DMD - Rise of the Runelords

Game Master Branding Opportunity

Maps
Handouts


1,751 to 1,800 of 1,816 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>

Discord Chat
Lia Tani wrote:
I think if Ro greased me, he not only failed to damage me, he failed to maintain the grapple altogether?

Er, yes, and in that case didn't damage you.


M Halfling Arrowsong Minstrel(Bard)-4 | HP 30/30 | AC18 F15 T14 | F+3 R+8 W+6(+2 vs fear, +2 vs charm/compul) | CMD15 Spd 20' | Init+3 Percep+10 | Performances 13/14

I have to do one more bout of travelling. This will probably be it for a while though. Looks like Tues thru Sunday. Will do my best to check in as I can, but no guarantees. Apologies in advance


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18

Guys, I have had a busy week and just got back to a computer.

I'll read and catch up soon.


Discord Chat

Thanks for letting us know.


Human Bard (Archaeologist) 3 / Inquisitor 1 | HP: 34/34 | AC: 18 (T: 13, F: 15) | CMB: +3, CMD: 16 | F: +5, R: +6, W: +4 (+6 vs Charm/Compulsion) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Luck: 12/12

I'm currently in hectic work project mode. I'll be back in action on the boards Thursday. Please bot as needed.


Discord Chat

Thanks for letting us know here as well, rdknight.


Male Human Fighter (Dragonheir Scion) 4 | HP: 29/39 | AC: 21/T 12/FF 19 | Init: +2 | Perc: +5 | Fort: +6 | Ref: +3 | Will: +2| CMB: +8 | CMD: 20 | Scimitar: +9; 1d6+4/18-20 | Eldritch Strike

Thanks for the bot, was still recovering from GenCon.


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18

I don't have the GenCon excuse this year... would love to have it.. Just been busy at work and searching for new work.


1 person marked this as a favorite.
Discord Chat
Matrim of Shadows wrote:
I don't have the GenCon excuse this year... would love to have it.. Just been busy at work and searching for new work.

Good luck with the search!


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18
GM BrOp wrote:
Matrim of Shadows wrote:
I don't have the GenCon excuse this year... would love to have it.. Just been busy at work and searching for new work.
Good luck with the search!

Thanks.. Just found a recruitment agency for Game companies in Tokyo. Hope i can get something translation or creation wise.


Female Human Arcanist 4 | Arcane Pool 3/7 | Hero Points 2/3 | HP: 22/28 | AC: 13 / T: 13 / FF: 10 | Fort: +3, Ref: +4, Will: +5 | M.,Atk: 0 R.Atk 4 | CMB: 0, CMD: 13 | Init: +3, Perception: +2

I think it's the same day...

I think we were in a hurry - we moved on to the Farm on the same day - since we headed to the asylum in the morning AFAIK.
So Lia's damage should still be current, but ONLY the 6. But Edgar, Karmid and she should all be fuller, HP-wise.
Just figured we should get that clean-up of statlines done before more skirmishes happen and it gets messy.


Discord Chat

OK, we'll go with that. The healers could help out, of course :)


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18

Okay. I am back and I am trying to catch up on with everything. Sorry for the ghosting.. :(


Female Human Arcanist 4 | Arcane Pool 3/7 | Hero Points 2/3 | HP: 22/28 | AC: 13 / T: 13 / FF: 10 | Fort: +3, Ref: +4, Will: +5 | M.,Atk: 0 R.Atk 4 | CMB: 0, CMD: 13 | Init: +3, Perception: +2
Karmid Groundbreaker wrote:
... Just do what Lia would do....

Oh well...will do... just don't forget YOU told me to do that...

Unfortunately, Pit is not dismissible, so she can't simply ready an action to do that...


Discord Chat

FYI, I will be out of internet range beginning next Friday 8/23 through Monday 8/26 in the GMT+10 time zone. For those of you in the US, that roughly means I will log off early evening 8/22 and will return late evening 8/25.


Thanks for the info.

This is...unfortunate.
Drasven can't 5-foot step since he is blocked. At the same time, Lia's only chance to reach Karmid if she fails to fast-dismount(need 16+) is to dismount and 5-foot step - so she can't act before Drasven makes space(He'll want to, or he'll provoke with the crossbow, anyway).
With Lia locked to act after Drasven, that means Jilliana will need to provide space for him to move into, by 5-foot step or actual movement.

