Sabina Merrin

Aleira's page

60 posts. Alias of Electric Monk (RPG Superstar 2013 Top 32).


Classes/Levels

Alley Witch 1 (HP 8/8 | AC:12 | T:12 | FF:10 | Fort:+1 | Ref:+3 | Will:+2 | Init:+2 (+4) | Perc +0(+2/+4) | Harrow: 3)

About Aleira

Stats:

Aleira
Human (Chelaxian) Alley Witch 1
CG Medium humanoid (human)
Init +2 (+4 in Korvosa); Senses Perception +2 (+4 in Korvosa)
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 14 (2d6+2)
Fort +1, Ref +3, Will +2
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4-1/19-20)

Special Attacks hexes (cackle[APG], evil eye[APG])
Witch Spells Prepared (CL 1st; concentration +5)
. . 1st—sleep, ear-piercing scream, enlarge person[UM] (DC 15)
. . 0 (at will)—detect magic, light, mending, read magic
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Statistics
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Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 14
Base Atk +1; CMB +0; CMD 12
Feats Extra Hex[APG], Extra Hex[APG]
Traits child of the streets, tortured
Skills Bluff +6, Heal +4, Intimidate +6, Knowledge (arcana) +8, Knowledge (local) +9(+11 in Korvosa), Sleight of Hand +7, Spellcraft +9, Use Magic Device +8 (+2 to stealth and sense motive checks in Korvosa)(+2 to perception and sense motive checks in when Cat is within arms reach)
Languages Common, Elven, Halfling, Shoanti, Varisian
SQ witch's familiar (cat named "Cat")
Combat Gear smokestick (2), tanglefoot bag, vomit capsule[ACG]; Other Gear 4 daggers (2 in wrist sheathes), belt pouch, sewing needle, signet ring, soap, 2 spring loaded wrist sheaths, 23 gp, 4 sp, 9 cp
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 14) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Misfortune:
Speak to the city You build special rapport with a single city (Korvosa). Within Korvosa you gains a +2 bonus on initiative checks, as well as Knowledge (local), Perception, Stealth, and Sense Motive checks. At 6th level and every 5 witch levels thereafter, this bonus increases by 2. The alley witch can build a rapport with a new city after 30 days of remaining there; this severs her bond to her previous settlement.
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

Spells known
--Level 0--
Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison,
Guidance, Light, Mending, Message, Read Magic, Resistance, Stabilise, Touch of fatigue.
--Level 1--
Burning Hands, Charm Person, Command, Cure Light Wounds, Ear-piercing Scream, Sleep, Web Bolt, Mage Armour, Enlarge Person, Ears of the city
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Cat:

Cat
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 7 (1/2 master)
Fort +1, Ref +4, Will +3
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Offense
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Speed 30 ft.
Melee bite +5 (1d3-4), 2 claws +5 (1d2-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
Base Atk +1; CMB +1; CMD 7 (10 vs. trip)
Feats Weapon Finesse
[b]Skills
Climb +6, Heal +2, Intimidate -1, Perception +5, Sleight of Hand +3, Spellcraft -1, Stealth +14, Use Magic Device -1; Racial Modifiers +4 Climb, +4 Stealth
SQ improved evasion
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Background & appearance:

Aleira’s mother, Nivennia, always claimed to be a member of a noble house. Which one, however, changed each time she told the story of how she’d had her birthright stolen away from her. Undeniably, the woman had a noble’s voice and mannerisms, at least when she wasn’t midst of one of her shiver-induced hallucinogenic hazes. Aleira was born in the Midland district of Korvosa to an unknown father. Nivennia was young at the time and managed to scrape together enough coin to live and bring up her young daughter, principally by singing and dancing in the various district’s inns. During these early years Aleira was happy and, though they were poor, the girl was well fed, well clothed, and always had a warm place to sleep.

Aleira’s life began to change when she was eight. It was then that Nivennia was introduced to shiver by Gaedren Lamm, a despicable low-life who’s regular haunts included the shadier taverns where Nivennia sometimes performed. Before too long Nivennia had become addicted to the drug, supporting her habit, at first, by selling off her possessions and then, as she became increasingly less able to perform, by turning to prostitution and small time crime. Meanwhile Aleira, of course, was neglected. It was only days before the end of Nivennia’s short life when she finally traded her daughter to Gaedren for the dose of shiver that finished her. For several years Aleira worked as one of the old man’s “Little Lamms”. As an insolent child, who blamed Gaedren for her mother’s death and the sorry life she now lead, Aleira was frequently cuffed and beaten during this time. As Gaedren himself became more twisted and bitter, the beatings became steadily worse until, one night when the old man was drunker than usual, Aleira received the final beating that come close to killing her and left for dead on a rank garbage heap.

It was as Aleira lay in the filth, her life slowly slipping away, that she first let her consciousness free itself from her pain-wracked body. Disembodied, her spirit wandered the alleyways and merged with the life of the city around her. Aleira felt the pulse of the city fill her, filling her awareness the swarm of minds that made up the city’s soul; nobles, beggars, street peddlers and sailors; Humans, elves, halflings and other races; the crows, mice, gulls and rats that scavenged for garbage and scraps throughout the metropolis. Most strongly of all, she sensed the cats that hunted the city’s vermin. Feeling a strange, warm sensation against her face and filling her body, Aleira returned, suddenly, to consciousness. Opening her eyes she was confronted with a small black and white kitten, its nose marked with an uneven white stripe. The cat stared at her for a moment, its yellow eyes inscrutable, before it pushed its way forward, licking her face and then settling down in the crook of her body and beginning to purr loudly.

Over the next weeks Aleira slowly recovered, huddling cold with the cat in the lee of abandoned buildings and begging for food. The she like this for several years, always avoiding Gaedren’s Little Lamms but doing her best to help the street children and homeless denizens of the city using her newly-discovered magical gifts. Earning coin by magically mending clothes and healing the sick and injured she eventually managed to find better lodgings and make something of a normal life for herself.

Aleira is young at 18 years-old and still bears the scars of her beatings on her body and face. She has the raven-black dark hair of her Chelaxian heritage, which she cuts short to help avoid the unwanted attention of the city’s male population. Aleira wears a simple dress and shoes that do not stand out amongst the city’s general population but always carries a number of daggers about her person (two hidden, two at her belt) to protect herself. Aleira is always accompanied by, her black and white cat familiar which she simply calls “Cat”.

Harrow Card: The Peacock. Zellara divined "The Peacock means an object or person of great beauty, but that beauty is fleeting and must be preserved even if it means stopping time itself. One who is lovely but vain will try to gain power to maintain herself.