DM Doctor Evil Rise of the Runelords AP

Game Master DM DoctorEvil

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The Seven's Sawmill


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M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

"Ameiko, is this your fa-" Barek is interrupted by the two of them yelling in Tian until he grabs her by the hair.

Barek jumps up and moves between the old man and the door. He tries to grab the man's arm that is holding Ameiko's hair. "Whoa, whoa! I know all about family spats, but you ain't draggin' my boss outta her own place by her hair!"

Grapple: 1d20 + 5 ⇒ (17) + 5 = 22 Provokes an AOO


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Tunder shirks away as Barek intervenes in the 'family business'. He makes sure to eat more of his dinner because he fears they will soon no longer be welcome at the Rusty Dragon.


F Gnome CG Sorcerer 2 | HP 11/11 | AC 15 (18*) T 14 FF 12 (15*) | CMB -1 CMD 12 | F +1 R +2 W +3 | Init +2 | Perc +3 (*Mage armor)

Since using Mage hand to try and force the old Tien man to focus on something else didn't work, and now that Ameiko is being roughly handled by him, father or not, it's time to up the ante. Aziza hops down from her chair, and dashes over to stand next to Barek. "Ameiko may not be my boss, but she's a lovely host, and obviously doesn't deserve a foul-tempered old fool like you for a father. Now release her and get out of here... I've already sent an arcane message to summon the sheriff." The last part is pure bluff, but it's all she can think of...

Bluff: 1d20 + 5 ⇒ (18) + 5 = 23

Ah, if only the little gnome could actually do something without having to fry the old man... she's really tempted to slap him silly... by letting Barek do it, that is. :p


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

Thorn gets into the fray as well, he pulls his warhammer, though will only do non-lethal damage with it. "You will not slander our host, nor assault her, you will let go of her or be on the floor!"

Muttering to himself, "Where were the professionals when the town was burning?"

Thorn will not attack yet, but stand adjacent if Barrek is not successful, menacing with his warhammer.


Seldon:
"It has been so long since I heard the Elder Tongue, Seldon. It pleases me to hear it music again after so long." Rynshinn is silently contemplative for a moment, then speaks haltingly. "Could it be...no how silly of me." She blushes like a rose blooming. She shakes her head and smiles it away.

"The cassock is not complete, father. Come back in two days time, and I will have it fully finished so that you will be the pride of the Goddess on the Lost Coast."

He thanks you again and walks you to the door.


Barek leaps forward and grabs the elderly man. You can feel his frail bones through his Tien-style attire. As you grab him, he begins shrieking like a woman. Ameiko uses your grab to spin out of her father's grab and in the same motion brings the soup ladle up against the side of his greying head in a fluid motion. The metal spoon connects with a resounding THUNK. Potatos and fish chunks spatter over the man (and Barek) making a big mess.

The man looks stunned for a moment and turns and runs for the door. At the door he turns and shouts back at Ameiko:"You're as dead to me as your mother." And the door slams.

Ameiko looks off put but only for a moment. She quickly smirks looking at the ladle and says: "Guess I need a clean ladle now since jackass stew isn't on the menu...". The crowd laughs more from embarrassment than the joke. The lovely bard smiles, leans over and kisses Barek on the cheek and bustles for the kitchen door.

Story Award: for intervening in the family spat, the PC's are awarded 100XP each.


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

"Aa' menealle nauva calen ar' malta." he says, dismissively, as her father storms out the door. Trying to ignore the now frantically gossiping crowd, Seldon fetches another round and sinks back into his chair. "My, my... What a piece of work."

Elvish:
May his ways be green and golden. (Sarcastic. Good riddance!)

Expendeture:
4sp on two pitchers. I didn't actually buy anything in the tailor shop, now that I think of it. Seldon was just looking at the merchandise. :P


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

The Good Doctor:
"Mani na taa? What is it?" he says, gently snatching up her hands in his as her voice trails off.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Seeing no need to do anything after Barek's intervention, Mirela sits back down again. Still somewhat cross, Mirela mutters quietly to herself "Almost as insufferable as my father."

As Barek and Thorn rejoins the table, Mirela claps approvingly of their quick work of the noisy old lout "Wonderful work Gentlemen!" With a wink, Mirela teases "I'd say you're a natural at dealing with old drunken men."

Looking about the crowd, Mirela appears to be thinking quickly. Turning to her friends, the young acrobat observes "We need to lift spirits in here again after that little display," pausing a moment, Mirela eyes the minstrels and smiles "I've got an idea."

Standing up, Mirela grabs Barek by the hand and drags him (willingly or otherwise) to the dance floor. With a winning smile, Mirela addresses the head troubadour in a loud and commanding voice "Minstrel, something lively if you please!" Leaning in a moment, Mirela whispers to Barek "I hope you can dance."


