
Judge Tohram Quasangi |

Sense Motive: 1d20 + 33 ⇒ (10) + 33 = 43
The Judge nods in understanding.
You desire the feeling of life being sucked from warm blooded intelligent creatures. This I understand all too well. Unfortunately some curse ties you to this place.
The Judge pauses for the ladies to consider his words.
Perhaps I can help you. I have many powers and contacts in this realm. If you told me what you require to be free of this frozen tomb, then I could assist you. One can never have too many allies to aid them in their battles and I think you three lovely ladies and I could work quite well together. I am sure that the living cities of this accursed island would appreciate your perfect harmonies and elvish ballads.
Not sure if/when another diplomacy check might be necessary, but here is one.
Diplomacy: 1d20 + 32 ⇒ (7) + 32 = 39

Douglas Muir 406 |
Okay, the ladies are now sufficiently agitated that they may turn hostile. The Judge has been rocking those Diplomacy checks -- but this is an encounter where (1) it's impossible to raise their attitude above neutral / indifferent, and (2) violence is very much bubbling away beneath the surface.
So, percentile die roll; you don't want me to roll low. 1d100 ⇒ 31

Judge Tohram Quasangi |

You have to remember, the Judge is also a cocky overconfident a**hole. So, is likely to keep up the game until it is over, and then decide that he is indestructible - which might or might not be true - but is just his egotistical opinion of himself.

Douglas Muir 406 |
Well, you wanted me to roll higher than 30. So you're literally about as close to being attacked as you could be without actually being attacked.
Unless you want them to attack you (which I'm fine with), and/or you want to attack them, or do something else like searching their room... you're free to move on.

Judge Tohram Quasangi |

The Judge shrugs:
You wouldn't perchance have any information about the big icy lizard would you? As I said, I have a meeting with him, and I would hate to start off on the wrong foot.
While he is here, the Judge will carefully scan the room for anything that might be of aid to him, or the party.
Perception: 1d20 + 31 ⇒ (13) + 31 = 44

Douglas Muir 406 |
This is where I miss the old 3.0 "Search" vs. "Spot". Perception allows you to passively scan, so that you don't upset anyone...
Anyway, you don't see anything of obvious use or value, though this appears to be a burial area for Ice Elf nobles -- there might be stuff buried with them. Also, there are three niches that you can't see into from here.
But otherwise, no, you don't see anything. The three "D" shaped structures mentioned a while back are ancient harps, their strings long since rusted away, their gilded frames warped and deformed with rot.

Judge Tohram Quasangi |

Deciding that the sisters are not worth the trouble to discuss things with any longer, the Judge speaks a quick incantation and begins to search the area around him carefully.
Cast: Sift to allow me to search areas farther away.
--> unsure of how far away the niches are, but the spell has a 30' range.
If the Judge can get close enough to search the niches.
Perception(niche 1): 1d20 + 31 - 5 ⇒ (14) + 31 - 5 = 40
Perception(niche 2): 1d20 + 31 - 5 ⇒ (7) + 31 - 5 = 33
Perception(niche 3): 1d20 + 31 - 5 ⇒ (12) + 31 - 5 = 38
He will also cast Detect Magic to see whether there are any auras readily apparent.

Ulp |

Ulp will search them. Not touching things
3d20 ⇒ (18, 4, 13) = 35 each plus 19 percep

Jax Naismith |

"Can we just kill the evil, undead freaks and move on? They may be contracted to protect the dragon if he is attacked for all we know."
Jax frowns at Edmin.

Douglas Muir 406 |
Cast: Sift to allow me to search areas farther away.
--> unsure of how far away the niches are, but the spell has a 30' range.
Nice. Well, you can stroll around to get within 30' of the niches, fair enough.
He will also cast Detect Magic to see whether there are any auras readily apparent.
Unless you have Still Spell and/or Silent Spell it will be obvious that you're casting. Do you want to make a Bluff roll to claim you're doing something other than casting; make a Bluff roll to claim you're casting something other than what you're casting; or just cast?

Ulp |

Ulp will tell all what he finds via telepathy

Ulp |

Ok. I think ulp would have done that while he was talking. I did post that as soon as you said there were niches.

Ulp |

Ulps post is even tagged 2 minutes before

Ulp |

probably where their bodies are.