And all that before Karmids turn :P
Which reminds me: The paralyze is reactive, so he could decide to roll for that before taking his actual turn.


Male Dwarf Warpriest 4 | HP: 47/47 | AC: 15/11/14 |Init: +1 | Perc: +5 | Fort: +7 | Ref: +2 | Will: +7| CMB: +6 | CMD: 17 | D.Longaxe: +6;1d12+4| L.xBow:+5;1d8| Inspiring Word, Agile Feet, Prohibition 6/day|
Skills:
Acro: +0| Appraise:+6| Bluff:-1| Climb:+1 Diplo:+5| Heal:+7| Intimidate: -1| Kn.(Reli, Eng): +7| Kn. Others: +3| Lin:+2| Sense Motive: +9| Stealth: -1| Survival: +7| Swim: +1|

I'll have to dismount first.
I doubt Drasven can move the horse since it's not combat trained and lacking in both Ride and Handle Animal Skills.

I could just provoke the AOO anyway if needed and hope I smh make the fort save.


Female Human Arcanist 4 | Arcane Pool 3/7 | Hero Points 2/3 | HP: 22/28 | AC: 13 / T: 13 / FF: 10 | Fort: +3, Ref: +4, Will: +5 | M.,Atk: 0 R.Atk 4 | CMB: 0, CMD: 13 | Init: +3, Perception: +2

Well, not sure if you don't just need the "Stay in Saddle" DC 5 check...

You are not REALLY trying to control the mount in battle, it's actually more likely it attempts to bolt(withdraw) from the unnatural undead in front of it - without any input needed from you.
As in, let the horse do what the horse wants to do, and just hang in and fire, then regain control when you are safely away?

I fully expect Lia's horse to dash away, too :(
But same as you, no combat training so I can't get it closer.


Human Bard (Archaeologist) 3 / Inquisitor 1 | HP: 34/34 | AC: 18 (T: 13, F: 15) | CMB: +3, CMD: 16 | F: +5, R: +6, W: +4 (+6 vs Charm/Compulsion) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Luck: 12/12

Hopefully neither of the ghouls will save against Rojava's Grease spell. She has Remove Paralysis as a domain spell,, but I think she'll need to kill a ghoul before she can use it on Karmid without taking an AoO.


Female Human Arcanist 4 | Arcane Pool 3/7 | Hero Points 2/3 | HP: 22/28 | AC: 13 / T: 13 / FF: 10 | Fort: +3, Ref: +4, Will: +5 | M.,Atk: 0 R.Atk 4 | CMB: 0, CMD: 13 | Init: +3, Perception: +2

It's not the Ghouls next to Karmid I am worried about.

His regular Reflex Save is +6, and +2 of that from Dex.
Paralyzed, he's effectively at 0 Dex so -5 instead...meaning his total Reflex Save vs falling into the pit is made at -1.
And there's 3 damaged yet still alive Ghouls down there.
And paralyzed means helpless, so they all could take a bite trying to coup-de-grace him, lacking any other targets and not able to scale the walls -_-

I am quite confident we will be able to save him, but this is the last non-harmless non-instantaneous area spell Lia used for the campaign, Flutter will make sure she understands even if people DECIDE to stay in her spells areas, it's her fault for casting in the first place.


Human Bard (Archaeologist) 3 / Inquisitor 1 | HP: 34/34 | AC: 18 (T: 13, F: 15) | CMB: +3, CMD: 16 | F: +5, R: +6, W: +4 (+6 vs Charm/Compulsion) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Luck: 12/12

Oh, he's still having to save versus falling into the pit? Jesus.

If the hero point doesn't keep him mobile and he can stay out of the pit for 1 round, Ro should be able to pull him away or un-paralyze him during the next round. Her Fort save is +7 now so she should be able to handle an AoO without ending up in the same boat.


Female Human Arcanist 4 | Arcane Pool 3/7 | Hero Points 2/3 | HP: 22/28 | AC: 13 / T: 13 / FF: 10 | Fort: +3, Ref: +4, Will: +5 | M.,Atk: 0 R.Atk 4 | CMB: 0, CMD: 13 | Init: +3, Perception: +2

You have to save every round you stand on the edge.
Hence why I urged him to 5-foot step away from his current position before attacking the Ghoul, so the paralysis would matter less if he failed a save.
He decided it's not what Karmid would do and stayed on the pit ramp :(
Probably to draw them to him my making himself a prime target.
(Oh, not complaining, Lia made a lot of questionable decisions).


