
Ulp |


Jax Naismith |

Jax growls as the dragon's scales smash into him again. He can feel bones creak, his blood splashing the floor from the monster's attacks. "This is getting a bit..rough."
Down to 49 HP. Does the dragon go after Jax then?
The tiefling's blade glitters and plunges toward the creature's hide.
Attack 1: 1d20 + 27 + 2 - 2 ⇒ (6) + 27 + 2 - 2 = 33 for 1d6 + 27 ⇒ (3) + 27 = 30 damage, 1d6 ⇒ 1 fire damage, 1d6 ⇒ 2 electricity damage, 3d6 ⇒ (5, 1, 1) = 7 sneak attack damage and 3 strength damage.
Btw, DM, is it immune to ability damage? Presuming so otherwise it'd have -3 or -6 Strength from Jax's last round of attacks.
Hasted Attack: 1d20 + 27 + 2 - 2 ⇒ (2) + 27 + 2 - 2 = 29 for 1d6 + 27 ⇒ (4) + 27 = 31 damage, 1d6 ⇒ 6 fire damage, 1d6 ⇒ 3 electricity damage, 3d6 ⇒ (2, 6, 4) = 12 sneak attack damage and 3 strength damage.
Attack 2: 1d20 + 22 + 2 - 2 ⇒ (10) + 22 + 2 - 2 = 32 for 1d6 + 27 ⇒ (2) + 27 = 29 damage, 1d6 ⇒ 1 fire damage, 1d6 ⇒ 3 electricity damage, 3d6 ⇒ (2, 1, 4) = 7 sneak attack damage and 3 strength damage.
Attack 3: 1d20 + 17 + 2 - 2 ⇒ (18) + 17 + 2 - 2 = 35 for 1d6 + 27 ⇒ (5) + 27 = 32 damage, 1d6 ⇒ 3 fire damage, 1d6 ⇒ 1 electricity damage, 3d6 ⇒ (1, 3, 6) = 10 sneak attack damage and 3 strength damage.
Critical Confirmation: 1d20 + 27 + 2 - 2 ⇒ (6) + 27 + 2 - 2 = 33 for 1d6 + 27 ⇒ (5) + 27 = 32.
Swift Action: Mage Strike, sacrifice Slow (level 3 slot) to add 6d6 electricity damage
Mage Strike: 1d20 + 33 ⇒ (11) + 33 = 44 for 1d6 + 27 ⇒ (5) + 27 = 32 damage, 1d6 ⇒ 6 fire damage, 7d6 ⇒ (5, 3, 5, 2, 5, 6, 5) = 31 electricity damage, 3d6 ⇒ (2, 4, 2) = 8 sneak attack damage and 3 strength damage.
Jax's blade moves quickly, flames and crackles of electricity popping off of it. As he lunges forward, scoring another attack, he mutters a few words with a sly grin and promptly disappears.
Casting Defensively: 1d20 + 22 ⇒ (9) + 22 = 31
Dimension Door to about 100 feet away, in the air, with line of sight to the dragon.

Ulp |

your dice rolls are TERRIBLE

Douglas Muir 406 |
Jax growls as the dragon's scales smash into him again. He can feel bones creak, his blood splashing the floor from the monster's attacks. "This is getting a bit..rough."
Down to 49 HP. Does the dragon go after Jax then?
It's immune to ability damage. And while you're definitely hurting it, its DR is soaking up a lot of the hp damage as well.
Hard pounding, this. murmurs Brink as you teleport away. Let's see who pounds longest.

Douglas Muir 406 |
First claw attack: 2d6 + 24 ⇒ (6, 4) + 24 = 34 of damage. If my math is correct that's a total of 115 points of damage; Dren has 124 points, right?
The second claw attack will certainly kill Dren unless there's something else going on (i.e., you have some buff or contingency or something like that) -- or if you didn't write down some earlier damage, in which case you might be knocked out already.
Anyway: assuming all the damage does get through, then the dragon will finish Dren off with one last contemptuous claw swipe 2d6 + 24 ⇒ (3, 2) + 24 = 29.

