
Duncan Redhammer |

Got the advanced class guide play test.
Going to re skin Duncan as a WARPRIEST. They say It's combo of fighter/cleric and I see the parallels.
To me through LOOKS like a more hardy, less skillful inquisitor. More battle focused. (Though the DPR of the inquisitor is already sweet. )

Warpriest |

Really, may I ask why?
I saw the SLAYER and thought it was awesome (as in completely replaces a rogue) I mean +5 attack AND damage who ever you want, 7d6 SA?
It's ARTEMIS ENTERAI.
As you can see I am working on a Warpriest version of Duncan. I think it will have less attack power and be more tanky.

Conner Hawthorne |

Don't get me wrong, as you may know, melee rogues are the class that I play most of all. Slayer is ideal for that, especially at higher levels. But, I was unsure if we were permitted to rebuild entirely so that Conner could change to a 6th Level Slayer in this game? In addition, I happen to think the perfect Slayer would be Elven, with a Composite Longbow and Curveblade...nasty stuff there.
I would consider making Conner a 6th level Slayer if it is permitted by GM Carbide. Would we also get to change feats, equipment, magic items, etc.?

Warpriest |

DM Would you check out WARPRIEST Duncan for your approval.
He is done. ALL stats etc are the same. Skills are updated.
The Playtest is a PDF file so unfortunately I cannot cut/paste his class abilities. I would type it all but I am at my new work site and posting from a phone.
All up he gained 2AC from heavy armor, +1 to Attack from weapon focus.
His sacred weapon power is crap compared to Bane.
6 rounds of a stacking +1 to weapon
He lost skills and attack power and RAGE is gone.
Gained a little AC and some crap channeling, the blessings let him add +1d6 vs evil and the war blessing is flexible.
I think he will be more a tank, support char.
The previous Duncan was all attack and backup Stealth.

Warpriest |

Will have to see how the Warpriest plays out.
Honestly it looks like a weaker Crusader Cleric.
I plan to dip Holy Vindicator next level just to add channel to AC. Otherwise his channel energy dice blows.
Pretty sure Dashel will be a good litmus test since the classes a so similar.
Though obviously Dash is a much better caster and healer.
I don't think it's underpowed.
Just a watered Down Cleric caster with better armor.
But I'll wait to see it in play.

Conner Hawthorne |

I was able to copy and paste to make the changes to Conner's original Hero Lab profile from the Playtest PDF. Once you paste though, there are a few alterations necessary to align the text you bring over. Otherwise, it went pretty smoothly.

DM Carbide - Dark Road |

Conner--looks reasonable. Duncan/Warpriest--how come you've got Spellcraft based on WIS?
ETA: Thursday was also packed with meetings, as was Friday morning, and I had to play catchup Friday afternoon. I should be able to get back to a more reasonable posting pace starting tomorrow.

Warpriest |

Good catch on the Spellcraft. It was an edit I missed. Duncan gets wis to Spellcraft from his archetype. For the record guys, Just call WARPRIEST, Duncan in game. Once I have some play test data for the boards I will swap back to the old avatar. Looking at the warpriest doesn't bring anything new or sweet to the game, but we need to see.

Duncan Redhammer |

Guys. I am gonna drop the WAR PRIEST and go back to Duncan. I am away at a mine site for considerable time and won't be able to keep up with the weekly play test revisions every week.

Duncan Redhammer |

Check the blog. I believe the slayer will be getting favored target as a SWIFT action much earlier and more skill points.

Dashel de Penderwon |

Dashel will use his seize the initiative checks (6 day) on Lyekeli so she should roll 2d20's when initiative is called for. She takes the better of the rolls.

Duncan Redhammer |

Conner,
Have you updated your char sheet?
The new Slayer has been released.
Got better access to ranger weapon styles, more skills etc.

DM Carbide - Dark Road |

Likewise, and same to all of the rest of you! I've just spent a busy day cooking, but dinner was worth it. My wife made bread, strujkli (Slavic steamed dumpling with scrambled egg filling & onion gravy), and a really excellent tomato cream soup. I made bronzed salmon and carrots with ginger & garlic. For dessert she made walnut strudel and I made rice pudding. The kids are cleaning up now while we relax. (Also made two kinds of fudge this morning.)

