
| Griffin Master | 
 
	
 
                
                
              
            
            hatch takes issue with that, a fifty pound chunk of ice sculpture breaks off and slams into the guard, staggereing him as part of the ice spikes pierce his skin an pincushion him. he's still standing, but gasping for air.
telekinesis: 1d20 + 5 ⇒ (16) + 5 = 212d6 ⇒ (3, 6) = 9
just Arwyn at the end of round 4 , then back to Giacomo, Ten-Penny, Caladan and Gondork, so its essentially anyone's go now, before the ice troll again. and possibly a crossbow from Lt-Red with the crossbow on the wall.

| Ten-Penny Tacey | 
 
	
 
                
                
              
            
            its only 20 ft. you can go through the spikey bits, they're just difficult. and you only need to tumble the first square to get out of the troll's reach.
I really need to look up the tumbling rules...
Ten-Penny releases her dagger, and tumbles back to the hulking ugly while drawing her other Short Sword. When she ends up underneath the creatures flab, she lashes out with her weapon.
Tumble: 1d20 + 10 ⇒ (17) + 10 = 27
Short Sword: 1d20 + 7 ⇒ (10) + 7 = 17 for 1d6 + 4 ⇒ (2) + 4 = 6

| Gondork Ramcleft | 
 
	
 
                
                
              
            
            Do you have enough rolls from me or should I roll some extra?
Gondork bristles as he feels the sharp pain. Turning to Hatch:
Warn me next time someone tries to stab me, oaf! Now, what to hit next? I swear I heard something big ugly and heavy up ahead!

| Arwyn Fynolt | 
 
	
 
                
                
              
            
            Yiping at how close that troll got to her, Arwyn backflipped/tumbled to what she thought was a safe distance.
Acrobatics: 1d20 + 12 ⇒ (19) + 12 = 31
Sizing up the threats, she took aim at the archers on the wall.  She targets the already wounded G=Light Red. Point blank shot. Weather penalty.
shortbow attack: 1d20 + 8 + 1 - 4 ⇒ (18) + 8 + 1 - 4 = 23 for a possible 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 piercing damage.

| Griffin Master | 
 
	
 
                
                
              
            
            hit on light red, he goes down like a ton of bricks. the arrow went precariously through his neck.
roll: 1d3 ⇒ 1
good on next three rolls for gondork. unfortunately that doesn't bode well for his fight with the troll. For now he misses the staggered red guard. using up roll #1.

| gm_caladan | 
 
	
 
                
                
              
            
            in his best muad'dib voice, Caladan commands the troll "Approach"
will: 1d20 + 2 ⇒ (4) + 2 = 6
With his foot he draws a line in the snow. You can see a near vacant stare on her face as her eyes lock onto Caladan.

| Griffin Master | 
 
	
 
                
                
              
            