Male NG Human (Shoanti) Level 4 Ranger | AC 17 T 13 FF 15 | HP 41/43 | F +6 R +6 W +3 | Init +3(+5) | Perc +9 | CMB +9 | CMD 20 | Speed 30 |Enlarge Self: 5rds/day as a Swift Action (-5)| Favored Terrain (Forest - coniferous and deciduous) | Current:

Our previous GM had a basic system of Hero points modified fromthe standard:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Standarad Hero points are gained 1 per level, Max 3. GMs can award hero points for any reason he chooses at any time.


Discord Chat

Temporary hero points? Does that mean that there is a pool that refreshes? If not, how do you tell between a permanent and temporary hero point?

The points expended to power feats, do you have to pick specific feats that interact with hero points for that?


Hm...I was only aware of the Hero Points, not any longer of the house rules - could you point me to the origin, Karmid?
A thread search for Hero Points did not turn something up so maybe it was spoilered?

@GM: The "pool" that refreshes is 1 per level, max 3. I think that is vanilla, or almost.
Escape death, and you can only keep max 2 points. Again? Only 1 point max.
At least that's how I understand it.

Alas, I made sure to remain at 2 normal Hero Points because AFAIK that's the normal cost for avoiding death by power of Fiat - seemingly I had forgotten about the house rules.


Male NG Human (Shoanti) Level 4 Ranger | AC 17 T 13 FF 15 | HP 41/43 | F +6 R +6 W +3 | Init +3(+5) | Perc +9 | CMB +9 | CMD 20 | Speed 30 |Enlarge Self: 5rds/day as a Swift Action (-5)| Favored Terrain (Forest - coniferous and deciduous) | Current:

I think the Permanent point loss means your Max allowed is permanently reduced by 1. That's what I always assumed.

GM Shadow posted them in another thread earlier for a different campaign I was in...but they were always the same in every game he ran. He's on a short break from his games for IRL stuff, but you are free to check with him as needed for confirmation.

https://paizo.com/campaigns/v5748p75hooj2


Female Human Arcanist 4 | Arcane Pool 3/7 | Hero Points 2/3 | HP: 22/28 | AC: 13 / T: 13 / FF: 10 | Fort: +3, Ref: +4, Will: +5 | M.,Atk: 0 R.Atk 4 | CMB: 0, CMD: 13 | Init: +3, Perception: +2

Karmid, I don't quite understand your post.
What triangle of death?

You do know you are not flanked, right? Those to the left are in a 30-feet deep pit.
Those to the right are outside the danger zone.

Before your 5-foot step you stood on the edge of the pit, threatened and in melee by 2 ghouls.
After your 5-foot step, you are in exactly the same situation.(except maybe now it's one ghoul).

So apologies, but help me understand why you're not trying to kill one of the ghouls and step into it's space afterwards?
Because you also forgot the Reflex Save to avoid falling into the pit, if you don't move away outside the dotted line.


Male NG Human (Shoanti) Level 4 Ranger | AC 17 T 13 FF 15 | HP 41/43 | F +6 R +6 W +3 | Init +3(+5) | Perc +9 | CMB +9 | CMD 20 | Speed 30 |Enlarge Self: 5rds/day as a Swift Action (-5)| Favored Terrain (Forest - coniferous and deciduous) | Current:

I stepped back from the melee because I was in the center of it. But I'm maintaining my basic location in order to keep the ghouls centered on me. I was just hoping to keep them from flanking me easily any time soon. Ghouls are not known for their tactics. NOTE: I didn't know I needed to roll a save AGAIN after the first time for the pit. Once the pit appears I assumed I didn't need to save after the first time if I didn't fall in the first time.

Save made.

Karmid is tough only to a point AND a bit reckless. So I appreciate the worry Lia.

Just try not to assume he's in trouble until he's IN trouble.
=)


Female Human Arcanist 4 | Arcane Pool 3/7 | Hero Points 2/3 | HP: 22/28 | AC: 13 / T: 13 / FF: 10 | Fort: +3, Ref: +4, Will: +5 | M.,Atk: 0 R.Atk 4 | CMB: 0, CMD: 13 | Init: +3, Perception: +2

No, I do simply try to understand.

