[DM Elanmorin's] Vengeance at Sundered Crag (Inactive)

Game Master Rogar Valertis

Maps

Initiative:
[dice=Brutus]1d20+1[/dice]
[dice=Chabon]1d20+6[/dice]
[dice=Grimaldus]1d20+5[/dice]
[dice=Sir Miguel de Saavedra]1d20+5[/dice]
[dice=Rocky]1d20+2[/dice]
[dice=Sir Terramor the Blue Knight]1d20+2[/dice]

Perception:
[dice=Brutus]1d20+11[/dice]
[dice=Chabon]1d20+16[/dice]
[dice=Grimaldus]1d20+13[/dice]
[dice=Sir Miguel de Saavedra]1d20+26[/dice]
[dice=Rocky]1d20+22[/dice]
[dice=Sir Terramor the Blue Knight]1d20+13[/dice]


251 to 300 of 354 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Brutus is good to move on.

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

CLW spam:

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

3 charges it is.

The Exchange

N Male Grippli Druid 11 | Init +12 | HP: 102|102 | AC:30 (15 Tch, 26 FF) | CMD 21 | F:+15, R:+11, W:+21, +4 vs fey and plants | Per: +28 Conditions: Wild Shape

Oops, I mixed up how much damage Panza has taken. Yes, I will fully heal him

CLW: 4d8 + 4 ⇒ (5, 3, 5, 6) + 4 = 23

Shadow Lodge

MAP

Where you are now:

Rocky: 00hp → 3 charges from wand spent

Terramor: -43hp, 2 negative lvls → Still needs to restore himself
Morningstar: -45hp, -2str

Grimaldus: -29hp → 4 charges from wand spent

Brutus: -00hp → 8 charges from wand spent

Chabon: -21hp → Still needs to restore himself

Miguel: -01hp → 17 charges from wand spent
Panza: -00hp, 1 negative lvl

Chabon and Terramor need to show up and I'm going to wait for them a bit longer before sending you to your doo... next phase of your adventure! Also, having some way to mitigate those negative levels could help you a great deal

Silver Crusade

Male CG Aasimar Arcanist 11 | HP 101+19/101 | AC 16  T 12  FF 14 | CMB +5, CMD 17 | F: +9, R: +9, W: +10 | Init: +6 | Perc: +16, SM: +0 | Speed 30ft | Arcane Reservoir 8/14 | Spells: 1st 6/6; 2nd 4/6; 3rd 5/5; 4th 4/5; 5th 4/4 | Active conditions:false life and see invis .

Chabon will pull out sand and ask Miguel to heal him.

4d8 + 4 ⇒ (1, 8, 2, 5) + 4 = 20

On phone so apologies Will be back fully on Tuesday

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim's healing was from his own Cure Moderate Wounds potions. He's more than happy to accept any additional healing from the wand if we're spending charges! Thanks =)

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Potion of CMW: 2d8 + 3 ⇒ (6, 1) + 3 = 10
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Wand of CLW to Morningstar: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW to Morningstar: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW to Morningstar: 1d8 + 1 ⇒ (8) + 1 = 9

Sir Terramor is now down 3 hp and 2 negative levels. Morningstar is down 18 hp.

"Might any of you have the ability to heal me of this curse? I am weakened in spirit, I fear."

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

Was there any loot? A wand or scroll of Restoration maybe?

The Exchange

N Male Grippli Druid 11 | Init +12 | HP: 102|102 | AC:30 (15 Tch, 26 FF) | CMD 21 | F:+15, R:+11, W:+21, +4 vs fey and plants | Per: +28 Conditions: Wild Shape

@Grimaldus, do you have your own wand? If so Miguel can simply activate it for you, go ahead and roll your own healing.