            black: 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11
lt red: 1d20 + 1 - 8 ⇒ (19) + 1 - 8 = 12
brown: 1d20 + 1 - 7 ⇒ (11) + 1 - 7 = 5
yellow: 1d20 + 1 - 6 ⇒ (16) + 1 - 6 = 11
will put Giacomo in delay for now. 
the ice troll's flesh knits together from where Ten penny skewered her,now looking no more like a deep scratch. 
The ice troll seems dazed and confused, as she continues lumbering off the cart, walking right past Ten-Penny, Giacomo, Nadya, and Arwyn with their bows out, before stopping right at the line in the snow Caladan drew.
at least an AoO from Ten-Penny.
ten penny aoo: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 4 ⇒ (3) + 4 = 7 
Ten-Penny snaps out of it first, raising her shortsword up and gauging the troll along her side with a deep gash 
Nadya's no longer a safe distance for her bow and arrows, so she drops those in her off hand, and picks up her axe and pick, striking in flank with caladan, but only hitting with the pick for 4 dmg. 
handaxe: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 141d6 + 1 ⇒ (6) + 1 = 7
pick: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 241d4 ⇒ 4
the red guard stumbles over to the door carefully, his eyes warily on blind Gondork, and pounds on the door, shouting about intruders, and to open up and save him.
green: 1d20 + 1 - 5 ⇒ (4) + 1 - 5 = 0
brown: 1d20 + 1 - 8 ⇒ (13) + 1 - 8 = 6
Arwyn at the end of round 5, and then on to Round 6 with: Giacomo, Ten-Penny, Caldadan, and Gondork are up
hatch directs Giacomo via the fountain, to approach and swing at the Troll, aiming a bit high, but hitting her, clobbering her in the back with his magic cestus for 8dmg.
2 or 3: 1d2 + 1 ⇒ (2) + 1 = 3
Round 6
Giacomo - still in delay
Ten-Penny -
Caladan -
Gondork - hits troll for 8 dmg
Ice troll -
Round 5 
Giacomo -  placed in delay - 
Ten-Penny - tumble in, 6dmg w/ shortswod to troll
Caladan - commands Ice troll to Approach
Gondork - misses red guard. 
Ice troll - heals 5 to -1hp, provokes from ten penny for 7dmg, approaches caladan
Nadya - hacks troll, hits with pick, for 4 dmg.
Red - staggered, moves over to door and shouts. 
Arwyn - 
Round 4 
Light red - fires bolt at the aerie
Giacomo - fires at lt red for 5 dmg
Ten-penny - tumble in, 15 dmg to purple, purple down
Caladan - 6 slashing to green with claws, guard goes down.
Ice troll - misses arwyn with battleaxe.
Nadya - moves and grabs gear
Gondork - moves up.
Red - strikes gondork for 7 dmg, gondork standing. 
Hatch - telekinesis red guard, 9 dmg, guard staggered. 
Arwyn - tumble back from troll , shoot light red guard for 9 dmg w/ shortbow, guard down
Round 3 - 
Light red - missed gondork
Giacomo - moves and shoots lt-rd for 3 dmg with his bow
Ten-penny - moves to gear, takes 1 dmg from green’s aoo
Light blue - misses gondork
Caladan - 12 slashing to black with claws, guard goes down.
Ice troll - double moving up.
Ochre - misses gondork
Green - slashes nadya for 4 damage
Nadya - misses green
Hatch - finishes sleep at the guards up on the wall, lt blue and ochre fail saves.
Red - double move sled, shouts alarm
Purple - aiming at arwyn with small cold iron longsword
Arwyn - misses green and purple
round 2 - 
Light red - nearly crits gondork for 8 with his crossbow, gondork still standing.
Giacomo - double moves to the bags, red guard and ice troll 1 round away
Brown - damages caladan 9 with his cold iron longsword, caladan still standing.
ten- penny - stabs brown in the ribs for 8 damage, guard still standing.
Light blue - misses gondork.
Caladan - slashes brown guard for 6 damage with his claw, guard goes down.
Gondork - delay
Ochre- misses gondork.
Green - stabs arwyn 4 dmg with his small cold iron longsword, arwyn still standing.
Nadya - hacks at the small green guard for 6 dmg, guard still standing.
Hatch - casts reduce person on purple guard
Purple - slashes arwyn 6 dmg with his cold iron longsord, arwyn still standing.
Arywn -  tumbled away, dashed to the sled/gear, drew bow & arrows.
Black - aiming to charge caladan, will provoke an aoo from Gondork. 
round 1 - 
light red - misses 
giacomo - finishes casting and moves back 
brown - draws weapons and moves up 
ten-penny - stabs blue guard for 6 dmg, guard goes down 
light blue - misses giacomo. 
yellow - misses ten penny. 
caldan - claws yellow guard 6 dmg. 
gondork - breaks free of his ropes 
ochre - misses giacomo 
green - misses caladan 
nadya - hacks yellow guard 6 dmg. guard goes down. 
hatch - casts reduce person on green guard 
arwyn - stabs purple guard 4 dmg. 
black - double moves around fountain to giacomo
surprise - 
giacomo - begins casting enlarge person 
ten-penny - gives dagger to arwyn 
caladan - moves 
gondork - enchants & expeditious (still bound) 
nadya - disarms guard 
arwyn - damages blue guard 6 dmg
[round 5] 
[18: giacomo (in delay)], [17: ten-penny], [14: caladan], [14: gondork ],[13: ice troll], [9: nadya], [ooc][9: Red],  [6: arwyn]
[round 6] 
[18: giacomo], [17: ten-penny], [14: caladan], [14: gondork ],[13: ice troll], [9: nadya], [9: Red], [6: arwyn]

| gm_caladan | 
 
	
 
