GM Dak - Curse of the Crimson Throne

Game Master karlprosek

Chapter 2: Seven Days to the Grave
Part 2: Outbreak

Korvosa (OLD Korvosa) | Combat Map | Loot & Notes

Starting Day: Wealday, 6th of Pharast 4708 AR
Current Day: Oathday, 18th of Gozren 4708 AR


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Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Atticus: Level 2 (Specialising into Empyrist)
HP 5+2Con+1FC = 8 Total 19
Skillpoints: (11) Craft Alchemy, Disable Device, Know Local, Planes, Geography Dungeoneering, Perception, Sense Motive, Use Magic Device, Spellcraft,
New extract Shield


Aleira wrote:
DM DoctorEvil wrote:

you also get to have one more cantrip and level 1 spell memorized, what do you choose? Also how do you spend skill points?

I show HP at 14/14 after level up.

Yep, 14 HP.

Skills will go towards: +1 to Know (local), +1 to Spellcraft, +2 to Perception, +1 to UMD and +1 to Know (arcana).

Cantrip memorised will be Read Magic, 1st level will be Sleep. Until further notice will not memorise Cure Light Wounds, instead will go with Enlarge Person

Think you get 7 skill points per level as a human with the Skilled racial trait, plus 2+4 (int) from class. Need to spend one more point, as I calculate it.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Level 2 will be Swashbuckler, yes. :)

Skills (4 base, 2 Int, 1 Human, 1 FC):
Acrobatics - 2 points
Bluff - 1 point
Diplomacy - 1 point
Escape Artist - 1 point
Intimidate - 1 point
Perception - 1 point
Sense Motive - 1 point

Gain 3 Panache points/day & Deeds, Swashbuckler Finesse.

Time to get that rapier back!


Atticus Fulvios wrote:

Atticus: Level 2 (Specialising into Empyrist)

HP 5+2Con+1FC = 8 Total 19
Skillpoints: (11) Craft Alchemy, Disable Device, Know Local, Planes, Geography Dungeoneering, Perception, Sense Motive, Use Magic Device, Spellcraft,
New extract Shield

I agree with all your changes, except you only listed 10 new skill points, when you have 11 to spend.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Twilight: Lv2 gains
Wizard (Illusion{Deception}) Lv1

Hp +4 = 14
Bab +0 = 0
Fort +0 = 4, Ref +0 = 0, Will +2 = 6

Skills +5 (2 class, 3 Int)

Kn (arcana) +7 (1 skill, 3 class, 3 Int)
Bluff +7 (2 skill, 3 class, 2 Deception school)
Disguise +6 (1 skill, 3 class, 2 Deception school) *Didn't add a skill point, increase is due to school
Diplomacy +5 (2 skill, 3 class)
Sense motive +6 (1 skill, 3 class, 2 wis)
Spell craft +8 (2 skill, 3 class, 3 Int)

Class abilities:
Wizard: Bonded item (amulet/holy symbol), Scribe scrolls

Illusion{Deception}

Opposition schools: Abjuration, Evocation
Deceptive flourish (+2 Bluff, +2 Disguise)

Subtle Misdirection
6 times per day (3+int) By touch grant a creature 20% miss chance for 1 minute or until one attack has been negated. Objects up to 25 lb/CL are harder to detect or identify.

Spells +6 (3+Int)
0: All except Abjuration and Evocation schools
1: Colour spray, Mage armour, Ray of Enfeeblement, Disguise Self, Magic weapon, Vanish

Caster levels will be Cleric 2/Wizard 2 due to Multi disciplined half elf racial substitution.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Nargun
Invulnerable Rager Barbarian Level 2

HP base +7+4 Con+1 FC=+12 HP (32 max)
+1 Bab
+1 Fort

Skills +4
Perception+1 rank
Acrobatics +2 ranks
Intimidate +1 rank

Rage power
Guarded Life (Ex): While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes.

Invulnerability (Ex): At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

11 Skillpoint: (Knowledge Arcane)


Atticus Fulvios wrote:
11 Skillpoint: (Knowledge Arcane)

I believe you are complete for level 2, professor!


Nargun Firehelm wrote:

Nargun

Invulnerable Rager Barbarian Level 2

HP base +7+4 Con+1 FC=+12 HP (32 max)
+1 Bab
+1 Fort

Skills +4
Perception+1 rank
Acrobatics +2 ranks
Intimidate +1 rank

Rage power
Guarded Life (Ex): While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes.

Invulnerability (Ex): At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.

Good to go. Thanks!


Twilight. wrote:

Twilight: Lv2 gains

Wizard (Illusion{Deception}) Lv1

Hp +4 = 14
Bab +0 = 0
Fort +0 = 4, Ref +0 = 0, Will +2 = 6

Skills +5 (2 class, 3 Int)

Kn (arcana) +7 (1 skill, 3 class, 3 Int)
Bluff +7 (2 skill, 3 class, 2 Deception school)
Disguise +6 (1 skill, 3 class, 2 Deception school) *Didn't add a skill point, increase is due to school
Diplomacy +5 (2 skill, 3 class)
Sense motive +6 (1 skill, 3 class, 2 wis)
Spell craft +8 (2 skill, 3 class, 3 Int)

Class abilities:
Wizard: Bonded item (amulet/holy symbol), Scribe scrolls

Illusion{Deception}

Opposition schools: Abjuration, Evocation
Deceptive flourish (+2 Bluff, +2 Disguise)

Subtle Misdirection
6 times per day (3+int) By touch grant a creature 20% miss chance for 1 minute or until one attack has been negated. Objects up to 25 lb/CL are harder to detect or identify.

