils!
Ishta Concentration to cast defensively DC 19: 1d20 + 6 ⇒ (18) + 6 = 24 <--- PASS
Blue Reflex DC 16: 1d20 + 2 ⇒ (6) + 2 = 8 <--- FAIL
Yellow Reflex DC 15: 1d20 + 2 ⇒ (19) + 2 = 21 <--- PASS

Ser Armithia your target is dead, would you like to do something else?


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Just got home from work. I shall retcon my actions in a bit.

You can just keep my Standard Action: As stated, he attacks Yellow; or Blue, if Yello is toast.

Round 1 Move Action is none.

The Knight stays with his back against the wall, determined not to move until his friends are not threatened.


Palace of Birdsong| War for the crown maps

Ser Armithia's sword flashes as it descends upon the croc thing menacing Zane and Ishta. Blood sprays as it bites deeply into a shoulder already brunt by Ishta but the croc-man snarls and readies to counter attack!

Modifying Azarra's round 2 action slightly.
Azarra breaths a sigh of relief when the croc-man that bit her ankle was cut down, she had visions of being pulled into the water. Unable to reach the one attacking Zane and Ishta, Azarra pulls out her bow but her hands are shaky and the arrow plunges into the sewer water instead of striking her target.

The two crocodile men in melee range thrash and turn the soiled water a nasty brownish white as they surge up to attack. Despite the frenzy of their attack Ser Armithia and Ishta where able to fend them off.
Purple: Bite Ser Armithia, Bless, Power Attack: 1d20 + 7 + 1 - 1 ⇒ (18) + 7 + 1 - 1 = 25Damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10 <--- MISS (due to shield other)
Grab?: 1d20 + 11 ⇒ (3) + 11 = 14
Purple: Tail slap Ser Armithia,Bless, Power Attack: 1d20 + 2 - 1 + 2 ⇒ (3) + 2 - 1 + 2 = 6Damage: 1d12 + 2 + 2 ⇒ (10) + 2 + 2 = 14 <--- MISS

Purple: Bite Ishta,Bless, Power Attack: 1d20 + 7 - 1 + 1 ⇒ (5) + 7 - 1 + 1 = 12Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11 <--- MISS
Purple: Tail slap Ishta,Bless, Power Attack: 1d20 + 2 - 1 + 1 ⇒ (12) + 2 - 1 + 1 = 14Damage: 1d12 + 2 + 2 ⇒ (11) + 2 + 2 = 15 <--- MISS

The two spellcasters in the back swim closer and in unison they present their unholy symbols and chant profane words. Tendrils of hungry darkness stream out from them, sucking at your lifeforce!
Negative Energy: 2d6 ⇒ (5, 4) = 9

Will Saves DC 14:
Azarra, Bane: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14 <--- PASS
Ishta Khosiv: 1d20 + 3 ⇒ (18) + 3 = 21 <--- PASS
Kardas Rasalas, Bane: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17 <--- PASS
Ser Armithia-Seendren: 1d20 + 5 ⇒ (7) + 5 = 12 <--- FAIL
Zane Levallis: 1d20 + 6 ⇒ (12) + 6 = 18 <--- PASS

Negative Energy: 2d6 ⇒ (6, 3) = 9 <--- FAIL

Will Saves DC 14:
Azarra, Bane: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10 <--- PASS
Ishta Khosiv: 1d20 + 3 ⇒ (17) + 3 = 20 <--- PASS
Kardas Rasalas, Bane: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21 <--- PASS
Ser Armithia-Seendren: 1d20 + 5 ⇒ (6) + 5 = 11 <--- FAIL
Zane Levallis: 1d20 + 6 ⇒ (8) + 6 = 14 <--- PASS

COMBAT ORDER: Round 2 wrote:

Azarra

Werecrocodiles
Kardas Rasalas <----- WE ARE HERE
Zane Levallis
Ishta Khosiv
Ser Armithia-Seendren
Buffs and Debuffs wrote:

Spoiler:
---- Round 2 ----

Azarra Grappled, Bane (10 rounds)
Werecrocodiles
Kardas Rasalas Bane (9 rounds)
Zane Levallis Shield Other (1999 rounds)
Ishta Khosiv Mage armor (2400 rounds)
Ser Armithia-Seendren Shield Other (1999 rounds)
---- Round 3 ----
Azarra Grappled, Bane (9 rounds)
Werecrocodiles
Kardas Rasalas Bane (8 rounds)
Zane Levallis Shield Other (1998 rounds)
Ishta Khosiv Mage armor (2399 rounds)
Ser Armithia-Seendren Shield Other (1998 rounds)

Kardas Rasalas, Zane Levallis, Ishta Khosiv, Ser Armithia-Seendren and Azarra are up. Note yellow looks quite badly hurt.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Both fail so i take 18 neg?


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Grimacing as the waves of negative energy washed over him, his connection to the Morninglord keeping his own damage to a minimum though he felt quite a bit seep through his connection to Ser Armithia. The priest sighed quietly, wondering if he'd have to yet again prematurely sever his link to the overzealous gold elf. Zane looked at his other companions to see how they weathered the mystical attack. Seeing them pained and seeking to mitigate the damage done by the enemy spellcasters, Zane presented his rosy pink disc and called upon Lathander for his healing grace.

Channel Energy: 2d6 ⇒ (5, 6) = 11Excluding the two closest enemies

Ser Armithia, Zane absorbed half of your 18.
Everyone get back 11 hp. Woot!


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta decides she has contributed well to the fight for now, and being face to face with Jaws is not something that will add punch to the group strategy, so she carefully retires from combat leaving the gap for Kardas if he wants to use his skills.

Withdrawing, can I go past Kardas? I know there are no squares there on the map, but I guess this is not Warhammer :P


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

An understated phrase is followed by a sudden rush of exotic smells. Out of thin air, a multitude of Raumathar swordmages appear, each an exact copy of Kardas.

Std action: Cast Mirror Image
Move: swap places with Ishta

1d4 + 1 ⇒ (4) + 1 = 5
Kardas will want to swap with Ishta, yes.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Thank you, Zane!

Round 2

Ser Armithia attempts to end Yellow.

Melee +1 bastard sword(mw): 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 291d10 + 4 + 1 ⇒ (6) + 4 + 1 = 11

crit?: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 301d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Without a second look, the knight takes a trip across the board to get behind Green.

He will take the AoOs, if any. AC 27


Palace of Birdsong| War for the crown maps

Good point Zane re shield other, I forgot to process that.
Kardas casts his spell and suddenly there are five Kardases dancing around! He then swaps places with Ishta, but as the young Arcanist moves a scaly tail lashes out trying to set her off balance. Fortunately she saw it coming and jumped over it!

Tailswipe, AOO: 1d20 + 2 - 1 + 2 ⇒ (9) + 2 - 1 + 2 = 12Damage: 1d12 + 2 + 2 ⇒ (4) + 2 + 2 = 8 <--- MISS

Zane invokes the power of the Morning Lord and a wave of rose colored light ripples out from him, wiping away many of the wounds inflicted by the evil clerics!

Sword falling like a meteor, Ser Armithia brings his fury to bear on the croc-man, splitting him in twain! He falls with a strangled cry.

Azarra knocks another arrow and lets fly at one of the spell casters lurking in the back. Her arrow came within a hairsbreadth of striking, but it did no damage and was lost in the murky waters.
Attack: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 <--- MISS
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Barely able to hit Ser Armithia, the remaining frontline croc lashes out at Zane with tooth and claw! Like with Azarra the croc bites down on and ankle and starts to drag the priest towards the filthy water!
Purple: Bite Zane, Bless, Power Attack: 1d20 + 7 + 1 - 1 ⇒ (16) + 7 + 1 - 1 = 23Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13 <--- HIT
Grab?: 1d20 + 11 ⇒ (8) + 11 = 19 <--- YES
Purple: Tail slap Zane, Bless, Power Attack: 1d20 + 2 + 1 - 1 ⇒ (16) + 2 + 1 - 1 = 18Damage: 1d12 + 2 + 2 ⇒ (8) + 2 + 2 = 12 <--- MISS