Shadow Lodge

MAP

The situation, updated:

Rocky: 00hp → 3 charges from wand spent

Terramor: -03hp, 2 negative lvls → 1 potions of CMW consumed, 10 charges from wand spent
Morningstar: -18hp, -2str

Grimaldus: -29hp → 2 potions of CMW consumed

Brutus: -00hp → 8 charges from wand spent

Chabon: -01hp → 4 charges from wand spent

Miguel: -01hp → 17 charges from wand spent
Panza: -00hp, 1 negative lvl

Rocky is right. This being PFS I did not consider you can actually use enemy gear during gameplay. So...

Loot:
Among the heavily tatooed dwarf's personal effects you find:

potions of cure serious wounds (3),+2 flaming darkwood quarterstaff, mwk mithral daggers (2), bracers of armor +5.

He also had several spell tatoos but you can't take them I fear.

The 3 unfortunate and possessed barbarians had:

potions of rage (6), potion of barkskin (3), hide armor (3), +1 greataxe (3), mwk shortspear (3)

Are we good to continue? Anyone willing to cure Grimaldus a little more?

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

After tasting the potions Auto identify via perception. Rocky offers 2 of the cure potions to Grimaldus and one for Morningstar.

"I don't have a way to restore most of what they did but I have something for Morningstar."

Scroll of Lesser Restoration to fix Morningstar's -2 Str.

Rocky puts on the fancy bracers under the theory that they might be useful.

Shadow Lodge

MAP

Health Update - Final:
Rocky: 00hp → 3 charges from wand spent, 1 scroll of lesser restoration consumed. Lesser Restoration: 1d4 ⇒ 2

Terramor: -03hp, 2 negative lvls → 1 potions of CMW consumed, 10 charges from wand spent
Morningstar: -18hp

Grimaldus: -29hp → 2 potions of CMW consumed

Brutus: -00hp → 8 charges from wand spent

Chabon: -01hp → 4 charges from wand spent

Miguel: -01hp → 17 charges from wand spent
Panza: -00hp, 1 negative lvl

Grimaldus and Terramor received some potions they can choose what they want to do with them (and roll the dices if they decide to make use of them)

A few minutes to catch your breath and you are back on the hunt. Soon, you realize the other demon worshipper you were tasked to bring to justice must not be that far from where Thurl was. It takes you half an hour but then Desimire’s trail leads to an opening in the rock face of the mountain. Just inside, a flight of stairs winds up through the ancient stone. After ascending 750 feet above the valley floor, you reach a wide shelf. There you can see a watchtower, a three-tiered octagonal structure that juts out from the mountainside.

The tunnel exit is on the western side of the shelf. On the eastern side, a wide path—hidden from below—winds down the mountainside. Now littered with boulders and debris from the mountain above, this road once carried dwarven merchants and armies from Jormurdun to trade with peaceful surface dwellers and wage war on their enemies.

DC20 Perception or Knowledge (engineering):
You notice the watchtower is a freestanding stone structure even though it appears to be part of the mountainside.

The central face of the tower holds a pair of large, ornatelyetched, stone doors. The gates fit so tightly in the doorway that the seams could be mistaken for part of the artwork on the tower wall.

You are standing in front of the watchtower gates. What do you do?

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Cure Serious Wounds potion: 3d8 + 7 ⇒ (1, 3, 1) + 7 = 12
Cure Serious Wounds potion: 3d8 + 7 ⇒ (2, 6, 6) + 7 = 21

Grimaldus quaffs one of the potions, then downs the other one. "No point having one of these if you can't swallow them...I'm good to go now."
===================================
At the watchtower

Perception: 1d20 + 13 ⇒ (8) + 13 = 21
"Hey, the watchtower is a freestanding stone structure even though it appears to be part of the mountainside. Maybe there is another way inside around the back?"

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

30 minutes, So my 1 hour or more buffs should still be running.

Rocky shrugs.

"I can check."

Rocky moves around the structure looking for another way in.

perception: 1d20 + 22 ⇒ (7) + 22 = 29

The Exchange

N Male Grippli Druid 11 | Init +12 | HP: 102|102 | AC:30 (15 Tch, 26 FF) | CMD 21 | F:+15, R:+11, W:+21, +4 vs fey and plants | Per: +28 Conditions: Wild Shape

Miguel approaches the watchtower riding on the back of Panza who pads across solid air.

