
Griffin Master |

purple: 1d20 + 1 - 10 ⇒ (10) + 1 - 10 = 1
purple: 1d20 + 1 - 11 ⇒ (7) + 1 - 11 = -3
brown: 1d20 + 1 - 10 ⇒ (13) + 1 - 10 = 4
brown: 1d20 + 1 - 11 ⇒ (1) + 1 - 11 = -9
my history got a bit wonky or something.... i think i'm caught up, but might have missed noting something correctly in the history... it seems right for now anyway. up to round 9.
Round 9 -
Giacomo - moves after gondork
Tower guards - attack ten-penny for 11dmg
Ten-penny - crosses room double move towards Red, takes 3 bolts
Caladan - slashes black for 12dmg
Nadya - haul’s over gondork’s gear
Gondork - moves into entrance hall and grabs axe from nadya
Red - full defensive (ac 19)
Arwyn - moves up by gondork
Steamsdottir - elemental rises out of pool
fatigued guards - getting dressed
Round 8
Giacomo - swaps sight with Gondork for 3 rounds
Ten-penny - moves up to door, flies open from Hatch
Caladan - commands Black to approach
Gondork - moved off fountain toward gate
Nadya - moves w/ bags, moderate encumbered
Red - banging on door
Arwyn - flask of fire on troll.
Black - moves up to Caladan, aoo’s on him miss
Round 7
Giacomo - casts and moves, curing ten-penny for 15
Ten-penny - cuts up prone troll for 20 dmg
Caladan - deals 8 dmg
Gondork - smashes troll.
Ice troll - heals some, still down
Nadya - moves to bags, searches for fire
Red - bangs on door
Arwyn - fires on sleeping guards, misses.
Black - moves over to door and closes
Round 6
Giacomo - channels 5, heals blue (1) and black (1), excludes troll, green, purple
Ten-Penny - approaches, guts troll for 12, takes 12 dmg on aoo.
Caladan - hits troll with claw for 9 dmg
Gondork - hits troll for 8 dmg
Ice troll - hits ten-penny for 13 dmg
Nadya - hacks at troll for 1dmg.
Red - opens door and moves in, shouting
Arwyn - shoots troll for 4 dmg
Round 5
Giacomo - delayed
Ten-Penny - tumble in, 6dmg w/ shortswod to troll
Caladan - commands Ice troll to Approach
Gondork - misses red guard.
Ice troll - heals 5 to -1hp, provokes from ten penny for 7dmg, approaches caladan
Nadya - hacks troll, hits with pick, for 4 dmg.
Red - staggered, moves over to door and shouts.
Arwyn - shoots troll for 4
Round 4
Light red - fires bolt at the aerie
Giacomo - fires at lt red for 5 dmg
Ten-penny - tumble in, 15 dmg to purple, purple down
Caladan - 6 slashing to green with claws, guard goes down.
Ice troll - misses arwyn with battleaxe.
Nadya - moves and grabs gear
Gondork - moves up.
Red - strikes gondork for 7 dmg, gondork standing.
Hatch - telekinesis red guard, 9 dmg, guard staggered.
Arwyn - tumble back from troll , shoot light red guard for 9 dmg w/ shortbow, guard down
Round 3 -
Light red - missed gondork
Giacomo - moves and shoots lt-rd for 3 dmg with his bow
Ten-penny - moves to gear, takes 1 dmg from green’s aoo
Caladan - 12 slashing to black with claws, guard goes down.
Ice troll - double moving up.
Nadya - misses green
Hatch - finishes sleep at the guards up on the wall, lt blue and ochre fail saves.
Red - double move sled, shouts alarm
Purple - aiming at arwyn with small cold iron longsword
Arwyn - misses green and purple
round 2 -
Light red - nearly crits gondork for 8 with his crossbow, gondork still standing.
Giacomo - double moves to the bags, red guard and ice troll 1 round away
Brown - damages caladan 9 with his cold iron longsword, caladan still standing.
ten- penny - stabs brown in the ribs for 8 damage, guard still standing.
Light blue - misses gondork.
Caladan - slashes brown guard for 6 damage with his claw, guard goes down.
Gondork - delay
Ochre- misses gondork.
Green - stabs arwyn 4 dmg with his small cold iron longsword, arwyn still standing.
Nadya - hacks at the small green guard for 6 dmg, guard still standing.
Hatch - casts reduce person on purple guard
Purple - slashes arwyn 6 dmg with his cold iron longsord, arwyn still standing.
Arywn - tumbled away, dashed to the sled/gear, drew bow & arrows.
Black - aiming to charge caladan, will provoke an aoo from Gondork.
round 1 -
light red - misses
giacomo - finishes casting and moves back
brown - draws weapons and moves up
ten-penny - stabs blue guard for 6 dmg, guard goes down
light blue - misses giacomo.
yellow - misses ten penny.
caldan - claws yellow guard 6 dmg.
gondork - breaks free of his ropes
ochre - misses giacomo
green - misses caladan
nadya - hacks yellow guard 6 dmg. guard goes down.
hatch - casts reduce person on green guard
arwyn - stabs purple guard 4 dmg.
black - double moves around fountain to giacomo
surprise -
giacomo - begins casting enlarge person
ten-penny - gives dagger to arwyn
caladan - moves
gondork - enchants & expeditious (still bound)
nadya - disarms guard
arwyn - damages blue guard 6 dmg