Judge Tohram Quasangi |

The Judge will use Bluff to attempt to distract them from my casting.
Bluff: 1d20 + 40 ⇒ (15) + 40 = 55 <-- if that does not make it, we are in trouble
--> (Cha +8, Ranks 15, Class Skill +3, +8 Race, +6 Class) (class is +6 Hard Bargainer)

Ulp |

I actually laughed when I saw that modifier for bluff
Want me to examine and open?
Ulp thinks to judge

Ulp |

Ulp starts at random and checks it for any traps
1d20 + 28 ⇒ (8) + 28 = 36 Stealth to keep the scraping of any tools quiet, they can't detect me but they could detect the sound. I did not add the invis modifier
1d20 + 18 ⇒ (4) + 18 = 22 percep
1d20 + 25 ⇒ (18) + 25 = 43 DD

Edmin Al'Roth |

Edmin returns Jax's frown and shakes his head. "We need intel on this dragon. If they have not attacked the Judge then they probably will not unless his mouth gets the better of the situation. I do know that we are unprepared at this point and need to remedy that."

Douglas Muir 406 |
Ulp starts at random and checks it for any traps
1d20+28 Stealth to keep the scraping of any tools quiet, they can't detect me but they could detect the sound.
Correct. Let's see if they do! 1d20 ⇒ 3 Hey, no. So you can open the sarcophagus undisturbed.
Sadly, your perception roll was not high enough to detect the magical trap. But Will is a good save for alchemists, right? [Roll a Will save.]

Ulp |

1d20 + 13 ⇒ (16) + 13 = 29

Douglas Muir 406 |
All right! Completely ignoring the faint flicker of ancient magic, you apply a little bit of oil and slide the lid aside.
Inside, there is -- unsurprisingly -- a skeleton. It looks very old. 1d3 ⇒ 1 It looks like there were once elaborate robes of some sort, and a mass of tarnish might perhaps have been some sort of pectoral holy symbol. But otherwise there's nothing here but dust...
...except that, around its neck on a fine golden chain, hangs a small golden bell. Chain and bell are both untarnished and shining.

Ulp |

Ulp grins as he sees the treasure. He thinks what he sees to judge and the others.
Maybe this can control the spirit or something like that. Want me to grab it? or open the other ones first. Some kind of magic hit me as I opened it.
only smart enough because a bell makes noise...for the moment

Ulp |

1d20 + 28 ⇒ (19) + 28 = 47 stealth
1d20 + 18 ⇒ (10) + 18 = 28 percep
1d20 + 24 ⇒ (20) + 24 = 44 dd
1d20 + 13 ⇒ (18) + 13 = 31 will
Ulp masterfully opens the next one

Douglas Muir 406 |
Do they spot you? 1d20 ⇒ 13 Nope. Okay, this time you detected the magic trap -- I'm giving you +2 because now you're aware it's probably there.
So, 1d2 ⇒ 2 this one contains much the same -- very old bones, crumbling to dust -- but this time they're wearing ancient armor, also completely rusted through. An elven curved blade is clasped in the skeleton's crumbling hands. Unlike the armor, it appears shiny and new!

Ulp |

third verse same as the first
1d20 + 28 ⇒ (15) + 28 = 43 stealth
1d20 + 18 ⇒ (14) + 18 = 32 percep
1d20 + 24 ⇒ (10) + 24 = 34 dd

Ulp |

1d20 + 13 + 1d6 ⇒ (10) + 13 + (4) = 27 will using surge of it fails
Failed to copy the will save

Ulp |

Ie if a 23 failed I ised my surge

Ulp |

1d20 + 8 ⇒ (4) + 8 = 12 init
Ulp takes a single step away from the coffin and does not move. He is ready to send a dart at the ghosts
Glad Ulp have his luck!

Dren of the Dark Tapestry |

Ulp, the Sacred Bond is gone from you BTW, you had to stay within 75ft of me and you have gone out of that a couple of times.
Dren will rise out of the ground and cast a Deeper Darkness on his Dagger.

Douglas Muir 406 |
The three of them are now in the niche, swooping and swirling around and screeching like huge, insane bats. Do they detect Ulp?
1d20 ⇒ 3
1d20 ⇒ 11
1d20 ⇒ 13
Not with his +20 from invisibility, apparently. But there is a 10% chance apiece that one of them may touch him simply by accident.
1d100 ⇒ 89
1d100 ⇒ 39
1d100 ⇒ 9

Ulp |

I have a feeling I will be happy I put deathless on my armor

Zoren Cladius |

Initiative: 1d20 + 11 ⇒ (11) + 11 = 22
"..A-are...these things immune to surprise attacks?" Zoren asks in the telepathic bond, hoping someone with Knowledge (Religion) will roll well.

Judge Tohram Quasangi |

The Judge simply shakes his head:
Foolish living things.
Init: 1d20 + 12 ⇒ (13) + 12 = 25
The Judge calls out:
Ladies, if you wish to have more unlife, I believe not fighting would be wise.
The Judge seems rather unconcerned about what is happening, although his shield and kukri have mysteriously appeared in his hand with a speed that is beyond magical.