Seldon:
The beautiful half-elf maiden looks down and quietly says, "I wondered if... maybe...you knew...my father?" With the words out she looks into your eyes hopefully, a shimmering tear starting in one corner. "I mean, you are both elves, and adventurers. His name was, is, Iremiel, and he was a bard, and he was killed by goblins, but I still get these strange gifts and I wondered if maybe you had met him or knew if he were alive and i never met him; he died just weeks after I was born, but my mother told me all about him and then she was killed too and, oh, I'm just so...lost..."

The words come out in a rapid torrent. The years of pent up loneliness and frustration bursting forth. She chokes and sobs on the last word and she folds herself into your embrace, crying like a child.

Her lilac scent is strong and you hold her lithe body until the sobbing stops. Too soon, she steps back, the embarrassment again coloring her fair face.

"I...I'm so sorry...I..I just thought....Well, never mind, thanks for listening to a silly maid. I do hope to see you when the garment is done. It would be my great honor to see you wear it." And she closes the door softly. You can hear the crying begin again on the other side.

That's all I got on this encounter right now, but perhaps you'll take on the mission to find out about this fellow's disappearance? Side story only, no pressure.


How fun! Give me peform checks on the dance. Mirela can roll again to "aid" Barek's untrained roll if needed.

The band starts playing again and soon the voices and hubbub of the inn are back to normal. After a long while, Ameiko appears again in the common room but is stoic and silent unless approached, her usually cool detached manner missing.

Perception DC 15:
You can see she's been crying, her eyes red and puffy, streaks on her cheeks.

If you talk to her:

Diplomacy DC 15 or better:
She opens up to you in a warm personal way you haven't seen before. Her father, it seems, wants to move the family to their apartment in Magnimar since he thinks this town is now unsafe. He gave her an ultimatum to leave the Dragon and come along or be cut off from the family and the fortune. In colorful language she told him to go F*$# himself. It turns out her mother killed herself by jumping off a cliff near the family's estate 5 years ago when the Recent Unpleasantness was occurring.

Failure on DC 15 Diplomacy:
She thanks you for your concern, but her brave face comes on and she says no more. Instead grabbing Lars and taking a spin on the dance floor.

Ameiko does come to each of you in turn and apologize for the scence, thanking you for taking part in her defense. She offers you another week of lodging and comfort on the house. Seldon she brings you back your coins for the rounds of drinks.

Thorn:
As the party begins in earnest again, you notice the two local beauties you saw last evening enter again. This time the dark haired one bringing a man in tow. The red-head sees you and a motions with her head and eyes to come over.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Barek wipes some fish soup off of him, but smiles at Ameiko. After her announcement and her surprise kiss, Barek looks at her. "Hey, you ok?" He turns back to the others blushing slightly.

As Ameiko runs off to the kitchen, Barek tries to catch either Bethany or Lars' attention and nods towards the kitchen. Hopefully they could make sure she was ok. He's interrupted by Miri grabbing his hand, but he whirls her around as they reach the dance floor.

He laughs at her. "As long as you won't expect a court dance, I can hold me own!" He grabs her hand spins her again.

Perform, Dance: 1d20 + 2 ⇒ (2) + 2 = 4
Make a liar out of me

Barek seems to be all talk with dancing though, as he is nowhere near rhythmic. At one point, he slips on some of the soup still dripping off his clothes.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Unaware of Ameiko, Mirela laughs genuinely as her she tries to show Barek how to dance.

Performance, Dance: 1d20 + 7 ⇒ (3) + 7 = 10
Performance Aid, Dance: 1d20 + 7 ⇒ (6) + 7 = 13

Though the music is lively and the atmosphere much improved, Mirela finds herself struggling to put on a good performance. At best, she seems only able to only avoid looking a total fool as she stumbles around Barek. When he finally slips on the ground, Mirela bursts out in laughter, without a care of how they might look.

Holding her hand out, Mirela helps Barek to his feet "Oh Barek, we're just awful. Maybe we should just get a drink," looking about, Mirela appears satisfied with the state of affairs in the bar "it appears all is well again anyway, so mission accomplished." Sauntering over to the bar, Mirela orders to drinks as she wipes the sweat from her brow "Two stiff drinks; we both could use it."

Wow, some crappy roles for Barek and Miri lol


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Diplomacy: 1d20 - 2 ⇒ (17) - 2 = 15

With the inn returning to the party, Tunder quietly moves to be in a good spot to intercept Ameiko, if she returns to the common room. When she does, he offers her a plate and a mug. "Ah noticed you ain't ate much tonight." There's an uncomfortable silence. "It's good to, for human cooking. But you probably know that already. This being your place and all." More silence. Then, just as Ameiko is about to walk away, Tunder says, "Listen. Ah don't really know you or your family, but if you want to talk, dwarves are known as good listeners."