One of the priests surges forwards and attacks Ser Armithia in a frenzy. The knight of Helm's armor was indomitable however, turning aside the bestial fury.
Red: Ser Armithia, Bless: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15Damage: 1d8 + 4 ⇒ (8) + 4 = 12 <--- MISS
Purple: Tail slap Ser Armithia, Bless: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19Damage: 1d12 + 2 ⇒ (7) + 2 = 9 <--- MISS

The other priest snarls and repeats his foul invocation, sending waves of rending darkness washing over the party!
Negative Energy: 2d6 ⇒ (6, 4) = 10

Will Saves DC 14:

Azarra, Bane: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12<--- FAIL
Ishta Khosiv: 1d20 + 3 ⇒ (19) + 3 = 22 <--- PASS
Kardas Rasalas, Bane: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9 <--- FAIL
Ser Armithia-Seendren: 1d20 + 5 ⇒ (2) + 5 = 7 <--- FAIL
Zane Levallis: 1d20 + 6 ⇒ (10) + 6 = 16 <--- PASS

COMBAT ORDER: Round 3 wrote:

Azarra

Werecrocodiles
Kardas Rasalas <----- WE ARE HERE
Zane Levallis
Ishta Khosiv
Ser Armithia-Seendren
Buffs and Debuffs wrote:

Spoiler:
---- Round 3 ----

Azarra Bane (9 rounds)
Werecrocodiles
Kardas Rasalas Bane (8 rounds)
Zane Levallis Shield Other (1998 rounds), Grappled
Ishta Khosiv Mage armor (2399 rounds)
Ser Armithia-Seendren Shield Other (1998 rounds)
---- Round 4 ----
Azarra Bane (8 rounds)
Werecrocodiles
Kardas Rasalas Bane (7 rounds)
Zane Levallis Shield Other (1997 rounds), Grappled
Ishta Khosiv Mage armor (2398 rounds)
Ser Armithia-Seendren Shield Other (1997 rounds)

Kardas Rasalas, Zane Levallis, Ishta Khosiv, Ser Armithia-Seendren and Azarra are up.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

My original intention was Withdrawing, as in, only doing that to avoid AoOs.

Ishta tries to help in the combat a bit more by scratching some extra damage.

Ray of Frost vs Purple: 1d20 + 4 ⇒ (11) + 4 = 15 Touch AC!
Damage: 1d3 + 2 ⇒ (1) + 2 = 3


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Round 3

Ser Armithia brings Helm's judgment on Purple.

Melee +1 bastard sword(mw): 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 111d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Alas, the wet, watery worked stone bedeviled our Paladin!

Apologize, Zane!


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane fought back panic as the crocodilian sank its teeth into him, the pain shooting up his leg like fire, but the creature's intentions even worse. Still, the priest fought back the fear, instead calling upon the Morninglord once again to try to counter the effects of the dark priests, trying to maintain confidence that his companions would continue cutting down the reptilians.

Channel Energy: 2d6 ⇒ (1, 6) = 7Exclude Blue and Green

Everyone gets back 7. Ser Armithia, I'mma need you to do better on those proxy saves. :p


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Whaaat!? Everyone knows that Paly saves suck....lol.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas and his five illusionary doubles all froth at the mouth, aching for combat. "Let me at them, Zane!"

We could do a five-foot step switcheroo.


Palace of Birdsong| War for the crown maps

I'm not sure if the withdraw action can be combined with swapping places. Anyway it missed so...
Kardas chomps at the bit, hoping to test the enemy with his blade. Alas the catwalk was narrow and the sewer deep and somewhat smelly.
Might be worth getting a ranged option for these occasions. I'll be happy to let you retcon having a bow or something similar. Or you could enter the water, it's 4-5' deep so no swim checks are needed. A bath would very much be needed after mind you.

