Dwarf Fighter

Tunder Stonepeak's page

588 posts. Alias of Dax Thura.


Classes/Levels

Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

About Tunder Stonepeak

Tunder Stonepeak
Male dwarf ranger 6
LN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 20, touch 14, flat-footed 17 (+6 armor, +1 deflection, +2 Dex, +1 dodge)
hp 72 (6d10+24)
Fort +8, Ref +7, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee cold iron spiked gauntlet +9/+4 (1d4+3) or
. . rumilda the waraxe +9/+4 (1d10+4/×3)
Ranged iona the crossbow +8/+3 (1d10/19-20)
Special Attacks combat style (crossbow[APG]), favored enemies (giants +4, goblinoids +2), hatred
Ranger Spells Prepared (CL 3rd; concentration +5)
. . 1st—ironbeard[ARG], resist energy
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Statistics
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Str 16, Dex 14, Con 16, Int 12, Wis 14, Cha 7
Base Atk +6; CMB +9; CMD 23 (27 vs. bull rush, 27 vs. trip)
Feats Crossbow Mastery[APG], Dodge, Endurance, Power Attack, Quick Draw, Rapid Reload
Traits armor expert, giant slayer, tunnel fighter
Skills Acrobatics -1 (-5 to jump), Climb +4, Disable Device +6, Handle Animal +3, Heal +6, Intimidate +4, Knowledge (dungeoneering) +7, Knowledge (geography) +7, Knowledge (nature) +7, Linguistics +2, Perception +11 (+13 to notice unusual stonework), Ride +3, Spellcraft +6, Stealth +8, Survival +9, Swim +4; Racial Modifiers lorekeeper, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Goblin
SQ favored terrain (underground +2), hunter's bond (companions), track +3, wild empathy +4
Combat Gear cold iron crossbow bolts (5), cold iron crossbow bolts (5), potion of cure moderate wounds, scroll of gravity bow (2), scroll of lead blades (2), silver crossbow bolts (5), silver crossbow bolts (5); Other Gear breastplate, cold iron spiked gauntlet, crossbow bolts (10), crossbow bolts (10), iona the crossbow, rumilda the waraxe, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork thieves' tools, trail rations (4), waterskin, weapon cord[APG], whetstone, 2 pp, 389 gp, 6 sp, 9 cp
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Tracked Resources
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Cold iron crossbow bolts - 0/5
Cold iron crossbow bolts - 0/5
Crossbow bolts - 0/10
Crossbow bolts - 0/10
Potion of cure moderate wounds - 0/1
Silver crossbow bolts - 0/5
Silver crossbow bolts - 0/5
Trail rations - 0/4
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Special Abilities
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Armor Expert -1 Armor check penalty.
Crossbow Mastery (Heavy crossbow) You can reload any crossbow as a free action. With your chosen crossbow type, this does not provoke attacks of opportunity.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Giants +4) (Ex) +4 to rolls vs. Favored Enemy (Giants) foes.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. Favored Enemy (Goblinoids) foes.
Favored Terrain (Underground +2) (Ex) +2 to rolls when in Favored Terrain (Underground).
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow or Firearm.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +3 Add the listed bonus to survival checks made to track.
Tunnel Fighter +2 Initiative and +1 critical damage while underground.
Weapon cord Attached weapon can be recovered as a swift action.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Some dwarves hate goblins. Other dwarves love to hate goblins. Tunder Stonepeak loves killing goblins. In his own words, “There’s no such thing as a good goblin, but the best ones are dead.” Some dwarves hate giants. Other dwarves love to hate giants....

Tunder is from Sandpoint. He recently finished his apprenticeship as a Foe-Killer and has returned home settle. The little frontier town is known to have goblin problems and, lately there's word of giants in the area. This is better than the Janderhoff Mountains where he'd have competition for the killing of the things.

The young dwarf, tall and well muscled had brown hair streaked with gold. He wore it in a pair of braids. One on either side. His hair was braided into his prodigious sideburns down into his beard which he also wore as two braids that made it to the middle of his hefty chest. Though the dust of the road hides it, Tunder's armor is well maintained, as one would expect a dwarf's armor to be. Likewise his weapon, an axe designed to be particularly effective when used by those with a dwarven frame.

the Honor of your Clan, and the name of your Maker. (These are the traditional dwarf words of meeting a stranger, with the Maker meaning your father.)

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Dice:

[dice=Initiative:]1d20+2[/dice] +2 underground

[dice=Perception:]1d20+11[/dice] +2 v goblin, +4 v giant, +2 underground

[dice=Survival:]1d20+9[/dice] +2 to track, +2 v goblin, +4 v giant, +2 underground

[dice=Stealth:]1d20+10[/dice] +2 underground

[dice=Disable Device:]1d20+6[/dice]

Rumilda (Waraxe): 2H
[dice=To Hit]1d20+9[/dice] [dice=To Hurt]1d10+4[/dice]

Rumilda (Waraxe): 2H
[dice=To Hit]1d20+4[/dice] [dice=To Hurt]1d10+4[/dice]

Spiked Gauntlet, cold iron:
[dice=To Hit]1d20+9[/dice] [dice=To Hurt]1d4+3[/dice]

Iona (Hvy Crossbow):
[dice=To Hit]1d20+8[/dice] [dice=To Hurt]1d10[/dice]

Iona (Hvy Crossbow):
[dice=To Hit]1d20+3[/dice] [dice=To Hurt]1d10[/dice]