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

1d20 + 2 ⇒ (3) + 2 = 5 Perception Check
Thorn does not see anything but the small shift of the patrons back to the way they were.

1d20 - 1 ⇒ (1) - 1 = 0 Diplomacy check.
He thinks he can go comfort Ameiko, then thinks better of it. Muttering under his breath.

those at the table with him, DC 5 Perception, elsewhere likely a 20:
"No my tongue has not worked since I have come to this blasted place, I know I did not bring the goblins, the stories may say otherwise, one more Omen one more burnt village."

Thorn finishes his drink and plate. He sits there visibly upset but not looking at anyone, if anything he is looking at the last bit of his wine in his cup.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Barek laughs as his movements throw Miri off and the both of them seem the clumsier for it. As they retire to the bar, he says, "Ah, now this dance, I can do!" He takes a drink from the bartender and takes a deep drink.

He looks over and sees Tunder in conversation with Ameiko. Who would have thought the Dwarf would be a good confidant. But better him than no one. Good.


F Gnome CG Sorcerer 2 | HP 11/11 | AC 15 (18*) T 14 FF 12 (15*) | CMB -1 CMD 12 | F +1 R +2 W +3 | Init +2 | Perc +3 (*Mage armor)

Perception: 1d20 + 2 ⇒ (15) + 2 = 17

Once she sees the salt-streaks of tears still visible on Ameiko's face, Aziza will make her way carefully through the throng of the crowd watching Barek and Miri dance, coming up next to the Tien bard. "Miss Ameiko, it may be none of my business, but you shouldn't cry over that nasty old coot, no matter that he may have sired you. Besides which, it's obvious that Barek and Thorn... and me, if that's worth anything... are willing to see that he won't bother you again, if you don't wish it."

Diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17

Once Ameiko sits down with Aziza (and I'm assuming Tunder too, since he made his Perception and Diplomacy checks), and tells her about the death of her mother and the threats of her father, the little sorceress is deeply upset herself. "That's horrible! Your mother must have been in much pain to be driven to such an end... I'm so very sorry for your loss. As for your father trying to force you to abandon your life here, well let him flee and cower in Magnimar. If you will pardon my saying so, it's obvious that the air around here will be cleaner for his absence."


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

DM:
Seldon does his best to comfort her in stunned silence, suddenly looking very much out of his depth. "I know not this name. I am sorry, lirimaer. But I will pray to the goddess for answers, perhaps she can reveal his fate to me." If an augury could tell me whether he met "Weal or Woe" I can actually accomplish that in the foreseeable future. May be a bit of a stretch though.

Elvish: Fair one.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Seldon gives Thorn a grave look. "Kinsman, have you not thought that Desna has brought you here to fight the goblins? Misfortune does not dog our every step, the goddess takes us where we are most needed. That is a comforting thought, no?" He trails off with a melancholy sigh, staring at the dregs of his wine with a troubled expression.

Seldon watches from the sidelines a Miri and Barek dance, laughing merrily, but there's something pained to it. He joins the others at the bar, clapping Barek on the back as he passes. "Have one for me, mellonamin."

At some point during the night, Seldon will roll some dice for a few silvers.

Gambling:
I'm a few silvers off of picking up some studded leather, so depending on my rolls I'll either pick up that or regular leather for the rest of the adventure. I'd rather leave it to the dice than to charity, though. What should I roll? A profession check? Or some real dice game or other?

Prof: Gambling: 1d20 + 2 ⇒ (16) + 2 = 18


Gambling:
Just roll 2d6 and if you out roll me you win if you tie or get lower then you fail. it's just chance after all on dice games.2d6 ⇒ (2, 5) = 7 That's average so not too high a bar. How much money are we talking?

The dance may not set the world on fire, but it does bring the patrons of the Rusty Dragon back to their own matters rather than dwelling on the unpleasant scene they all witnessed.

Tunder and Aziza get an earful from Ameiko but she soon retires to her chambers after spilling apparently better for the telling.

Thorn perhaps misses the signals from the red-head who approaches him later and says:"Arent you one of the Heroes of Sandpoint? My name's Shayliss, can you buy a girl a drink?"

For the rest of you, the evening is another typical night at the Dragon, beer flows, stories are told and a good time is had by all. Remembering that you have an appointment with the Sherriff and possibly Shalelu in the morning, you retire earlier than you'd like.

Unless you have specific goals for tonight, you can RP the party or just retire. If you have things you want to do, just lmk. Will play Thorn's encounter with Shayliss out of sequence with the morning if you like. Much more details to come tomorrow!


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

In Elven he speaks to Seldon,

Elven:
"Thank you brother for your works of comfort and encouragement, it is just that I have seen this happen many times. I think I will go for a walk."

"Sorry Lass, you could call me that as many have, though I don't feel much of a Hero right now, take a silver, I need to clear my head." Thorn says and gets up giving her a silver from one of his pouches.


