
Gondork Ramcleft |

Posting in advance:
Attack, +1 ci battleaxe: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Damage: 2d6 + 5 ⇒ (1, 5) + 5 = 11
Gondork slashes the tiny fey into a pulp, followed by a 5-foot step towards ten-penny and his enemies.
Ten-penny! If you want to stand at the front lines, at least have the decency to put on some armor!
He winks at her, oblivious to the blood gushing from her wounds.

Ten-Penny Tacey |

Ten-Penny cries out as Voltan slashes her with his Long Sword.
"Aaaah! You piece of filt! I'll rip you apart!"
Short Sword 1: 1d20 + 5 ⇒ (19) + 5 = 24 for 1d6 + 4 ⇒ (6) + 4 = 10
Confirm: 1d20 + 5 ⇒ (18) + 5 = 23 for 1d6 + 4 ⇒ (2) + 4 = 6
Short Sword 2: 1d20 + 4 ⇒ (3) + 4 = 7 for 1d6 + 2 ⇒ (2) + 2 = 4
She then steps backwards towards Giacomo.
"I'm over here!" As she nudges him a bit.
I was allowed the roll, right Giacomo?
CLW: 1d8 + 3 ⇒ (8) + 3 = 11

Giacomo Rumble |

I'll technically need a touch attack, but as with last time, we're not threatened, GM might let it go. I'll roll anyway.
Touch, high is good: 1d20 + 3 ⇒ (17) + 3 = 201d100 ⇒ 6
Darn. :(

Griffin Master |

its fine. she can see enough to run into your hand. you're not both blind
nice crit, 16 on volan
Jir withdraws, flying back over Mierul's space, and through the cracked open door in the northeast, out of sight, into another room.
Caladan steps up to Mierul, missing, but reminding everyone: "Cold Iron! "
Nadya draws and aims for Volan, the sargeant that took away her daughter for Nazhena, but misses
through the southeastern doors, a giant of a woman, blonde, with her hair in a braid to the side steps through the double doors, levelling a crossbow at Nadya in the back and firing. the bolt screams as it flies through the air, causing Arwyn, Gondork, Ten-Penny, and Nadya to quake in fear. She drops the crossbow on the ground, flexing her hands, her nails lengthening to black claws on white skin
Arwyn, Gondork, Ten-Penny, and Nadya fail save vs. fear and are shaken. placing orange outline around you to indicate that effect.
Gondork steps up and redirects his attack to the forlarren, but she swivels around the statue, and the cold iron battleaxe smashes through the ice statue instead of the demonfey.
-2 to hit from the shaken condition, misses with ac 17. the statue is destroyed though and no longer offers cover.
Volan looks hurt, he withdraws, you think drawing a flask as he moves around Hestrig's legs, through the eastern door.
Mierul somberly continues her dirge, "But if hose and shoes you gave none
Every night and all,
The thorns shall prick you to the bare bone;", stepping back as she speaks, as shards of crystal notes rain down on Gondork, Ten-Penny, and Caladan for emphasis
ten-penny evades for zero damage, gondork and caladan fail for 11 piercing damage from the spell
cold iron morningstar: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 3 ⇒ (7) + 3 = 10
composite longbow: 1d20 + 5 + 1 - 4 ⇒ (9) + 5 + 1 - 4 = 111d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
screaming bolt: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 81d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
will saves:
arwyn: 1d20 + 1 ⇒ (12) + 1 = 13
caladan: 1d20 + 4 ⇒ (16) + 4 = 20
gondork: 1d20 + 4 ⇒ (3) + 4 = 7
giacomo: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
10p: 1d20 ⇒ 9
nadya: 1d20 ⇒ 7
reflex saves:
gondork: 1d20 + 2 ⇒ (1) + 2 = 3
caladan: 1d20 + 2 ⇒ (2) + 2 = 4
10p: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 2d6 ⇒ (5, 6) = 11
-round - 7
[22: volan], [22: mierul], [19: Giacomo(blind)], [16: Arwyn], [16: Ten-Penny], [14: jir],[13: Caladan], [11: Nadya], [9: hestrig], [5: Gondork]

Giacomo Rumble |

"What are you yelling about? I'm completely fine! Sounds like you're hurt, though..."
Giacomo holds up his holy symbol and channels, excluding no one due to blindness. Which shouldn't really matter, as no one's really in reach, I think.
Channel Energy: 2d6 ⇒ (4, 6) = 10
Nice!