                
                
              
            
            caladan will switch judgement to damage, taking two slashes with claws while flanking with Nadya, clearly staying there to support Ten-Penny.
claw: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 111d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11
claw: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 171d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12
great damage.... one hits for 12 claw damage.

| Arwyn Fynolt | 
 
	
 
                
                
              
            
            Seeing at how close that troll was, Arwyn backflipped/tumbled to what she thought was a safe distance again. 
Acrobatics: 1d20 + 12 ⇒ (18) + 12 = 30 
Feeling she was being pursued, she targeted the Troll. Point blank, weather penalty.
shortbow attack: 1d20 + 8 + 1 - 4 ⇒ (17) + 8 + 1 - 4 = 22 for a possible 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 piercing damage.

| Gondork Ramcleft | 
 
	
 
                
                
              
            
            Gondork continues his wild armswinging, trying to hit the troll.
Attack roll, gauntlet, sudden insight: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
miss chance, high is good: 1d100 ⇒ 51
Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Try #2, next round
Attack roll, gauntlet: 1d20 + 7 ⇒ (5) + 7 = 12
miss chance, high is good: 1d100 ⇒ 79
Damage: 1d4 + 6 ⇒ (2) + 6 = 8

| Giacomo Rumble | 
 
	
 
                
                
              
            
            Oh, apologies, didn't know it was my turn. Didn't see my name bolded, so I presumed I wasn't up yet.
"Don't worry guys, we have the winning hand now!"
Giacomo holds his holy symbol in the air and channels positive energy, excluding as many people as he can, primarily the troll, then hops out of the troll's reach. I can exclude three people, Don't really care which ones especially. Probably the ones that seemingly took the least amount of damage.
Channel Energy: 2d6 ⇒ (3, 2) = 5
4 channels used for today, still got pretty much all of my spells left.

| Ten-Penny Tacey | 
 
	
 
                
                
              
            
            I adjusted my health to Giacomo's healing in my profile, but hot damn, when did my hp take such a massive hit (it says -19 on the map). Did I miss something? As far as I know, I entered combat with 6 damage and took 1 damage during the combat. Now I'm healed for 5, which would put her on -2 now (from -7).
Ten-Penny tumbles towards the troll, who is obviously too busy with Caladan and Nadya. She then lashes out with her Short Sword in hopes of striking something vital.
Tumble: 1d20 + 10 ⇒ (11) + 10 = 21
Short Sword: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 for 1d6 + 4 ⇒ (4) + 4 = 8 and 2d6 ⇒ (1, 3) = 4 sneak damage

| Griffin Master | 
 
	
 
                
                
              
            
            -19hp... sorry. down 19hp / 19dmg, not "at -19hp". i somehow went with this notation this time. i've been converting to actual hp values once i go calculate stabilization / bleeding. w/ 19 dmg, you were at 8hp before giacomo's healing. I may have tacked on 10 dmg from something else. i can only find the -1hp from green or purple on the aoo. lol. there was an alternate future where I came back to post and forgot Caladan had Commanded the troll, and she swung her axe into ten-penny and then bit her for 18 dmg. then i proofread it and realized none of that could happen.

| Griffin Master | 
 
	
 
                
                
              
            
            @giacomo - s'ok i posted things in a bit of a jumble.
@CMD acrobatics misses
though distracted, the troll has enough invested to backhand Ten-Penny as she tries to tumble in close for a kidneyshot, slashing her for 12 dmg. She *is* distracted enough, she doesn't seem to realize she's been kidney punched for a few seconds.  She starts to collapse, but then her ruptured internal organs slosh and seal. 
AoO large battleaxe: 1d20 + 7 ⇒ (14) + 7 = 212d6 + 4 ⇒ (2, 6) + 4 = 12
having connected once, she throws into full swing, connecting with a devestating slash through on ten penny for 13, but missing with tooth and claw. 
with a total of 25 fresh damage, might have just staggered ten-penny? but think she's still standing. 
large battleaxe: 1d20 + 7 ⇒ (18) + 7 = 252d6 + 4 ⇒ (4, 5) + 4 = 13
bite: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (3) + 2 = 5

| npc_Nadya | 
 
	
 
