
| Ulp | 
 
	
 
                
                
              
            
            I will use my attack from above assuming that is still acceptable

| Dren of the Dark Tapestry | 
 
	
 
                
                
              
            
            Dren summon forth his Rod of Quicken. He then casts Deeper Darkness on the rod. Surrounded by his familiar darkness he then attempts to pick apart Tiadora's mind.
Brain Drain (Su): You can take a standard action to violently probe the mind of a single intelligent enemy within 100 feet. The target receives a Will save to negate the effect and immediately knows the source of this harmful mental prying. Those who fail this save are wracked with pain, taking 1d4 points of damage for every oracle level you possess. After successfully attacking with this ability, you may use a full-round action to sort through the jumble of stolen thoughts and memories to make a single Knowledge check using the victim's skill bonus. The randomly stolen thoughts remain in your mind for a number of rounds equal to your Charisma modifier. Treat the knowledge gained as if you had used detect thoughts. This is a mind-affecting effect. You can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every five levels beyond 5th.
DC 26 Willpower. Don't forget her 1 Wisdom and negatives to her save vs. the positive number.
15d4 ⇒ (3, 3, 4, 1, 1, 3, 4, 1, 2, 2, 4, 1, 1, 4, 1) = 35

| Ragnar the Hound | 
 
	
 
                
                
              
            
            Ragnar continues his attack on the sister.
Attack: 1d20 + 17 + 2 + 2 ⇒ (1) + 17 + 2 + 2 = 22
Damage:1d8 + 23 ⇒ (2) + 23 = 25
Trip: 1d20 + 19 ⇒ (9) + 19 = 28
Attack 21d20 + 12 + 2 + 2 ⇒ (4) + 12 + 2 + 2 = 20
Damage:1d8 + 23 ⇒ (8) + 23 = 31
Trip: 1d20 + 19 ⇒ (12) + 19 = 31

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            Power Attack 1: 1d20 + 28 + 1 + 2 - 2 ⇒ (18) + 28 + 1 + 2 - 2 = 47
Damage: 1d12 + 32 ⇒ (5) + 32 = 37
Haste Attack: 1d20 + 28 + 1 + 2 - 2 ⇒ (3) + 28 + 1 + 2 - 2 = 32
Damage: 1d12 + 32 ⇒ (11) + 32 = 43
Power Attack 2: 1d20 + 19 + 1 + 2 - 2 ⇒ (14) + 19 + 1 + 2 - 2 = 34
Damage: 1d12 + 32 ⇒ (11) + 32 = 43
Power Attack 3: 1d20 + 14 + 1 + 2 - 2 ⇒ (4) + 14 + 1 + 2 - 2 = 19
Damage: 1d12 + 32 ⇒ (4) + 32 = 36
Power Attack 4: 1d20 + 9 + 1 + 2 - 2 ⇒ (20) + 9 + 1 + 2 - 2 = 30Possible Crit!!
Damage: 1d12 + 32 ⇒ (7) + 32 = 39
Confirm Crit: 1d20 + 9 + 1 + 2 - 2 ⇒ (12) + 9 + 1 + 2 - 2 = 22
Crit Damage: 2d12 + 64 ⇒ (10, 3) + 64 = 77
If he slays the sister his first attack, he will move to attack the next closest sister

| Douglas Muir 406 | 
-- Ulp, point of clarification: your bomb has the poison mixed into it, like a gas? Does the poison affect anyone who's damaged by it? (And, presumably, not affect anyone who's not damaged?)
The reason I ask is: Tiadora is immune to fire. So I'm thinking that since the bomb can't damage her, the poison can't affect her either. (Of course, you can simply try again with a different energy type.)

| Ulp | 
 
	
 
                
                
              
            
            but that makes no sense DMDM. the poison is a cloud of gas.like a nerve toxin or whatever. that is the point of it, else why would it effect someone 10 feet away when the fire only effects within 5 feet. Like in WW I the gas killed tons of people that weren't hit with the actual canister.This is the same idea

| Ulp | 
 
	
 
                
                
              
            
            I can't cite it, it just doesn't make sense AND allows fire immunity to invalidate the poison effect completely because I cannot modify bombs w poison and electricity at the same time.

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            Well it could be a poisoning fuel that burns, making it a contact type poison which would be adsorbed through the skin on contact, which would not matter about the fire non damage. Think of it as if napalm was mixed with a poison. Not sure what type Ulp can make or what it gives in the description of the affects are. My two cents.

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            Or, it could be a chemical that flash ignites on contact with air and the smoke is poison.

| Ulp | 
 
	
 
                
                
              
            
            It creates a cloudkill works on outsiders due to my discovery for poisons

| Ulp | 
 
	
 
                
                
              
            
            That makes the save.
If you want to disallow it can I rebuild? Cause no way I would have taken that path had i known that was your ruling. I do not understand at all why you are against it. Poison gas is poison gas. Not fire gas or electric gas. I understand shooting a dart with an injury poison having to beat dr, but this is a contact(has to touch the enemy) OR an inhaled. Though I would argue it is both of them considering it replicates a cloudkill, which does not allow you to just hold your breath.

| Douglas Muir 406 | 
I understand shooting a dart with an injury poison having to beat dr, but this is a contact(has to touch the enemy) OR an inhaled. Though I would argue it is both of them considering it replicates a cloudkill, which does not allow you to just hold your breath.
I'm sorry -- where in the RAW does it say that it replicates a cloudkill? I missed that.

| Ulp | 
 
	
 
                
                
              
            
            Prerequisite: Alchemist 12, smoke bomb discovery
Benefit: The effects of the smoke created by an alchemist’s bomb duplicates the effects of cloudkill instead of fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level. 
link

| Ulp | 
 
	
 
