GM Dak - Curse of the Crimson Throne

Game Master karlprosek

Chapter 2: Seven Days to the Grave
Part 2: Outbreak

Korvosa (OLD Korvosa) | Combat Map | Loot & Notes

Starting Day: Wealday, 6th of Pharast 4708 AR
Current Day: Oathday, 18th of Gozren 4708 AR


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Mirela Wintrish wrote:
FYI: I believe trapfinding does apply to all disable device checks.

I agree. I also agree that Atticus' parade armor gives an ACP of -1, but as we discussed early in this thread, he is also Medium encumbered, which reduces his DEX based skills by -3 regardless of armor. In reality, his bonus is +3 before buffs, and even with the divine inspiration, results in a failure.

It was pretty clear from the outset with this group that locks and traps were going to be an issue. Fortunately, there are other ways into the room.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

O.O

You know, for all the years I have been playing pathfinder I have never noticed that they changed disable device stat from Int in 3.5 to Dex based?

That's even after playing a trapfinding rogue up to lv 17 just recently.

I must have misread padded for parade armour ;P


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

At least tell me using an axe to break a door isn't Charisma based...^^


Will be traveling a bit tomorrow through Sunday. Have had a rougher week than expected so apologize for the slowness of posting. Will try to get back to 2x most days after the weekend ends.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Is movement hindered down in the hold? I am considering taking a 5' step during my next action.


Unless entangled by spider-webs the hold does not restrict movement otherwise. A 5' step is allowed at this point.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Ouch, those spiders are making up for all those misses earlier. And here I thought we were going to get out of this fight unscathed.

Are our characters allowed to talk out of initiative order or do we have to wait our turn?


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

The rule book says you can talk any time, pretty much, as long as you aren't giving a speech or something like that.


Agreed. Talking is free action. Giving ooc advice is frowned upon.


Alley Witch 1 (HP 8/8 | AC:12 | T:12 | FF:10 | Fort:+1 | Ref:+3 | Will:+2 | Init:+2 (+4) | Perc +0(+2/+4) | Harrow: 3)

So, Aleira's a bit of a one-trick pony at the moment, but that'll change once she gets another hex!


Aleira wrote:
So, Aleira's a bit of a one-trick pony at the moment, but that'll change once she gets another hex!

As are most witches at low level. At least you have some versatility in how you affect an enemy. AC, saves, attacks, can change things up a little bit at least.


Apologies for missing a post for you guys last night. I fell asleep on the couch after dinner and didn't wake up until morning...Try to catch up this evening.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Thanks for the update!


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Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Just to say I really enjoy your GMing, and the characters interactions


Nargun Firehelm wrote:
Just to say I really enjoy your GMing, and the characters interactions

Awesome! I think its a really good game so far!


Kraken's Folly Hold - Post Combat Summary

Nargun - 14/20 HP, 1 Str Dmg. No rage used (4 rounds remain)
Devan - 3/9 HP, 2 Str Dmg, 2 rounds of bardic performance used (5 remaining).
Aleira - no damage, no resources used
Twilight - no damage, no resources used.
Atticus - no damage; no resources used
Mirela - no damage; 3 arrows fired (12 remaining).

Again, 200 xp earned per player moves the cumulative total to 745/1300 or about 57% to level 2.

Assume characters entangled in spider webs will be able to break or be cut free out of rounds. Strength damage lasts until healed (via Lesser Restoration for example) or until night's rest which cures 1 ability score damage per level per night rested.

As always, let me know if I miscounted or completely missed something.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I assume, that I don't roll again for Perception. But my last roll applies?


You could've used the previous role, but it wasn't enough to hit the 20 DC anyway without aid or the bonus from making Survival check.


You'll notice I put the two maps of the Fishery together on the same document now. Not sure why I did't think of it earlier. The link at top margin should take you there. LMK if any issues.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Looks like I'll hold until after Gobblegut, at least.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Unless Devan knows what is going on in the next room, I don't think he'd try to push past Atticus. Delay until he knows more info or after Atticus.


My apologies for not getting a post up yesterday. I was traveling all day, and didn't get home until late, falling into bed soon thereafter.

Next week (Tues-Fri) I will be away from home again, and as such may have some struggles with more than 1 post per day. Should be able to get at least one evening post done most days.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Lamm's pretty much done for, I'm thinking, but Devan cast Daze on him, as well. No biggie of you handwave it.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Is Lamm wearing armour? The picture looks like he might have padded armour.


Sorry, I missed the Daze cast -- maybe it worked on me? I'll settle that next.

Lamm is wearing a stained grey padded armor.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Just have a moment before I am on the road for the day.

When its my turn Twilight will drop the torch into the water (doesn't want to burn down the place... yet ;) )

Then move to Lamm and punch him (+0 to hit) (whip can't do damage because he has the bare minimum of armour to stop it, curses!)


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Sorry all for missing the post yesterday. The last 48 hours have been nuts with work going crazy, an emergency trip for one of my kids to the doctor and hosting a kids party for another of my kids...

So thank you for botting me Doctor Evil. Sorry again for holding things up.


Mirela Wintrish wrote:

Sorry all for missing the post yesterday. The last 48 hours have been nuts with work going crazy, an emergency trip for one of my kids to the doctor and hosting a kids party for another of my kids...

So thank you for botting me Doctor Evil. Sorry again for holding things up.