                
                
              
            
            handaxe: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 81d6 + 1 ⇒ (4) + 1 = 5
light pick: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 211d4 ⇒ 1
Nadya just manages to scratch the enormous ice troll's hide.

| Griffin Master | 
 
	
 
                
                
              
            
            red opens the door and steps inside, shouting for help inside. 
"Are any of you bloody Crap Stains doing your job?! THE TOWER IS UNDER ATTACK!"
green: 1d20 + 1 - 6 ⇒ (19) + 1 - 6 = 14
[round 6] 
[18: giacomo], [17: ten-penny], [14: caladan], [14: gondork ],[13: ice troll],  [9: nadya], [9: Red],   [6: arwyn], 
[round 7] 
[18: giacomo], [17: ten-penny], [14: caladan], [14: gondork ],[13: ice troll],  [9: nadya], [9: Red],  [6: arwyn], 
Arwyn at the end of round 6, and back to everyone else at the top of the 7th round.
gondork still had 1 roll left from his first three. so its a miss this round (round 7) for his attack. will roll randomly to see which roll to use next round.
Hatch shouts his orders, but Gondork misses the ice troll

| Griffin Master | 
 
	
 
                
                
              
            
            round 7 - 
giacomo - 
ten-penny - 
caladan - 
gondork - 
Round 6 
Giacomo - channels 5 hp. excludes troll, green, and purple 
Ten-Penny - takes 12 dmg on aoo, kidney punches troll for 12
Caladan - deals 9 dmg with claw.
Gondork - hits troll for 8 dmg 
Ice troll - heals 5, slashes ten penny for 13 dmg
Ndaya - hits troll for 1 dmg.
Red - opens door, steps into tower, shouting alarm
Arwyn -  
Round 5 
Giacomo - placed in delay - 
Ten-Penny - tumble in, 6dmg w/ shortswod to troll 
Caladan - commands Ice troll to Approach 
Gondork - misses red guard. 
Ice troll - heals 5 to -1hp, provokes from ten penny for 7dmg, approaches caladan 
Nadya - hacks troll, hits with pick, for 4 dmg. 
Red - staggered, moves over to door and shouts. 
Arwyn - shoots troll for 4dmg. 
Round 4 
Light red - fires bolt at the aerie 
Giacomo - fires at lt red for 5 dmg 
Ten-penny - tumble in, 15 dmg to purple, purple down 
Caladan - 6 slashing to green with claws, guard goes down. 
Ice troll - misses arwyn with battleaxe. 
Nadya - moves and grabs gear 
Gondork - moves up. 
Red - strikes gondork for 7 dmg, gondork standing. 
Hatch - telekinesis red guard, 9 dmg, guard staggered. 
Arwyn - tumble back from troll , shoot light red guard for 9 dmg w/ shortbow, guard down
Round 3 - 
Light red - missed gondork 
Giacomo - moves and shoots lt-rd for 3 dmg with his bow 
Ten-penny - moves to gear, takes 1 dmg from green’s aoo 
Light blue - misses gondork 
Caladan - 12 slashing to black with claws, guard goes down. 
Ice troll - double moving up. 
Ochre - misses gondork 
Green - slashes nadya for 4 damage 
Nadya - misses green 
Hatch - finishes sleep at the guards up on the wall, lt blue and ochre fail saves. 
Red - double move sled, shouts alarm 
Purple - aiming at arwyn with small cold iron longsword 
Arwyn - misses green and purple
round 2 - 
Light red - nearly crits gondork for 8 with his crossbow, gondork still standing. 
Giacomo - double moves to the bags, red guard and ice troll 1 round away 
Brown - damages caladan 9 with his cold iron longsword, caladan still standing. 
ten- penny - stabs brown in the ribs for 8 damage, guard still standing. 
Light blue - misses gondork. 
Caladan - slashes brown guard for 6 damage with his claw, guard goes down. 
Gondork - delay 
Ochre- misses gondork. 
Green - stabs arwyn 4 dmg with his small cold iron longsword, arwyn still standing. 
Nadya - hacks at the small green guard for 6 dmg, guard still standing. 
Hatch - casts reduce person on purple guard 
Purple - slashes arwyn 6 dmg with his cold iron longsord, arwyn still standing. 
Arywn - tumbled away, dashed to the sled/gear, drew bow & arrows. 
Black - aiming to charge caladan, will provoke an aoo from Gondork.
round 1 - 
light red - misses 
giacomo - finishes casting and moves back 
brown - draws weapons and moves up 
ten-penny - stabs blue guard for 6 dmg, guard goes down 
light blue - misses giacomo. 
yellow - misses ten penny. 
caldan - claws yellow guard 6 dmg. 
gondork - breaks free of his ropes 
ochre - misses giacomo 
green - misses caladan 
nadya - hacks yellow guard 6 dmg. guard goes down. 
hatch - casts reduce person on green guard 
arwyn - stabs purple guard 4 dmg. 
black - double moves around fountain to giacomo
surprise - 
giacomo - begins casting enlarge person 
ten-penny - gives dagger to arwyn 
caladan - moves 
gondork - enchants & expeditious (still bound) 
nadya - disarms guard 
arwyn - damages blue guard 6 dmg