You are thinking of Zombies, I think - Ghouls are listed with Intelligence 13, so are not quite mindless/stupid undead, and they are quite capable of smart tactics. (Ghasts are worse, at 17 Int).

That said: You are not in the center of melee. They cannot flank you because you are right next to a 30-feet hole. There is no ground behind you.
There are 3 ghouls in a hole they can't climb, and will be for 5 more rounds(4 after this).
There are only 2 ghouls up here with us, and you could have stayed next to those in several ways without staying next to the pit edge.

And yes, the pit spells are quite clear on that. The 10-foot square they are choosen to occupy becomes the pit. The 5 feet around that are perilous territory, and everybody ending their turn there needs to make a save to avoid falling in.
They do not need an initial safe and can move away unimpeded. But every turn someone decides to move to the edge of the pit and stay there, they need to make a safe.
I suspect it's so people don't move in and take pot-shots with ranged weapons, shooting fish in a barrel.

But Karmid insists on staying on the edge...so yeah, I worry. Did I mention if someone attempts to push you in with a effects, you don't even get a save?(so if the guy bullrushes you, or trips you, or anything of the sort?)

As said, I'll never use non-instantaneous harmful area spells again if that is necessary, but I'd like to understand why you expose yourself to the danger without anything to gain from doing so.
As in, see if an in-game talk could convince you to not recklessly risk your life, or I need to review spell picks.


Discord Chat

So on the topic of Hero Points, I think we should just simplify things and use the standard system as presented in the APG that can be found HERE.

This system is very close to the system you've been using and this way we can all refer to the same document if we have questions.

Any questions/comments?


Male NG Human (Shoanti) Level 4 Ranger | AC 17 T 13 FF 15 | HP 41/43 | F +6 R +6 W +3 | Init +3(+5) | Perc +9 | CMB +9 | CMD 20 | Speed 30 |Enlarge Self: 5rds/day as a Swift Action (-5)| Favored Terrain (Forest - coniferous and deciduous) | Current:

=)

You didn't do anything wrong Lia. The spell choice was most excellent as far as Karmid or I am concerned. Just don't worry about what Karmid does or doesn't do.

If you want details...in his mind he's protecting the rest of you by making himself even more of a target, and giving you guys time to get off your horses and help him if you can. He has more Hit Points than most of you, and has a better Fortitude save than most. This is what he does. He attacks and absorbs as much damage he can so the rest of you can pick your targets and use more intelligent tactics as needed.

It also doesn't hurt he thinks a pretty red-head is watching him be brave either...

EDIT: Works for me GM!
=)


1 person marked this as a favorite.
Human Bard (Archaeologist) 3 / Inquisitor 1 | HP: 34/34 | AC: 18 (T: 13, F: 15) | CMB: +3, CMD: 16 | F: +5, R: +6, W: +4 (+6 vs Charm/Compulsion) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Luck: 12/12

Karmid, if you get yourself killed Ro will have you raised, absolutely murder you, and have you raised again.

DM: Yup, I'm fine with those hero point rules.


Male NG Human (Shoanti) Level 4 Ranger | AC 17 T 13 FF 15 | HP 41/43 | F +6 R +6 W +3 | Init +3(+5) | Perc +9 | CMB +9 | CMD 20 | Speed 30 |Enlarge Self: 5rds/day as a Swift Action (-5)| Favored Terrain (Forest - coniferous and deciduous) | Current:
Rojava Brishen wrote:
Karmid, if you get yourself killed Ro will have you raised, absolutely murder you, and have you raised again.

I won't stop you either!

=>


Female Human Arcanist 4 | Arcane Pool 3/7 | Hero Points 2/3 | HP: 22/28 | AC: 13 / T: 13 / FF: 10 | Fort: +3, Ref: +4, Will: +5 | M.,Atk: 0 R.Atk 4 | CMB: 0, CMD: 13 | Init: +3, Perception: +2

That may all be.

But if you insist on doing that, I will review spell picks, heavily.

If Karmid insists on exposing himself to the harmful effects of Lia's spells in hopes of making himself more of a target, then those spells are not useable.

That's not about assuming you are in trouble or not. It's about endangering party members. Sometimes "friendly fire" or collateral damage is a calculated risk, but if the possible outcome of the negative case is almost certainly death, then I can't see it as casual as "don't worry about it".

I would not cast a Circle of Death including one or more party members even if they were almost guaranteed to make the saving throw. On the off-chance they fail, it would be a friendly fire kill and that would be unacceptable.

