DM Carbide's Through a Cracked Mirror: The Dark Road (Inactive)

Game Master John Woodford

As the myriad potential Golarions collide, a small group of heroes is charged with setting things right.


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Scarab Sages

Female Human Sorceress 6

reroll for initiative?
WHATCHU CALLIN' ME SLOW?!
>:(


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

Call it a bit of tactical initiative luck that you get to roll initiative twice and keep the higher roll....because your special.


Sorry guys, I know I said I'd speed up, but have been losing time what with work and a few changes I'm making to my desktop. Hopefully the changes will be done soon and I'll get back into the swing of replying again.


Weakly Godlike Entity

Thanks for touching base with us. Real life has to come first, though.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I'm here too.


Weakly Godlike Entity

To speed things up, would you like me to roll saves for the party?


Weakly Godlike Entity

In the interests of saving time there's another small change I'm thinking of making, which I already previewed in-game. There are encounters that you'll blow through without having to do more than curing people after the fact. If you like, rather than go back and forth for a day or three on pushover fights, I'll just tell you what you fought and how many spell levels you pay to make sure the party is restored to an unwounded state once you finished. You decide among yourselves how the spell levels are apportioned (and wand charges count depending on their level, so a CLW from a wand is worth 1 level of spell). Sound reasonable?

Scarab Sages

Female Human Sorceress 6

I um... I don't know about that since I tend to use my spells sparingly especially depending on how spell resistant they are... if there is too much sr I try to just buff other party members where I can if you noticed.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Plus if we miss out on seeing how awesome Duncan is


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I just realized Dashel and Duncan BOTH have the Domain:War (tactics)

In the interest of NOT doubling up I volunteer to HAVE him take the ANGER inquisition instead.
Subject to DM approval. (Angradd is not a listed example deity but the Major War Deities grant it so I don't think it's a stretch.

Or
I can revert him to a follower of Ragathiel, which he was before I ported him over.from Baldwin's Council of thieves game.

Or If GM wants I can sit down and shut up.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

I sort of like playing out the encounters even "easy" ones can prove difficult at times.


female Half-Elf Ranger 5 (Hit Points 49 Current 54; AC 18; Initiative +3; Perception +14)

'Easy' encounters let the PCs shine (and, sometimes, heroes should shine) and give us a chance to show off different playing chops.

If every encounter is a challenge then it can become a grind (for example, since joining this adventure, almost every single enemy has given El a condition and/or stat loss).


Weakly Godlike Entity

Fair points, all. I'm just struggling with pacing, although it seems to have picked up a lot in the past few days.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I can post 1 or 2 a day.

Nice fungi ball. Feeling Awesome!

Any opinion on dropping the Domain for the Anger Inquisition?


Weakly Godlike Entity

I'm good with the switch, Duncan.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

Posting has never been my weak point as either a player or DM. I go with the flow of the game.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Another fungus!
Bring it.

Ranger first!
(I have used both my judgments today.)
3 rounds of Bane left.)

Scarab Sages

Female Human Sorceress 6

she didnt say she did but duncan offered an informal announcement I say we move on to the next round instead of waiting... the hold ups are getting a little frustrating


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Agreed.


Weakly Godlike Entity

OK. I may be a little longer getting a substantive game post up, because I see that the site will be shutting down for maintenance in 15 minutes and I don't want to lose anything.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

Crazy at work through tomorrow afternoon. I should be able to get my action taken care of this evening though. You can assume I'll cast bless first, divine favor someone (already have it up on Dashel) or channel.


Weakly Godlike Entity
Duncan Redhammer wrote:
SR sux. That is why I focus on ZOMG melee damage. I tried Bane and every f#@k!ng thing has SR or saved.

So far, everything you've fought here has taken the extra damage from your bane; AFAICT SR doesn't apply against it, and the damage doesn't get a save. OTOH, also AFAICT DR by weapon type applies regardless of enhancement bonus, so the ascomoids were still getting their DR against your axe.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Sorry for the confusion.

I meant I tried the Bane SPELL and everything saved. That sucked.

My weapon BANE is awesome.


Weakly Godlike Entity

No argument there. I had an archer inquisitor in a party running through Carrion Hill, and we survived against the BBEG at the end because he had all his bane rounds left for the day and everyone else kept the BBEG off of him. Five rounds of rapid shot archery with bane is a horrendous lot of damage potential.


Weakly Godlike Entity
Duncan Redhammer wrote:
Crap. SORRY. I figured one more would do it but that's how Duncan died last time

I don't fault you; when these things Power Attack their slam attack is +12/1d8+14; it had a better than 50/50 chance of hitting you, and its minimum damage would have put you down. It maxes, you're at -13. OTOH, you're out of bane and judgments, so even though your minimum damage would have put it down, you had a worse than 50/50 chance of hitting it.

Actually, I forgot about the haste. Two chances for a hit...eh. I don't think you knew how far down it was--these actually have fewer hit points than book mummies. See, I gave them all the dwarven stat mods and abilities, so they lost two points of CHA (and thus 8 HP & 1 off the save DC for their disease touch and despair aura) but gained two points of WIS, dwarven save bonuses, and the like.