| Giacomo Rumble | 
 
	
 
                
                
              
            
            "Oh shi-"
Seeing Ten-Penny getting clubbed, Giacomo starts to panic and rushes towards her to heal her.
Cure Moderate, converting Spiritual Weapon: 2d8 + 3 ⇒ (8, 4) + 3 = 15
I'm in the troll's reach again, but I cast it before I stepped into her reach.

| Arwyn Fynolt | 
 
	
 
                
                
              
            
            Sizing up the threats, she took aim at the archers on the wall. She targets G-Light Blue. Point blank shot. Rapid shot. Weather penalty. 
shortbow attack: 1d20 + 8 + 1 - 2 - 4 ⇒ (8) + 8 + 1 - 2 - 4 = 11 for a possible 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 piercing damage.
shortbow rapid shot attack: 1d20 + 8 + 1 - 2 - 4 ⇒ (6) + 8 + 1 - 2 - 4 = 9 for a possible 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 piercing damage.

| Griffin Master | 
 
	
 
                
                
              
            
            theres a bit of a cover penalty aiming for the two on the wall, just becuase theyre prone and sleeping. in case you wanted another target next round.

| gm_caladan | 
 
	
 
                
                
              
            
            "Does anyone have fire in their bags? she'll only be down a few seconds."
claw: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 251d4 + 5 + 1 ⇒ (2) + 5 + 1 = 8
claw: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 81d4 + 5 + 1 ⇒ (2) + 5 + 1 = 8
deals 8 slashing damage with the flank, on his turn  
she falls unconscious with the claw, though will probably be up in a few seconds. 

| Griffin Master | 
 
	
 
                
                
              
            
            oh, and after Arwyn's go, Black woke up, shook himself a bit, and stood up, then shuffled towards the door, drawing his shield as he moves.
[round 7] 
[18: giacomo], [17: ten-penny],  [14: caladan], [14: gondork ],[13: ice troll],  [9: nadya], [9: Red], [6: arwyn], [2: black]

| Ten-Penny Tacey | 
 
	
 
                
                
              
            
            Ten-Penny was staggered, but luckily got healed pretty quickly
"Thanks Giacomo, I really needed that. Now, about big and ugly staying down."
Ten-Penny lashes out at the troll.
Short Sword 1: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 for 1d6 + 4 ⇒ (3) + 4 = 7 and 2d6 ⇒ (3, 2) = 5 sneak damage
Short Sword 2: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 for 1d6 + 2 ⇒ (2) + 2 = 4 and 2d6 ⇒ (1, 3) = 4 sneak damage
"That should keep her down for a moment. All yours, Giacomo!"
She then 5ft steps away, glancing towards the door and spots her new target.

| Griffin Master | 
 
	
 
                
                
