DM Fang Dragon’s Ruins of Adventure (Inactive)

Game Master FangDragon

The Adventures of the Watchers of Dawn. Year of the Lion, 1340 DR.

Regional Map 1 | Regional map 2 | Map of Phlan | Dramatis personae | Loot Log


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Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

"We got 'em!" yells Kardas as he raises his sword and clenches a fist, but the arcane might he tries to summon fizzles out once more. Regardless, where magic fails him, physical prowess does not.

Full-round action: spell combat (casting Touch of Fatigue fails)(Kardas gets to make one attack with a -2 penalty)
Concentration vs DC 15 for Touch of Fatigue: 1d20 + 9 ⇒ (3) + 9 = 12
Attack vs Green: 1d20 + 8 ⇒ (18) + 8 = 26
Damage vs Green: 1d8 + 6 ⇒ (3) + 6 = 9
Barring the effects of Bane, Kardas has a +6 to damage and not the earlier used +5. My bad, but I figured I'd explain just in case you noticed the now different number.


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta jumps, surprised at the crocman lunging on Azarra. She steps back and desperately tries to help her friend, sending a freezing blast towards the creature.

Ray of Frost, in melee: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
Damage: 1d3 + 2 ⇒ (2) + 2 = 4


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Now that the immediate danger had passed, Zane turned his attention upon striking down the remaining croc-men before they could inflict any further damage on the party. Seeing that Ser Armithia and Kardas seemed to have the one enemy under control and that Azarra was sorely pressed by the other, Zane stepped up behind the one threatening the lovely half elf, attempting to smack him with his mace.

Heavy Mace, IC, Flank: 1d20 + 6 + 1 + 2 ⇒ (13) + 6 + 1 + 2 = 22
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Heavy Mace (round 6), IC, Flank: 1d20 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10
Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Sighing, Ser Armithia reenters the water to flank Green.
Will someone move him please.

+1 bastard sword(mw): 1d20 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 131d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Moved Ser

Azarra starts to step back but realizes that Ishta is there and she has to stand her ground. Still singing, she drops her bow and draws her sword, and swings at the red crocman.

Attack: 1d20 + 4 + 1 + 2 ⇒ (15) + 4 + 1 + 2 = 22
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9


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Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Thank you, Azarra. And nice swing; nice seeing someone hitting...lol.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Sorry for not having written it in blue, but Ishta's intention was to step back as well, leaving a space empty. It is stated in the description.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Oh, no worries. I just moved you. It is kind of off the edge of the map, but based on the rest, there should be a space there. Azarra must have just been mistaken when she thought you were right behind her. :)


Palace of Birdsong| War for the crown maps

Earlier feeling renewed, Zane clambers out of the murk and smashes his mace into the back of the crocman menacing Azarra with a satisfying crunch of splintering bone!

Once more Karda's art fails him, but his trusty sword does not. It bites deeply into the crocman on the bridge, spilling his lifeblood in a growing puddle.

Zane tries to follow through, the crocman was sorely wounded but some canniness remained and it dodged aside from his bloodied mace and managed to pirouette away from Ishta's frigid ray, but it was out of luck when Azarra steeped back and loosed an arrow at point-blank range. The arrow pierced it's heart and keeled over, kicking feebly.

Ser Armithia seeking tactical advantage splashed into the water, flanking the crocman but his footing was anything but firm and he very nearly slipped as his sword passed harmlessly several feet away.

Knowing it's time was up the remaining crocman shrikes in broken common "BANE TAKE THEE!" as it presets it's unholy symbol! More sickly darkness radiates out to steal your life-essence!