                
                
              
            
            wow. +20...maybe i will try something different.

| Jax Naismith | 
 
	
 
                
                
              
            
            On his turn, Jax continues to be a whirling dervish of bladed pain for the sisters. He falls among them, his weapon licking out further than one would expect with a simple scimitar. He dances among them as if Brink is an extension of his arm. He tries to stay with Edmin, attacking the same targets and moving with him to keep flanking.
Free action: Black Blade Strike +4 damage
Hasted Attack: 1d20 + 25 - 2 + 2 ⇒ (20) + 25 - 2 + 2 = 45 for Damage: 1d6 + 31 ⇒ (4) + 31 = 35 + Sneak Attack: 3d6 ⇒ (5, 2, 3) = 10 and 3 Dexterity damage.
Critical Confirmation: 1d20 + 25 - 2 + 2 ⇒ (15) + 25 - 2 + 2 = 40 for another Damage: 1d6 + 31 ⇒ (6) + 31 = 37. 
82 and 3 dexterity damage if this criticals.
He mixes in a blast of electricity in between his attacks not once, but twice.
Intensified, Empowered shocking grasp: 1d20 + 25 - 2 + 3 + 2 ⇒ (19) + 25 - 2 + 3 + 2 = 47
Damage: 1d6 + 31 ⇒ (3) + 31 = 34 + 15d6 ⇒ (6, 3, 5, 5, 4, 6, 1, 6, 2, 6, 6, 4, 2, 5, 6) = 67 electricity damage + Sneak attack: 3d6 ⇒ (2, 4, 5) = 11 and 3 dexterity damage.
Critical Confirmation: 1d20 + 25 - 2 + 3 + 2 ⇒ (6) + 25 - 2 + 3 + 2 = 34 for an extra Damage: 1d6 + 31 ⇒ (3) + 31 = 34 + 15d6 ⇒ (6, 1, 5, 6, 5, 4, 3, 5, 6, 5, 6, 1, 3, 2, 2) = 60 electricity damage.
206 damage and 3 dexterity if this criticals.
Attack 1: 1d20 + 25 - 2 + 2 ⇒ (7) + 25 - 2 + 2 = 32 for Damage: 1d6 + 31 ⇒ (6) + 31 = 37 + Sneak Attack: 3d6 ⇒ (5, 4, 1) = 10 and 3 Dexterity damage.
47 damage if this hits.
Attack 2: 1d20 + 20 - 2 + 2 ⇒ (6) + 20 - 2 + 2 = 26 for Damage: 1d6 + 31 ⇒ (1) + 31 = 32 + Sneak Attack: 3d6 ⇒ (2, 2, 6) = 10 and 3 Dexterity damage.
42 damage if this hits
Attack 3: 1d20 + 15 - 2 + 2 ⇒ (18) + 15 - 2 + 2 = 33 for Damage: 1d6 + 31 ⇒ (3) + 31 = 34 + Sneak Attack: 3d6 ⇒ (4, 3, 3) = 10 and 3 Dexterity damage.
Critical Confirmation: 1d20 + 15 - 2 + 2 ⇒ (12) + 15 - 2 + 2 = 27 for an extra Damage: 1d6 + 31 ⇒ (5) + 31 = 36
44 if this hits and 80 if it critical hits.
And yet, Jax's blade isn't finished. It flicks out again with another burst of electricity.
Quickened Arcana Intensified, Empowered Shocking Grasp: 1d20 + 25 - 2 + 3 + 2 ⇒ (4) + 25 - 2 + 3 + 2 = 32
Damage: 1d6 + 31 ⇒ (2) + 31 = 33 + 15d6 ⇒ (2, 1, 5, 1, 6, 4, 4, 3, 3, 1, 1, 3, 5, 1, 6) = 46 electricity damage + Sneak attack: 3d6 ⇒ (1, 4, 1) = 6 and 3 dexterity damage.
85 if this hits.
Resources Used: Brink: 2/4 arcana remaining. Jax: quickened arcana 0/1 remaining. Intensified Shocking Grasp 2/10 remaining. Jax will focus his attacks first on the enemy he flanks with Edmin. After that one falls, he uses his reach (lunge feat, -2 ac) to continue his attack against any enemies nearby. He loses 2 to hit and the sneak attack on any subsequent attacks.
Total if all attacks had hit: 543 damage :D

| Xenfal | 
 
	
 
                
                
              
            
            anyone else think the cardinal might be disproportionally pissed after this...and is anyone else hoping there is a cut scene about it?

| Jax Naismith | 
 
	
 
                
                
              
            
            It does matter! Jax has Elemental spell! He could be doing Icy Grasps or Acid Grasps or-or..whatever.Planes: 1d20 + 9 ⇒ (4) + 9 = 13 to know what their elemental resistances are.

| Jax Naismith | 
 
	
 
                
                
              
            
            http://www.d20pfsrd.com/feats/metamagic-feats/elemental-spell-metamagic No, god..that would make it worthless as a feat!

| Judge Tohram Quasangi | 
 
	
 
                
                
              
            
            Hmmm, now I am confused. Do you have shocking grasp memorized with elemental spell? Or are you saying you could do that? I understand if you prepared the spell ahead of time it does not change the casting time, I was thinking of spontaneous casters for the 1 round thing.

| Jax Naismith | 
 
	
 
                
                
              
            
            No, he has spell perfection with Shocking grasp. Whenever Jax casts that spell, he may add one metamagic feat he knows to spell without affecting its level or casting time. That's how he always gets off Empowered intensified shocking grasps instead of just intensified, because he has Empower spell and can add it for free to his intensified shocking grasps.
 
	
 
     
    