If you fell into that pit, while paralyzed or because you were pushed, and subsequently died, Lia would have to live with the fact that you would still be alive if not for her spell - that is, that she indirectly killed you. She would not take that well and could not face the others after that. Meaning either get retired or stop advancing in a spellcasting class.
As a player, I understand where you are coming from(even if I still question the tactical value of fighting at the edge of a cliff just to make oneself more of a target) - but in character, it's not so simple.
Things that happen affect characters, and character growth. So yeah, knowing how reckless Karmid is about exposing himself will influence future choices - regardless of telling people not to worry about it - that can be done OOC, but not IC.


Male Dwarf Warpriest 4 | HP: 47/47 | AC: 15/11/14 |Init: +1 | Perc: +5 | Fort: +7 | Ref: +2 | Will: +7| CMB: +6 | CMD: 17 | D.Longaxe: +6;1d12+4| L.xBow:+5;1d8| Inspiring Word, Agile Feet, Prohibition 6/day|
Skills:
Acro: +0| Appraise:+6| Bluff:-1| Climb:+1 Diplo:+5| Heal:+7| Intimidate: -1| Kn.(Reli, Eng): +7| Kn. Others: +3| Lin:+2| Sense Motive: +9| Stealth: -1| Survival: +7| Swim: +1|

Hero Points.

It was mentioned in the Recruitment thread when I first applied.


Female Human Arcanist 4 | Arcane Pool 3/7 | Hero Points 2/3 | HP: 22/28 | AC: 13 / T: 13 / FF: 10 | Fort: +3, Ref: +4, Will: +5 | M.,Atk: 0 R.Atk 4 | CMB: 0, CMD: 13 | Init: +3, Perception: +2

I looked there, too, only found:

Recruitment wrote:
- we will be using Hero Points; you cannot take the anti-hero option

So no mention of the house rules.

Alas, I am fine with the linked version by GM BrOp - could it be added to campaign info for reference?


Discord Chat
Lia Tani wrote:
Alas, I am fine with the linked version by GM BrOp - could it be added to campaign info for reference?

Done, "Campaign Info" page updated.


Human Bard (Archaeologist) 3 / Inquisitor 1 | HP: 34/34 | AC: 18 (T: 13, F: 15) | CMB: +3, CMD: 16 | F: +5, R: +6, W: +4 (+6 vs Charm/Compulsion) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Luck: 12/12
Karmid Groundbreaker wrote:

It also doesn't hurt he thinks a pretty red-head is watching him be brave either...

=)

Gads, boys are so dumb. :p

Ro gave Karmid sound, field-tested advice and this is what he runs with?


Male NG Human (Shoanti) Level 4 Ranger | AC 17 T 13 FF 15 | HP 41/43 | F +6 R +6 W +3 | Init +3(+5) | Perc +9 | CMB +9 | CMD 20 | Speed 30 |Enlarge Self: 5rds/day as a Swift Action (-5)| Favored Terrain (Forest - coniferous and deciduous) | Current:
Rojava Brishen wrote:
Ro gave Karmid sound, field-tested advice and this is what he runs with?

Runs, jumps, skips, moseys, cartwheels...

=)


Moved to discussion:
All good. I just disagree on the near-mindless shock-troops. Pathfinder distinguishes 4 types of undead - the "consumnate" ones with soul(vampires, liches, mummies,...), the mindless ones(skeletons, zombies,...), the restless ones(ghosts, spectres,...), and the "hungry" ones including Ghouls(or Morghs) that seek to maximize pain and misery while hunting.
I don't contest that hunger is a factor for them, but I doubt they'll be so stupid as to come to us piecemeal if we try and get their attention. You think they won't use tactics, I think they'll surround us and attack at once. Or try and get OUR attention, e.g. by torturing a prisoner they had left and letting us hear screams, forcing us to come to them.
Specifically, I am worried that we'll enter the house and get trapped and swarmed there. Hence the suggestion to cleanse the surrounding area first. I'm fine if GM wants to fast-forward past multiple semi-identical encounters, but as said, I'd hate to run right into a trap just because we wanted to speed things up.


Male NG Human (Shoanti) Level 4 Ranger | AC 17 T 13 FF 15 | HP 41/43 | F +6 R +6 W +3 | Init +3(+5) | Perc +9 | CMB +9 | CMD 20 | Speed 30 |Enlarge Self: 5rds/day as a Swift Action (-5)| Favored Terrain (Forest - coniferous and deciduous) | Current:

I guess in Karmid's opinion it would be OUR trap if he could help it.


