DM-Camris' WRATH of the RIGHTEOUS Part 2: SWORD OF VALOR
Game Master
Camris
SECTION 4: INTO THE CITADEL
After arriving in Drezen, the heroes lead their army against the demons and cultists arrayed in the city, ultimately laying siege to Citadel Drezen.
->Kyra's Killer Loot Tracker<-
STRATEGIC MAP
OVERVIEW OF DREZEN]RUINS OF DREZEN--ENEMY POSITIONS PHASE 5[/URL]
COMBAT MAP
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Thank you guys I missed the link Camris had sent and it was a busy week I apologize. Thank you for the invite to play at your table.
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Do you think I should go with Marshall or Guardian in this game Camris?
You have to go with the one you would enjoy most.
You'll be able to command an army sometimes, but there's a lot of times and places ahead where it's just you and your companions in very hazardous situations.
I know that in the team right now there are two Mythic Archmages, one Champion and I don't know what Kelden took for his mythic path (he should write that down somewhere).
Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2
I’m assuming Hierophant. Also, I was hoping for a little clarification on the thread before I posted again.
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
The way I read it, we noticed Thetin and Kankai missing, and as we're looking for them, from the direction we last saw them comes a stranger ranting about us being liars and deceivers and ending out corruption.
I'm thinking he sounds pretty crazy, or some twisted attempt at a distraction.
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
He is blocking the entrance to a small shrine that holds Radience and several other artifacts off of the main room.
Male Keleshite Human HP (90/90) Class (Cleric) (8)
Yes he is treading the path of the Heirophant
OK Arthas, you should be able to move your token on the Roll20 map now.
Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2
Okay! That makes sense now!
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
I am waiting for each of the players to get a chance to post before responding.
The Paladin before you is decked out in the Militant Order of the Swords of Ragathiel regalia. He looks like he has been fighting unsupported for a period of time and is near exhaustion. His fighting will and faith are fueling him. He seems to be determined to remain true unto death. I was hoping to make him look more resolute and defiantly determined than mad :).
Let me know if you have more questions.
Male Keleshite Human HP (90/90) Class (Cleric) (8)
No stress... being alone in a dangerous place would drive a man to look a little crazed I promise Kelden wont think ill of you :)
Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2
Ohhhhh, Ironfang! I always liked that AP. I'll pop over and drop a character submission. How do you feel about Kineticists? I always wanted to play a Hydrokineticist that picks up Void element at 7th level.
Male Keleshite Human HP (90/90) Class (Cleric) (8)
how many are you looking for and what do you need :)
Never seen a Kineticist in action before; guess we'll find out.
As for how many; I will likely select 5. I don't need anything in particular, but players should know at least half of the AP is outdoorsy.
Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2
Yeah, I built my kineticist a bit around having some outdoor skills and being able to create water will be quite handy I believe. I submitted Durun in the thread.
Guys, sorry if I misspoke earlier, but Radiance is not on the ground next to you. The gleaming flash of it you saw came through the upper stained glass windows from inside the Chapel.
Perhaps you all saw a Vision of a future Arthas?
Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2
Ah! I was wondering about that, but thought perhaps Arthas knew something that we did not. Yeah, I like that idea Camris!
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Well I am coming into this from another table, alternative universe, but it kept being mentioned like it was right there when the other characters mentioned something like “that sword there is radiance.” I misunderstood when I PM’ed the DM can I pick it up
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
So disregard Arthas' last post?
Think of Arthas' first post as a Vision. Perhaps of the past, or the future.
His second post is what happens now.
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
DM Camris,
I can tell you the guy below is a great player and has been active nonstop in PbP for 10 years. I have never seen him abandon a game.
Sor Zhehhalel - Digger Chandler N Elf Rogue (Guerilla)
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Did any of you guys put in for IRONFANG?
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Male Keleshite Human HP (90/90) Class (Cleric) (8)
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Great! I have to say that is Some stiff competition. Being a original Redbox player I never come up with is crazy combination is the rest of you guys.
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Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2
I also put in for Ironfang lol. I've found that crazy combinations don't always mean good characters though.
Male Keleshite Human HP (90/90) Class (Cleric) (8)
I've been a fan of following a plan. If that makes sense. I've a barbarian ranger rogue /Shadowdancer whose role of mage/healer hunting slash breaking lines for flanks works great.... but Ive also had a straight monk he did something very similar who worked great too.
