DM-Camris' WRATH of the RIGHTEOUS Part 2: SWORD OF VALOR
Game Master
Camris
SECTION 4: INTO THE CITADEL
After arriving in Drezen, the heroes lead their army against the demons and cultists arrayed in the city, ultimately laying siege to Citadel Drezen.
->Kyra's Killer Loot Tracker<-
STRATEGIC MAP
OVERVIEW OF DREZEN]RUINS OF DREZEN--ENEMY POSITIONS PHASE 5[/URL]
COMBAT MAP
Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5
Hitpoints: 1d8 + 1 ⇒ (6) + 1 = 7
Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5
5 skill points-
+2 perception
+1 spellcraft
+1 ride
+1 k, planes
Magus Arcana: Arcane Accuracy
New spells: Force Anchor, Spider Climb
Feat: Spell Penetration.
Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2
Evangelist Prestige Class 1
HP: 1d8 + 1 ⇒ (8) + 1 = 9
+1 Ref save
Obedience
Skilled (Disable Device, Heal)
Skills:
- Diplomacy
- Disable Device
- Knowledge: Religion
- Perception
- Performance (Dance)
- Spellcraft
- Stealth
Feat:
- Mobility
Male Keleshite Human HP (90/90) Class (Cleric) (8)
hp: 1d8 + 2 ⇒ (4) + 2 = 6
hp reroll since it wants to be dipsy: 1d8 + 2 ⇒ (1) + 2 = 3
hp reroll since it wants to be dipsy even more now: 1d8 + 2 ⇒ (7) + 2 = 9
BAB +1
Chanel Energy goes to 4d6
2 skills +1 fcb
knowledge relgion 1 point
knowledge planes 1 point
perception 1 point
1st - 1 additional spell
4th - 1 spell level
Feat: Craft rings or wands? I think wands is the more useful of the two... but i sort of want to do rings... I'll think on it and let you know.
Nothing too amazing here... well except level 4 spells!
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
HP: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5(toughness)
HP (reroll): 1d6 + 2 ⇒ (6) + 2 = 8
4 skill points +1 FCB (Knowledge Arcana, Knowledge Planes, Spellcraft, Diplomacy, Perception)
Bloodline feat (Iron Will)
bloodline spell (magic circle against evil)
+1 2nd level per day
+1 3rd level per day
+1 1st level known (True strike)
+1 3rd level known (Haste)
Feat: Bullseye shot (spend move action to gain+4 to ranged attack)
@Kelden, if you're looking at rings and the GM allows, here are some fun low level options (shameless plug!).
Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5
Those bad die rolls just keep going.
Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2
Hey guys, sorry I haven’t been around the last week. It’s the last two weeks before school starts and I have been beyond busy at work and with things going on after work, but I’m still here! I will try to catch up as soon as I can!
OK guys, I am going to fly up to Alaska for ten days on 27-Aug. Camping, boating, hiking etc. I should be back Sep 5-6 sometime, but until then I'll be out of contact.
Male Keleshite Human HP (90/90) Class (Cleric) (8)
Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5
Sounds like fun. Don't let a bear eat ya!
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Back!
Man, Alaska was on fire the first few days, couldn't see any scenery for the smoke haze.
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Who cast the Time Stop spell again? Anyone still out there?
Kankai sent an IM; he's coming back!
Male Keleshite Human HP (90/90) Class (Cleric) (8)
Female Tengu Swordmaster Rogue 7 Trickster 1 |63/63 hp| AC (17), T (12), FF (15)** Uncanny Dodge|Fort +4, Ref +12, Wil +5| CMD 22
*waves* Sorry for the delay
Female Tengu Swordmaster Rogue 7 Trickster 1 |63/63 hp| AC (17), T (12), FF (15)** Uncanny Dodge|Fort +4, Ref +12, Wil +5| CMD 22
HP: 1d8 + 1 ⇒ (5) + 1 = 6
Skills 9 Skill points
Acrobatics
Bluff
Disable Device
Know (Local)
Linguistics (Daemonic and Ignan)
Perception
Sense Motive
Stealth
Know (religion)
Feat
Combat Reflexes
Female Tengu Swordmaster Rogue 7 Trickster 1 |63/63 hp| AC (17), T (12), FF (15)** Uncanny Dodge|Fort +4, Ref +12, Wil +5| CMD 22
My father had a widowmaker heart attack so I went to see him. And to true father fashion, he said it was nothing and was already starting to work again.
I love him to death but there are days I want to tell him he shouldn't work so much.
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Female Tengu Swordmaster Rogue 7 Trickster 1 |63/63 hp| AC (17), T (12), FF (15)** Uncanny Dodge|Fort +4, Ref +12, Wil +5| CMD 22
Me too. You get to have a paranoid bird brain sword enthusiast back in your midst.
Female Tengu Swordmaster Rogue 7 Trickster 1 |63/63 hp| AC (17), T (12), FF (15)** Uncanny Dodge|Fort +4, Ref +12, Wil +5| CMD 22
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Male Keleshite Human HP (90/90) Class (Cleric) (8)
Ready and willing to end demons
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Male Keleshite Human HP (90/90) Class (Cleric) (8)
Well as long as no demons attack from behind we should be okay, but i would go ahead and stabalize your rear deflectors regardless.
Hmm. I might have been a bit ambitious with this battle scene... Probably would work better on tabletop.
Let me switch gears a bit.
Male Keleshite Human HP (90/90) Class (Cleric) (8)
Sorry for the delays folks work has kicked my ass the last well to be honest week will try to get things rolling later tonight. I only have to be here for 6 hours today!
Female Tengu Swordmaster Rogue 7 Trickster 1 |63/63 hp| AC (17), T (12), FF (15)** Uncanny Dodge|Fort +4, Ref +12, Wil +5| CMD 22
Sorry guys myself. I was working without laptop for a couple of weeks.
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
How's everyone making out during lockdown?
I'm doing alright. I work Payroll, so essential worker here.
If you've ever played the old Lemmings game, they're just like that...:)
Hey guys, you all still here?
Also, I haven't seen Kyra (or player Faelyn) make any posts since summer of 2019. Does anyone know if she's still around?
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Any objections to recruiting a replacement or two?
Male Keleshite Human HP (90/90) Class (Cleric) (8)
I've never any objections into recruiting more folk. I find that preferable to letting a game die.
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
If you guys haven't yet, you should go to Recruitment and check out the prospective new team members. What do you all think?
2 people marked this as a favorite.
|
Male Keleshite Human HP (90/90) Class (Cleric) (8)
you could not go wrong picking any charector made by Jesse Helnig who is making the Mute Human Oracle.
Im reading over the other ones now, shoudl have an opinion sometime this evening.
1 person marked this as a favorite.
|
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Well you already have my feedback on Jesse's character, having played a deaf oracle once, I'm sure the Mute Oracle would be fun to watch unfold.
The gunslinger could definitely be interesting, shades of Wynona.
Male Keleshite Human HP (90/90) Class (Cleric) (8)
Gunslimgers are great too
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Glad to be here. Think my build is totally done, will double-check +- I look a little off the starting coin, but that's the barding and Dire Collar for my mount -- who I think I'll be renaming- was meant to be a gambling reference. ;)
CG Half-Orc Warpriest 8 | Status: Prayer HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7
Hi there, thanks for the pick.
I'll finish selecting feats later today. If you have any suggestion, I'm open to them. It's taking me a while to check all feats and whether they come from a Hardback or not.
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
1 person marked this as a favorite.
|
Female Human INACTIVE - GAME DIED
* bounces up and down giddily while grinning and clapping her hands together *
|