Giacomo Rumble |

I'm guessing people say to me there's room to channel in between posts. That saves time, so we don't have to wait until I ask if it's safe to channel, someone yells it's clear and I can finally channel.

Griffin Master |

fair enough. we'd all do that around the table if we had a rl table. I can still wish volan caught some of that healing =)

Ten-Penny Tacey |

At Gondork "I might take some hits, but at least I'm also hitting them back! Now leave the furniture alone and take them out!"
Know. Local: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
"It seems the big one has a dragon in her heritage somewhere." Ten-Penny says with a slightly trembling voice.
She then steps back into the fray and stabs Mierul
Short Sword: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24 for 1d6 + 4 ⇒ (4) + 4 = 8
Confirm: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23 for 1d6 + 4 ⇒ (3) + 4 = 7 extra
My dice are on fire!

Arwyn Fynolt |

At the shrieking bolt, Arwyn quavered in fear. Trying to recover, she took a quick step to her right, drew a cold iron arrow, and tried to shoot Mierul point blank with quivering hands.
Shortbow attack: 1d20 + 8 + 1 - 2 ⇒ (14) + 8 + 1 - 2 = 21 for a possible 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 cold iron and piercing damage.

npc_Nadya |

quaking, she steps up on the table and snags a cold iron arrow to fire, loosing at Mierul.
composite longbow: 1d20 + 5 - 2 + 1 - 4 ⇒ (10) + 5 - 2 + 1 - 4 = 101d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
misses

Griffin Master |

though not Helpless, Hestrig loses her action this round due to command. @Gondork is up

Griffin Master |

its totally not OP, but the way they roll sometimes, its great for when he's too slow to get in position or might provoke an AoO to do something. or forcing others to provoke

Gondork Ramcleft |

Gondork steps next to the singing blue lady, cleaving at her throat.
You are the weakest link. Goodbye!
Attack roll, +1 ci battleaxe: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12

Griffin Master |

Mierul goes down, collapsing, her flame blade winking out of existience.
Volan's out of sight.
A rush of sensory experience washes over Giacomo as his sight returns, and Gondork stands blind.
-round - 8
[22: volan], [19: Giacomo], [16: Arwyn], [16: Ten-Penny], [13: Caladan], [11: Nadya], [9: hestrig], [5: Gondork]

Giacomo Rumble |

How do Hestrig's hands look? This is out of character knowledge, but if she has draconic blood and casts spells, I might assume she has levels of Sorcerer, and draconic Sorcerers tend to have claw attacks. >_>
Also, what kind of weapon is she using? I'd like to use a Burning Disarm, but I'm not sure if it'll stick.
Also, did you update the HP totals of the group in the picture after my channel? I still see some pretty big numbers there.

Griffin Master |

she flexed out her claws when she dropped her crossbow. she's "armed" , lost her action, but is not helpless, and can take AoO's before Caladan's turn starts.

Ten-Penny Tacey |

Ten-Penny boldly steps forward (5ft step) towards the towering woman, and says: "This one will go straight into your spleen!"
She then lashes out with her Short Sword, but right before she hits, she stops short. Hoping to get a evasive reaction out of this, she lashes out with her Masterwork Short Sword to intercept her movement.
Two-Weapon Feint: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20 for potential "no Dex" status.
Short Sword: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14 for 1d6 + 4 ⇒ (4) + 4 = 8 and a possible 2d6 ⇒ (6, 3) = 9 sneak damage

gm_caladan |

yup, she's flat footed vs your attack from that feint. 17 dmg. she still seems to keeping up with the fight.
Caladan casts cure light, and steps up, tapping Gondork
1d8 + 3 ⇒ (4) + 3 = 7

npc_Nadya |

nadya takes a shot
comp longbow: 1d20 + 5 + 1 - 4 - 4 ⇒ (12) + 5 + 1 - 4 - 4 = 10
-round - 8
[22: volan], [19: Giacomo], [16: Arwyn], [16: Ten-Penny], [13: Caladan], [11: Nadya], [9: hestrig], [5: Gondork]

Giacomo Rumble |

Didn't keep track all that closely, but shouldn't Arwyn's damage also be at 0? She took some damage earlier, which I erased with my channel. Or I'm missing something and Arwyn just took a lot more damage than I realised.