The girl turns her back on Thorn. "Well I never have been treated so rudely. To offer me money, really..." And she stomps back over to her table. A few moments later, her and her friend and the man, all leave the Dragon.

Thorn, RP the walk, or just fast forward to bed for you? Check out with me when you turn in and we'll turn the page to next day.


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

Thorn walks around town enjoying the quiet. A walk up to the Old light, and he will likely meditate there and thus... next day.


I am going to move the clock forward to morning then. If anyone else has nocturnal adventures to relate, lmk.

Dawn, 2 Rova 4707

As the sun rises, you hear the familiar knock on your door. It's Bethany again. "Rise and shine, sleepyheads. You have business with the Sherriff. Shalelu has arrived and in quite a state. Hurry now and get yourselves together. I have breakfast waiting for you downstairs. You are wanted in the Town Hall within the hour. No time to dally, now!"

As you rise, please describe you how outfit. Coming down a hearty breakfast is laid out including eggs, sausages, flapjacks and bacon.
Lars adds while you eat:"Tis wery strange dat Shalelu did not stay wif us dis time, ja? She must haf rode all night to come to da town dis time. Must be sum important news, no?"

You tuck in and eat your fill with enough time to spare, you make it to the Town Hall where your meeting is scheduled. When you arrive you are shown upstairs to the Mayor's office.

You remember seeing Mayor Kendra Deverin at the Festival speeches and in person you are struck by the drive and energy in her small frame. Despite the early hour and the stressful few days, she is a ball of fire tucked and welcomes you warmly to her office. The Sherriff is there also quiet and dour as ever. And then you see Shalelu. (pic attached)

The first thing you notice about the elven woman is her lines. There is nothing soft or curved about her. She is tall and angular, thin and wiry. Lean muscles ripple as she moves and her face is set in a permantent frown line. She looks haggard and disheveled, indeed it does appear she rode all night. Her gaze, though, is penetrating and despite her obvious weariness, she does not seem to miss much.

The Sherriff makes introductions:


Hemlock motions for you all to sit around the long table. Then addresss you:"This is Shalelu Androsana. I guess you could call her an "unofficial" member of Sandpoint's Town Guard. She has been a thorn in the side of the local goblin tribes for years, and few know more about them than she does. Shalelu, these are Sandpoint's latest group of goblin-slayers" and he goes on to introduce each of you in turn.

Shalelu smirks at his characterization of her, but nods in greeting.

Hemlock continues:"Shalelu comes through town once or twice a season. She was just here a month ago, and wasn't expected until mid-autumn or so, but she has come at my request. On her visits, she brings us news from the hinterlands and keeps us apprised of any dangers growing in the region."

"To summarize the report she gave us while we were waiting for you, there has been an increase in goblin raids along the Lost Coast, especially in the dale between the Mosswood and the Nettlewood. Just yesterday a farm south of Mosswood was burnt to the ground by goblins. Luckily, Shalelu was there to save the family and kill a few of the vermin, but our goblin problem is obviously not going away..."

He then turns to the elven woman, ceding the floor to her to continue her briefing.


Shalelu says: “Belor’s told me of your work against the goblins —well done. I’ve dedicated the last several years of my life to keeping them from causing too much trouble around these parts, but they’re tenacious and fecund little runts. Like weeds that bite."

“Anyway, there’s five major goblin tribes in the region, and, traditionally, they’re pretty good at keeping each other in line with intertribal squabbles and the like. Yet from what I’ve been able to piece together, members of all five tribes were involved in the raid on Sandpoint. A fair amount of the Mosswood tribe goblins I dealt with yesterday were already pretty beat up,and there was a lot of chatter about the ‘longshanks’ who killed so many of them. Now that I’ve met you, it seems obvious from their descriptions who they were talking about. Seems like you’ve made an impression."

“In any event, the fact that the five tribes are working together disturbs me. Goblin tribes don’t get along unless they’ve got something big planned, and big plans require big bosses. I’m afraid that someone’s moved in on the goblins and organized them. And judging by these recent raids,what they’re organizing seems like bad news for all of us.”


Then the Sherriff continues:"Based on that information and the recent attack, the Mayor has asked me to take a few of my guards and ride south to Magnimar to ask for additional soldiers to be dispatched to Sandpoint."

"While I'm gone, I have asked Shalelu to sniff around places goblins are known to live like Shank's Wood, Brinestump Marsh, Devil's Platter and the like, to see if she can find out what's going on."

"I'm certain you'd like to join her, but I need your group to stay in Sandpoint while I'm gone. The locals seem to have taken a liking to you and the Mayor agrees that a public presence of the 'Heroes' will only make things calmer here. I'd ask you to stand as the law in my stead while I'm gone."