Spells +6 (3+Int)
0: All except Abjuration and Evocation schools
1: Colour spray, Mage armour, Ray of Enfeeblement, Disguise Self, Magic weapon, Vanish

Caster levels will be Cleric 2/Wizard 2 due to Multi disciplined half elf racial substitution.

Think you may be selling your HP a bit short. You get 4 from HD +1, you should also get +2 from CON, and another +1 from FCB, since half-elves get two classes with FCB. Let me know if you are using that FCB for something else. I show you with 17 HP.

Also, can you let me know which wizard spells are prepared for this day?


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Your are right! I forgot my con bonus so HP is +6 = 16. Thank you for double checking.

I took Multidisciplined [+1 CL to two caster classes when two classes are gained](replaces multitalented 2 favoured classes).

So, when I get the chance to memorize spells I will take the following:

0: Acid splash, mage hand, open close.
1: Mage armour, [Int] Magic weapon, [School] Colour spray

Will there be a little down time before the next event (I suspect by the burning city the answer is probably not)? It will be odd that Twilight suddenly has wizard spells when she doesn't even have a spellbook on her yet. How would you like to handle that in game?


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Already opening the lock(strong)box, Atticus. I hope it doesn't blow up!


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

I put my DR1 in the reference bar, with my HP, to make things easier


Twilight. wrote:

Your are right! I forgot my con bonus so HP is +6 = 16. Thank you for double checking.

I took Multidisciplined [+1 CL to two caster classes when two classes are gained](replaces multitalented 2 favoured classes).

So, when I get the chance to memorize spells I will take the following:

0: Acid splash, mage hand, open close.
1: Mage armour, [Int] Magic weapon, [School] Colour spray

Will there be a little down time before the next event (I suspect by the burning city the answer is probably not)? It will be odd that Twilight suddenly has wizard spells when she doesn't even have a spellbook on her yet. How would you like to handle that in game?

Ideally, you'd wait to use the abilities that require additional preparation until there is sufficient down time. That shouldn't be too far away.

Looks like you are good to roll into second level. Thanks!


Nargun Firehelm wrote:
I put my DR1 in the reference bar, with my HP, to make things easier

Thanks. Just recall you are still carrying some damage. Going forward I will quote damage on the dice for Nargun. I will try to notate the DR effect, but may forget from time to time, so any time its not notated, it is pre-DR, ok?


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

All sorry, I've been traveling for work the last few days and will be heading home tonight. So hopefully I can finish up my level up before the end if the week.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Are our Harrow points still in effect or do they expire at the end of the fishery encounter?


Still in effect for the entire first book of the AP. You are just finishing the first chapter of that book.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3
DM DoctorEvil wrote:
Mirela Wintrish wrote:
I have almost no decisions to make. As a basic cleric I just get better at all I do.

Yep. Need to know new orison and 1st level spells selected for this day and how the few skill points you have are spent.

I show new HP total as 17/17

Cleric Level 2

HP up to 17
BAB + 1
Fort + 1 Will +1
Spells: 0: Light, 1: -Open for memorization as needed.
Skills: Handle Animal, Perception, Religion


Thanks Mirela, looks like you are good to go for level 2.

Everyone, don't forget to update your stat headers -- remember some of you have existing damage still even with new HP totals.

I am listing all the loot from the footlocker on Loot Tracker link. Will show value once you have successfully appraised/identified.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Shouldn't most of us be healed from Twilight' channel just a few moments ago?


Mirela Wintrish wrote:
Shouldn't most of us be healed from Twilight' channel just a few moments ago?

6 hp healed some, but not all, to full HP. I believe Nargun is at 25/32 and Atticus is at 17/19 after the channel. The rest should be full. As a note, Devan and Atticus still have STR damage onboard as well.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

I would like to claim the padded armor, if possible. I'll throw my leather in the sell pile, poor substitute that it might be.


Rather than applying your Appraise rolls separately, I assumed you wouldn't be checking things that had already been valued, and, unless the rolls were specifically named, I applied them in order to the unknown items. This allowed you to value more things.

No issues with the padded armor change out. I will reflect it in the Loot Tracker.


Devan Covarie wrote:

Level 2 will be Swashbuckler, yes. :)

Skills (4 base, 2 Int, 1 Human, 1 FC):
Acrobatics - 2 points
Bluff - 1 point
Diplomacy - 1 point
Escape Artist - 1 point
Intimidate - 1 point
Perception - 1 point
Sense Motive - 1 point

Gain 3 Panache points/day & Deeds, Swashbuckler Finesse.

Time to get that rapier back!

Realized I hadn't updated Devan when I went to change out his armor.

