DMDM's Way of the Wicked: The Devil My Only Master (Inactive)

Game Master Douglas Muir 406

You've rebelled against your master, Cardinal Adrastus Thorn. Can you kill him before he kills you? Who will lead the forces of Asmodeus in their final assault on the noble kingdom of Talingarde?


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Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Now that we know a little more about the creature Dren cast the following additional spells:

Resist Energy Communal 30/Cold on everyone 30 minutes
Shield of Faith +4 on himself, Extended to 30min.
Freedom of Movement on himself. 150minutes
True Seeing on himself, extended 30 minutes
Air Walk Communal on anyone that can not fly. (Edmin, his dog, Jax?, and Dren)
Sacred Bond on Ulp 150 minutes


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I will take Air Walk as well. I can fly, but it is either in Gaseous Form or in the form of a Giant (Dire?) Bat. Pretty sure that I cannot cast spells in either form.

-----
Not sure what all spells have been cast, but the Judge would have cast:

Arcane Concordance before the buffing started. This should allow all the spells to be cast with Extend Spell, thus doubling the durations of all the arcane buffs.

This is a minor Retcon, but is something that the Judge would have done, I just had not started posting at that point.


Ulp, there is indeed a large chamber opening off to the right. And as you glide silently through the entrance, something stirs.

There's a translucent puddle of... something... on the floor of this chamber. It's big, whatever it is -- at least ten yards across. At your approach, it begins to slowly congeal together. A thick column of the thing's substance rises out of the pool and moves towards you. As it approaches, it splits into three or four thick, fingerlike protuberances, like a crude, grasping hand at the end of a boneless arm.

This counts as a surprise round. Both sides can perceive each other, so both can act. To speed things along, I'll roll initiative for both: Ulp 1d20 + 4 ⇒ (7) + 4 = 11 whatever 1d20 ⇒ 16


The column of translucent flesh lashes out like the tongue of an enormous frog. Grapple attack: 1d20 ⇒ 20


Okay, Ulp -- it has grabbed you. Its flesh is like cold jelly, and you can feel something like a million tiny mouths leeching your life away.

You take 8d6 + 19 ⇒ (5, 6, 5, 4, 4, 2, 4, 4) + 19 = 53 points of damage, and you also suffer 1d4 ⇒ 2 points of Con drain.

It's still the surprise round, so only Ulp can act. The rest of you can roll initiative and suggest actions for Round 1.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Ulp - don't forget you should have Resist Energy 30 from Dren.

-------

Init: 1d20 + 12 ⇒ (19) + 12 = 31 <-- yeh, the Judge is REALLY fast.

Knowledge(dungeoneering): 1d20 + 10 ⇒ (20) + 10 = 30 <-- if not dungeoneering, all other knowledge skills are higher


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Is it cold damage? Do we recognize the creature?
1d20 ⇒ 14 +12 arcana, +19 planes, +12 religion.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Dm I cannot be detected by anythingn due to my mythic ability on my armor. Not life sense not tremor sense or blind sense.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

I mean perception can detect me per usual. With invisibility

But assuming that it had a mythic ability as well or an alarm or something. Let's just play! True seeing could have as well

Ulp activates his boots of lightning leaping and turns into a lightning bolt that rockets through the creature and deposits him, now visible 40 feet on the other side dealing 6d6 ⇒ (1, 2, 6, 4, 2, 2) = 17 damage

you dare challenge the blood of dragons!. Ulp snarls in draconic.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Init: 1d20 + 4 ⇒ (2) + 4 = 6


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Initiative: 1d20 + 8 ⇒ (19) + 8 = 27

Ulp, if you want to continue to be connected through the Sacred Bond you need to stay within 75' of Dren, otherwise my connection with you is severed. Since this is the first combat with these characters you know you have this on you and the limitation.
Also could everyone add a 100gp gold bracelet to your equipment. I had one made for each of you in case I want to cast the same spell on you.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Initiative: 1d20 + 10 ⇒ (16) + 10 = 26
Anyone have any idea what that thing is?
Knowledge(Dungeoneering): 1d20 + 9 ⇒ (2) + 9 = 11

Jax draws his blade and casts an Intensified Empowered Shocking Grasp, holding the charge.


Male Human Wiz5/Nin1/Asn1/AT5
Spoiler:
HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17
Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30

Initiative: 1d20 + 11 ⇒ (17) + 11 = 28
"...I don't like oozes."
Zoren uses his surprise action to retreat out of the room and hide.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Only ulp got surprise jax


Ulp wrote:


Ulp activates his boots of lightning leaping and turns into a lightning bolt that rockets through the creature and deposits him, now visible 40 feet on the other side dealing 6d6 damage

you dare challenge the blood of dragons!. Ulp snarls in draconic.

First the bad news: the thing is so colossal that you're still within reach, and it moves before you next round.

Now the good news: it did *not* like the lightning. Its bizarre flesh sizzles and bubbles where you passed through it.


Judge only:

It's some kind of gigantic ooze. Note that the big ones often split if you damage them, and may have various sorts of weird abilities.