And with that, the briefing is over. As you are wrapping up, Shalelu address Seldon: "My friend, I would dine with you and your companions this noon after I have rested. Would you care to meet me at the Rusty Dragon where my friend Ameiko keeps a renowned kitchen? I would impart more knowledge and lore regarding local goblins to you then."

The Sherriff makes to leave for Magnimar right away, shaking hands with you all as you depart. "Keep my town safe!" he says over his shoulder as he rides off.


Sorry, that's a lot to download all at once. Save questions for Shalelu for the luncheon. If you have questions for the mayor or Sherriff shoot them. Otherwise describe how you spend your time between mid-morning and lunch time now that you're the law in these here parts...


F Gnome CG Sorcerer 2 | HP 11/11 | AC 15 (18*) T 14 FF 12 (15*) | CMB -1 CMD 12 | F +1 R +2 W +3 | Init +2 | Perc +3 (*Mage armor)

"Um, hold on! I don't know if I'm really the 'deputy' type..." protests Aziza, feeling a bit bewildered by the rush of events as the sheriff rides off with the other guards for Magnimar. Turning to the Mayor, she says "Look, to be straight up with you, I don't know if I can do the job you folks are asking of me. Not only do I not know the first thing about your local laws, I'm a gnome! We little folk have a reputation for thumbing our noses at authority, y'know?"

"If it's just a matter of staying on the lookout for more trouble from the yrch, or any other monsters, while Sheriff Hemlock is away, then sure, I'll help as I can. Just be warned that I'm not really equipped, mentally or physically, to break up bar fights or intimidate miscreants into behaving. Not without hurting them. Just saying, is all." Aziza will give a smile and a small bow to Mayor Deverin to show that she means no disrespect by her comments.

Otherwise she will wait to hear what the other members of the new involuntary Sandpoint auxiliary town guard are intending to do before she decides to go haring off herself. "Hang on a moment; do we get badges, or something?"


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Barek chuckles at Aziza's protests. "The Sheriff is leaving most of his men here to deal with the normal day-to-day things. It's just the more special tasks that I would assume we'd be asked to deal with. Like more yrch" He smiles.

He turns to the Sheriff. "It's an honor sir. I doubt we'll be able to do as well as you would though. I assume, you'll have a trusted deputy in charge of the more basic tasks? Do we need to meet him or can he carry on with things without us?"

"There could be the small matter of compensation too. Heroes we may be, but a job like this is beyond simple heroics."


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Tunder grunts his agreement to the sheriff.


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

Thorn only meditates for four hours coming to senses before any in town. He puts on his chainmail and once more his armory. He heads to where the group fought the goblins, does he find his dagger that he threw at the goblin?

Either way he would walk to the gate that would lead to Magnimar waiting for the fellow elf to arrive. If she comes another way, that is fine he will head to the town hall following his group in as they get there.

He stays in the back of the group, he has no questions, he will defer to his less chaotic counterparts. He will leave first once the others have asked their questions.

Thorn waits for them outside and waits to see what the others will do.


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

Gambling:
Let's bet 5sp for now, assuming I double it on a win? 2d6 ⇒ (6, 4) = 10 Woo! Score!

Seldon stays silent, lost in a nostalgic daydream and largely ignoring all but the bare-bones of the Sheriff's report. You see him wince as the Sherrif mentions staying in town, and he takes a frantic glance toward the door, suddenly feeling very claustrophobic. "I... Yes. I can see I'm needed here. Your town is in capable hands, Balor." he clasps his hands on the Shoanti's shoulders (because I've decided elves have no concept of personal space) "Safe journey. May the goddess watch over you..."

As the Sheriff begins to ride, Seldon shouts after him. "and bring us something nice from the Bazaar of Sails, yes? The Iadarian peaches are in season this time of year!" he turns with a quiet chuckle to the others, before approaching Shalelu. "Cormamin lindua ele lle, kinsman! The goddess is kind indeed to lead all our trails here." he says, clapping a hand on Thorn's shoulder. "I'll give you some time to settle in. I'll be at the armoury, although I can't say I relish the thought... In my experience armour and long journeys are not friends. Prepare for trouble, and you'll almost certainly find it. And the chafing! Ed' i'ear ar' elenea!"

Seldon will purchase some Studded Leather, setting him back exactly 20 gold pieces and leaving him with an empty purse. It looks like he'll be singing for his supper tonight...

Elvish:
  • My heart sings to see thee! (an affectionate greeting)
  • By the sea and stars!

  • F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

    Yawning inexorably, Mirela slowly puts herself together after Bethany's wake-up call. Mirela opts to go armorless and instead dresses in her standard travelling clothes, which consist of thigh high black leather boots, form fitting breeches of light grey, an oversized leather belt that hangs losely, a light blue shirt, and a practical but attractive black jacket which she leaves unzipped. Just before leaving her room, Mirela thinks the better of leaving unarmed after the last few days violence and grabs her rapier and dagger.