Not sure you get the FC bonus since you are now multi-classed. Unless I am mistaken you'll need to drop one skill rank. Just let me know which.

Did you ask Atticus for the rapier back given the finesse ability? What to do with the longsword?


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Drop the intimidate skill point, then. Forgot about the pesky FC rules (though I was quick to take the benefits LOL).

Yes, for the rapier. I guess throw the Longsword back in the loot pile. Unless someone else wants to use it...


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Do we only get half price for the art, jewelry and gems?


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

And Atticus gives it gladly back.
With his share of the loot he will buy himself another one.
And maybe we can get a reward from the happy parents too!


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

I wouldn't be opposed to that. :)


Twilight. wrote:
Do we only get half price for the art, jewelry and gems?

I did some research on this today after the question, and it appears there is significant debate on the topic. After reading a few threads on the matter, I think I am in the camp of "the appraised value is the sale value" on gems, jewelry, artwork and the like.

That is, you are appraising what you could sell if for, not its full value. I will adjust the loot tracker accordingly.

Good question, though my eyes may never be the same after reading many threads of nerd debate about economics, craftsmanship, and what constitutes a "trade good".


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

And we get to be drug pushers now, as well. Things are looking up, guys!


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

You have my sincerest apologies. I never meant to inflict you with the madness of a Pathfinder rules forum search. =)


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Why, but why does Twilight's pic make me think of Princess Peach (hence her nickname)?


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Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Now I'm not going to be able to unsee that


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

DM, I noticed I'm still assigned the longsword on the Distribution list, but it looks like you added it back to the loot pile as I asked. Just want to make sure the record-keeping is on the up and up...I mean, that longsword is making me seem the party sink for items!


Devan Covarie wrote:
DM, I noticed I'm still assigned the longsword on the Distribution list, but it looks like you added it back to the loot pile as I asked. Just want to make sure the record-keeping is on the up and up...I mean, that longsword is making me seem the party sink for items!

Your right, I will correct. So far, you have taken the lion's share, no question, but entertaining is expensive work, no?


So, this campaign is quite sand-boxy, where you can choose any number of options to do next. Someone will need to give clear direction of what the group (or individuals if you split up) want to do next. There are number of threads out there to follow up but will leave it for you to sort out.

Unfortunately, this type of group planning is where PbP breaks down sometimes because immediate feedback on ideas is hard to achieve. I will take a recommended action that at least 2 other people agree on, or if individual or small groups, will work with those immediately upon suggestion. Someone may need to take charge and make a recommendation or provide direction for the whole group.

Finally, I will say one of the flaws of this AP, in my opinion, is the build up of the Lamm story, which ends rather quickly (relatively). Getting the characters to buy-in to the "save Korvosa" idea right away might defy plausibility a bit. Hopefully Zellara gives you the right motivation for that, but play it how it feels to you. If nothing else, the fancy bracelet may lead you to some other interesting places.

Let me know if you have suggestions or feedback on the game or the mechanism for group decision I outlined above.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Sorry all, work has been a real bear the last few days. So sorry if I'm slow in posting. This may go on for all of this week. 12 plus hour days solid with no breaks take a lot out of me.

Bot me when needed.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Where would orphans usually be taken? Does each of the churches have an orphanage or are there state/privately run orphanages?


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Atticus would take Nikkodemus to the estate.
My opinion about the orphans:
We should bring the others maybe to the temple of Sarenrae. They are more the type to take orphans.
Or Narglun needs two hands in his inn.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I'd say take them to the temple of Sarenrae, that's probably our best bet. Unless we have a temple of Cayden Cailean someplace. I vaguely recall that his temple runs orphanages.

Hey, if we are starting to think about splitting up loot, I'd be interested in the arrows and the composite bow. It's got too high a strength bonus for me, but I hope that we can find a place to exchange it for one that only has a +2 draw.
Anyone have an issue with that?


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Sarenrae sounds good to me.

Mirela, I don't know that you'd be able to exchange it for more than half value, but you're welcome to try.

That mechanism for decision-making sounds fine to me.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Nope, bow and arrows aren't my style.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Take it!


Not sure your characters would know about specific temples and how they deal with orphans since you really haven't been in that boat before. We can play it out as you see fit, no real difference for meta-story purposes.

I moved the composite bow to Mirela's stack for now. Any other takers can claim form the party pile up until its sold.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

If no one is claiming them, Devan will take a potion of Cure Light, as well.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

AS a former town official Atticus knows a bit I guess. But what we said were more our opinion or hearsay, I guess!


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Devan just likes the Sarenrae option because it's closest to Castle Korvosa. Lol


Devan Covarie wrote:
If no one is claiming them, Devan will take a potion of Cure Light, as well.

So noted.

We will move you on to The Temple of Sarenrae after we get Nikkodemus safely home, if that ever happens.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

How much of the Crimson Throne player's guide is common knowledge for a character that lives in Korvosa?

Would I need to make kn(local) checks to know things from the guide? If so, would the DCs be low enough that I could make them untrained (DC10)?

Also, does the Korvosa city guide contain spoilers? I was going to read up on the city but didn't want to spoil the mod.

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