Negative Energy: 2d6 ⇒ (4, 2) = 6

Will Saves DC 14:

Azarra, Bane: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16 <--- PASS
Ishta Khosiv: 1d20 + 3 ⇒ (6) + 3 = 9 <--- FAIL
Kardas Rasalas, Bane: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24 <--- PASS
Ser Armithia-Seendren: 1d20 + 5 ⇒ (16) + 5 = 21 <--- PASS
Zane Levallis: 1d20 + 6 ⇒ (19) + 6 = 25 <--- PASS

COMBAT ORDER: Round 7 wrote:

Azarra

Werecrocodiles
Kardas Rasalas <----- WE ARE HERE
Zane Levallis
Ishta Khosiv
Ser Armithia-Seendren
Buffs and Debuffs wrote:

Spoiler:
---- Round 7 ----

Azarra Bane (5 rounds)
Werecrocodiles
Kardas Rasalas Bane (4 rounds), Mirror image
Zane Levallis Shield Other (1994 rounds), Grappled
Ishta Khosiv Mage armor (2395 rounds)
Ser Armithia-Seendren Shield Other (1994 rounds)
---- Round 8 ----
Azarra Bane (4 rounds)
Werecrocodiles
Kardas Rasalas Bane (3 rounds), Mirror image
Zane Levallis Shield Other (1993 rounds), Grappled
Ishta Khosiv Mage armor (2394 rounds)
Ser Armithia-Seendren Shield Other (1993 rounds)

Kardas Rasalas, Zane Levallis, Ishta Khosiv, Ser Armithia-Seendren and Azarra are up. Finish him!


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Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

I think that there must be something wrong; I passed a Saving Throw!

Round 7

Feeling dirty, disgusting, and disoriented, the gold elf makes another swing at Green.

Melee +1 bastard sword(mw) : 1d20 + 9 + 1 + 2 ⇒ (15) + 9 + 1 + 2 = 271d10 + 4 + 1 ⇒ (9) + 4 + 1 = 14

Ha!


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra picks up her bow and shoots at Green, quickening the pace of her song in anticipation of the end of the battle.

Attack: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17

But she unfortunately misses.

Hopefully he is already dead from Ser's hit...


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Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Ser Armithia, your damage is reduced to 2. Thanks for the save! LOL

Zane tiredly stalked over to where Ser Armithia and Kardas were harrying the remaining crocodilian, hefting up his mace and swinging it at the creature as it tried to evade all of their attacks.

Heavy Mace, IC: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 Boooooooo...
Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Having removed the threat of the croc that was attacking them, Ishta and Scars are now free to help the rest with the last enemy. Such enemy, though, still fights and Ishta feels the darkness devouring her from inside...

"Go and meet him!"

Ray of Frost, in melee: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Potential Crit: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Potential Crit Damage: 1d3 + 2 ⇒ (3) + 2 = 5


Palace of Birdsong| War for the crown maps

Kardas watches as Zane Tries to dash the life out of the last remaining crocman but slips in the muck. Ishta however doesn't miss, her ray of utter cold hits him in the mouth, instantly freezing his head solid. With unstoppable force, Ser Armithia's sword descended upon the now frozen crocman's head smashing it like glass into thousands of tiny red and grey colored pieces!

COMBAT OVER

Perception or Survival DC 18:
Up the right hand fork of the sewer you notice wet clawed footprints leading into what should be a solid wall! Something fishy there, and after a while you realize there's a small indent in the ceiling that looks like it might match the unholy symbol you found in The Nightcrawler's collection...

Kn: Nature or Arcarna DC 18:
Something about this fight has been bugging you. Were-creatures have legendarily tough hides, resistant to all but silver weapons, yet you cut them easily... What could be going on here?


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge Nature: 1d20 + 7 ⇒ (2) + 7 = 9

Azarra stops singing and sighs with relief.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Kn Arcana: 1d20 + 12 ⇒ (16) + 12 = 28

"Strange..." Ishta mumbles, "those creatures were too weak to be real were-things. Something's going on here."


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

"Hrm," groans Kardas as he climbs out of the sludge and clenches his fist. A soft recital of arcane words causes runes to appear out of nowhere and glow softly before disappearing. "Should we check if they have any valuables on them? Or, perhaps, a spare key to wherever it is they dwell?"

Perception vs DC 18: 1d20 + 6 ⇒ (1) + 6 = 7
Used 4 Arcane Pool points to recall a second level spell slot.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

perception: 1d20 + 2 ⇒ (7) + 2 = 9

Ser Armithia stands guard as the others ponder this event.
The knight seems a statue in this dirty sea of mystery.


