
Seldon Swiftheel |

Sure thing.
Channel Energy: 1d6 ⇒ 2
Channel Energy: 1d6 ⇒ 6
Resources Remaining: Channel 1/3, Protection from Evil

Aziza Plumbockett |

Aziza will hold off casting another magic missile when the two remaining goblins break and run. She can't get them both and who knows what else is in here?
"We should give chase! They weren't heading for the doors out into the town, so that only leaves some other way out, like a tunnel." says Aziza from the back of the group. "Besides, if Tsuto is behind this, and he's done something with Miss Ameiko, we don't want to let him get away, assuming he's still in here at all, that is."

DM DoctorEvil |

The doors to the outside still appear to be locked. It does not appear any recent traffic has come out that way. There is significant goblin foot traffic between the furnace room and the door on the northwest and also to the westernmost door on the south wall. Close inspection there reveals what looks like a blood smear on the floor partway under the door. A similar smear appears on the door to the furnace room behind you.
As Aziza brings light back to this room (I assume) you can see the wooden boxes above are labeled with their contents: manganese, cobalt, and tin). There is also the opened floor safe which appears to be empty if you look closely.
A wheelbarrow leans against the wall near the outside doors.
Which door do you take to look for goblins?

DM DoctorEvil |

You caught me just as I was logging off. Added new room to map. How are you liking the "fog of war" tool?
The door opens into a foyer like room with several doors opening off it. The blood smear is not necessarily fresh and near the double doors there is a bloody footprint and several drops of blood as well. These are also tacky and drying not fresh. The roar of the furnace is quite loud here making any hearing checks impossible and the heat from the kiln warms this room through the wall as well.

Thorn, Omen bringer |

Thorn keeps an eye on the groups back, but once they all get into A16 or into the next room Thorn will want to look in the closet. The room 'between' A16 and A17. Elven court blade in one hand and the other on the door handle he quickly opens the door, unless stopped by a companion.
Fog of War is fun, refreshing and new!

Barek Hisdren |

Barek follows Tunder into the loud room. He points to the double doors. "That way?" He moves close to the doors to prepare to open them for the dwarf.

Seldon Swiftheel |

"Damn! Which way?" the elf says, pacing around the loading room and pricking his ears for the pattering of goblin feet.
Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Mirela Malvo |

Looking into the stairwell, Mirela ponders whether it would be safe to sneak down and gauge any danger in the basement.
In a hushed tone, Mirela looks back at the others "I can sneak down and scope it out, though its fairly dark down there." Peaking her head into the stairwell, Mirela tries to listen in to see if she can hear anything.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Seldon Swiftheel |

"No. If there truly is an escape route down there, as Aziza suggests, it's best we don't give them that kind of headstart."
He falls in behind the others, granting whoever takes point protection from evil when they reach the bottom of the stairs. I'm assuming Tunder.

Aziza Plumbockett |

Aziza has her ioun torch floating around her head again, providing light to those near her. If everyone else is going down the stairs as well, she'll take a spot somewhere near the centre of the group.
Sorry for short post; little tired after a few hours with the physiotherapist. More like torturer... :p

Thorn, Omen bringer |

Well hopefully it is helping somewhat. :)
Once again Thorn takes a defensive stance holding the back watching for anything that might be creeping up on them. He closes the door to the work area and the other door before heading down the staircase.

DM DoctorEvil |

You descend the stairs into the darkness below. Tunder can make out some of the details with his darkvision and Aziza's enchanted light source illuminates enough for you to see this is an underground storage area.
Bags of sand, lime, and other raw materials lay piled here and there. Two wheelbarrows sit against the wall. Just east of where you descend, a brick wall has been dismantled, revealing a passageway leading south. The basement also continues past this storage area to the southwest.
Tunder you make a take a +2 on the Perception due to Stonecunning ability. Which way do you choose to proceed?

