
Duncan Redhammer |

Thanks heaps guys but since this one is finished up, I am gonna step back.
I kept most of my personal stuff away from this game, but I have just come off 8 months unemployment and the lowest point in my marriage. Finally got a job but marriage is not out of the woods. Gonna spend a bit less time on the boards and more on family.
Cheers.

Dashel de Penderwon |

First of all thank you DM Carbide, I enjoyed your game, pace and style. You are and excellent GM. I'm fine with continuing with what ever you come up with.
As far as replacing Krolmnite - I'm good either way - that being said I don't mind a four person party.

DM Carbide - Dark Road |

OK. The basic idea, if you're familiar with the Second Darkness AP, is that for unspecified reasons in the alternate Golarion the drow put their plan into action fifty or so years earlier than in the "real" Golarion. No one stopped them, and as a result they were able to call down a large meteor onto the elven nation of Kyonin. This had the immediate result of destroying Kyonin, burning away the fabled forests, and largely wiping out virtually all surface life for hundreds of miles around the impact site. That wasn't the worst of it, though.
Other things came with the meteor. Initially the only ones known were the akata, but their depredations on the already-damaged nations of Taldor and Andoren were enough to force a retreat from the area. In addition, an exploration vessel from the planet Verces was disabled by one of the smaller meteoroids and crash-landed on Golarion, releasing its cargo of alien plant life (mainly moonflowers, assassin vines, and vampire ivy).
Worst of all, though, was an aberrant Power from the Dark Tapestry. It was caught in the wake of the spell used by the drow to call down the meteor, and ended up torn in two after colliding with the meteor. Half of it followed the meteor down, and was preserved only by its still-considerable arcane abilities. The other half remained in a geosynchronous orbit over the fallen piece. Using a combination of the tie between the two halves and the bulk of its magic, the divided creature forged a link between the two halves, and from the orbiting half to the planet Aucturn. A few creatures were able to traverse the link--the Dark Road--in body; those were the flying worms. Weaker ones could cross in spirit, and were encased in flesh by the ground-bound half of the aberrant Power (what I referred to as the Builder). Those were the wolfoids and the aberrant bears. The flying worms were capable of siring offspring on humanoid females, and that's where the aberrant oracles came from.
Finally, there were other aberrations dwelling in the deep places of Golarion, and they were related to the ones from Aucturn. The seugathi the party fought was a representative of these, sent up to try to make contact with the Builder's creatures.
So that's the basic background. By killing the Builder (or its half on the ground), you were able to also kill the half in space. With the terminus of the Dark Road destroyed, the first wave of aberrations that were beginning to cross as the conjunction with Aucturn began died as the Dark Road itself unraveled. If Lyekeli hadn't had the bright idea of trying to break into the Builder's daytime protection, and if Dashel hadn't rolled so well, you would have been fighting the Builder at night; if you'd beaten him the last thing you would have seen before being returned to your Golarion was the meteor shower created when the aberrations hit the atmosphere in uncontrolled reentry as the Dark Road came apart. Ah, well. Perhaps I'll be able to use that image in another campaign.
Some other notes: the wolfoids and bears were built using the pseudonatural creature template from "Lords of Madness," applied to worgs and grizzly bears. The aberrant oracles were built using the half-farspawn template from the same source, applied to humans. (Unfortunately, both templates come with spell resistance, which was a dirty trick to play on Lyekeli.) The flying worm was a reskinned naga, mostly, with--well, I suppose it was obvious if you were at all familiar with it that the flying worms and the Builder used psionics, from Dreamscarred Press' recent books on the subject. The flying worms manifested as 7th level wilders, and the Builder--at least the part of it that wasn't concentrating on maintaining the protection or the Dark Road--was a 9th level psion, psychoportation specialist.

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Uh, I want to take a break from PBE I found myself more often forgetting to check and if I wasn't either Paizo was down (frustratingly) or I had prior engagements, I shuffle between shoutcasting a mmo game and running a couple non-pbe games as well that with the last two weeks I spent covering my managers vacation and I may end up covering more hours again in the near future I would hate to start something I can't devote to at the moment. I do apologize.

Dashel de Penderwon |

I can post to couple other games. I know I'm in a Skulls and Shackles game and the DM was looking for game to play in.