Zane once more calls upon Lathandar for his aid, and yet again the sewer is bathed in the gentle light of dawn!

Ishta sends a ray of utter cold into the crocman attacking Zane, causing bits of his tough hide to turn white with frost.

Ser Armithia also turned his blade on the crocman, alas the waterlogged conditions made his armored boots slip.

Twang vs Purple: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13Damage: 1d6 + 2 ⇒ (2) + 2 = 4 <--- MISS

With it's jaws firmly clamped down on Zane's ankle, the crocman lets it's bulk pull poor Zane spluttering and protesting into the icky waters. It then twists around in a death roll, it's teeth lacerating Zane's leg.
Purple: Deathroll: 1d8 + 4 ⇒ (6) + 4 = 10
Trip: 1d20 + 7 ⇒ (4) + 7 = 11

Red: Ser Armithia, Bless, Power Attack: 1d20 + 7 + 1 - 1 ⇒ (8) + 7 + 1 - 1 = 15Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7 <--- MISS
Green: Ser Armithia, Bless, Power Attack: 1d20 + 7 + 1 - 1 ⇒ (7) + 7 + 1 - 1 = 14Damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12 <--- MISS

COMBAT ORDER: Round 4 wrote:

Azarra

Werecrocodiles
Kardas Rasalas <----- WE ARE HERE
Zane Levallis
Ishta Khosiv
Ser Armithia-Seendren
Buffs and Debuffs wrote:

Spoiler:
---- Round 4 ----

Azarra Bane (8 rounds)
Werecrocodiles
Kardas Rasalas Bane (7 rounds)
Zane Levallis Shield Other (1997 rounds), Grappled
Ishta Khosiv Mage armor (2398 rounds)
Ser Armithia-Seendren Shield Other (1997 rounds)
---- Round 5 ----
Azarra Bane (7 rounds)
Werecrocodiles
Kardas Rasalas Bane (6 rounds)
Zane Levallis Shield Other (1996 rounds), Grappled
Ishta Khosiv Mage armor (2397 rounds)
Ser Armithia-Seendren Shield Other (1996 rounds)

Kardas Rasalas, Zane Levallis, Ishta Khosiv, Ser Armithia-Seendren and Azarra are up. Kardas may post a round 3 action too if he wants. Things are looking dicey for Zane, lets see if you can save him!


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra is very concerned for Zane, and tries to focus on saving him. She modifies her song to be a little bit more determined, and shoots at purple.

Attack: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta tries to concentrate fire on the one holding Zane's limb.

Ray of Frost: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d3 + 2 ⇒ (1) + 2 = 3


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Round 4

Without hesitation, the knight strides into the water, moving to block the Crocs retreat by ending his movement on the bridge in front of Purple.

Move 20' thru the water and back up onto bridge. So AoOs away!

Now in front of Purple Can someone please move him?, the gold elf brings his bastard sword down on it.

Melee +1 bastard sword(mw): 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 151d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6

So, maybe with Grappled Condition....?


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Like a wild stallion bucking to throw off an unwanted rider, Kardas roars in anger as every fiber of his rebels against reason and wisdom. He jumps into the water and, after invoking a hastily bitten word of power, sparks start jumping off the flat of his blade. What could go wrong?

Move action: move two squares
Std action: attack purple using shocking grasp

Concentration check vs DC 17: 1d20 + 9 ⇒ (18) + 9 = 27
Attack vs Purple: 1d20 + 10 ⇒ (18) + 10 = 28
Damage vs Purple: 1d8 + 4d6 + 6 ⇒ (4) + (4, 6, 6, 6) + 6 = 32
In a sense, that would be round 3, but let me know if everything goes 'as planned'. If so, I'll immediately post his attacks for the 4th round. I'm home today, so should have ample time to post a reply ASAP.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Nice save, Kardas!