    By the way Doc, that is basically her Explorer's outfit sans the cloak... I'll refer to it as such in the future. She'll armor up after lunch with Shalelu.

    Bounding down the stairs, Mirela rendezvous with her companions before heading to the Sheriff's. Before leaving the Rusty Dragon, she sneaks a pastry danish from the dinning area.

    Listening to the Sheriff in a somewhat absent minded fashion, Mirela snacks away on her danish. When he finishes his proposal, Mirela appears wide-eyed at the prospect of working as a deputy. "You're kidding, right? Me, a lawmen? That'd be a first..." stopping to consider her next words, Mirela smirks and quietly adds "I'm usually the one who needs policing." Laughing with good humor at the irony of the situation, Miri shrugs and responds "Sure, why not Sheriff. I'd be happy to work here in Sandpoint for a time."

    Sauntering up beside Seldon, Mirela grins and pats him on the shoulder "Well Seldon, it appears Desna will be keeping us nomads grounded for awhile. I think I'm probably as uncomfortable with the suggestion as you are, but I suppose making some coin isn't the worst prospect in the world."


    F Gnome CG Sorcerer 2 | HP 11/11 | AC 15 (18*) T 14 FF 12 (15*) | CMB -1 CMD 12 | F +1 R +2 W +3 | Init +2 | Perc +3 (*Mage armor)

    I forgot to describe how Aziza was outfitting herself that morning as Doc requested; Her scholar's outfit, which is a purple and blue robe and cape, sandals, belt, belt pouch and contents, dagger, quarterstaff and Varisian scarf. Crossbow, belly-warmer and everything else gets left at The Rusty Dragon.

    Looking up at Barek, the pout on Aziza's face clearly shows her opinion of the situation. "It's not that I'm unwilling to help, but..." She waves a hand in the air, trying to indicate her frustration, then drops the hand and gives a sigh. "Well, I suppose if you longshanks are willing to do all the heavy lifting, I can see what I can do to help with any arcane problems. My natural tendency to any real threat is to blast it, however, so you're the ones who're going to be breaking up any bar fights."

    Addressing everyone present, Aziza says "I think it'd be a good idea to at least try and question some of the goblins taken captive during the attack. From what Shalelu has said, the local tribes have a new 'big boss', and it may be useful to try and find out whom or what that new leader is. Any of you care to help me intimidate the little buggers into co-operating while I translate their gibberish?" She arches an eyebrow at Tunder, "I'm not a goblin, but I'd still find a burly dwarf with a mean attitude and an axe intimidating, if you're up for it?"


    In my rush to get info posted, I forgot about some housekeeping also. I still have Thorn at 8/11 HP. Could've healed one more overnight, but since he walked instead of sleeping he didn't get it. Also, need to know Seldon's prepared spells for the day.

    Thank you, Z and Miri for giving desecriptions of attire. If you don't tell me clearly, then I will make assumptions about your gear. A casual meeting is not normally the place to wear heavy armor or large weapons,etc. Mirela, got your note re:Explorer's outfit and will note as such, thanks.

    Seldon, you get to Savah's and with the 20% discount have enough coin to buy a set of studded leather, although you hope hospitality continues because only dust is left in your purse. I show this makes AC 16/13/13 but takes a -1 AC Penalty, confirm please.

    The Mayor encourages you to help keep the population calm. "The guards will do the heavy lifting; we need you for a brave face and in case real trouble returns while the Sherriff is away. I'm certain you can pull this off for us." Shalelu makes her way to the Rusty Dragon for some much needed sleep, reminding you to meet her there at lunch time.

    While Seldon is away at the armory, Aziza and the rest are led across the street to the office of the Sandpoint Garrison (area 10 on the Sandpoint Map) and down the stairs into the underground jail cells. There are 4 or 5 holding cells and an isolation cell. A cell on each end holds a mournfully wailing goblin warrior. The near one is biting at the bars as you enter, foam dribbling down the sides of his mouth. The keening sound they make is worse than any chanting you heard the other evening.

    At your direction, two guards enter the cell and hoist the first of the writhing screeching things into the air and carry it into a small office. After the creature is restrained appropriately, the guards motion for you to enter.

    The demure gnome and her fellows take their places in the interrogation room, but the goblin is sullen and silent, refusing to make eye contact and muttering quiet nonsense to himself to the tune of the goblin war-chant.


    Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

    My math led me to the same numbers. It's factored into my statblock now. As for spells, I was planning on leaving them as is, but I might take stabilize over mending. Changes are done, and done!

    Seldon, takes another walk around town. He'll glance through the shop window of Vernah's with a troubled expression, before an idea dawns on him. He'll make his way into the Curious Goblin, nestle into an armchair and thumb through a volume of elven poetry before making his way to lunch, waggling his empty purse apologetically at the storekeeper.