              
            
            the ice troll heals some, but remains unconscious.
nadya moves over to another pack, and starts looking for some alchemist fire. ooc: who had alchemist fire on them?
Red moves further inside, still clutching his bleeding shoulder.
there's Arwyn going. assuming he's not taken out, right after arwyn, Black goes and moves inside, and slams the door shut behind him, to close round 7
[round 8] 
[18: giacomo], [17: ten-penny],  [14: caladan], [14: gondork ],[13: ice troll],  [9: nadya], [9: Red], [6: arwyn], [2: black]

| Giacomo Rumble | 
 
	
 
                
                
              
            
            I bought two Acid flasks and two Fires with when we returned to Heldren before jumping through the portal. Didn't think we'd need it so quickly.
Also, Penny, did you update your location on the map? I'd like a clear shot at the troll and not miss. >_>

| Gondork Ramcleft | 
 
	
 
                
                
              
            
            Hack! Lead me to the ice princess! I will GUT her!
And if I won't, maybe there is a way to surpass the veil that looms over my sight. Sivanah! Veil their eyes that they see as I do!

| Arwyn Fynolt | 
 
	
 
                
                
              
            
            theres a bit of a cover penalty aiming for the two on the wall, just becuase theyre prone and sleeping. in case you wanted another target next round.
Didn't know that. Would have aimed at the Troll then, but no difference with THOSE rolls.

| Arwyn Fynolt | 
 
	
 
                
                
              
            
            Arwyn quickly tore her belt pouch open to grab one of the Alchemist Fire flasks she got from her mother.
Gently, she lobbed it onto the Troll. Point Blank. Weather penalty.
Thrown flask vs Touch AC: 1d20 + 6 + 1 - 4 ⇒ (2) + 6 + 1 - 4 = 5 for a possible 1d6 ⇒ 2 fire damage.
@##$!@$  Well, hope you're all fireproof...

| Ten-Penny Tacey | 
 
	
 
                
                
              
            
            Also, Penny, did you update your location on the map? I'd like a clear shot at the troll and not miss. >_>
It was late yesterday... said I 5ft stepped, didn't move myself on the map... Updated position now
Realizing that G-Black will most likely shut the door on her before she even gets there, Ten-Penny decides to go up the ramp to go hit the sleeping guard (yellow). No arrows in her back when she is chasing someone else.
I do not know if there is any check involved to get up there, I assume I can get there through the opening right next to the sled. I double move (60 ft movement), and if there is no difficult terrain/ladder in my way, it is 35 ft to stand next to yellow

| Giacomo Rumble | 
 
	
 
                
                
              
            
            Oh wait, hadn't realised it was my turn again. Apologies.
It's difficult to see with all the bodies in the way. Can I reach Gondork with one move (30 ft)? I'd like to use my Binding Ties ability to un-blind him for a bit. Can't believe I only thought of that right now.

| Griffin Master | 
 
	
 
                
                
              
            
            Giacomo wrote:Also, Penny, did you update your location on the map? I'd like a clear shot at the troll and not miss. >_>It was late yesterday... said I 5ft stepped, didn't move myself on the map... Updated position now
Realizing that G-Black will most likely shut the door on her before she even gets there, Ten-Penny decides to go up the ramp to go hit the sleeping guard (yellow). No arrows in her back when she is chasing someone else.
I do not know if there is any check involved to get up there, I assume I can get there through the opening right next to the sled. I double move (60 ft movement), and if there is no difficult terrain/ladder in my way, it is 35 ft to stand next to yellow
oh uh, slight snag, that little opening is an ice "slide" off the wall 25 ft above to the ground floor. its a climb DC 30 to ascend it. if you jump off it from the wall, you slide down and can generally land on your feet if you have any grace. there's no visible way to get up to the top of the walls, just into another part of the inner courtyard, or the door that Black and Red took, aside from maybe pushing Gondork against the slide and climbing him while he's enlarged.

| Griffin Master | 
 
	
 
                
                
              
            
            Arwyn quickly tore her belt pouch open to grab one of the Alchemist Fire flasks she got from her mother.
Gently, she lobbed it onto the Troll. Point Blank. Weather penalty.
[dice=Thrown flask vs Touch AC]1d20+6+1-4 for a possible 1d6 fire damage.
@##$!@$ Well, hope you're all fireproof...
and sploosh. end of round 7, the troll goes up in flames

| Griffin Master | 
 
	
 