Dren of the Dark Tapestry |

Dren moved up in round two and healed Edmin. Edmin stood up and attacked the Dragon after I acted but before the dragon. I guess I am wondering why he would attack me unless he just wants to try and rid himself of the healer.
But in any case just to confirm he hit a 32 AC with a 3? That would be a +29 and he is at -9 STR from Jax and -1 to hit from prayer.

Ulp |

And -1 from dazzled

Bref |

Come Shadow Shanks! Much fun in the flat!! Pretty shanks! Move over, make a spot for ShadowShanks! teeheeteeheeheehee

Edmin Al'Roth |

Edmin strikes at the dragons with his cold iron mace.
Attack 1: 1d20 + 25 - 2 + 2 + 1 + 1 ⇒ (20) + 25 - 2 + 2 + 1 + 1 = 47 Possible Crit!]
Confirm Crit: 1d20 + 25 - 2 + 2 + 1 + 1 ⇒ (10) + 25 - 2 + 2 + 1 + 1 = 37
Damage: 1d8 + 22 ⇒ (6) + 22 = 28
Crit Damage: 1d8 + 22 ⇒ (4) + 22 = 26
Haste Attack: 1d20 + 25 - 2 + 2 + 1 + 1 ⇒ (18) + 25 - 2 + 2 + 1 + 1 = 45
Damage: 1d8 + 22 ⇒ (5) + 22 = 27
Attack2: 1d20 + 16 - 2 + 2 + 1 + 1 ⇒ (11) + 16 - 2 + 2 + 1 + 1 = 29
Damage: 1d8 + 22 ⇒ (2) + 22 = 24
Attack 3: 1d20 + 11 - 2 + 2 + 1 + 1 ⇒ (17) + 11 - 2 + 2 + 1 + 1 = 30
Damage: 1d8 + 22 ⇒ (2) + 22 = 24
Attack 4: 1d20 + 6 - 2 + 2 + 1 + 1 ⇒ (15) + 6 - 2 + 2 + 1 + 1 = 23
Damage: 1d8 + 22 ⇒ (8) + 22 = 30

Judge Tohram Quasangi |

Getting more annoyed by the minute as the dragon harms his companions, the Judge once more reaches out and touches Edmin on the shoulder causing Edmin and the Judge to shift to a new position adjacent to the dragon.
I am confused by the initiative order. Is the Judge after Edmin? Since the Judge can easily free Edmin from the grapple, I would think that Edmin would have delayed so that he could make a full attack with his axe.
The Judge will once more cast Dimension Door to transport Edmin out of the the dragon's grasp.
Then, the Judge will use 1 Mythic Point to use Decisive Strike on Edmin. <-- enables Edmin to make 1 melee attack with a +1 (mythic tier) bonus. This attack bypasses all DR.

Douglas Muir 406 |
I am confused by the initiative order. Is the Judge after Edmin? Since the Judge can easily free Edmin from the grapple, I would think that Edmin would have delayed so that he could make a full attack with his axe.
Edmin acts at the end of every round. So, at the end of round 3 he was prone and pinned under the dragon. You could act to free him in Round 4.

Judge Tohram Quasangi |

As long as he is not grappled, Edmin should be able to full attack with his favorite axe, which should offset most of the attacking from prone penalties. He will have to reroll the damage for the attacks though.
Air Walk appears to be different than flying. With flying, I do not think that you can be prone. Air Walk appears to just keep making solid non-ground beneath your feet.

Judge Tohram Quasangi |

Is Dren Unconscious or dead? By my understanding, he took 115+29=144 damage. If he was at 124 initially, he should be at -20 now. Since we are all Mythic Tier 1, we have:
Hard to Kill
Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.
Dren has a 16 Con. Thus, he should not die until he is at -32. With 124 hp, this would be 156 damage. Since he took only (only?) 144, he should be at -20 with 12 more rounds to bleed out. In addition, he will automatically stabilize.