    I'll sit the interrogation out. I'll be playing tommorow and might be a little on the quiet side anyway.


    Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

    Tunder happily goes to interrogate the goblins. He is a little disappointed when he found out he wouldn't be allowed to kill them, though.


    F Gnome CG Sorcerer 2 | HP 11/11 | AC 15 (18*) T 14 FF 12 (15*) | CMB -1 CMD 12 | F +1 R +2 W +3 | Init +2 | Perc +3 (*Mage armor)

    Aziza walks up behind the little beast and taps it lightly on it's bulbous head with her staff, just to get it's attention, before speaking to it in its native tongue. "Lutsan ial xuia ftussfta luatha ur gug rugga', gha ha'a ghiaatsuunt shas xuia a'a guung su antgha' ru' iat, u' xuia gas su taa a gug't ftaftftx r'un sha untuga uias."

    Goblin:
    "Listen up you little piece of dog fodder, we have questions that you are going to answer for us, or you get to see a dog's belly from the inside out."

    I'll dispense with the goblin translations from now on for ease of readability.

    To everyone else present, she'll say in common, after winking at them out of the goblin's line-of-sight: "What do we want to know? I doubt that this small headed shrimp can tell us anything useful anyway. Why not just throw it to the dogs now, and save ourselves the trouble?" To the goblin, still standing behind the chair it's tied to, she'll whisper in it's own tongue: "The faster you tell us what we want to know, the less likely that dwarf there is to decide to gut you. Or that big longshanks there, he wants to tie you to a stake and let a horse trample you... they're both really nasty!"


    M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

    When he's told he will be acting in the Sheriff's stead, Barek goes back to his room and fetches his armor. He still bears no weapons other than his massive fists.

    He joins back up with the group going the jail. He smiles a bit as gnome plays the tough role. It would be a change, but he could try the sweetener if she wanted. "On the other hand, if you tell us what we want to know, we still have some of that pie left from the festival. I bet you ain't eaten much in here. Help us out and you won't have to fight the other goblins to get it."


    Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
    Skills:
    Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

    "I have a mighty sword that looks quite intimidating, and if we need to make it look like a goblin is killed in the other room to get the others talking I have a few suggestions." Thorn says in response to Aziza.

    Unless something drastic changed from 3.5 to Pathfinder, Elves don't sleep, but meditate 4 hours. Thus with my mediation last night at the Old Light I should have restored at least 1 hit point.

    Yes a normal meeting you would not wear the things that Thorn does, but he is always prepared. If one of his companions asks him to dress differently he would. Seldon might remember that.


    M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

    Yeah, I think that was a change in Pathfinder. It's not explicitly stated, but Pathfinder Elves do sleep, I believe. They are still immune to magical sleep, but they need their shut eye like all the other races.


    Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

    At the very least, their reverie takes 8 hours now and gives every indication that they are asleep.
    Tunder stays behind Azziza, pacing within the goblin's view. His waraxe is out and he keeps wringing the handle with his hands or taking practice swings or sharpening its blade, anything to help keep the goblin's attention on it as Azziza speaks to it.


    Because I am a kind and benevelont dictator, I will grant you the 1HP, this time. I expect lights out at midnight and no texting after hours if you want it in the future. Don't make me come up there...

    DM Rolls:
    Aziza: 1d20 + 4 ⇒ (6) + 4 = 10Barek: 1d20 + 6 ⇒ (18) + 6 = 24Tunder: 1d20 - 2 ⇒ (1) - 2 = -1Goblin: 1d20 - 1 ⇒ (5) - 1 = 4

    The goblin spits and snarls at Tunder, it's innate hatred for Dwarves evident. But as Aziza raps it on the head the goblin begins to acquiese. Barek's offer of sweet food is the final straw and the goblin looks at Aziza and says in Goblin:"Me will talk for food, me not know much."

    In the interest of time and given the delays in PbP format, just give me all your questions rapid fire and poor goblin will try to answer. I'll give you a post to do follow up questions if necessary.


    F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

    Leaning against the wall partially shrouded by shadow, Mirela watches the interrogation closely. She had never seen a goblin up close, and found the savage little creature fascinating if not somewhat disgusting. It was clear to her that Aziza and Barek were running the interrogation, mixing a little good sheriff, bad sheriff into the operation.

    When the opportunity for questions arises, Mirela addresses Aziza in a fairly neutral but inquisitive tone, so as not to draw to much attention to herself "Ziza, ask him who this "big boss" is that has united their tribes." Mirela makes the parenthesis motion as she says "big boss" to emphasize her point.

    "Seems to me that we need to apprehend him if we want life to return to normal around here..." Miri trails off as she considers another possibility, and finally adds with a short derisive laugh "if indeed it is a him. Maybe there is a goblin queen running the show now."

    So yeah, question the first... who has united these tribes?