Sovereign Court

Sorry for being out of the game, real life can be tough.


Weakly Godlike Entity

Especially with a new small. I had about a seven-year hiatus from gaming starting when my oldest was born.

ETA: Of course, it didn't help that I was also in grad school for most of that time.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

Duncan:

I don't have lesser restoration, remove curse or disease yet. I need to rest and pray for those.


Weakly Godlike Entity

Question for everyone: the onset time for mummy rot is a minute, right? During that minute, has the disease taken effect? That is, are caster level checks needed to heal damage during that time? PRD says:

PRD wrote:
The affliction's effect does not occur until after the onset period has elapsed and then only if further saving throws are failed.

The way I read that, cures will work normally on your physical damage until the onset of the disease, at which point a caster level check is needed. Thoughts?


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Not sure. I am gonna start leveling up.!!


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

HP: 1d8 ⇒ 7
Sweet


Weakly Godlike Entity

Should have reminded everyone--when rolling for HP, take d(half HD-1) + (half HD+1). That is, if you'd normally roll a d6 roll d2+4; d8, roll d3+5; d10, roll d4+6.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

New DM Roll: 1d3 + 5 ⇒ (2) + 5 = 7

Same.

Duncan is updated.

Learned See invisibily, that was a big toss up considering the ability damage I just took.
I looked hard at Lesser Restoration, but Invisible Foes suck balls and the duration is sweet.

Oh, Duncan just got DIVINE RAGE.
Only 4 rounds a day, but it is just more awesome damage.


female Half-Elf Ranger 5 (Hit Points 49 Current 54; AC 18; Initiative +3; Perception +14)

hit points: 1d4 + 6 ⇒ (1) + 6 = 7


female Half-Elf Ranger 5 (Hit Points 49 Current 54; AC 18; Initiative +3; Perception +14)

DMC: Can I use my heal skill to try to purge them of the disease?

I have a +10, +12 if I make a use of my healer's kit.


Weakly Godlike Entity

You can use the Heal skill to give them bonuses on their daily saves vs. stat loss, but mummy rot doesn't heal on its own.

It just occurred to me to wonder whether treating someone during the time of onset would give them a bonus on their initial save, possibly meaning that they made it instead of failing it. While I think that should be a possibility, I checked the Heal skill description, and treating disease takes ten minutes. So the onset time would be complete before the treatment would take effect.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

I'll level up this evening.

Scarab Sages

Female Human Sorceress 6

sorry will reroll hp then 1d2 + 4 ⇒ (1) + 4 = 5


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

HP: 1d2 + 5 ⇒ (1) + 5 = 6


Weakly Godlike Entity

Dashel, that should be a d3+5.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

HP: 1d3 + 5 ⇒ (1) + 5 = 6

Looks like a 6 it is.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

DM - you mentioned we get to level, I just want to double check that we are able to level without resting.


Weakly Godlike Entity

Correct.


Weakly Godlike Entity

With the caveat that although you get your additional spell slots, they aren't filled until you fill them. That only applies to prepared spellcasters; Eritrea and Duncan get slots and new spells.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

Duncan to successfully get rid of mummy rot we need to successfully cast remove curse and remove disease within 1 minute of each other. I get an extra third level spell at 6th level. Right now I don't have enough 3rd level spells to get us out of this.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic.

I think DM Carbide knew about this.

But:Type: curse, disease, injury; Save: Fortitude DC 16
Onset: 1 minute; Frequency: 1/day
Effect: 1d6 Con damage and 1d6 Cha damage
Cure:mummy rot can only be cured by successfully casting both remove curse and remove disease within 1 minute of each other.

Maybe did not know about that.

Not sure what to do.
Duncan won't die from the Cha damage but he is comatose until it's healed.


female Half-Elf Ranger 5 (Hit Points 49 Current 54; AC 18; Initiative +3; Perception +14)

It's Dashel and Duncan who have access to the right spells.

Scarab Sages

Female Human Sorceress 6

We can restore the cha damage with restoration in the meantime though right?

I am positive we got a wand for it we can at least do as much for now with....


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Well,

You CAN get me up easily. The wand of lesser Restoration will work fine, however Dashel and I will need to make saves every new day to avoid more damage.

The wand works but we CANNOT heal naturally until the curse is removed.
Fine till the wand runs out.


Weakly Godlike Entity

The minute window to cure mummy rot seems to be contradicted by the description in the Bestiary (quoted below), which implies that some time can pass between removal of the curse and removal of the disease--viz. "Even after the curse element of mummy rot is lifted," via remove curse, e.g., "a creature suffering from it cannot recover naturally over time." By specifying that, the implication is that enough time can pass after removal of the curse that healing would be expected. Since the Bestiary postdates the Core Rulebook, I'm going to stick with the Bestiary description.

PRD wrote:
Mummy Rot (Su) Curse and disease—slam; save Fort DC 16; onset 1 minute; frequency 1/day; effect 1d6 Con and 1d6 Cha; cure —. Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic. The save DC is Charisma-based.

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