                
                
              
            
            Oh wait, hadn't realised it was my turn again. Apologies.
It's difficult to see with all the bodies in the way. Can I reach Gondork with one move (30 ft)? I'd like to use my Binding Ties ability to un-blind him for a bit. Can't believe I only thought of that right now.
yeah, Giacomo can climb onto the fountain and reach Gondork. its just difficult terrain.

| Giacomo Rumble | 
 
	
 
                
                
              
            
            Thanks, thought I had to go around it.
Giacomo clambers on top of the fountain, then touches Gondork's ankle.
"Hey, Gondork, maybe it's best if you see what's ahead. I think I've got this covered."
I'll be blind for the next three rounds, but I can end it on my turn whenever I want.

| Ten-Penny Tacey | 
 
	
 
                
                
              
            
            oh uh, slight snag, that little opening is an ice "slide" off the wall 25 ft above to the ground floor. its a climb DC 30 to ascend it.
Darn, back to menacing Black it is then.
In order to get to Black before he closes the door, Ten-Penny rushes over the fountain and makes it in front of door.
double movement, just not enough left for tumbling in the room.

| Griffin Master | 
 
	
 
                
                
              
            
            Griffin Master wrote:oh uh, slight snag, that little opening is an ice "slide" off the wall 25 ft above to the ground floor. its a climb DC 30 to ascend it.Darn, back to menacing Black it is then.
In order to get to Black before he closes the door, Ten-Penny rushes over the fountain and makes it in front of door.
double movement, just not enough left for tumbling in the room.
Ten-Penny rushes over, but he still gets there and closes the door before her. though she doesn't hear him lock it yet.
Hatch flicks his wrist though, and the door bangs open surprising Ten-Penny and Black, suddenly face to face once they dodge the door.
[round 8] 
[18: giacomo], [17: ten-penny], [14: caladan], [14: gondork ],[13: ice troll],  [9: nadya], [9: Red], [6: arwyn], [2: black]

| Griffin Master | 
 
	
 
                
                
              
            
            i think gondork's got a 40 ft. speed in armor w/ the expeditious effect. it'd be almost all of that to get behind Ten-Penny at the entrance. punches #1 and 2 both look to be misses even with sight. will just say its a miss.
the ice troll's body fizzles and pops, crackling and blackening the snow around it.
Nadya moves to the cart, picking up Caladan's and Gondork's bags though she'll practically be dragging them over to the door.
Entrance Hall
looking inside the open door, past the Black guard, steamy air fills the inner gallery, emanating in lazy wisps from a bubbling pool recessed into the floor of a raised dais surrounded by six pillars of ice. Four foggy mirrors hang from the walls near ice sculptures of helmeted pike-wielding warriors. Across the hall, by a pair of doors, the Red guard pounds on the door with is good hand, smearing it with his blood as he shouts still. 
Arwyn's up. Then Black, unarmed, but for his shield, who is commanded to Approach Caladan by his Abadarian gifts.
[round 8] 
[18: giacomo], [17: ten-penny],  [14: caladan], [14: gondork ], [9: nadya], [9: Red], [6: arwyn], [2: black]
[round 9] 
[18: giacomo], [17: ten-penny],  [14: caladan], [14: gondork ],[9: nadya], [9: Red], [6: arwyn], [2: black]

| Giacomo Rumble | 
 
	
 
                
                
              
            
            By the way, I'm not sure when the blindness kicked in. Right from when I used it (meaning this is round two already) or this is my first count being blind.
Giacomo stumbles about, trying to get out of the fountain without the use of his eyes.
Double-moved, moving at half speed to avoid getting prone. Stepping out of difficult terrain isn't extra difficult, right?
"Guys? I'm sure you'll let me know if you need healing, right? I'm kinda depending on you now."

| Griffin Master | 
 
	
 
                
                
              
            
            prob the round in which you used it. it was a standard action to aquire it. we'll give giacomo 3 rounds of action w/ sight.
stepping out isn't extra difficult.
Black, before giacomo's stumbling, opens the other door (so both doors are open, and then attempts to walk past Ten-Penny and Gondork, provoking attacks from both of them. ( i've left little trail of black triangles to see how he's going. will let you roll your AoOs )

| Ten-Penny Tacey | 
 
	
 