Dashel de Penderwon |

DM I think I have a player to join. I asked him to pop in here to say hello. He'll need the weekend to put a character together and I mentioned that wasn't an issue.

DM Cuc |

Thanks for the invite! I will definitely work on a character this weekend. I read the recruitment thread so I will work on creating a characters ASAP. I plan to probably make a wizard or alchemist as it seems there is need for a arcane PC. My only question is about HP, how much at each level? Thanks and I look forward to playing.

DM Carbide - Dark Road |

The backstory is that all of the PCs, whatever their backgrounds, were recruited by Prester Gallowsmith to go into the alternate Golarions and do...things. Whatever is needed to strengthen that particular alternate against whatever is causing the rifts between worlds to open. In the case of the Dark Road segment, they had to kill the creature that created the Dark Road, a sort-of rift of its own that facilitated travel between Aucturn and Golarion. The Dark Road, by its nature, weakened the fabric of that particular Golarion, spawning many smaller rifts. Its destruction has helped to solve the larger problem, but there are other players at the board than Gallowsmith and his allies....

Dashel de Penderwon |

Great looks like we are back up to 4 players. You never know Duncan might pop back into the game when things settle down a bit for him....he's in two games with me (RA and COT games). That'll bring it back to 5.

DM Carbide - Dark Road |

Hi, Carl. 20-point build, try to stick to Paizo material though I won't exclude all 3PP material out of hand, start at 6th level, and see above for HP rules. There's more in the first post in the Recruitment tab. As for what level you might get to, that depends on how long I'm able to keep it interesting (for you and for me).

CampinCarl9127 |

Well, you need skills and an arcane caster. I haven't played an arcane trickster before and wanted to try my hand at it, and I thought a quick dip into the assassin PrC would be pretty cool. But there's that pesky "any evil" requirement. So if you would allow it, I would definitely go with LE. He/she would do contracted killings, but isn't a homicidal maniac or anything. He/she has no long term truly evil plans like killing a king or taking over the world, they would just be a person who is ok with killing for a living. Don't have the details worked out on the background, just brainstorming right now.
Alternatively I know of many DM's who simply lift the "any evil" prerequisite since they like the class but really don't want to deal with an evil party member.
Edit: Typo

CampinCarl9127 |

Ah, not freelance, but answers to a higher authority. Would give him/her a purpose as well as a leash they (you >.>) can pull on if need be. I'll hit the drawing board, expect something in a few hours.
P.S. I just got done catching up on the story, this sounds amazing. I've always been a planar enthusiast (my most played character is an infernal binder who is obsessed with studying the planes, almost got me attacked by an ogre in a game Conner GM'd recently) and I love anything that goes into depth with that. Really excited for this opportunity!

CampinCarl9127 |

Ah, I got you confused with a friend who has a similar alias. Yes I was in a PFS scenario where we had to unlock three chests so we could obtain some information. Inside one of the chests was a book written on how to bind devils, but the man who hired us sent an ogre to make sure we didn't steal anything. Thank the gods that our bard had about a +15 to bluff or I would have been going toe-to-toe with an ogre as a 7 STR wizard.

Dashel de Penderwon |

I'm NG and I do praise Iomedae quite bit during my spell casting and attacks. It's part of the character development.

Dashel de Penderwon |

Dashel give constant praise to to Iomedae, the buffs the the party with bless, prayer, heroism typicially then he goes into support combat. This means he tend to be the second person to wade into battle after the fighter type - but he is not far behind. One thing he is not is a healer/band aid. That is not saying he won't heal someone but it is not his primary mission.
Dashel is not lawful but he is good. (NG)

Drovic Syrendross |

Whew! This was by far the most effort I have ever put into the crunch of a character. I invested some gold in a wand of CLW so I should be able to help with the healing just a tad.
Also, poisons are wicked cool. But also wicked expensive, even when you make them yourselves. I'll start working on the fluff now.

DM Carbide - Dark Road |

New gameplay thread is HERE. Report there for closure to this piece and the introduction to the next.

DM Carbide - Dark Road |

Thanks for the notice; I fixed the link. I had changed the name of the campaign slightly, and that broke the link.
ETA: Discussion thread is HERE.