Another Knowledge check: 1d20 ⇒ 18 Oh ho. Okay, during the long winter nights in the Vale of Valtaerna, in between feasting on the valley's helpless inhabitants, you and Zimu settled down to do some reading in the great Library there. You were curious about the Yutak, and found a collection of their stories and tales, recorded by a missionary priest of Mitra some years back.

This is the thing known to Yutak legend as Kishkakotok, literally the "ravenous ice" or the "hungry white". The Hungry White was a naturally invisible carnivorous blob that emerged from the sunless lands to cut a swath of terror and death. The Yutak legend said that a great shaman defeated the affliction by praying to the Thunderbird to call down its lightning.

Whatever lives deeper in the cairn is presumably unconcerned about the presence of the Hungry White inside its front door. Hm.


Round 1: Judge, Dren, Jax and Zoren can go before the thing can act again. I think Zoren backing out makes sense, so that leaves the Judge, Dren and Jax.

Ulp, it wasn't poison damage. More like it was literally draining the life out of you.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge speaks to nobody in particular.
Supposedly it is called the Kishkakotok, which means "hungry white" or "ravenous ice", by the locals. Rumor has it that some shaman defeated it by praying to some local deity called the Thunderbird, which sent down lightning.

The Judge continues to peer into the gloom at the monstrosity.
One this big could split into multiple parts if attacked. Probably has other strange abilities, but who knows what. Most of these things are mindless killers, and really hard to kill.

The Judge smirks: Sounds sort of like what I would see in a mirror, if I could see myself in a mirror.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin looks at the thing and shakes his head. "Will it have acid and harm weapons?


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Ulp wrote:
Only ulp got surprise jax

I read that..and then somehow forgot it while posting. *facepalm*

Round 1
Jax will fly forward and channel a blast of powerful electricity through his sword. As he flies, he'll enchant his weapon with even more power.
Lightning? We can do Lightning!
Swift Action: Brink becomes a +4 Shock Shocking Burst scimitar
Free action, enact Lunge for -2 AC and +5' reach
1d20 + 25 ⇒ (5) + 25 = 30 to hit for 1d6 + 21 ⇒ (3) + 21 = 24 physical damage, 2d6 ⇒ (6, 2) = 8 electricity damage[/dice] and 15d6 ⇒ (3, 1, 2, 6, 1, 2, 2, 2, 1, 2, 5, 6, 3, 6, 5) = 47 electricity damage from the Intensified Empowered Shocking Grasp.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Then the Judge moves down from his perch to get in front of the creature.
I think you magic types need to destroy this. Of course I have learned some tricks along the way.

Move: Move to get in front of the rest of the party, but preferable out of its reach.

Standard: Cast Shadow Evocation to mimic Ball Lightning.
--> CL15 creates 4 balls, these will begin directly above/in the same square as the ooze.
--> Will DC23 to disbelieve (results in only 20% damage if disbelieved.
--> Reflex DC23 negates damage from the balls.

Damage(ball 1): 3d6 ⇒ (3, 4, 5) = 12 - DC23 Reflex negates
Damage(ball 2): 3d6 ⇒ (5, 3, 3) = 11 - DC23 Reflex negates
Damage(ball 3): 3d6 ⇒ (4, 2, 4) = 10 - DC23 Reflex negates
Damage(ball 4): 3d6 ⇒ (6, 4, 1) = 11 - DC23 Reflex negates


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren grins as he summons forth his Rod of Quicken as a free action from his gloves of storing.
He then casts Prayer on the party and beast including Ulp if he changed his action to be back by us and not end the Sacred Bond as a swoft action. He then summons a blade barrier of force to bisect the creature and cut it to pieces.

Prayer +1 on just about everything for us, -1 on the creatures everything.
If it has SR I will need to punch it

BBarrier 15d6 ⇒ (3, 4, 5, 1, 4, 4, 2, 2, 1, 4, 1, 2, 1, 6, 1) = 41 DC 25 Reflex Save sucky damage

Blade Barrier followed by Prayer.
Ulp did you see my post I would imagine you would end up on our vs. ending the Sacred Bond on the other side of the beast?

After using it the rod then goes back into storage as a free action.

Spell Pen if needed 1d20 + 19 ⇒ (4) + 19 = 23


Lunge isn't going to help you against a 30' reach. AoO!

1d20 + 21 ⇒ (13) + 21 = 34 and you're... AC 37. Close, but no banana; you dodge and whirl around the thing's grasping tentacle and slam Brink into it.

Oh, man, it really HATED that. It makes a horrible bubbling sound and writhes and flails, a vast undulating carpet of translucent flesh.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

just wait till it meets 5 lightning Bombs


Brink makes a twanging noise. No! Don't hit that again!

By now the rest of you are pretty used to Jax's weird talking sword. It can communicate with him telepathically and privately, and maybe it sometimes does. But it seems to like letting the world know what's on its mind.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

I forgot to mention of it doesn't move out of the Blade Barrier on its turn it will take another 15d6 on my turn next round.


