Full Name |
Roshelle Zaire |
Race |
CMD 19 (16 fl) | Spells used: | |
Classes/Levels |
Conditions: none |
Gender |
CG Female Elf Cleric of Shelyn 7 | Speed 30 ft. | AC 19, T 14, FF 16 | hp 40/40 | Fort +4, Ref +4, Will +8 | Init +6 | Percep +12 | |
About Roshelle Zaire
Roshelle Zaire
Female elf cleric of Shelyn 7
CG Medium humanoid (elf)
Init 6; Senses low-light vision; Perception +13
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Defense
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AC 19, touch 14, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural)
hp 40 (7d8+1)
Fort 6, Ref 6, Will 11; +2 vs. enchantments, +2 morale bonus vs. mind-affecting effects
Immune sleep
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee glaive +5 (1d10 S/×3)
Ranged shortbow +7 (1d6 P/×3)
Domain Spell-Like Abilities (CL 7th; concentration +11)
. . 7/day—bit of luck
Cleric Spells Prepared (CL 7th; concentration +11)
. . 4th—blessing of fervor[APG] (DC 18), freedom of movement[D], good hope
. . 3rd—badger's ferocity[UM] (DC 17), dispel magic, invisibility purge, protection from energy[D]
. . 2nd—aid[D], hold person (DC 16), sound burst (DC 16), spiritual weapon, weapon of awe[APG] (DC 16)
. . 1st—bless, entropic shield, sanctuary (DC 15), shield of faith, summon monster I, true strike[D]
. . 0 (at will)—detect magic (at will), light (at will), read magic (at will), stabilize (at will)
. . D Domain spell; Domains Charm (Love[APG] subdomain), Luck
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Statistics
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Str 10, Dex 14, Con 9, Int 16, Wis 18, Cha 14
Base Atk +5; CMB 5; CMD 19
Feats Dodge, Free Spirit[ISWG], Improved Initiative, Scribe Scroll
Traits artifact hunter, inspired
Skills Diplomacy +6, Escape Artist -1 (+1 to escape a grapple or bonds), Heal +8, Knowledge (history) +10, Knowledge (local) +6, Knowledge (nature) +4, Knowledge (religion) +13, Linguistics +8, Perception +13, Sense Motive +8, Spellcraft +13 (+15 to identify magic item properties, +14 to identify the properties of magic items), Use Magic Device +7; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Elven, Gnoll, Gnome, Goblin, Sylvan
Combat Gear potion of owl's wisdom, potion of protection from evil, scroll of comprehend languages, scroll of invisibility purge, scroll of remove blindness/deafness (CL 2nd), remove curse, remove disease, scroll of restoration, wand of cure light wounds, wand of shield (50 charges); Other Gear chain shirt, glaive, shortbow, amulet of natural armor +1, arrows (40), bag of holding i, boots of striding and springing, cloak of resistance +2, headband of inspired wisdom +2, ring of protection +1, bedroll, ink, inkpen, journal[UE], silver holy symbol, spell component pouch, waterskin, 10 gp, 8 sp
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Special Abilities
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Adoration (7/day, DC 17) (Su) Target must save or lose one attack against you.
Bit of Luck (7/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 4d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Love)
Cleric Domain (Luck)
Elven Immunities - Sleep
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Free Spirit +2 bonus on saves vs. mind-affecting and on escape attempts
Good Fortune (1/day) (Ex) As an immediate action, reroll a die before result is known. Must take 2nd roll.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.