Arwyn Fynolt |

I started in the morning at 24/28, took nine points damage (15/28), then you channeled for ten, so I'm at 25/28 now.
Arwyn took aim at Hestrig next, rapid shot, point blank.
shortbow attack: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 18 for a possible 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 piercing damage.
shortbow rapid shot attack: 1d20 + 8 + 1 - 2 ⇒ (15) + 8 + 1 - 2 = 22 for a possible 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 piercing damage.

Griffin Master |

link to pre-combat summary / post combat wrapup from "last night" in game
we started fresh/ rested this morning. all daily's refreshed. you channeled once so far today. So you should have a few more channels.
and yeah, i brain farted and apparently didn't apply the channel on the map. i missed the post-edit about them. that negates the need for caladan to cast cure light since no one around him is hurt. so taking back that casting and just having him delay.
updated totals Arwyn - no dmg, Penny - no dmg, Caladan 1hp dmg, gondork 1hp dmg.
if it helps, i reconstructed the battle history, its numbered from when actions started, instead of rounds since the first person ascended the teleporter.
Round four -
Mierul (xx)- dying
Giacomo - restores gondork’s sight
Arwyn (0, shaken)- hits hestrig twice for 12 dmg
Penny (0, shaken)- feints hestrig, hits for 17 dmg
Caladan - delays
Nadya (shaken)- misses hestrig
Hestrig -
Gondork (1, shaken)-
Round three -
Volan (16) - withdraws
Mierul - casts chord of shards, damages gondork and caladan for 11 piercing
Giacomo - channels for 10 healing while blind
Arwyn (0, shaken)- hits mierul for 9 dmg
Penny (0, shaken)- crits mierul for 15 dmg
Caladan (1) - uses command spell like ability on hestrig to Halt
Nadya (shaken)- misses mierul
Hestrig - loses action
Gondork (1, shaken) - hits mierul for 12 dmg, knocking her out and bleeding
Round two
Lask (14) - unconscious
Volan - charges Penny for 12 dmg
Mierul - continues dirge, slashes Arwyn for 5 fire damage
Giacomo - casts cure light and hold for first to tag him
Arwyn (9) - tumbles back, misses jir
Penny (1) - crits volan for 16 dmg, steps back for 11 healing from giacomo
Jir (7) - withdraws to another room
Caladan - misses mierul
Nadya - misses volan
Hestrig - finishes enlarge person, steps out and fires screaching bolt
Gondork - misses forlarren, destroys statue
Round one
Lask - sneak attacks penny for 4 dmg
Volan - goes defensive, steps out into hallway
Mierul - activates flameblade, steps out behind volan, continues dirge
Giacomo - tags gondork with sensate
Arwyn - shoots lask for 6 dmg
Penny (4) - whails on lask for 8 dmg
Jir - sneak attacks arwyn for 4 dmg
Caladan - misses jir
Nadya - shoots jir for 7 dmg
Hestrig - casts enlarge person
Gondork - misses atomie
Round zero
Mierul - dirge starts
Hestrig was unarmed. She draws a greatsword, "Come and get it then, outlander dogs."
@gondork is up.
[22: volan], [19: Giacomo(blind)], [16: Arwyn], [16: Ten-Penny], [13: Caladan], [11: Nadya], [9: hestrig],[5: Gondork]