Okay, the ooze will save against the Judge's balls.

...

Right. Will 1d20 ⇒ 14 Reflex 1d20 ⇒ 8


Wait, you can summon /and/ dismiss the rod in the same standard as two free actions?

Anyway, Reflex save against the Blade Barrier: 1d20 ⇒ 20


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Douglas Muir 406 wrote:

Okay, the ooze will save against the Judge's balls.

ROFL


Oh, man, waste of a nat 20 -- it still takes half damage, and that's enough to finish it. It was vulnerable to electricity, so y'all did over 200 points of damage in one round.

Make sure you mark off those resources used, mind you.


No treasure -- this is just a mindless icy death blob that kills everything. And it doesn't do the gelatinous cube thing, alas.

A roll for Ulp: 1d20 ⇒ 2


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin nods his head at the others as he examine s the area. "Well done 9th."


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

1d4 ⇒ 2 Ulp takes a restoration lesser extract


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Stupid creatures. Ulp need more protection. Ulp chugs down Ablative Barrier, Blur, Shield, Alcehmical Allocation (then bears endurance), Bloodhound and a CLW potion.

1d8 + 5 ⇒ (8) + 5 = 13

Then he turns invisible and is ready to move again.

buffs added.

He sneaks ahead again, this time his stealth is 58 (and

undetectable:
This grants its bonded user the
ability to become utterly undetectable while invisible.
While invisible and in physical contact with this
item, the bonded creature can’t be detected or
scryed by any method.

And his perception is 28 +8 if it has to do with smell, and he has scent


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge stands staring at the bubbling pool that was formerly the ooze.
Useless thing. Not intelligent. No blood. What a waste.

He then looks to the others.
Lets get done with this. I want to return to the south with its warm bodies.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin gives a lopsided grin to the judge."You are looking a little pale. My dog is still off limits."


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge scowls back at Edmin:
You b!tch would taste like hell anyway.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin shrugs as he turns back the way they came. "More than likely. He is touched by Hell."


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge ignores Edmin's response:
Where did that miniature lizard go anyway? I assume we are going to have to save his draconic skin again when he falls in a pit or gets trapped by some lich cursed trap.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

I am lightning incarnate bloodsucker. It would have been reduced to char in short order.. Ulp says as he keeps drinking down bus various bottles.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin glances towards the sound of Ulp's voice and shakes his head. "Where do you put all of that liquid Kobold? You must have Hollow legs."


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Power of dragon.

Two vials appear in the air towards Edmin, Judge and Jax.

You take these. Potion of Bears Endurance, Cats Grace CL 6


Ulp wrote:
1d4 Ulp takes a restoration lesser extract

I think Con _drain_ (as opposed to Con damage) requires a full restoration?


Okay: I assume you continue forward in the same manner, with Ulp flying invisibly (and mostly undetectably) on scout.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

yes moving forward. I adjusted my extracts and took a minute to make the regular restoration. Down to 2400 diamond dust


The passage continues SW for about 100 feet, gradually curving around southwards; it seems to be following the curvature of outside of the cairn (roughly circular). After a bit you pass another side chamber, similar to the one where the Hungry White was lurking. You're more careful now... but this place seems, even to your advanced senses, to be empty.

It's filled with bones, though. Humanoid bones, very old looking. Hundreds, maybe thousands of skeletons' worth. At one time it appears they were stacked and packed neatly -- skulls here, femurs over there, and so forth. But some have been disturbed from their neat arrangement and lie scattered upon the floor.

It's cold and silent and dark in here, and you don't see, hear or smell anything of interest.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

You bicker like little girls, Judge, Edmin.

Wiping burnt ooze from his blade and wrinkling his nose at the smell, Jax looks over his shoulder and calls Zoren back into the room while scolding Brink. "Zoren come here. Brink...you're a weapon, stop complaining about me attacking things without blood."

Jax already has a +6 enhancement to Con and Dex

"Hey, Edmin...want to send Ragnar to go fetch a bone? I bet you a hundred gold there's something lurking underneath all of those. That, or they'll turn into some creepy bone golem....hmn. Maybe we should avoid that room."


Male Human Wiz5/Nin1/Asn1/AT5
Spoiler:
HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17
Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30

"...This place is more like a graveyard than a fortress."


Jax Naismith wrote:

"Zoren come here. Brink...you're a weapon, stop complaining about me attacking things without blood."

It's not the blood, Brink says, a little sulkily. The blood is nice, but it's just... ambience.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Only problem with Bear's Endurance is that the Judge does not have a Con score. He already has +4 Dex enhancement from his belt, so not a lot of use. Pretty sure that Edmin is already +6 on his Con, could probably use the Dex boost though. Although I am not sure if it would help with his armor.

The Judge looks at the piles of bones.
Strange that they appear to have been organized at some point. Then someone, or more likely something, disrupted the organization.

Knowledge(history): 1d20 + 11 ⇒ (5) + 11 = 16 <-- any clue about something way back when that might have produced this many bones?

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