Full Name |
Eretria Whitethorne |
Race |
Human |
Classes/Levels |
Sorceress 6 |
Gender |
Female |
Size |
Medium |
Age |
19 |
Alignment |
Chaotic Good |
Deity |
None |
Languages |
Common, Osiriani |
Strength |
8 |
Dexterity |
14 |
Constitution |
10 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
19 |
About Eretria Whitethorne
ERETRIA WHITETHORNE CR 5
Female Human Sorcerer 6
CG Medium Humanoid (Human)
Init +2; Senses Perception +8
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DEFENSE
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 35 (6d6+6)
Fort +3, Ref +5, Will +8
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OFFENSE
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Spd 30 ft.
Melee Mithral Dagger +3 (1d4-1/19-20/x2) and
Unarmed Strike +2 (1d3-1/20/x2)
Ranged +1 Darkwood Crossbow, Light +6 (1d8+1/19-20/x2)
Sorcerer Spells Known (CL 6, +2 melee touch, +6 ranged touch):
3 (4/day) Diamond Spray (DC 17)
2 (6/day) Scorching Ray, Blur (DC 16), Burning Arc (DC 16)
1 (7/day) Magic Missile, Mage Armor (DC 15), Ray of Enfeeblement (DC 15), Alarm, Burning Hands (DC 15)
0 (at will) Resistance (DC 14), Ray of Frost, Light, Prestidigitation (DC 14), Detect Magic, Disrupt Undead, Mending
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STATISTICS
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Str 8, Dex 14, Con 10, Int 12, Wis 14, Cha 19
Base Atk +3; CMB +2; CMD 14
Feats Eschew Materials, Point Blank Shot, Precise Shot, Toughness +5, Weapon Focus: Ray
Traits Secrets of the Sphinx: Knowledge (Nature) (1/day), World Traveler: Diplomacy
Skills Bluff +9, Diplomacy +9, Knowledge (Arcana) +10, Knowledge (History) +6, Knowledge (Nature) +6, Perception +8, Sense Motive +4, Spellcraft +10, Use Magic Device +10
Languages Common, Osiriani
SQ Destined, Fated +1 (Su), Touch of Destiny +3 (7/day) (Sp)
Combat Gear +1 Darkwood Crossbow, Light, Bolts, Crossbow (10), Mithral Dagger; Other Gear Backpack (15 @ 11 lbs), Bedroll, Bracers of Armor, +1, Caltrops, Case, map or scroll (empty), Cloak of Resistance, +1, Rations, trail (per day) (2), Smokestick (5), Tindertwig (5), Waterskin
737g, 9s
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SPECIAL ABILITIES
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Destined When you cast a Personal spell, gain a save bonus of its level for 1 round.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fated +1 (Su) You gain +1 on saves you are unaware of or when surprised.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Secrets of the Sphinx: Knowledge (Nature) (1/day) 1/day, Add +2 to a single Knowledge Check.
Touch of Destiny +3 (7/day) (Sp) Creature touched gains +(1/2) sorcerer level(min 1) to most rolls for 1r.
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Background:
It was always known Eretria was meant for something greater, whether it be from her seeming natural magical
talent to her unusual luck to avoid trouble the simple fact was that every sign pointed to her being meant
for some greater picture.
Eretria had a easy childhood with her good fortune, she spent many hours either studying the history of her
ancestors or honing her own magical talent. Her parents always encouraged her studies even allowed her to
accompany them in their own journeys to explore osirians various ruins. It was on such a trip that she lost
them when some unstable ruins collapsed on top of them and in a desperate action her parents sacrificed
themselves to get her out. After this tragedy Eretria lost her motivation to her studies, wishing her family
to return... she was miserable at the loss of her parents and the serene life she had been so accustom to
and decided to take to travel, enduring one challenge after another trying her uncanny luck again and again
like some game of risk. It wasn't uncommon for Eretria to have obscure dreams about events to come and years
after she began her travels the dreams came, the desperation of them making a clear message to Eretria...
there was more to her destiny then these meager travels to be had, it was then she decided to investigate
these dreams rather then drearily throw herself at other lesser challenges.