He scans the ground around the approach, looking for signs that Desmire and whatever minions he has came this way.

Perhaps we have beaten him to this place fwiends! he suggests hopefully.

Perception: 1d20 + 26 ⇒ (15) + 26 = 41
Survival: 1d20 + 23 ⇒ (20) + 23 = 43

Silver Crusade

Male CG Aasimar Arcanist 11 | HP 101+19/101 | AC 16  T 12  FF 14 | CMB +5, CMD 17 | F: +9, R: +9, W: +10 | Init: +6 | Perc: +16, SM: +0 | Speed 30ft | Arcane Reservoir 8/14 | Spells: 1st 6/6; 2nd 4/6; 3rd 5/5; 4th 4/5; 5th 4/4 | Active conditions:false life and see invis .

Chabon hangs to the back of the group. He's going to pull out his wand of blessing of fervor, since he's expecting trouble.

Shadow Lodge

MAP

You notice that some humanoids approached the gate on foot, opened it, and went inside. The puzzling thing is the gate lacks handles or other obvious means to pull open the massive, double doors and the gates are shut and locked. After a brief search Rocky discovers a hidden panel covering a lever that could possibly unlock the gates. The footprints reach to the hidden lever's location too. Which means the previous visitors could have used it to get inside. You are almost ready to try your luck when Miguel stops you, as he discovers that the mechanism is protected with some sort of trap that needs to be disarmed before the gates can be opened safely...

Disable device

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

Rocky looks closely at the panel then pulls out some masterwork thieves tools.

"Stand back. Just in case."

disable device: 1d20 + 18 ⇒ (6) + 18 = 24

If that failed but also didn't trigger the trap Rocky will try again.

disable device: 1d20 + 18 ⇒ (7) + 18 = 25

disable device 3rd attempt?: 1d20 + 18 ⇒ (6) + 18 = 24

"Almost got it..."

disable device: 1d20 + 18 ⇒ (2) + 18 = 20

"If someone more skilled would like to try?"

If not then Rocky will try until he disables it or triggers it.:

disable device: 1d20 + 18 ⇒ (14) + 18 = 32

disable device: 1d20 + 18 ⇒ (14) + 18 = 32

disable device: 1d20 + 18 ⇒ (9) + 18 = 27

disable device: 1d20 + 18 ⇒ (10) + 18 = 28

disable device: 1d20 + 18 ⇒ (1) + 18 = 19

disable device: 1d20 + 18 ⇒ (20) + 18 = 38

Shadow Lodge

MAP

Rocky spends several minutes trying to disable the trapped mechanism. He does a decent work, but not enough to get the doors to open. In the end he makes small a mistake. Not much, but enough to trigger the trap. Suddenly the bridge under his feet opens letting him fall down the pit opened below his feet...

DC25 reflex save from Rocky and everyone standing near him, please. If you fail you suffer 4d6 falling damage and the round after that... Touch attack: 1d20 + 20 ⇒ (11) + 20 = 31 unless your touch AC is better than 31 you then suffer Fire Damage: 5d6 ⇒ (4, 3, 3, 3, 3) = 16

After a few more minutes studying the fortress the doors mysteriously open on their own...

The outer gates swing inward, silently opening into a large chamber covered in elaborate carvings chased throughout with gleaming silver metalwork. A set of enormous gates dominates the far wall of the chamber. Guarding against any passage is a statue of a dwarven warrior clad in armor and holding an axe at its side and a hammer raised above its head. The central part of the chamber’s floor is recessed, with a wide ramp leading down to approach the inner gate. On either side of the ramp, a set of stairs rises to the tower’s upper floors. A balcony and walkway with a silvery railing looking down from above.