Seldon Swiftheel |

Knowledge Dungeoneering: 1d20 + 1 ⇒ (1) + 1 = 2
Knowledge Engineering: 1d20 + 1 ⇒ (5) + 1 = 6
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
...I... Oh wow. Seldon remains silent, pausing only to mutter a few words of warding as he casts his spell. [i]+2 to AC for Tunder, 10 rounds (one minute)

Aziza Plumbockett |

Perception: 1d20 + 2 ⇒ (16) + 2 = 18
"Tunder, the masonry and brickwork in that passageway are older than the rest of the building, aren't they?" Aziza asks the dwarf, just in case he hadn't already noticed the discrepancy. She looks at the pair of wheelbarrows in the chamber, then back at the stairs. "Odd place for them to choose for use as a storeroom for heavy materials like these! Maybe they weren't trundling these wheelbarrows up the stairs, but along this passageway, do you think?"
<Hah! I knew there'd be a tunnel here after what Mister Parooh told us.> Thinks the little sorceress to herself, possibly leaping to a false assumption about the old passageway. <But I wonder where it leads to?>

Thorn, Omen bringer |

1d20 + 2 ⇒ (10) + 2 = 12 Knowledge Dungeoneering
1d20 + 2 ⇒ (2) + 2 = 4 Knowledge Engineering
1d20 + 2 ⇒ (6) + 2 = 8 Perception
"Yes Aziza, I think you are right." Thorn will check each place a goblin could hide on his way down following the group. Looking around he does see the difference and wonders why they made the addition.

Barek Hisdren |

Barek fans out along the corridor, allowing the others to examine the older tunnel. "You think they fled down there?" He looks around the corner for any sign of the goblins.
Perception: 1d20 ⇒ 20

DM DoctorEvil |

As you step carefully through the knocked-down brick wall rubble, you see the area behind becomes a passageway. The dust and cobwebs are thick here and a myriad of humanoid footprints are easily seen going every which way.
Further along the corridor, there are two doors on the east wall and ahead a third door on the south wall where the passage turns westward. Between those two sets of doors, the rubble from another knocked out brick wall lays on the ground.

Mirela Malvo |

Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Walking carefully over the rubble a short step behind Tunder, Mirela observes the various humanoid footprints grimly. I suppose we know how they've been moving about.
Leaning over towards Tunder, Miri quietly whispers "Tunder, anyway to tell if these trails are very recent, as in the goblins we're chasing?

DM DoctorEvil |

Tunder readies to push the door open, but just before he does, he hears a goblin voice muttering on the other side.
Red Perception: 1d20 - 1 ⇒ (15) - 1 = 14
Blue Perception: 1d20 - 1 ⇒ (1) - 1 = 0
White Perception: 1d20 - 1 ⇒ (5) - 1 = 4
Tunder: 1d20 + 3 ⇒ (4) + 3 = 7
Tunder Perception: 1d20 + 6 - 5 ⇒ (12) + 6 - 5 = 13
Red Stealth: 1d20 + 10 ⇒ (9) + 10 = 19
White Stealth: 1d20 + 10 ⇒ (9) + 10 = 19
Blue Steatlth: 1d2 + 10 ⇒ (1) + 10 = 11
Damn dice rolls, I had this great ambush all set. -5 on Tunder's Perception for closed door and goblins have +10 stealth and I rolled a 1...oh well, lucky break for you guys.

Aziza Plumbockett |

Perception to hear the goblin voices: 1d20 + 2 ⇒ (18) + 2 = 20
Aziza whispers very quietly to Tunder "If you don't want to have to go in to get them, I could try tricking them using an aural illusion into coming out into the passageway. That way we could ambush them ourselves, if you want to?"
If asked how she plans to lure the goblins out, she'd use her Ghost sound ability to make the sound of many longshanks bumbling down the passageway past the door, hoping that the goblins would then sneak out to try and attack the illusory party from behind. It's just an idea... :P

Thorn, Omen bringer |

1d20 + 2 ⇒ (3) + 2 = 5 Perception check.
Yup Thorn might see a goblin in a hidey hole, only if plain as day, he does not see the smile. He keeps looking for goblins in crates or behind them, etc. Oblivious to the whispering.

Mirela Malvo |

Mirela smirks and nods back as Tunder opens the door. Miri steels herself for another rout with the goblins, and readies her rapier.
Should we draw them back to A19, so we're not fighting in a corridor at least, or just hope the room they're in is big enough? By the way, this fight ought put us at level 2, yeah!

DM DoctorEvil |

Aziza, who is also near the door in the cramped passage hears the clattering sound as if something metal was dropped on the floor followed by a string of curses in what is obviously a guttural goblin voice.
Passing the message of goblins behind the door down the row, everyone readies their weapon of choice for an upcoming combat. Taking a deep breath and making a quick prayer to his ancestors, Tunder flings the door open.
It looked to me like Aziza's ghost sound idea was a question to the group, and no one jumped on it, so I went with standard adventurer bull-in-china-shop approach.
Inside, you see a small 10x10 room. A few empty barrels are deteriorating in a corner, and a rough hewn tunnel leads away from the north side of the toom. Attempting to hide - behiind the doorjam or a barrel or in the tunnel doorway, are three goblin warriors armed with the wicked looking daggers you've grown to love so well.
They were hoping to surprise you, but instead leap out to fight.

