DMDM's Way of the Wicked: The Devil My Only Master (Inactive)

Game Master Douglas Muir 406

You've rebelled against your master, Cardinal Adrastus Thorn. Can you kill him before he kills you? Who will lead the forces of Asmodeus in their final assault on the noble kingdom of Talingarde?


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Waiting on Jax before I resolve this round.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

OK I am still last right, or do I need new initiative?


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

DM:
I was unclear, Ulp will act after Jax, but before Edmin. He wants someone else to take the curse, but he isn't going to let the dragon full attack Edmin.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax growls as the dragon's scales smash into him again. He can feel bones creak, his blood splashing the floor from the monster's attacks. "This is getting a bit..rough."

Down to 49 HP. Does the dragon go after Jax then?

The tiefling's blade glitters and plunges toward the creature's hide.
Attack 1: 1d20 + 27 + 2 - 2 ⇒ (6) + 27 + 2 - 2 = 33 for 1d6 + 27 ⇒ (3) + 27 = 30 damage, 1d6 ⇒ 1 fire damage, 1d6 ⇒ 2 electricity damage, 3d6 ⇒ (5, 1, 1) = 7 sneak attack damage and 3 strength damage.

Btw, DM, is it immune to ability damage? Presuming so otherwise it'd have -3 or -6 Strength from Jax's last round of attacks.

Hasted Attack: 1d20 + 27 + 2 - 2 ⇒ (2) + 27 + 2 - 2 = 29 for 1d6 + 27 ⇒ (4) + 27 = 31 damage, 1d6 ⇒ 6 fire damage, 1d6 ⇒ 3 electricity damage, 3d6 ⇒ (2, 6, 4) = 12 sneak attack damage and 3 strength damage.

Attack 2: 1d20 + 22 + 2 - 2 ⇒ (10) + 22 + 2 - 2 = 32 for 1d6 + 27 ⇒ (2) + 27 = 29 damage, 1d6 ⇒ 1 fire damage, 1d6 ⇒ 3 electricity damage, 3d6 ⇒ (2, 1, 4) = 7 sneak attack damage and 3 strength damage.

Attack 3: 1d20 + 17 + 2 - 2 ⇒ (18) + 17 + 2 - 2 = 35 for 1d6 + 27 ⇒ (5) + 27 = 32 damage, 1d6 ⇒ 3 fire damage, 1d6 ⇒ 1 electricity damage, 3d6 ⇒ (1, 3, 6) = 10 sneak attack damage and 3 strength damage.
Critical Confirmation: 1d20 + 27 + 2 - 2 ⇒ (6) + 27 + 2 - 2 = 33 for 1d6 + 27 ⇒ (5) + 27 = 32.

Swift Action: Mage Strike, sacrifice Slow (level 3 slot) to add 6d6 electricity damage
Mage Strike: 1d20 + 33 ⇒ (11) + 33 = 44 for 1d6 + 27 ⇒ (5) + 27 = 32 damage, 1d6 ⇒ 6 fire damage, 7d6 ⇒ (5, 3, 5, 2, 5, 6, 5) = 31 electricity damage, 3d6 ⇒ (2, 4, 2) = 8 sneak attack damage and 3 strength damage.

Jax's blade moves quickly, flames and crackles of electricity popping off of it. As he lunges forward, scoring another attack, he mutters a few words with a sly grin and promptly disappears.

Casting Defensively: 1d20 + 22 ⇒ (9) + 22 = 31
Dimension Door to about 100 feet away, in the air, with line of sight to the dragon.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

It'd also be good to know if any of Jax's attacks have hit it


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

your dice rolls are TERRIBLE


Aren't they always?! I think Jax averages around a 7-8.


Jax Naismith wrote:

Jax growls as the dragon's scales smash into him again. He can feel bones creak, his blood splashing the floor from the monster's attacks. "This is getting a bit..rough."

Down to 49 HP. Does the dragon go after Jax then?

It's immune to ability damage. And while you're definitely hurting it, its DR is soaking up a lot of the hp damage as well.

Hard pounding, this. murmurs Brink as you teleport away. Let's see who pounds longest.


BOOM BOOM BOOM BOOM

The kobold's bombs explode all around the dragon. At the end of that, it's looking distinctly rocky! But still standing.


Edmin is prone, so no FRA from him this round. The Judge is no threat. So, the dragon is going to throw some love at Dren this round.

Two bite attacks: 1d20 ⇒ 16 1d20 ⇒ 3


Two hits for 6d8 + 48 ⇒ (8, 8, 7, 2, 7, 1) + 48 = 81 of damage. Then, two claw attacks: 1d20 ⇒ 12 1d20 ⇒ 13


First claw attack: 2d6 + 24 ⇒ (6, 4) + 24 = 34 of damage. If my math is correct that's a total of 115 points of damage; Dren has 124 points, right?