The most broken things ive built involved wizards of course.
I have a halfing inquistor(sin eater)/wizard(spell sage) Who was pretty awesome.
I have an undine wizard focused on the elemental paths water/ Oracle with the freezing spell revelation. It doesnt come into being super cool til 6th level (or 3rd level is your DM is crazy and its gestalt) cause just about every offensive spell you cast comes with a free 1 round of slow attached to enemies who fail their saves. Its broken as hell *lawls*
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
That just screams Improved Initiative and Reactionary to always go first
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Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2
Those are very cool ideas, Kelden! I like how they all had a theme to them. I always hated seeing those threads that were “Okay, but stay with me... take 2 levels of this, 1 of this, 3 levels of this, then 2 of this PrC, and then 2 of his... etc. and by 15th level you can do this one thing in combat that is super cool!”
But what about all the time in between? I would always ask, and none of those folks could ever have a good explanation to it. I prefer organic characters and I feel like those ideas you presented were organic and gimmicky. There’s a lot of PCs that I feel are based around a gimmick instead of a theme.
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
I agree wholeheartedly. I tend to build my characters around a theme, and image, and one thing I want them to excel at
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Okay guys, do you think I should:
burst wrath for 3d6
Burst for healing and damaging undead with demon selected out
Or attack blindly and see what happens?
Or option 4? That I haven’t thought of yet?
Can my detect evil help me connect with the demon? I have it designated for smite evil.
It’s been a crazy week at work.
Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5
Attacking blind didn't do me much good...
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
If the burst heals us and hills undead at the same time, can't hurt to patch us up and clear the battlefield other than the demon.
Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2
I think clearing and healing is always a good combo! Also, I cannot see the map at the moment as I’m on my phone. I’m hoping the actions I’m going to post make sense.
Camris, would it be possible for you to link a screen shoot of the roll20 map with each of your posts as well? I am doing a lot more from my phone these days and I don’t want to keep everyone delayed when I don’t have time to hop on my PC.
Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5
Normally positive channel either heals wounds, or harms undead; not both. Though Arthas may have a version that does both. I don't know every rule, that's for sure.
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
I have one that does both
Kyra: here is a screenshot test:
SCREENSHOT TEST
Well, it's not perfect, and you can't move your tokens, but if your cell phone resolution is good enough it might be serviceable.
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Dm can Arthas find the demon with detect evil to hit him?
Arthas: Yes, if the enemy holds still a Detect Evil can locate the square he's in after three rounds of concentration.
Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2
Screenshot works! Thank you, that will make it a lot easier posting from my phone. I will look at getting a post up tonight.
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Thank you for the screenshot!
Kyra, do you still want to use your Loot Tracker?
Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2
Yeah we can definitely use that. It should be up to date as well.

Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2
Okay, for the Loot Tracker... I'm assuming the items that had been found throughout the campaign thus far that were on the party members we lost (Kankai and Thetin) are essentially gone, yes?
Just wanted to double check before I delete those from the 'Claimed' section of the Loot Tracker.
Does anyone want any of the items we found? The Pennon could be useful for pretty much anyone, whereas the weapons and such might be more beneficial to certain members. Let me know what you guys want so I can track it appropriately and what does not get claimed will be sold off for coinage to be distributed later.
And lastly, as a reminder of the way I had been doing the distribution fairly was to take a percentage off the top of all the value we get from what we find/sell to put into Party Funds which can be used as a Loan section or for things like healing or resurrections, then distribute what is left over equally to everyone to keep for their own funds.
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Arthas has a pole weapon he can use from horseback.
I think you guys zeroed out the loot tracker before you left Kenabres, and there has been no real chance to buy or sell since then. (Basic stuff you can get through the Quartermaster).
Yes, the stuff that Kankai and Thetin had are gone.
Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2
Sounds good, Camris! We still had some leftover that I specifically put into the party fund area. So whatever is listed in the Party Funds area on the front page should be accurate. I'll go ahead and remove those items that Kankai and Thetin had, which should make the tracker up to date.
*EDIT*
I confirmed that we did indeed have that amount leftover from before we left Kenabres. It's in the first page of the Discussion on the Loot Tracker lol.
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