Palace of Birdsong| War for the crown maps

I'll wait a bit longer to see if Zane can make the perception roll.
The crocmen are just wearing rags, it's almost as if their clothing burst at the seams, but that would be crazy.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

After the too-close-for-comfort combat, Zane taps himself and anybody else who might need it with the wand of cure light wounds, saving the Morninglord's trickle of power for combat times.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 3 charges used. :)

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

After everyone takes a collective breath after the fight, Zane's keen green eyes notice the tracks leading down the right-hand fork. The priest waved the others to come forward, then proceeded to where the reptilian tracks suddenly ended in a wall. His brow creased as he looked about, then suddenly noticed something above the group. The cleric grinned as he pointed out an indent in the ceiling above the group that looked like it would accept the unholy symbol they had found in Kovel Mansion.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

wand clw: 1d8 + 1 ⇒ (7) + 1 = 8

Using the wand in his pouch, the paladin seems to look healthy and ready; except for one problem....

If one of you fine ladies wouldn't mind?

The knight gestures to his sewer filtered armor and shield....


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra smiles when Zane discovers at least part of the mystery of these unusual croc-men. She is reminded that there are others in the party as well when Ser prompts her, and she shakes herself from her gazing admiration to cast prestidigitation on everyone, cleaning them up and reducing the smell considerably. Then she heals everyone up with the wand.

Cure Light: 1d8 + 1 ⇒ (6) + 1 = 7

Thanks for rolling and letting me know guys. :)


Palace of Birdsong| War for the crown maps

All right you have a decision, try and open this hidden door or follow Braccio's original plan which would bring you up through a storm drain nearby?


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia stands in front of the secret door.
With our original route near this location, I am of a mind that we may have found their emergency exit. Now, we either block this someway, and continue as planned; or vice versa.

The gold elf looks to the trappers.
Fine tooth comb, if you please., the knight bows backing off.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane certainly appreciated Bishop Braccio's advice, but being able to adapt on the fly was an important skill to have. Or a dangerous one, depending on how it worked out. Still, the opportunity was there, and the priest was of a mind that the Morninglord had guided him to see the printed and the outline of the 'keyhole'.

"I say we go ahead and enter through here. Bane's bunch are zealots, and not nearly as likely to run as the disciples of Mask. They likely won't expect an enemy to enter through their hidden doorway, either. If the group thinks differently, though..." The cleric's green eyes went to each of his companions in turn, settling slightly longer on Azarra before he turned back to the hidden door, searching for any surprises that might be attached to it.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Guidance will ever be your friend, Zane. Except perhaps this time.
The paladin chuckles.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

"We'll never know unless we try, right?"


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Agreed. Let's use the secret door.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Before agreeing upon using the secret door, Kardas first rubs up against Azarra's healing wand.

1d8 + 1 ⇒ (7) + 1 = 8
New HP total: 37 out of 38

"Alright. Let's do this before doubt gets a chance to sink in."


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

The paladin scans the area for evil.
Anyone see anything before we proceed?


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra humors Ser and takes another look around, just in case.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


Palace of Birdsong| War for the crown maps

The unholy symbol fits perfectly into the indent and the moment you do so the wall starts to weep blood and disgustingly turns into flesh before your very eyes. Like a sphincter, an opening appears into what feels for all the world feels like the bottom of castle staircase! The rock shows the marks of expert stone masonry and each granite block has been fitted with the upmost care, you're unable to get a piece of paper between the cracks let alone a dagger.

There are spiral stairs leading up to a landing with a wooden door.

Perception DC 18:
Through the door you hear a shuffling of feet and rough orkish voices, "The Master wants to be informed the moment Branimir's squad return from their patrol." Another replied, "Aye Sir! Is Dark Hand Mace home or at temple?" The first one spoke again, "He will be at temple till the early hours." You hear a grunt and one pair of footsteps walking away on creaky wooden floorboards.

Map updated. I'd recommend tending to your wounds before venturing far.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia stands ready for any trouble as the Ass allows for an entrance....

Ready!


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Before the group proceeds, Zane turned to Kardas & Ishta, smiling kindly as he regarded them. "Though you took no physical wounds during the conflict, the dark power of Bane sapped your strength, for I could feel it, as well. If you still feel that stain sapping your strength, we can use the wand to lift it before we proceed into this den of evil."