If Kardas' action is Round 3, than just use my Standard against Green, but same Move Action; assuming Purple is dead...lol.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane let out a strangled gasp of pain as the crocodilian's jaws clamped down on his leg as it began to twist, but is able to set his feet enough to resist being tripped and dragged under, for now. Seeing Ser Armithia and Kardas working hard to bring the reptilian to task for daring such a thing, once he is free of purple's vice-grip jaws, he immediately sets about calling upon Lathander's blessing to heal himself for the inevitable onslaught of dark energy.

Assuming purple is down, will burn Remove Paralysis for Cure Moderate on himself.

Cure Moderate Wounds: 2d8 + 4 ⇒ (3, 2) + 4 = 9


Palace of Birdsong| War for the crown maps

It's times like this when you get to know who your friends really are! Kardas takes a running jump into the filth chanting arcane words as he goes wreathed in crawling lightnings. His blade outlined by lighting crackles as it swooped down and smote the crocman with great vengeance and furious anger!

Released from the grasp of the croc by Kardas's heroics, but literally up to his neck in it, Zane called upon the blessing of Lathander. Although he couldn't see it, the worst of the bleeding stopped as some of the puncture marks closed.

Having planned to aid Zane, Ishta finds her target dead so she shoots her ray of utter cold into one of the other crocmen causing it to gasp in pain as the utter cold seared it flesh as surely as any fire.

Ser Armithia brought his sword to bear down upon the crocman, but it manages to dodge his clumsy blow.

Azarra has been concerned for poor Zane but now he seemed out of danger, she focused her fire on the one Ishta's ray had seared! Her arrow bites deeply into a bicep, which starts too ooze blood as the crocman hisses in pain!

Looking for revenge, both remaining croc-men snap and snarl at Kardas. One of them bit down with terrible force and accuracy, but it was just an image! The other flailed about to no effect.
Red: Bite, Kardas, Bless, Power Attack, Higher ground: 1d20 + 7 + 1 + 1 - 1 ⇒ (12) + 7 + 1 + 1 - 1 = 20Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Mirror Image (hit on a 6): 1d6 ⇒ 2 <--- MISS

Red: Tail slap, Kardas, Bless, Power Attack, Higher ground: 1d20 + 2 + 1 + 1 - 1 ⇒ (14) + 2 + 1 + 1 - 1 = 17Damage: 1d12 + 2 ⇒ (1) + 2 = 3 <--- HIT
Mirror Image (hit on a 5): 1d6 ⇒ 6

Green: Bite, Kardas, Bless, Power Attack, Higher ground: 1d20 + 7 + 1 + 1 - 1 ⇒ (3) + 7 + 1 + 1 - 1 = 11Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14 <--- MISS

Green: Tail slap, Kardas, Bless, Power Attack, Higher ground: 1d20 + 2 + 1 + 1 - 1 ⇒ (9) + 2 + 1 + 1 - 1 = 12Damage: 1d12 + 2 ⇒ (2) + 2 = 4 <--- MISS

COMBAT ORDER: Round 5 wrote:

Azarra

Werecrocodiles
Kardas Rasalas <----- WE ARE HERE
Zane Levallis
Ishta Khosiv
Ser Armithia-Seendren
Buffs and Debuffs wrote:

Spoiler:
---- Round 5 ----

Azarra Bane (7 rounds)
Werecrocodiles
Kardas Rasalas Bane (6 rounds), Mirror image
Zane Levallis Shield Other (1996 rounds), Grappled
Ishta Khosiv Mage armor (2397 rounds)
Ser Armithia-Seendren Shield Other (1996 rounds)
---- Round 6 ----
Azarra Bane (6 rounds)
Werecrocodiles
Kardas Rasalas Bane (5 rounds), Mirror image
Zane Levallis Shield Other (1995 rounds), Grappled
Ishta Khosiv Mage armor (2396 rounds)
Ser Armithia-Seendren Shield Other (1995 rounds)

Kardas Rasalas, Zane Levallis, Ishta Khosiv, Ser Armithia-Seendren and Azarra are up.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra, still singing, shoots at the red crocman.