DM DoctorEvil |

Red Goblin: 1d20 + 5 ⇒ (9) + 5 = 14
Green Goblin: 1d20 + 5 ⇒ (12) + 5 = 17
White Goblin: 1d20 + 5 ⇒ (10) + 5 = 15
Mirela: 1d20 + 5 ⇒ (8) + 5 = 13
Thorn: 1d20 + 5 ⇒ (11) + 5 = 16
Aziza: 1d20 + 2 ⇒ (20) + 2 = 22
Tunder: 1d20 + 2 ⇒ (15) + 2 = 17
Seldon: 1d20 + 5 ⇒ (8) + 5 = 13
Barek: 1d20 + 2 ⇒ (13) + 2 = 15
Perception: 1d20 - 1 ⇒ (3) - 1 = 2
Perception: 1d20 - 1 ⇒ (7) - 1 = 6
Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Glassworks Basement - Round 1
Combat begins again with more goblins in the basement of the Glassworks. The space is narrow and confined so please consider cover and reach when making actions. If you can't see or get to the enemy, you can't hit them.
22 Aziza
17 Tunder
17 Green Goblin
16 Thorn
15 Barek
15 White Goblin
14 Red Goblin
13 Mirela
13 Seldon
Coincidence that the closest two people to the door get first actions? You decide...

Tunder Stonepeak |

If Aziza wants to go, Tunder will not hinder her. Tunder's plan is to step in and attack white goblin.
Waraxe: fav enemy, hatred, power attack
to hit 1d20 + 3 + 2 + 1 - 1 ⇒ (19) + 3 + 2 + 1 - 1 = 24 Damage 1d10 + 3 + 2 + 3 ⇒ (4) + 3 + 2 + 3 = 12

Aziza Plumbockett |

Aziza will have to delay her action until Tunder has acted at initiative 17, as until the dwarf moves she can't see clearly into the room without going inside, and that's not something a sorceress should do in these circumstances.
As Tunder kicks in the door and charges inside, Aziza steps up to the doorway (but remaining in the corridor) and casts magic missile at the green goblin.
Damage, magic missile, green goblin: 1d4 + 1 ⇒ (3) + 1 = 4

DM DoctorEvil |

Glassworks Basement - Round 1 - continued
Tunder slams the door open, screams his war-cry and charges in axe whirling. His blade hits the White Goblin and rips it open from neck to knees.
A flare of electrical energy erupts from Aziza's fingertips, arcing through the crowded room, and striking the Green Goblin a sizzling blow. The goblin screams, advancing from his hiding place down the passage and sinking his knife deep into the dwarf's shoulder, the intervention of Desna from the Seldon's protection spell turning the blade from a vital organ.
Green Slicer: 1d20 + 2 ⇒ (19) + 2 = 21
Crit Confirm: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 ⇒ 3
Thorn and Barek are up. But there's little they can do at present. Want to try an action or pass?

Seldon Swiftheel |

His blade hits the White Goblin and rips it open from neck to knees.
Sounds pretty dead to me, chief.

Barek Hisdren |

I see, the marker was just still there. I believe the White Goblin was very much dead. So Barek will come into the room and eat 2 AOOs. I moved the White Goblin marker aside rather than deleting it though.
As Tunder slices one of the goblins in half, Barek barrels into the room. The cramped quarters make it impossible for him to avoid bumping into the wall and give the little goblins a chance to strike. In return, however, he punches at the wounded one.
Move in, take 2 AOOs, attack Green goblin.
Attack (PA): 1d20 + 5 ⇒ (14) + 5 = 19
Damage (PA): 1d3 + 6 ⇒ (1) + 6 = 7

Mirela Malvo |

Going to move through Barek's space, and leap into the flank position. I'll attack green or red, whichever is left.
Moving behind Barek and Tunder, Mirela completes a deft leap between the rough walls and the Goblin, rising to her feat.
Acrobatics, Move through threatened space: 1d20 + 7 ⇒ (19) + 7 = 26
That ought do.
Striking quickly with her rapier, Mirela drives to end this failed goblin ambush.
Attack Roll: 1d20 + 3 ⇒ (3) + 3 = 6
Bah.