Eek, that sounds like a lot. No worries, at all. Hope things settle down.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

The action was just flavor...I had full confidence one of my companions would finish Lamm off! :)


Gaedren's Playground - Post Combat Summary

[u]Defeated[/u]: Gaedren Lamm, Yargin Balko, and Gobblegut the alligator. Together these foes are worth 1600 xp. Divided 6 ways, that's 267 per player. This should move your cumulative total to 1012/1300 or 78% to level 2.

[u]Status:[/u]
Aleira - full HP
Atticus - 8 hp dmg
Devan - 2 hp dmg; 2 STR dmg from poison
Mirela - 3 hp dmg
Nargun - 13 hp dmg;' fatigued for 4 rounds after dropping out of rage. Still has 1 STR dmg from poison.
Twilight - full HP

[u]Resources used:[/u]
Mirela - 8 arrows remaining. Used 1 channel earlier.
Devan - used 10 rounds of Bardic Performance total; dropped weapon
Aleira - EPS cast
Atticus - none
Twilight - used 2 channel and 3 Bits of Luck today
Nargun - used 7/8 rage rounds so far today.

Seems like you should start to consider level 2 upgrades as that's not far away. We will use PFS (HD avg +1) for HP's with level progressions.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I'm not intending to drag this scene out. After everyone's had their say I just have one more thing to do with Lamm after this.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

I think I might dip into fighter or swashbuckler a level or two. This preliminary scene has me thinking that if Nargun gets dropped or spelled out of a fight we're pretty thin at the next level.


Alley Witch 1 (HP 8/8 | AC:12 | T:12 | FF:10 | Fort:+1 | Ref:+3 | Will:+2 | Init:+2 (+4) | Perc +0(+2/+4) | Harrow: 3)

Don't have too much to think about for next level - will be taking the Misfortune Hex and gaining Mage armour and Enlarge Person as new spells (plus Ears of the city from patron).


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Not much to do, as I get DR 1 from Invulnerable Rager instead of Uncanny dodge, and my first rage power is already chosen (Guarded life)


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

It is a bit more complicated here, with all those skillpoints, but I have some ideas already cut out.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I wish I had extra skill points to spend, I'm so skillpoint starved.

I will be taking my first level of Wizard with the Deception subschool of illusion if subschools are allowed.

A little tangent, is Nargun an unchained barbarian or basic barbarian?


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

I'm a basic barbarian, with Invulnerable Rager


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I have almost no decisions to make. As a basic cleric I just get better at all I do.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I'm going to envy everyone's +1 BAB. Twilight has much to learn before she can draw a weapon and move somewhere at the same time ;)


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Needs to get her head out of them books. They don't teach the long-coveted art of moving your legs and hands at the same time.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I get the sense that if Twilight is drawing a weapon in combat, things have gone very wrong....

So should we expect magic streams or clouds of wasps blinding our enemies (as flavor for blinding ray) from now on?


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I may have put too much into a single post, but Twilight was going to wait until everyone who wanted a piece of Lamm was ready with their weapon/spell so that they would all have the opportunity to finish of Lamm together.


Nargun Firehelm wrote:
I'm a basic barbarian, with Invulnerable Rager

What Rage Power? What skills? HP should be 25/32 after level up, correct?


Aleira wrote:


Don't have too much to think about for next level - will be taking the Misfortune Hex and gaining Mage armour and Enlarge Person as new spells (plus Ears of the city from patron).

you also get to have one more cantrip and level 1 spell memorized, what do you choose? Also how do you spend skill points?

I show HP at 14/14 after level up.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Nargun was just answering my question. I just wanted to know if he was going to be susceptible to Barbarian Sudden Implosion Syndrome at higher levels, but it looks like he is already taking care of that =)


Atticus Fulvios wrote:
It is a bit more complicated here, with all those skillpoints, but I have some ideas already cut out.

New extracts learned, plus one more made/memorized. Tell me how you spend your skill points.

I show you at 17/19 hp.


Devan Covarie wrote:
I think I might dip into fighter or swashbuckler a level or two. This preliminary scene has me thinking that if Nargun gets dropped or spelled out of a fight we're pretty thin at the next level.

Taking swashbuckler at this level? Need to sort out skill points. I show HP at 16/16 if that's the route you take.


Mirela Wintrish wrote:
I have almost no decisions to make. As a basic cleric I just get better at all I do.

Yep. Need to know new orison and 1st level spells selected for this day and how the few skill points you have are spent.

I show new HP total as 17/17


Twilight. wrote:


I will be taking my first level of Wizard with the Deception subschool of illusion if subschools are allowed.

No problem with Deception subschool. I need to read up on it a bit as I am unfamiliar with the sourcebook to date.


Alley Witch 1 (HP 8/8 | AC:12 | T:12 | FF:10 | Fort:+1 | Ref:+3 | Will:+2 | Init:+2 (+4) | Perc +0(+2/+4) | Harrow: 3)
DM DoctorEvil wrote:

you also get to have one more cantrip and level 1 spell memorized, what do you choose? Also how do you spend skill points?

I show HP at 14/14 after level up.

Yep, 14 HP.

Skills will go towards: +1 to Know (local), +1 to Spellcraft, +2 to Perception, +1 to UMD and +1 to Know (arcana).

Cantrip memorised will be Read Magic, 1st level will be Sleep. Until further notice will not memorise Cure Light Wounds, instead will go with Enlarge Person

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