Attack: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Round 5

Ser Armithia readjusted and refocused takes a swing at Green.

melee +1 bastard sword: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
damage: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta tries to time her attacks with Azarra to take down one of the crocs as soon as possible.

Ray of Frost vs Red, in melee: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18 vs Touch AC
Damage: 1d3 + 2 ⇒ (3) + 2 = 5


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas once more calls upon the arcane, but the spell fizzles thanks to the combined efforts of the sewer's sludge and the violent nature of hand-to-hand combat. Regardless, the Raumathar quickly recovers and gets in a vicious swing as the remnants of the failed spell - whispers of arcane mist - dissipate into nothingness.

Full-round action: spell combat (casting Touch of Fatigue fails)(Kardas gets to make one attack with a -2 penalty)
Concentration vs DC 15 for Touch of Fatigue: 1d20 + 9 ⇒ (4) + 9 = 13
Attack vs Green: 1d20 + 8 ⇒ (16) + 8 = 24
Damage vs Green: 1d8 + 5 ⇒ (8) + 5 = 13


Palace of Birdsong| War for the crown maps

Kardas tries to blend magic with swordplay but the stench of the river of filth distracts him. However his sword still struck true, opening up a long cut into the crocman!

Zane pauses, taking stock of his situation.

Ishta sends another ray of utter cold into the fray, once more searing the westernmost crocmen.

Ser Armithia attacks his target but the wily crocman dodges aside.

It's a bit like shooting fish in a barrel for Azarra, her arrow bites deeply into Ishta's target. He curses her in a foul tongue and charges! Quick as a flash Kardas and Zane whip around and attack the unprotected back of the crocman but both hit naught but air. Azarra managed to step aside at the last moment dodging the crocman's bite.

Kardas, AOO: 1d20 + 8 ⇒ (9) + 8 = 17Damage: 1d8 + 5 ⇒ (8) + 5 = 13 <--- MISS
Zane, AOO: 1d20 + 6 ⇒ (1) + 6 = 7Damage: 1d8 + 2 ⇒ (8) + 2 = 10 <--- MISS
Red: Bite Azarra: 1d20 + 7 + 1 + 2 ⇒ (5) + 7 + 1 + 2 = 15Bite: 1d8 + 4 ⇒ (1) + 4 = 5 <--- MISS

The remaining crocman on the bridge focuses once more on Kardas but the young Raumathai was too nimble by far, even slowed down by the filth.
Green: Bite, Kardas, Bless, Power Attack, Higher ground: 1d20 + 7 + 1 + 1 - 1 ⇒ (6) + 7 + 1 + 1 - 1 = 14Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14 <--- MISS
Green: Tail slap, Kardas, Bless, Power Attack, Higher ground: 1d20 + 2 + 1 + 1 - 1 ⇒ (7) + 2 + 1 + 1 - 1 = 10Damage: 1d12 + 2 ⇒ (4) + 2 = 6 <--- MISS

COMBAT ORDER: Round 6 wrote:

Azarra

Werecrocodiles
Kardas Rasalas <----- WE ARE HERE
Zane Levallis
Ishta Khosiv
Ser Armithia-Seendren
Buffs and Debuffs wrote:

Spoiler:
---- Round 6 ----

Azarra Bane (6 rounds)
Werecrocodiles
Kardas Rasalas Bane (5 rounds), Mirror image
Zane Levallis Shield Other (1995 rounds), Grappled
Ishta Khosiv Mage armor (2396 rounds)
Ser Armithia-Seendren Shield Other (1995 rounds)
---- Round 7 ----
Azarra Bane (5 rounds)
Werecrocodiles
Kardas Rasalas Bane (4 rounds), Mirror image
Zane Levallis Shield Other (1994 rounds), Grappled
Ishta Khosiv Mage armor (2395 rounds)
Ser Armithia-Seendren Shield Other (1994 rounds)

Kardas Rasalas, Zane Levallis, Ishta Khosiv, Ser Armithia-Seendren and Azarra are up. Zane you can still post a round 5 action.

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