The second claw attack will certainly kill Dren unless there's something else going on (i.e., you have some buff or contingency or something like that) -- or if you didn't write down some earlier damage, in which case you might be knocked out already.

Anyway: assuming all the damage does get through, then the dragon will finish Dren off with one last contemptuous claw swipe 2d6 + 24 ⇒ (3, 2) + 24 = 29.


The dragon still has one attack left -- saving it until I confirm that Dren is down.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Watching the dragon turn its wrath to Dren, Jax rubs a thumb over Brink's blade. "..Glad I got away from that."


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren moved up in round two and healed Edmin. Edmin stood up and attacked the Dragon after I acted but before the dragon. I guess I am wondering why he would attack me unless he just wants to try and rid himself of the healer.
But in any case just to confirm he hit a 32 AC with a 3? That would be a +29 and he is at -9 STR from Jax and -1 to hit from prayer.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

And -1 from dazzled


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

He's immune to strength damage, so no penalties.


Correct, he's immune to Str damage. And yes, he hit you with a 3, other penalties included.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Come Shadow Shanks! Much fun in the flat!! Pretty shanks! Move over, make a spot for ShadowShanks! teeheeteeheeheehee


I think the takeaway here is "do not stand near angry dragons unless you have rather a lot of hp".

Also, while the dragon not much of a talker, that doesn't mean he's stupid. This is not his first trip to the rodeo, and he's more than bright enough to target buffers and healers first.


For the dragon's last attack, he lashes out with his tail at Edmin: 1d20 ⇒ 15. That does another 3d6 + 18 ⇒ (5, 2, 1) + 18 = 26 damage, and also Edmin is 1d20 ⇒ 8 grappled.


Edmin can act to finish Round 3 (though he is both prone and grappled). Once he's done, onwards to Round 4.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Round 4 Jax casts Mirror Image on himself. 1d4 + 4 ⇒ (3) + 4 = 7


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin strikes at the dragons with his cold iron mace.

Attack 1: 1d20 + 25 - 2 + 2 + 1 + 1 ⇒ (20) + 25 - 2 + 2 + 1 + 1 = 47 Possible Crit!]
Confirm Crit: 1d20 + 25 - 2 + 2 + 1 + 1 ⇒ (10) + 25 - 2 + 2 + 1 + 1 = 37
Damage: 1d8 + 22 ⇒ (6) + 22 = 28
Crit Damage: 1d8 + 22 ⇒ (4) + 22 = 26

Haste Attack: 1d20 + 25 - 2 + 2 + 1 + 1 ⇒ (18) + 25 - 2 + 2 + 1 + 1 = 45
Damage: 1d8 + 22 ⇒ (5) + 22 = 27

Attack2: 1d20 + 16 - 2 + 2 + 1 + 1 ⇒ (11) + 16 - 2 + 2 + 1 + 1 = 29
Damage: 1d8 + 22 ⇒ (2) + 22 = 24

Attack 3: 1d20 + 11 - 2 + 2 + 1 + 1 ⇒ (17) + 11 - 2 + 2 + 1 + 1 = 30
Damage: 1d8 + 22 ⇒ (2) + 22 = 24

Attack 4: 1d20 + 6 - 2 + 2 + 1 + 1 ⇒ (15) + 6 - 2 + 2 + 1 + 1 = 23
Damage: 1d8 + 22 ⇒ (8) + 22 = 30


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax crits on a 15-20. And yet Edmin, who crits on a 20, crits more than he does....damn anti-paladin.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Round 4
Jax also flies 30' forward. 60' away from the dragon.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren drops dead from the Dragons mighty blows!


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

"I have you now Worm!"


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Getting more annoyed by the minute as the dragon harms his companions, the Judge once more reaches out and touches Edmin on the shoulder causing Edmin and the Judge to shift to a new position adjacent to the dragon.

I am confused by the initiative order. Is the Judge after Edmin? Since the Judge can easily free Edmin from the grapple, I would think that Edmin would have delayed so that he could make a full attack with his axe.

The Judge will once more cast Dimension Door to transport Edmin out of the the dragon's grasp.

Then, the Judge will use 1 Mythic Point to use Decisive Strike on Edmin. <-- enables Edmin to make 1 melee attack with a +1 (mythic tier) bonus. This attack bypasses all DR.


Edmin Al'Roth wrote:
Edmin strikes at the dragons with his cold iron mace.

Wait a sec. Drawing is a move action, right? So you would only get that first attack, not a FRA. Am I missing something?


Judge Tohram Quasangi wrote:

I am confused by the initiative order. Is the Judge after Edmin? Since the Judge can easily free Edmin from the grapple, I would think that Edmin would have delayed so that he could make a full attack with his axe.

Edmin acts at the end of every round. So, at the end of round 3 he was prone and pinned under the dragon. You could act to free him in Round 4.