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

After any lingering wounds have been tended to, the priest regarded the disgusting opening with revulsion, but was determined to see this through. Bane was a god, but both he and his followers were reviled by the goodly races on Faerun. Disabling this place of fell worship would be a boon for the fledgling city of New Phlan. Turning to Ser Armithia, he nodded for the gold elf to proceed should he be ready, the cleric ready to proceed deeper into the lair.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

If anyone still needs healing, please just roll it yourselves, and I will subtract the charges from the wand. I'm down by two, but I don't want to use a charge for that yet.

After everyone is healed, Azarra follows the handsome Cleric.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas stops in his tracks when his familiar starts snarling. The animal peers up at him and his companions, sending feelings of anger and disgust to its master. The swordmage then speaks with a hushed voice, "Multiple bad guys. One .. or more .. are walking away, best wait a minute or two before doing what we must."

The sword in his hand then glows, the build-up of arcane might giving away his intent.

Perception vs DC 18: 1d20 + 6 ⇒ (3) + 6 = 9
Familiar vs DC 18: 1d20 + 8 ⇒ (12) + 8 = 20
I updated Kardas's hp from 29 to 37 on the map page, since he used a charge of Azarra's wand earlier on.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Actually, I did have some damage indeed.

Ishta asks for some healing, then follows the other inside... that thing.

Healing wand: 1d8 + 1 ⇒ (5) + 1 = 6


Palace of Birdsong| War for the crown maps

Kardas:
Your familiar is sure there are two humanoids, probably orcs in the room beyond.

I'd suggest healing up before entering ;)


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Got it, Ishta. Thanks.

I think that we are all healed up. The totals on the map are incorrect. Do you want us to update those individually? I haven't touched them previously; I thought they were a DM tracking thing. The HP total in my tag line is correct.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

"Hrm, the stench of orcs linger past this door. Two, maybe more, will be there to greet our blades."


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta can't help but bringing some thoughts to mind.

"Orcs..."

She braces herself and nods.

"Let's do this."


Palace of Birdsong| War for the crown maps

Looks like I missed some heals, anyway I think I've caught up now.

The door is thrust open revealing two startled looking half-orcs sitting in a well appointed office with oak paneled walls. The one on the left (red) is a big bruiser armed with a bardiche. The other one (green) is a little smaller armed with an axe, but still ferocious looking. The larger one snarls to the other in broken common, "Intruders! Sound the alarm."

Initiative rolls:
Azarra: 1d20 + 3 ⇒ (3) + 3 = 6
Ishta Khosiv: 1d20 + 2 ⇒ (13) + 2 = 15
Kardas Rasalas: 1d20 + 7 ⇒ (9) + 7 = 16
Ser Armithia-Seendren: 1d20 + 1 ⇒ (20) + 1 = 21
Zane Levallis: 1d20 + 1 ⇒ (13) + 1 = 14
Red Orc: 1d20 + 4 ⇒ (8) + 4 = 12
Green Orc: 1d20 + 1 ⇒ (15) + 1 = 16

COMBAT ORDER: Round 1 wrote:

Ser Armithia-Seendren <----- WE ARE HERE

Kardas Rasalas
Green Orc
Ishta Khosiv
Zane Levallis
Red Orc
Azarra
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Ser Armithia-Seendren Shield Other (1980 rounds)
Kardas Rasalas Mirror image (21 rounds)
Green Orc
Ishta Khosiv Mage armor (2381 rounds)
Zane Levallis Shield Other (1980 rounds)
Red Orc
Azarra
---- Round 2 ----
Ser Armithia-Seendren Shield Other (1979 rounds)
Kardas Rasalas Mirror image (20 rounds)
Green Orc
Ishta Khosiv Mage armor (2380 rounds)
Zane Levallis Shield Other (1979 rounds)
Red Orc
Azarra

Ser Armithia-Seendren and Kardas Rasalas are up.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Round 1

Ser Armithia immediately enters the room. The knight moves past the startled orc, blocking the closest door.
Can someone move him to block a door. 20' speed. Go ahead and take your AoO...lol.

The paladin then activates his Detect Evil, encompassing everyone.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

The Raumathar draws a square with his pinkie and, as his mouth starts filling with phlegm, spits out what sounds like a curse from days long gone.