Female Human Arcanist 4 | Arcane Pool 3/7 | Hero Points 2/3 | HP: 22/28 | AC: 13 / T: 13 / FF: 10 | Fort: +3, Ref: +4, Will: +5 | M.,Atk: 0 R.Atk 4 | CMB: 0, CMD: 13 | Init: +3, Perception: +2

I know it's opinions.
For what it's worth, I do hope you are right and they are scripted as more stupid and straightforward than their intelligence would allow.
Apologies for being confrontational about this, but if they got a few more of those 'nests', we could find ourselves locked into close-quarter combat with 18+ ghouls...and people will fail saves eventually.
Technically, I have the best chance that their orders are to take me alive, but I'd prefer not to test that, nor risk losing one of you :)


Discord Chat

I'm glad you're having these discussions, but know that I will always try to reward you for thinking as your character might and coming up with new, innovative solutions. If you have a cool idea, I will change what has been written to try to make it work with what you want to do. I'm not saying that if you go through with a plan (like creating the bonfire that Karmid suggested) that it will always work, but if I decide that it will end spectacularly badly for you, I will drop clues that things are not going your way before things REALLY go pear-shaped. I want to encourage creative, in-character thinking and discourage any kind of planning that treats all of this as a pre-written module where everything has already been planned out and you will encounter everything in the order it was designed in, no exceptions.

What has been written is just a framework that will expand and contract depending on the actions of the player characters.


Human Bard (Archaeologist) 3 / Inquisitor 1 | HP: 34/34 | AC: 18 (T: 13, F: 15) | CMB: +3, CMD: 16 | F: +5, R: +6, W: +4 (+6 vs Charm/Compulsion) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Luck: 12/12

Sorry for the spottiness of my posting lately. I've started the process of hunting for and buying a house. It's crazy how much time it eats up. I'll do my best to keep my posting on schedule, but if I'm holding things up, go ahead and bot me to keep things moving.


Male NG Human (Shoanti) Level 4 Ranger | AC 17 T 13 FF 15 | HP 41/43 | F +6 R +6 W +3 | Init +3(+5) | Perc +9 | CMB +9 | CMD 20 | Speed 30 |Enlarge Self: 5rds/day as a Swift Action (-5)| Favored Terrain (Forest - coniferous and deciduous) | Current:

Exactly what I want to hear from my GMs. Thanks! =)


Discord Chat

Also wanted to let you know that my family and I will be leaving the Federated States of Micronesia (where we've been living for the last year) on Saturday and will be spending the next 40 days or so traveling around South Korea and Japan.

I expect internet connection to be good, but I will probably be posting a bit less until we return to the US in the second week of October. I expect that I will be posting every other day, although I will try to post more often.

If you have any suggestions of what to see in either of those countries, I would be happy to hear from you.


Female Human Arcanist 4 | Arcane Pool 3/7 | Hero Points 2/3 | HP: 22/28 | AC: 13 / T: 13 / FF: 10 | Fort: +3, Ref: +4, Will: +5 | M.,Atk: 0 R.Atk 4 | CMB: 0, CMD: 13 | Init: +3, Perception: +2

Thanks, GM. Just about what I expected and why I was afraid they would react dynamically rather than following a blind script :)
But also good to know we can try some crazy stuff and not run against a wall full speed doing it.


Discord Chat

Goal #1 is that we all have fun.

Running into walls at full speed does not lead to goal #1.

On the other hand, feeling like you are playing in a "real" world in which your actions have consequences and those consequences might include your PC dying also lead to Goal #1, so it's a bit of a balancing act.


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18

I had a similar discussion in real life.

other than their intelligence, one main difference between Ghouls and Zombies is that Zombies only eat humans while Ghouls eat any kind of flesh.


M Halfling Arrowsong Minstrel(Bard)-4 | HP 30/30 | AC18 F15 T14 | F+3 R+8 W+6(+2 vs fear, +2 vs charm/compul) | CMD15 Spd 20' | Init+3 Percep+10 | Performances 13/14

hey GM: have fun on your journeys!

1,751 to 1,800 of 1,816 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DMD - Rise of the Runelords Discussion All Messageboards

Want to post a reply? Sign in.