Griffin Master |

her ready action goes off. 23 dmg to penny, 22 dmg to gondork.
As gondork steps up and opens himself up with an overhand chop, the blonde giant whips her sword around, switching the grip unexpectedly, delivering a devestating backhand chop that cuts Penny and Gondork deeply
its not enough to stop Gondork though since he was healed, he manages to follow through with the swing, even shaken, Hestrig manages to stand, barely, her sword anchoring her to remain standing.
"My blood is sealed. But I know what you're doing here. You're too late fools. Nazhena is not here. Neither of us will have our revenge today."
9 to hestrig. she seems staggered.
mierul bleed: 1d20 + 1 - 7 ⇒ (6) + 1 - 7 = 0
greatsword @ penny: 1d20 + 7 ⇒ (18) + 7 = 253d6 + 10 ⇒ (6, 4, 3) + 10 = 23
greatsword @ gondork : 1d20 + 7 ⇒ (17) + 7 = 243d6 + 10 ⇒ (6, 5, 1) + 10 = 22

Griffin Master |

Volan is a no-show, theres a sound of glass shattering from the other room but anything else is lost in the din of battle and the storm raging outside.
two atomies from before reappear though, harrying giacomo, but barely scratching him, flying around him, shouting obscenities, they buzz still for a second, basking in their bloody glory... only to find the blind halfling is barely bleeding, and both audibly sound disappointed.
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (4) + 1 = 5
diminutive rapier: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 151d2 - 2 + 1d6 ⇒ (1) - 2 + (3) = 2
diminutive rapier: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 291d2 - 2 + 1d6 ⇒ (2) - 2 + (1) = 1
confirm: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 221d2 - 2 ⇒ (2) - 2 = 0

gm_caladan |

caladan comes out of delay to swing at the atomies.
cold iron morningstar: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 3 ⇒ (3) + 3 = 6
Caldan warns his little friend, "Giacomo, Duck." and swings over his head at one of the atomies, cracking into it, and sending it flying into a wall where it freezes in place a bit, stuck to the ice wall.
-round- 9
[22: Jir & Lask], [22: Caladan],[19: Giacomo(blind)], [16: Arwyn], [16: Ten-Penny], [11: Nadya], [9: hestrig (staggered)], [5: Gondork]

Giacomo Rumble |

Both those attack hit, by the way. Flat-footed 15. I take 3.
"Waugh!" Giacomo lets out a cry of surprise as he's suddenly stabbed out of nowhere, then takes up a more defensive posture.
Full defense. Not much I can do while being blind. Could channel, but that'd mean also healing up the big gal, who is about to go down.

Arwyn Fynolt |

Arwyn continued to focus on Hestrig, rapid shot, point blank.
shortbow attack: 1d20 + 8 + 1 - 2 ⇒ (14) + 8 + 1 - 2 = 21 for a possible 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 piercing damage.
shortbow rapid shot attack: 1d20 + 8 + 1 - 2 ⇒ (7) + 8 + 1 - 2 = 14 for a possible 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 piercing damage.

Griffin Master |

oh! i saw the -2 and figured it was shaken, not that you had your shield up. sonofa. lol. k. nix your damage. a 22 is still a hit on Hestrig, 20 is still a hit on meriul, . and arwyn's shot still brings her unconscious. the shaken will last a while. who would have thought leading with a swing on gondork would have been a better move.
the remaining atomie is a nuisance but can't damage you too much before one of you swats it, so its splatted and combat's pretty much done. would you rather stay in rounds and pursue Volan? presuming we'll drop out of initiative.

Ten-Penny Tacey |

Assuming we are now out of combat, otherwise Ten-penny will wail at the remaining Atomie
"Well, that could have gone better... Why the hell did you provoke the she-giant, Gondork?!? Now I have to bother the others for healing again..."
Ten-Penny sheets her swords and calmly (but still a bit jittery) walks towards the fallen enemies.
"Unless they have some useful supplies, that is." she says when she starts searching them.

