About Dashel de Penderwon
Dashel de Penderwon
Alchemical Power Component
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Cleric Spells Prepared (CL 5): Concentration: +8 (CL+Abil)
Daily Spells Used:
Touch of Glory
Str 16, Dex 10, Con 14, Int 13, Wis 16, Cha 12
Base Atk +4; CMB +7 (+9 Tripping); CMD 17 (19 vs. Trip)
Languages: Common, Daemonic, infernal
SQ aura, cleric channel positive energy 3d6 (4/day) (dc 16), domains (heroism, tactics), seize the initiative (6/day), spontaneous casting, touch of glory (6/day), variant channeling (bravery/valor variant channeling [+2 sacred])
Potion of cure light wounds, Scroll of Air Bubble, Ant Haul, Scroll of Air Bubble, Ant Haul, Scroll of Comprehend Languages, Scroll of Moment of Greatness, Protection from Cha, Wand of cure light wounds, Wand of Divine Favor, Wand of Shield of Faith, Alchemist's kindness (3), Antitoxin, Caltrops (2), Healer's kit, Oil (5); lesser restoration wand (21); Belt of Dexterity; +1 ROP, mw chain shirt; two doses of antitoxin, soothe syrup, and twitch tonic; one dose of ghost salt; and a pair of bless scrolls.
Alignment Channel (Evil): Channel Energy heals or harms outsiders of the chosen alignment.
Antidote kit (10 uses): +3 circumstance bonus to Heal checks to treat poison.
Antitoxin: This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component: Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Aura (Ex): The Cleric has an aura corresponding to his deity's alignment.
Bravery/Valor Variant Channeling (+2 Sacred) Additional save vs. fear/AC bonus, or standard channel
Cleric Channel Positive Energy 3d6 (4/day) (DC 16) (Su): Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Heroism) Associated Domain: Glory
Cleric Domain (Tactics) Associated Domain: War
Combat Expertise: +/-1 Bonus to AC in exchange for an equal penalty to attack.
Compass: +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Earplugs: +2 save vs. hearing effects, -5 hearing-based Perception.
Improved Trip You don't provoke attacks of opportunity when tripping.
Magical Knack (Cleric): +2 CL for a specific class, to a max of your HD.
Power Attack: -1/+2 You can subtract from your attack roll to add to your damage.
Reactionary: +2 to Initiative
Scroll Air Bubble, Ant Haul X2
Scroll: Comprehend Languages
Scroll: Moment of Greatness, Protection from Chaos Add
Seize the Initiative (6/day) (Su): An ally within 30' may take the better of 2d20 for initiative
Spontaneous Casting: The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Glory (6/day) (Sp): Grant +5 to a CHA-based skill or ability check.
Wand of Divine Favor
Wand of Shield of Faith
Weapon cord: Attached longsword weapon can be recovered as a swift action.
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