    M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

    Barek sends one of the guards out for several pies. "These buggers eat like crazy. Get as many as you can," he whispers.

    He returns to the cell to listen to the goblin's answers. Now that they has the chance, he was uncertain of how much this little brat actually knew. "How did you get into the town? Did a big human help get you inside?"


    Assuming Aziza relates these quetions:

    The goblin's shifty eyes flick back and forth at all of you and his expression is worried.

    Goblin:

    "My chief lead us, say attack longshanks camp and burn. Me like fire. Me happy to burn and kill."

    His eyes glow red for an instant and a grin spreads across his features, but it's quickly replaced by the miserable frown as he realizes his predicament.

    Goblin:
    "Longshanks come to chief and say all goblin tribes go to Sand town. Goblins not go, then miss loot and killing. Him say wall door open so goblins come in. We come with fire and wall door open. We burn and kill until..."
    He lapses into sullen silence again looking away from you.

    Goblin:
    "Where my pie?" he spits mournfully


    F Gnome CG Sorcerer 2 | HP 11/11 | AC 15 (18*) T 14 FF 12 (15*) | CMB -1 CMD 12 | F +1 R +2 W +3 | Init +2 | Perc +3 (*Mage armor)

    Aziza will translate any questions for the group, throwing plenty of 'encouragement' into the language when speaking with the goblin, and likewise relay back the answers, but always standing behind the little beast. She has a healthy respect for that mouth full of teeth. After he has answered several questions, and demands a pie, Aziza will ask Barek (assuming the guard has fetched some as requested, for which Aziza will pay him) "Would you give him a piece of pie now please, Barek? By way of encouragement. But be careful of your fingers, as he doubtless wouldn't hesitate to bite those off too, given half a chance."

    Aziza's own questions are;

  • "What does longshanks who told your chief that all goblin tribes go to Sand town look like? Male or female? Big or small? Pointy or blunt ears? What their name?"
  • "What tribe you from? Where your tribe? What other tribes obey this longshanks?"
  • "Why you goblins have seven-pointy star thingy on you? The one what look like this?" (Aziza holds the drawing of the Sihedron rune in front of the goblin, again making sure to keep her hands out of biting range).
  • "Why longshanks want goblins steal bones from crypt in graveyard?"

    If the goblin co-operates, as much as it can given any limits on it's knowledge, after every couple of questions it answers, she will ask Barek (if he doesn't mind) to feed it another slice of pie. However, Aziza will try to be leery of the little beast trying to give her false or misleading answers too.

    Sense Motive, detecting lies, untruths and evasions: 1d20 ⇒ 19


  • Since your translating back, I won't bother with spoilers. You can read prior spoilers as they are reiterated back to you by the petite interrogator. Assume he speaks in Goblin and Aziza is relaying.

    The goblin chews the pie but you can tell his thoughts (if any) are on meatier matters...in between the whining and crying and shouting and muttering murderously, this is what you piece together.

    "Me not see Longshanks face, hood cover it. Me think it a man, but not know. Big, all longshanks big to goblin... and tasty...Him talk Goblin, but not good like nice gnomey."

    "Me from Thistletop Tribe. Tribe on Head Island (not know Longshanks name for it). Saw other tribes in Sand Town, but not know them all."

    When you ask about the Sihedron totem he snarls and hisses a little. "Me no like. Bad mojo that. Like old totem more."

    He shrugs about the graveyard mission. "Me hear longshanks on secret mission. Me not know it. It secret..."

    From what you can tell about goblins, it seems the squirmy fellow is at least telling you the little he knows.

    Follow up questions before lunch with Shalelu?


    Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

    "What!? Pie. You are actually going to give that thing food? What is wrong with you people? We should just kill it. You can't trust those squirmy little bits of dung. Every word that comes from it is a lie. Let me just kill it. As they say the only good goblin... well there is no such thing, but the best ones are dead." Tunder's feelings on the matter are well heard during the entire questioning farce. He stays in front of the goblin while doing so, making gesture to make it obvious that he wants to kill him.


    Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
    Skills:
    Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

    Thorn realizes that all his questions have pretty much been answered. In Dwarven he tells Tunder, "I think you guys have this interrogation and routine in hand. Let alone, if there be killing done I know you will take care of it, my idea was to either kill one goblin in front of another, or take a goblin into another room knock him, out smear blood on our weapon and come back in. Nonetheless it looks like it is in capable hands, I am going to go take a nap, until lunch."

    Thorn will first go to the temple and see if any of the clerics or priests can heal him. Then he will go to the Rusty Dragon, if Shalelu is awake he will greet her, if not he goes upstairs, takes off his gear and takes a nap.

    Thanks GM, I will make sure to get my 8 hours of sleep, no more torches under the covers while I read my books anymore. :)

    He should wake up after a 2-3 hour nap, which makes sense and come downstairs in full gear once more.

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