[DM Elanmorin's] Vengeance at Sundered Crag (Inactive)

Game Master Rogar Valertis

Maps

Initiative:
[dice=Brutus]1d20+1[/dice]
[dice=Chabon]1d20+6[/dice]
[dice=Grimaldus]1d20+5[/dice]
[dice=Sir Miguel de Saavedra]1d20+5[/dice]
[dice=Rocky]1d20+2[/dice]
[dice=Sir Terramor the Blue Knight]1d20+2[/dice]

Perception:
[dice=Brutus]1d20+11[/dice]
[dice=Chabon]1d20+16[/dice]
[dice=Grimaldus]1d20+13[/dice]
[dice=Sir Miguel de Saavedra]1d20+26[/dice]
[dice=Rocky]1d20+22[/dice]
[dice=Sir Terramor the Blue Knight]1d20+13[/dice]


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Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

The Hell Knight stops for a moment to survey the scene and catch his breath. He had taken a beating by the three demons, and it looked like his companions had Desimire well in hand. Grim decided to stand by and be a reserve force should the situation require...

Delaying, since he's hurt almost as badly as Desimire! But he'll join in again if needed.

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

I think there is a column between Rocky and well dressed man so no flying kick. Also it looks like he is no longer grabbed so...

Rocky moves over and tries to grab the well dressed man.

greater grapple: 1d20 + 19 ⇒ (5) + 19 = 24

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Brutus bleeds like any man but the small wound doesn’t stay his justice serving fists.

Maintaining defensive stance. This is all for nonlethal damage.

Punch: 1d20 + 17 + 2 - 3 ⇒ (18) + 17 + 2 - 3 = 34
Damage: 1d8 + 8 + 2 + 6 ⇒ (4) + 8 + 2 + 6 = 20

If this hits blue needs to make a DC 18 fort save vs stunning fist.

Flurry: 1d20 + 17 + 2 - 3 ⇒ (6) + 17 + 2 - 3 = 22
Damage: 1d8 + 8 + 2 + 6 ⇒ (8) + 8 + 2 + 6 = 24

Iterative: 1d20 + 12 + 2 - 3 ⇒ (18) + 12 + 2 - 3 = 29
Damage: 1d8 + 8 + 2 + 6 ⇒ (8) + 8 + 2 + 6 = 24

Second Iterative: 1d20 + 7 + 2 - 3 ⇒ (10) + 7 + 2 - 3 = 16
Damage: 1d8 + 8 + 2 + 6 ⇒ (1) + 8 + 2 + 6 = 17

Spending a ki point for an extra attack.

Punch: 1d20 + 17 + 2 - 3 ⇒ (7) + 17 + 2 - 3 = 23
Damage: 1d8 + 8 + 2 + 6 ⇒ (2) + 8 + 2 + 6 = 18

Shadow Lodge

MAP

Ok... that's enough, stop beating on the poor demoniac! :P

You pile on the man with the cane (who keeps babbling incoherently when he's not drooling...) and manage to subdue him with little effort. After you bind him and make sure he cannot run away, you identify him as Tancred Desmire, the man Paracountess Zarla Dralneen asked you to bring to her alive. With his defeat, the Society’s goals for Jormurdun are secure. They can perhaps use the watchtower as a base camp and launch expeditions deeper into the Sky Citadel. In suceeding at all of your tasks, you are hailed as heroes of the Society.

Once the rest of the pathfinder's expeditionary force joins with you, the master of swords, Marcus Farabellus takes custody of Desmire and turns him over to Paracountess Dralneen. What will happen to him once he is in her custody is unclear, but it's safe to assume Tancred will not enjoy her ministrations...

And with this the game is over! Well done everyone! I believe your CS could be done by tomorrow's evening, just in time for the start of the Games Day!

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