Okay, clarification from Judge and Edmin, please. Edmin can delay his action into early Round 4, allowing the judge to Dim Door him away to another point adjacent to the dragon. He will still be prone, though. Is that what you want to do?


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Well, if I am air wljing would I still be prone?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

As long as he is not grappled, Edmin should be able to full attack with his favorite axe, which should offset most of the attacking from prone penalties. He will have to reroll the damage for the attacks though.

Air Walk appears to be different than flying. With flying, I do not think that you can be prone. Air Walk appears to just keep making solid non-ground beneath your feet.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Is Dren Unconscious or dead? By my understanding, he took 115+29=144 damage. If he was at 124 initially, he should be at -20 now. Since we are all Mythic Tier 1, we have:

Hard to Kill
Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.

Dren has a 16 Con. Thus, he should not die until he is at -32. With 124 hp, this would be 156 damage. Since he took only (only?) 144, he should be at -20 with 12 more rounds to bleed out. In addition, he will automatically stabilize.


Blargh. You're right -- he's not dead. Dang, Mythic levels really change things.

Edmin is still prone; as the Judge noted, it just solidifies the air beneath your feet.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

I don't see the negative one in the damage rolls for prayer so I may have 4 additional hit points and am at -16.

Don't forget the Dragon has the grappled condition as well so it can not AOO anyone.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

So, if I am still prone I lose my fra any way. But i would get a single attack with my axe. Then it will fra me and probably drop me. I think judge would be better dragging Dren out of the fire. I could get a fra with my spiked glove, but I am not sure it will over come the DR.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

You can make a FRA with your axe from a prone position, you just take a -4 on the attacks for being prone. You only lose the FRA if you take some other action (drawing the mace, standing up, etc). By dimension dooring you, you are no longer grappled and should be able to use your axe.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Also, Edmin, you get a free attack as the Judge used 1 Mythic point to use his Decisive Strike ability. This attack is at your highest BAB, with +1 for the mythic tier, and should overcome any DR.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Also, DMDM - the Judge's Kukri is cold iron if that effects the DR. I forgot to mention this earlier.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Judges Decisive strike, No DR 1d20 + 28 - 4 + 2 + 1 + 1 + 1 ⇒ (19) + 28 - 4 + 2 + 1 + 1 + 1 = 48 Possible crit!
Confirm Crit:1d20 + 28 - 4 + 2 + 1 + 1 + 1 ⇒ (16) + 28 - 4 + 2 + 1 + 1 + 1 = 45
Damage:1d12 + 32 + 1 + 1 ⇒ (8) + 32 + 1 + 1 = 42
Crit Damage:2d12 + 64 + 2 + 2 ⇒ (4, 1) + 64 + 2 + 2 = 73

Attack 1:1d20 + 28 - 4 + 2 + 1 + 1 ⇒ (6) + 28 - 4 + 2 + 1 + 1 = 34
Damage:1d12 + 32 + 1 + 1 ⇒ (9) + 32 + 1 + 1 = 43

Haste Attack:1d20 + 28 - 4 + 2 + 1 + 1 ⇒ (2) + 28 - 4 + 2 + 1 + 1 = 30
Damage:1d12 + 32 + 1 + 1 ⇒ (11) + 32 + 1 + 1 = 45

Attack 2:1d20 + 19 - 4 + 2 + 1 + 1 ⇒ (20) + 19 - 4 + 2 + 1 + 1 = 39 Possible crit!
Confirm Crit:1d20 + 28 - 4 + 2 + 1 + 1 ⇒ (9) + 28 - 4 + 2 + 1 + 1 = 37
Damage:1d12 + 32 + 1 + 1 ⇒ (9) + 32 + 1 + 1 = 43
Crit Damage:2d12 + 64 + 2 + 2 ⇒ (10, 3) + 64 + 2 + 2 = 81

Attack 3:1d20 + 14 - 4 + 2 + 1 + 1 ⇒ (1) + 14 - 4 + 2 + 1 + 1 = 15
Damage:1d12 + 32 + 1 + 1 ⇒ (8) + 32 + 1 + 1 = 42

Attack 4:1d20 + 9 - 4 + 2 + 1 + 1 ⇒ (18) + 9 - 4 + 2 + 1 + 1 = 27
Damage:1d12 + 32 + 1 + 1 ⇒ (3) + 32 + 1 + 1 = 37


geeez.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

"I have you now worm!"


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I hope....


Well, first the good news.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Sweet roll on that Decisive Strike. The Judge (or is it me) tends to horde depleteable resources, like Mythic points, seemed like an opportune time to use it.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Ulp apparently does not horde them since he has used 20+bombs


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

also that is an amazing image. Edmin on the ground flailing with his ax like a madman and, I assune, removing the dragons head!


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

He was not actually flailing on the ground, due to the Air Walk spell, he was flailing in the air just at the dragon's head level apparently.

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