As you approach the gate a booming voice suddenly breaks the silence of the hall:"To the clan that has returned home and seeks Jormundun’s embrace once more, speak your hall’s name.

Knowledge (history) or Knowledge (nobility) might help you here...

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

Assuming everyone listed when he suggested they stand back it should just be Rocky. If needed Rocky can just jump back and forth over the pit while carrying one of you.

ref save dc 25: 1d20 + 12 ⇒ (17) + 12 = 29

Rocky hops to the side.

If no one else knows the name:

Rocky will cross off a boon to get a trained 25 kn history check.

The Exchange

N Male Grippli Druid 11 | Init +12 | HP: 102|102 | AC:30 (15 Tch, 26 FF) | CMD 21 | F:+15, R:+11, W:+21, +4 vs fey and plants | Per: +28 Conditions: Wild Shape

nobility: 1d20 + 7 ⇒ (9) + 7 = 16

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

When the trap springs, Grim rushes to the edge of the pit. Luckily Rocky is more nimble than one would expect from a rock-man!

After the voice booms out, Grim whispers to the others, "I got nothing..."

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

"Derp* Forgot Rocky has the skill.

Worth a shot. Trained kn History: 1d20 + 4 ⇒ (20) + 4 = 24

Nice.

Silver Crusade

Male CG Aasimar Arcanist 11 | HP 101+19/101 | AC 16  T 12  FF 14 | CMB +5, CMD 17 | F: +9, R: +9, W: +10 | Init: +6 | Perc: +16, SM: +0 | Speed 30ft | Arcane Reservoir 8/14 | Spells: 1st 6/6; 2nd 4/6; 3rd 5/5; 4th 4/5; 5th 4/4 | Active conditions:false life and see invis .

1d20 + 10 ⇒ (13) + 10 = 23

Shadow Lodge

MAP

Miguel, Rocky and Chabon study the statue but cannot recall anything they think it will satisfy its question...

Unfortunately the DC is a tiny bit higher than what Rocky rolled...

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

*sigh*

Due to his time researching in Absalom's greatest library Rocky recalls pertinent information.

Using the alternate option on the aforementioned boon and crossing it off to add +5 to my check for a 29.

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

I would offer you a reroll on that skill check but I get a feeling that won't help.

Shadow Lodge

MAP

Rocky's studies pay off big time as he recalls the exact name of the very same all the group just entered. So the oread loudly pronounces the words "Karaad Edhekal", meaning "Gate of Fire" in dwarven. To which the hammer wielding statue answers:“Welcome home brothers and sisters.” again in dwarven.

The statue then stands, apparently waiting for you to open the gates. Yet it looks like the inner gates require a key... a key you don't have with you! Seems like you'll have to get the mechanism to open using a different method...

The inner gates stand 15 feet tall and are adorned by bas-reliefs depicting dwarven heroes and complicated machinery. A complex carving of stone and metal depicting toothed gears spans the two gates 3 feet up from the floor.

Perception:
Brutus: 1d20 + 11 ⇒ (8) + 11 = 19
Chabon: 1d20 + 16 ⇒ (6) + 16 = 22
Grimaldus: 1d20 + 13 ⇒ (6) + 13 = 19
Sir Miguel de Saavedra: 1d20 + 26 ⇒ (3) + 26 = 29
Rocky: 1d20 + 22 ⇒ (1) + 22 = 23
Sir Terramor the Blue Knight: 1d20 + 13 ⇒ (7) + 13 = 20

Careful inspection reveals that the intricate carvings can move. In the center of the decoration is an indentation that looks like it could fit a triangular device of some sort. Two parallel bars fit on stone gears that are attached to the dial. One bar is notched, while the other has a small indicator that fits within the other’s notches...

You need to beat a DC35 Disable Device check in order to open the gates... Btw, please place yourselves inside the tower

Shadow Lodge

MAP

People? You can try to unlock the gates or you can start exploring the tower...

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grimaldus carefully walks up the staircase to the left, his greatsword leading the way as he scans the area, looking for threats or perhaps something that might act as a key fort he gates.