DM DoctorEvil |

White Goblin was indeed killed by Tunder's axe. Sorry I just forgot to remove the token. Glad you worked around it.
Glassworks Basement - Round 1 - continued
Red Slicer AoO: 1d20 + 2 ⇒ (16) + 2 = 18
Green Slicer AoO: 1d20 + 2 ⇒ (19) + 2 = 21
Green Crit: 1d20 + 2 ⇒ (4) + 2 = 6
Red Damage: 1d4 ⇒ 1
Green Damage: 1d4 ⇒ 2
Barek shoulders his way into the room looking to crush one of the goblins. Both strike at him, connnecting as he tries to manuever in the tight spaces, but neither is more than a scratch really. In return, the big man cocks his goblin-killing fist and mashes Green Goblin in the face turning off his lights for good.
The remaining goblin growls worriedly. He backs into the corner and takes a defensive position, trying to parry away any incoming attacks just as Mirela deftly enters the room, thrusting her rapier his way. Red Goblin easily blocks that ill-aimed stroke.
Total Defense gives him a +4 to AC. Barek takes 3 HP damage I have you at 8/12 HP remaining; could've been worse...Still waiting on Thorn to fit an action in then Seldon to close the round.

Seldon Swiftheel |

Confident the fight is turning in his allies favour, Seldon raises his holy symbol.
Channel Energy: 1d6 ⇒ 1 Bah. That's Seldon tapped out for the day, flanks notwithstanding.

Aziza Plumbockett |

Shouting in through the doorway, Aziza yells to the surviving goblin, on the slim chance that the creature may have worthwhile information. "Druv aeuir vaovumk omd kirramdar, omd sra rumskromdk koae ras aeui reqa! Is'k aeuir umrae cromca!"
Intimidation to get the goblin to surrender: 1d20 + 4 ⇒ (16) + 4 = 20
Otherwise the sorceress stands back, satisfied that Tunder, Barek and Mirela can deal with a lone goblin...
Note that I told the goblin that the longshanks might let it live; I made no promises about our dwarven ranger. I'm learning... :p

DM DoctorEvil |

Glasworks Basement - round 1 - concluded
With the crowd in the hallway making it impossible for him to advance, Thorn keeps overwatch on the backside of the formation, making sure nothing comes up from behind.
Seldon channels a bit of positive healing energy giving a boost to Thorn, Tunder, and Barek who had all been wounded.
End of Round 1
2 of the goblins go down in a hurry and the last puts up a solid defence. Map cleared to show the long tunnel leaving this room. Let's start Round 2

DM DoctorEvil |

Glassworks Basement - Round 1
T: 1d20 + 7 ⇒ (4) + 7 = 11
Y: 1d20 + 5 ⇒ (18) + 5 = 23
B: 1d20 + 5 ⇒ (8) + 5 = 13
23 Yellow Goblin
22 Aziza
17 Tunder
16 Thorn
15 Barek
14 Red Goblin
13 B
13 Mirela
13 Seldon
11 T
Before any of you can act, the adjacent door bursts open and an angry goblin emerges swinging his slicer wildly at the gnome sorceress standing nearest. The unexpected attack caroms off the blue electrical sheen around the magical gnome, causing a shower of sparks crackle away.
Yellow Slicer: 1d20 + 2 ⇒ (15) + 2 = 17
Aziza, assume you'll want to re-do your action since you;re faced with this new threat.

Tunder Stonepeak |

Tunder allows the goblin the opportunity to surrender as Aziza offered, to his chagrin. He readies an action to cleave if the goblin declines to take what he considers a too generous offer.
Waraxe: fav enemy, hatred, power attack
to hit 1d20 + 3 + 2 + 1 - 1 ⇒ (13) + 3 + 2 + 1 - 1 = 18 Damage 1d10 + 3 + 2 + 3 ⇒ (10) + 3 + 2 + 3 = 18

Aziza Plumbockett |

Glassworks Basement - Round 1
Aziza, assume you'll want to re-do your action since you;re faced with this new threat.
You assume correctly! :)
Yelping with surprise at the unexpected appearance of the yellow goblin, and realizing that she's outmatched by even a goblin in hand to hand combat, Aziza yells to Seldon and Thorn behind her. "Gwneud bechgyn ffordd, gnome dod drwodd! Mae'r rhain i gyd yn yrch chi!"
Withdraw action to the square behind Thorn, allowing the cleric and the fighter to step up to face the goblins, and placing the sorceress farther back where she can safely throw spells at them without provoking attacks of opportunity. Sorry if that seems cowardly but Aziza just isn't meant for hand to hand.