Giacomo Rumble |

If the Cleave misses the first person, you don't get to cleave to the second, right? That would mean Ten-Penny also isn't hurt anymore.
If that isn't the case and we do drop initiative (don't feel like jumping through a window), I'd like to spend a channel or two to heal, and slap a Barkskin on Ten-Penny, as she's also a lot on the frontline.

gm_trex |

an elixir a (magic)
2x potion a (magic)
mwk greatsword (magic)
mwk throwing axe
cloak (magic)
potion b(magic)
potion c(magic)
light crossbow
10 bolts
elixir b(magic)
white hooded cloak
opal necklace
14gp
+1 greatsword... but just cast from magic weapon.
automatic for gondork in a minute

Griffin Master |

If the Cleave misses the first person, you don't get to cleave to the second, right? That would mean Ten-Penny also isn't hurt anymore.
If that isn't the case and we do drop initiative (don't feel like jumping through a window), I'd like to spend a channel or two to heal, and slap a Barkskin on Ten-Penny, as she's also a lot on the frontline.
yes, but the first roll was on ten-penny, the cleave started with her, and continued to gondork. meant that if i'd switched and tried to hit the better armored pc first, both would have hit. or she shouldn't have power attacked. =x #yolo #redShirt
you pause for ten minutes to heal, and search and identify what you've found. nothing else happens in that time. chat and i'll lable the doors on the map if you want to explore.

Giacomo Rumble |

Oops, didn't check back who you hit first. Got confused and thought you hit Gondork first. My apologies.
Does anyone have Detect Magic prepared?
Taking five four times with the Wand of CLW should heal Ten-Penny for 20, which is exactly how many charges are left. Wouldn't mind channeling as well, but we're all only missing a few hit points, I feel that'd be a waste.
"Phew, that went well! Certainly a lot better than last night's onslaught!"
Giacomo looks decidedly less worried about the fact that his group attacked normal people than he should. He then remembers to stabilize Hestrig.
"I think we should tie her up and put her with the rest downstairs. Doesn't feel right to kill her; she's just doing her job. Creepy Forlarren person can go, though, she's an actual servant of the Ice Witch. Plus, she gives me the creeps."

Gondork Ramcleft |

Hah, I'm glad you're starting to understand, Giacomo. Now, for all this stuff...
Spellcraft, elixer a: 1d20 + 9 ⇒ (7) + 9 = 16
Spellcraft, elixir b: 1d20 + 9 ⇒ (18) + 9 = 27
Spellcraft, potion a: 1d20 + 9 ⇒ (2) + 9 = 11
Spellcraft, potion b: 1d20 + 9 ⇒ (7) + 9 = 16
Spellcraft, potion c: 1d20 + 9 ⇒ (15) + 9 = 24
Spellcraft, cloak: 1d20 + 9 ⇒ (15) + 9 = 24
Three flasks that I have no idea of, nor what they could do... the second two look familiar, though. Anybody want this magical cloak?

Arwyn Fynolt |

Arwyn punched Gondork in the arm.
"Very funny wiseguy. When you said 'Magic Cloak' I was just wondering if it did something exotic, like turn you invisible or give you wings or something.
"But I like it. It can even help with stealth in snow and ice environments. I'll take it, unless someone has a better claim."

gm_trex |

oh, i forgot, on Hestrig's body, she's also got 65gp, a brass key, and a fist sized ice-like crystal with a crescent moon shimmering inside it.
nice finely made (nonmagical) white hooded cloak worn by Mierul
exquisitely made but functional (magical) blue cloak of resistance +1 worn by Hestring
This chilled elixir usually takes the form of a pale blue liquid in a small glass vial coated in ice. Imbibing the elixir grants the drinker cold resistance 10 and the ability to merge with solid ice in the same fashion as meld into stone. These effects last for 1 hour.
Alternatively, instead of drinking vial can be uncorked, releasing a cold, glowing vapor from the vial’s mouth that coalesces around all living creatures within 30 feet. Creatures covered with the cloying vapor take a –20 penalty on Stealth checks and do not benefit from blur, displacement, invisibility, or similar effects for as long as they stay in the affected area. The vapor also reveals figments, mirror images, and projected images in the area for what they really are. This effect lasts for 5 rounds before the vapor dissipates. This effect does not function in any environment already affected by fog, mist, or cloud-like effects.
Potion of Undetectable Alignment