Shadow Lodge

MAP

Grimaldus climbs up the stairs. Near the top he notices a lever mounted into the wall and another one near the opposite stairway.

Knowledge(engineering) or Intelligence to understand what these may be used for. Anyone else wants to join Grimaldus?

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

I moved my token but I was hoping someone with disable device would give it a shot before we start smashing.

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

No doubt there is a correct way to open the door but Rocky enjoys a challenge. So while the others explore the cavernous room he attempts to open the door.

disable device: 1d20 + 18 ⇒ (7) + 18 = 25

Silver Crusade

Male CG Aasimar Arcanist 11 | HP 101+19/101 | AC 16  T 12  FF 14 | CMB +5, CMD 17 | F: +9, R: +9, W: +10 | Init: +6 | Perc: +16, SM: +0 | Speed 30ft | Arcane Reservoir 8/14 | Spells: 1st 6/6; 2nd 4/6; 3rd 5/5; 4th 4/5; 5th 4/4 | Active conditions:false life and see invis .

Chabon is curious to explore the tower, but he'll wait for more of the heavy lifters to ascend the stairs with Grimaldus before following behind.

The Exchange

N Male Grippli Druid 11 | Init +12 | HP: 102|102 | AC:30 (15 Tch, 26 FF) | CMD 21 | F:+15, R:+11, W:+21, +4 vs fey and plants | Per: +28 Conditions: Wild Shape

I cannot manipulate tokens on my phone. Can someone move me into the middle. Miguel stands guard looking for dangers.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim examines the lever, hoping to determine what it and its sister across the room do. Perhaps pulling them together would open the big doors? Or kill them all...

Kn(Eng): 1d20 + 5 ⇒ (15) + 5 = 20

"Hey!" he calls down to the others. "I found a couple of levers up here. Someone go check out the other one across from me."

Shadow Lodge

MAP

As Rocky tries and fails to unlock the gate the faces of dwarven warriors carved on the room’s columns open their mouths, as though wailing while their eyes start to glow.

DC15 Perception check:
You can hear the sound of liquid flowing through metal pipes somewhere inside the granite columns

Meanwhile plumes of white mist erupt from seams in the columns, bringing with it a noxious odor.

DC 20 Craft(alchemy) or Knowledge(engineering) check:
You recognize the white mist as the byproduct of a reaction between acid and the granite columns supporting the building and realize that the railings and metalwork spiraling around the columns are actually pipes carrying the acid to the columns. Weakening the columns could destroy the tower, sealing off the entrance to the Sky Citadel and likely killing everyone inside. To stop this trap from triggering and cause a catastrophe you need to stop the flow of acid or shut down the failsafe by manipulating the mechanism on the door

Tell me what you do now...

Grimaldus:
Grimaldus realizes the levers open the entrance gates and were used recently to allow him and his friends entrance into the tower...

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

Rocky stops breathing and looks around for the trap he presumably triggered.

perception: 1d20 + 22 ⇒ (19) + 22 = 41

Assuming he finds one he will start trying to disarm it.
disable device: 1d20 + 18 ⇒ (5) + 18 = 23

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Hearing the Hellknight's warning, Brutus charges up the stairs to try the other side.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

"Hey, these levers open the entrance gates. It looks like they were used recently to allow us entrance into the tower...What the..." Grim suddenly has a new task - to either shut off the potentially harmful mist or get out of the tower!

Perception: 1d20 + 13 ⇒ (8) + 13 = 21
Kn(Eng): 1d20 + 5 ⇒ (4) + 5 = 9

"I hear liquid flowing inside these columns...must be what's forming the basis of this mist. Someone shut it off!"

Silver Crusade

Male CG Aasimar Arcanist 11 | HP 101+19/101 | AC 16  T 12  FF 14 | CMB +5, CMD 17 | F: +9, R: +9, W: +10 | Init: +6 | Perc: +16, SM: +0 | Speed 30ft | Arcane Reservoir 8/14 | Spells: 1st 6/6; 2nd 4/6; 3rd 5/5; 4th 4/5; 5th 4/4 | Active conditions:false life and see invis .