Move action: move
Std action: cast Grease (DC 13 Reflex save or go prone) on the center of the room so it catches both orcs, but allows us to move in and attack them. I drew it on the map, feel free to remove the ugly box whenever.

Grease:
Grease spell info:

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Changed the Grease Box to yellow, removed the background fill, and labeled it to make it easier to work with.

Azarra moves to the side to set up a better shot, and then she lets fly an arrow at Red.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Palace of Birdsong| War for the crown maps

Ser Armithia moves to block a door, contemptuous of the half-orc scum's skils - and well he might be for in the confusion their strikes where wild and inaccurate. His lips curl as the undeniable stench of evil pervades the area. Round 1 you know there's evil present.
Red: Greataxe AOO: 1d20 + 7 ⇒ (3) + 7 = 10Damage: 1d12 + 3 ⇒ (5) + 3 = 8 <--- MISS
Green: Bardiche AOO: 1d20 + 11 ⇒ (7) + 11 = 18Damage: 1d10 + 8 ⇒ (2) + 8 = 10 <--- MISS

Kardas's spell takes the Bardiche wielding thug entirely by surprise and he falls heavily on the floor, cursing his misfortune! The other one manages, just to steady himself.
Red: Reflex: 1d20 + 8 ⇒ (6) + 8 = 14 <--- PASS
Green: Reflex: 1d20 + 4 ⇒ (1) + 4 = 5 <--- FAIL

Snarling, the Greataxe wielding surges towards the young Raumathi and smashes his axe down but hit only an image which crumbles to nothingness.
Red: Greataxe vs Kardas: 1d20 + 7 ⇒ (13) + 7 = 20Damage: 1d12 + 3 ⇒ (8) + 3 = 11 <--- HIT
Mirror Image, hit on a 5: 1d5 ⇒ 4 <--- MISS

COMBAT ORDER: Round 1 wrote:

Ser Armithia-Seendren

Kardas Rasalas
Green Orc
Ishta Khosiv <----- WE ARE HERE
Zane Levallis
Red Orc
Azarra
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Ser Armithia-Seendren Shield Other (1980 rounds)
Kardas Rasalas Mirror image (3) (21 rounds)
Green Orc Prone
Ishta Khosiv Mage armor (2381 rounds)
Zane Levallis Shield Other (1980 rounds)
Red Orc
Azarra
---- Round 2 ----
Ser Armithia-Seendren Shield Other (1979 rounds)
Kardas Rasalas Mirror image (3) (20 rounds)
Green Orc Prone
Ishta Khosiv Mage armor (2380 rounds)
Zane Levallis Shield Other (1979 rounds)
Red Orc
Azarra

Ishta Khosiv and Zane Levallis are up.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Not a bad start!

The vile villianous Villa that we are visiting has brought forth these slaves of evil!


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane gasped as the noble Ser Armithia strode across the room, batting aside the strikes of the surprised half-orcs to bar their access to the door and allow the alarm to be raised. As one of the Rashemi's images popped out of existence next to him, the priest resolved that he would help ensure that the gold elf's bold move was not in vain. He hefted his heavy mace and brought it down in a now-familiar arc towards the enemy threatening himself and Kardas.

Heavy Mace: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

The swordmage hisses in reply to the nullification of one of his mirror images. Combat with orcs is not exactly something he'd label as 'pleasant' and this encounter, so far, was no different. "Purge them with fire and sword!"

Full-round action: spell combat (cast Touch of Fatigue, if succesful, gain an extra attack, all attacks made with a -2 penalty)
Concentration vs DC 15: 1d20 + 9 ⇒ (1) + 9 = 10
Attack vs Red: 1d20 + 7 ⇒ (2) + 7 = 9
Casting fails, no extra attack. Ugh, dice karma is coming back to haunt me.


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta was about to prepare a stronger spell, but seeing the combat is in their favour she decides to keep it and use a staple.

"Vile villanous Villa? How vain!"

Ray of Frost vs Green: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d3 + 2 ⇒ (1) + 2 = 3

And there I go, two 1s, a nice karmic strike for kidding Ser Armithia...

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