FYI: I believe trapfinding does apply to all disable device checks.
I agree. I also agree that Atticus' parade armor gives an ACP of -1, but as we discussed early in this thread, he is also Medium encumbered, which reduces his DEX based skills by -3 regardless of armor. In reality, his bonus is +3 before buffs, and even with the divine inspiration, results in a failure.
It was pretty clear from the outset with this group that locks and traps were going to be an issue. Fortunately, there are other ways into the room.
Will be traveling a bit tomorrow through Sunday. Have had a rougher week than expected so apologize for the slowness of posting. Will try to get back to 2x most days after the weekend ends.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
The rule book says you can talk any time, pretty much, as long as you aren't giving a speech or something like that.
So, Aleira's a bit of a one-trick pony at the moment, but that'll change once she gets another hex!
As are most witches at low level. At least you have some versatility in how you affect an enemy. AC, saves, attacks, can change things up a little bit at least.
Apologies for missing a post for you guys last night. I fell asleep on the couch after dinner and didn't wake up until morning...Try to catch up this evening.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Nargun - 14/20 HP, 1 Str Dmg. No rage used (4 rounds remain)
Devan - 3/9 HP, 2 Str Dmg, 2 rounds of bardic performance used (5 remaining).
Aleira - no damage, no resources used
Twilight - no damage, no resources used.
Atticus - no damage; no resources used
Mirela - no damage; 3 arrows fired (12 remaining).
Again, 200 xp earned per player moves the cumulative total to 745/1300 or about 57% to level 2.
Assume characters entangled in spider webs will be able to break or be cut free out of rounds. Strength damage lasts until healed (via Lesser Restoration for example) or until night's rest which cures 1 ability score damage per level per night rested.
As always, let me know if I miscounted or completely missed something.
You'll notice I put the two maps of the Fishery together on the same document now. Not sure why I did't think of it earlier. The link at top margin should take you there. LMK if any issues.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Looks like I'll hold until after Gobblegut, at least.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Unless Devan knows what is going on in the next room, I don't think he'd try to push past Atticus. Delay until he knows more info or after Atticus.
My apologies for not getting a post up yesterday. I was traveling all day, and didn't get home until late, falling into bed soon thereafter.
Next week (Tues-Fri) I will be away from home again, and as such may have some struggles with more than 1 post per day. Should be able to get at least one evening post done most days.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Lamm's pretty much done for, I'm thinking, but Devan cast Daze on him, as well. No biggie of you handwave it.
Sorry all for missing the post yesterday. The last 48 hours have been nuts with work going crazy, an emergency trip for one of my kids to the doctor and hosting a kids party for another of my kids...
So thank you for botting me Doctor Evil. Sorry again for holding things up.
Sorry all for missing the post yesterday. The last 48 hours have been nuts with work going crazy, an emergency trip for one of my kids to the doctor and hosting a kids party for another of my kids...
So thank you for botting me Doctor Evil. Sorry again for holding things up.
Eek, that sounds like a lot. No worries, at all. Hope things settle down.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
The action was just flavor...I had full confidence one of my companions would finish Lamm off! :)
[u]Defeated[/u]: Gaedren Lamm, Yargin Balko, and Gobblegut the alligator. Together these foes are worth 1600 xp. Divided 6 ways, that's 267 per player. This should move your cumulative total to 1012/1300 or 78% to level 2.
[u]Status:[/u]
Aleira - full HP
Atticus - 8 hp dmg
Devan - 2 hp dmg; 2 STR dmg from poison
Mirela - 3 hp dmg
Nargun - 13 hp dmg;' fatigued for 4 rounds after dropping out of rage. Still has 1 STR dmg from poison.
Twilight - full HP
[u]Resources used:[/u]
Mirela - 8 arrows remaining. Used 1 channel earlier.
Devan - used 10 rounds of Bardic Performance total; dropped weapon
Aleira - EPS cast
Atticus - none
Twilight - used 2 channel and 3 Bits of Luck today
Nargun - used 7/8 rage rounds so far today.
Seems like you should start to consider level 2 upgrades as that's not far away. We will use PFS (HD avg +1) for HP's with level progressions.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
I think I might dip into fighter or swashbuckler a level or two. This preliminary scene has me thinking that if Nargun gets dropped or spelled out of a fight we're pretty thin at the next level.
Don't have too much to think about for next level - will be taking the Misfortune Hex and gaining Mage armour and Enlarge Person as new spells (plus Ears of the city from patron).
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Needs to get her head out of them books. They don't teach the long-coveted art of moving your legs and hands at the same time.
Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8
I may have put too much into a single post, but Twilight was going to wait until everyone who wanted a piece of Lamm was ready with their weapon/spell so that they would all have the opportunity to finish of Lamm together.
Don't have too much to think about for next level - will be taking the Misfortune Hex and gaining Mage armour and Enlarge Person as new spells (plus Ears of the city from patron).
you also get to have one more cantrip and level 1 spell memorized, what do you choose? Also how do you spend skill points?
Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8
Nargun was just answering my question. I just wanted to know if he was going to be susceptible to Barbarian Sudden Implosion Syndrome at higher levels, but it looks like he is already taking care of that =)
I think I might dip into fighter or swashbuckler a level or two. This preliminary scene has me thinking that if Nargun gets dropped or spelled out of a fight we're pretty thin at the next level.
Taking swashbuckler at this level? Need to sort out skill points. I show HP at 16/16 if that's the route you take.
you also get to have one more cantrip and level 1 spell memorized, what do you choose? Also how do you spend skill points?
I show HP at 14/14 after level up.
Yep, 14 HP.
Skills will go towards: +1 to Know (local), +1 to Spellcraft, +2 to Perception, +1 to UMD and +1 to Know (arcana).
Cantrip memorised will be Read Magic, 1st level will be Sleep. Until further notice will not memorise Cure Light Wounds, instead will go with Enlarge Person