Chabon searches for a place to direct Rocky's disable skills to stop the destruction of the tower.

perception: 1d20 + 16 ⇒ (1) + 16 = 17

freakin' 1. Dagnabit!

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Hearing Grim's warning, Brutus shares a flash of insight with the diligently working oread.

Spending 2 ki points to give Rocky a reroll on his disable device check.

Disable Device: 1d20 + 18 ⇒ (13) + 18 = 31

Shadow Lodge

MAP

You have 2 ways of stopping the self destroying mechanism to reduce the watchtower to rubble: You can attack the platinum metal pipes you can see spiraling down the columns keeping the whole structure up. This requires a decent amount of str. Otherwise you have to pass several disable device checks and rectify your previous mistake with the mechanism. Rocky got one success and Brutus got another as long as he rushed down the stairs and helped Rocky with the mechanism (which is located on the ground floor). Let me know which aproach you favor

Understanding the catastrophic danger he inadvertently unleashed Rocky frantically tries to rectify his mistake. He suceeds, partially but he can hear the acid still flowing down the platinum pipes placed on the outside of the support pillars.

Do Grimaldus and Brutus get down to the ground floor and help Rocky?

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

Brutus didn't directly aid Rocky, He used an ability to let Rocky reroll his Disable check.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Assuming the group knows that there is acid flowing through the pipes and that we should stop it...

Grimaldus, not having the patience nor finesse to disable devices, decides to attack the problem head-on. Like all problems, there was usually a solution if you hit it hard enough! He finds one of the metal pipes with the sound of liquid rushing through it and hacks at it with his +1 adamantium greatsword!

Full round attack

Power Attack: 1d20 + 17 ⇒ (16) + 17 = 33
Shattering Strike: 2d6 + 19 + 1d6 + 1 ⇒ (6, 1) + 19 + (2) + 1 = 29

Power Attack #2: 1d20 + 9 ⇒ (3) + 9 = 12
Shattering Strike: 2d6 + 19 + 1d6 + 1 ⇒ (4, 1) + 19 + (4) + 1 = 29

Silver Crusade

Male CG Aasimar Arcanist 11 | HP 101+19/101 | AC 16  T 12  FF 14 | CMB +5, CMD 17 | F: +9, R: +9, W: +10 | Init: +6 | Perc: +16, SM: +0 | Speed 30ft | Arcane Reservoir 8/14 | Spells: 1st 6/6; 2nd 4/6; 3rd 5/5; 4th 4/5; 5th 4/4 | Active conditions:false life and see invis .

If there is time before everyone starts smashing, Chabon will cast communal protection from energy to give some protection against the acid.

Can absorb 120 pts of dmg

Shadow Lodge

MAP

Grimaldus' sword breaks the platinum pipes and a stream of acid invests him. Fortunately Chabon had predicted the outcome and provided everyone with magical defenses against acid.

1 pillar down... 7 to go. Rocky can also try again with disable device he needs more successes if he wants to stop the acid's flow...

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

Rocky continues to try and stop the flow of acid.

disable device: 1d20 + 18 ⇒ (14) + 18 = 32

Want me to roll several or are we in rounds?

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Brutus zips down to join his companions in smashing the pillars.

Punch: 1d20 + 17 - 3 ⇒ (17) + 17 - 3 = 31
Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15

The Exchange

N Male Grippli Druid 11 | Init +12 | HP: 102|102 | AC:30 (15 Tch, 26 FF) | CMD 21 | F:+15, R:+11, W:+21, +4 vs fey and plants | Per: +28 Conditions: Wild Shape

Miguel casts a spell causing Panza to grow to enormous proportions and he starts attacking the pipes.

Casting animal growth on Panza. I am back for the weekend but leave for Gencon on Monday

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