Dashel de Penderwon |

My wife made lobster, scallops, shrimp and pasta with a homemade red sauce. A bottle of nice Bordeaux wine.
Time to watch "It's a Wonderful Life" with my family.

Duncan Redhammer |

Merry Xmas.
I had scrambled eggs and bacon at the mess before sleeping after night shift. ;)
Just spoke to my wife and kids who are at home and they had a great day.
Off to gym now. And big Xmas ham meal before work again.
I WILL be at my family's for new year...

DM Carbide - Dark Road |

I'll admit, I didn't anticipate what you're trying to do, and unfortunately Dashel's roll was high enough I couldn't rule out success. I'm glad this came up in PbP, though, so I had the opportunity to think about what's going to happen. After it's all done I'll fill in some of the backstory if you're interested.

Dashel de Penderwon |

I'll admit, I didn't anticipate what you're trying to do, and unfortunately Dashel's roll was high enough I couldn't rule out success. I'm glad this came up in PbP, though, so I had the opportunity to think about what's going to happen. After it's all done I'll fill in some of the backstory if you're interested.
I wasn't really sure why I was asked to cast dispel magic. I figured Lyekeli had her reason or theory.

DM Carbide - Dark Road |

There will be a brief pause (well, maybe a day or three) while the GM puts a map together, finishes the Builder, and deals with a lot of Life. I'll be babysitting a burning brush pile today, on the road tomorrow, and traveling/at an interment Monday.
Brush pile is mostly burned, but it was getting dark so we buried it under snow.

Dashel de Penderwon |

At zero you are unconscious on all stats but a con score of zero equates to death.
Constitution (Con)
Constitution represents your character's health and stamina. A Constitution bonus increases a character's hit points, so the ability is important for all classes. Some creatures, such as undead and constructs, do not have a Constitution score. Their modifier is +0 for any Constitution-based checks.A character with a Constitution score of 0 is dead.
Charisma (Cha)
Charisma measures a character's personality, personal magnetism, ability to lead, and appearance. It is the most important ability for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to channel energy. For undead creatures, Charisma is a measure of their unnatural “lifeforce.” Every creature has a Charisma score. A character with a Charisma score of 0 is not able to exert himself in any way and is unconscious.
I haven't seen anything that states you can go below zero, like you can with HP. Since the game designers (drafters) obviously knew how to make a score go below zero, as evidenced by HP and utilizing constitution score before death, I do not believe a character can go below zero or else the game designers would have written that into the rules like they did with negative HP. This makes sense especially when looking at a zero constitution, are you more dead if with a negative five constitution than a zero constitution? Is raise dead or resurrection less effective...nope. In fact raise dead states: "A raised creature.... Any ability scores damaged to 0 are raised to 1."If you had a negative ability score than raise dead would not work since it does not state anything about negative ability scores.
That would be my interpretation of the rules. Granted I have not researched this issue.

DM Carbide - Dark Road |

That was my take on it as well, until I read the following in the PRD:
Ability Score Damage, Penalty, and Drain
Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.
(Emphasis mine.) I'll see if it's come up on the boards before; I still take your point re their presentation--"A character with a Charisma score of 0...." vs. "A character with a Charisma score of 0 or less...."

DM Carbide - Dark Road |

Conner--that's the question. When I started this, the idea was that it was going to be a piece of a larger campaign, with multiple GMs, and the other players had their various ideas of the different alternate Golarions that the party was going to have to deal with. That didn't last very long, though, and at this point none of the originals are left. This leaves me in a bit of a spot; on the one hand, it seems like a violation of expectations to toss out the GM baton and ask one of you to pick it up (particularly as I have some ideas now of why the rifts started and who's behind it all; ideas that were lacking at the start of the whole project). On the other hand, the Dark Road was my big alternate Golarion campaign idea, and I hadn't really come up with another one. I just came up with something a few days ago, though, so if you don't mind waiting a bit while I get it to a decent starting point I can keep going if you're interested. I'd stop DMPCing Krolmnite; let me know if you'd want to replace him or stay with four.
And thanks again for playing--I had a lot of fun. This was the first time I'd run a homebrew PF game, and I learned a great deal about play balance and the huge gap between "this looks cool on paper" and "this plays cool at the table/on the boards."