Dren of the Dark Tapestry |

I don't see the negative one in the damage rolls for prayer so I may have 4 additional hit points and am at -16.
Don't forget the Dragon has the grappled condition as well so it can not AOO anyone.

Edmin Al'Roth |

So, if I am still prone I lose my fra any way. But i would get a single attack with my axe. Then it will fra me and probably drop me. I think judge would be better dragging Dren out of the fire. I could get a fra with my spiked glove, but I am not sure it will over come the DR.

Judge Tohram Quasangi |

You can make a FRA with your axe from a prone position, you just take a -4 on the attacks for being prone. You only lose the FRA if you take some other action (drawing the mace, standing up, etc). By dimension dooring you, you are no longer grappled and should be able to use your axe.

Judge Tohram Quasangi |

Also, Edmin, you get a free attack as the Judge used 1 Mythic point to use his Decisive Strike ability. This attack is at your highest BAB, with +1 for the mythic tier, and should overcome any DR.

Edmin Al'Roth |

Judges Decisive strike, No DR 1d20 + 28 - 4 + 2 + 1 + 1 + 1 ⇒ (19) + 28 - 4 + 2 + 1 + 1 + 1 = 48 Possible crit!
Confirm Crit:1d20 + 28 - 4 + 2 + 1 + 1 + 1 ⇒ (16) + 28 - 4 + 2 + 1 + 1 + 1 = 45
Damage:1d12 + 32 + 1 + 1 ⇒ (8) + 32 + 1 + 1 = 42
Crit Damage:2d12 + 64 + 2 + 2 ⇒ (4, 1) + 64 + 2 + 2 = 73
Attack 1:1d20 + 28 - 4 + 2 + 1 + 1 ⇒ (6) + 28 - 4 + 2 + 1 + 1 = 34
Damage:1d12 + 32 + 1 + 1 ⇒ (9) + 32 + 1 + 1 = 43
Haste Attack:1d20 + 28 - 4 + 2 + 1 + 1 ⇒ (2) + 28 - 4 + 2 + 1 + 1 = 30
Damage:1d12 + 32 + 1 + 1 ⇒ (11) + 32 + 1 + 1 = 45
Attack 2:1d20 + 19 - 4 + 2 + 1 + 1 ⇒ (20) + 19 - 4 + 2 + 1 + 1 = 39 Possible crit!
Confirm Crit:1d20 + 28 - 4 + 2 + 1 + 1 ⇒ (9) + 28 - 4 + 2 + 1 + 1 = 37
Damage:1d12 + 32 + 1 + 1 ⇒ (9) + 32 + 1 + 1 = 43
Crit Damage:2d12 + 64 + 2 + 2 ⇒ (10, 3) + 64 + 2 + 2 = 81
Attack 3:1d20 + 14 - 4 + 2 + 1 + 1 ⇒ (1) + 14 - 4 + 2 + 1 + 1 = 15
Damage:1d12 + 32 + 1 + 1 ⇒ (8) + 32 + 1 + 1 = 42
Attack 4:1d20 + 9 - 4 + 2 + 1 + 1 ⇒ (18) + 9 - 4 + 2 + 1 + 1 = 27
Damage:1d12 + 32 + 1 + 1 ⇒ (3) + 32 + 1 + 1 = 37

Judge Tohram Quasangi |

Sweet roll on that Decisive Strike. The Judge (or is it me) tends to horde depleteable resources, like Mythic points, seemed like an opportune time to use it.

Ulp |

Ulp apparently does not horde them since he has used 20+bombs

Ulp |

also that is an amazing image. Edmin on the ground flailing with his ax like a madman and, I assune, removing the dragons head!