                
                
              
            
            AoO on Black: 1d20 + 7 ⇒ (7) + 7 = 14 for 1d6 + 4 ⇒ (5) + 4 = 9
Ten-Penny decides that it is time that Guard Red needs to be taken care of, and moves towards him (double move).
"It might be time for you to surrender, if you know what is good for you."
She gives a wily smile, just to make clear that she means it.

| Arwyn Fynolt | 
 
	
 
                
                
              
            
            Amazed she was able to hit the troll with that toss, she just stared until she shook herself out of it.  She looked around for threats.
Not seeing a target, Arwyn moved close to Gondork and the entry into the tower.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21

| Griffin Master | 
 
	
 
                
                
              
            
            hatch can take over directing Giacomo for now. How much do you weigh Giacomo? feels like an invisible hand is sizing you up and guessing your weight. over or under 50 lbs?
aaah, black survived! (ac 16 right now)
ten-penny double move looks good.
In the steamy chamber, of frosted ice walls, a warm ground spring, hanging foggy mirrors, and past statues of icy soldiers, you catch up with Red. As you cross the hall, a hail of crossbows fire at you. A woman in back shouting "Now!" Four guards and one commander fire, only one catches her unaware, but three bolts shudder into Ten-Penny as she dashes across the room. 3+2+6 = 11dmg
perception: 1d20 + 5 ⇒ (13) + 5 = 18
stealth: 1d20 + 1 ⇒ (8) + 1 = 91d20 + 1 ⇒ (6) + 1 = 71d20 + 1 ⇒ (14) + 1 = 151d20 + 1 ⇒ (7) + 1 = 81d20 + 5 ⇒ (19) + 5 = 24
the captain's clear shot goes off first vs. ff 13, the rest go against ac 17 +2 cover from the ice pillars 
mwk light crossbow: 1d20 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 171d8 + 2 ⇒ (1) + 2 = 3
light crossbow: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 211d8 ⇒ 2
light crossbow: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 141d8 ⇒ 4
light crossbow: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 241d8 ⇒ 6
light crossbow: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 121d8 ⇒ 5
claw: 1d20 + 4 + 1 + 2 ⇒ (10) + 4 + 1 + 2 = 171d4 + 5 ⇒ (1) + 5 = 6 hit for 6
claw: 1d20 + 4 + 1 + 2 ⇒ (18) + 4 + 1 + 2 = 251d4 + 5 ⇒ (1) + 5 = 6 hit for 6, black goes down
black: 1d20 + 1 - 3 ⇒ (19) + 1 - 3 = 17
Outside, Caladan slashes at Black in flank with Gondork, shifting his judgement for accuracy, and slashes black for 6dmg
@Gondork missed with his gauntleted aoo on black. would he like to attack as his action? or move inside while sighted? (round2 of sight)
stating Nadya and Reds actions barring the impossible.
Nadya hauls Gondork and Caladan's gear.
Red goes defensive, cringing against the door, cowering a bit from the furious half-orc in front of him with short swords coming for his throat. (ac 19)
[round 9] 
[18: giacomo], [17: tower guards], [17: ten-penny],  [14: caladan], [14: gondork ], [9: nadya], [9: Red], [6: arwyn], [2: black]

| Griffin Master | 
 
	
 
                
                
              
            
            Gondork can grab his axe from Nadya, and move up within striking distance if he'd like. if that's acceptable. then top of round 9
At the end of round 9, as Red cringes, the door he's up against creeks. A guard opens the door. "Steamdottir! Stop the intruders!"At his behest, a water elemental rises from the warm pool in a very Naruto-esque-naked-lady-with-steam-covering-naughty-bits way. 
placing the elemental and fatigued guards in initiative last. 
Behind the guard you can see four others, all hastily donning armor as quick as they can, but looking fatigued.
[round 10] 
[18: giacomo], [17: tower guards], [17: ten-penny],  [14: caladan], [14: gondork ], [9: nadya], [9: Red],  [6: arwyn], [ooc][2: Elemental], [1: fatigued guards (purple)]
 
	
 
     
    