Giacomo Rumble |

Are we pulling the entire dungeon? This might take a while.
I haven't calculated my weight, didn't think it was necessary. My total load is around 30 lbs, and base weight is 30+2d4. I'll roll it now.
Giacomo's weight: 2d4 + 30 ⇒ (3, 4) + 30 = 37
Well, apparently farm work is good for my build. Either that, or I'm fat. I prefer to think it's the former.
What's the penalty for diagonals while difficult terrain? I've seen some GMs who said it's 3 squares, some say it doesn't matter.
"Ten-Penny, I can hear you yelping in pain. Come back to me if you're hurt, I don't know the layout of that room. I'm not looking forward to bumping into every single bit of furniture."
Could you put me forward a bit? Don't want to end up straight in the room, but also not lagging behind.

Griffin Master |

an unseen force picks you up and propels you into the entrance hall
you can will save to resist it , if you'd like to. otherwise just Hatch giving you a short lift. you take no damage. moved you up 20 ft. on the map.

Gondork Ramcleft |

Gondork grins as he takes his axe, and sighs.
Like good old times eh, gramps?
Brutal and swift, the greataxe comes down on the wounded bandit without mercy, but misses as the bandit rolls away in fear.
Attack roll, cold iron greataxe: 1d20 + 6 ⇒ (7) + 6 = 13
I'm on phone so can't check map

Ten-Penny Tacey |

Sorry guys, I seem to keep attracting enemies with my rash decisions... I only wanted to take out Red before more trouble started...
Ten-Penny hears Giacomo and decides that it might be a good idea to visit him real quick. She moves towards him (double move) and rests her hand on his shoulder to let him know she is there.
"I would appreciate that, little friend. I think I bit off more than I can chew..."
Walks around the elemental and doesn't tumble. Red can't make a AoO due to total defence

Griffin Master |

no worries. replace injured guard with fresh guard and that's about what you've got for this round.
here's what happens in round 10 then, just need a fill in the few blanks with Giacomo (cure light/moderate?), Gondork (AoO on Captain), and Arwyn (who to shoot at i presume )
Giacomo floats forward, lifted by an unseen force, groping around he realizes he's by the doors, and shuffles forward, grabbing the door, and pulling himself along the wall blindly. he casts a curative spell, and holds the charge for ten-penny? so that when she moves over she can receive his healing?
move and cast
two of the tower guards drop their crossbows, and stepping up, drawing their swords and shields, and attacking gondork. One steps up and bashes his shield into Gondork's leg, trying to give his friend an opportunity, which Gondork has the sight to witness as his friend takes every advantage of the moment, and slams his cold iron longsword through your other leg for a screaming 8 points of damage.
indoors, so no ranged penalty. these guys are firing into melee though w/o precise shot...
two other guards relaod their crossbows, and fire on Gondork, their bolts flying wide though, chunking into the walls-of-solid-ice behind Gondork, the twenty-five foot arched cavity stretches above you on frozen buttresses. but all of this is made from solid ice. The alcove the guards are in glows with a soft blue light.
the captain, a dour dark looking, strong woman, grits her teeth, drawing a light spiked shield, and a well made cold iron longsword, she dares Gondork to strike her down as she marches up to him and slashes at him with her longsword.
@Gondork she provokes an AoO. she charges. which i would assume to naturally give the +2 on your attack of opportunity. it would take a remarkable hit to stop her, so i'll go ahead and roll her attack. i'll let you roll your AoO before you loose your sight.
narrowly avoiding // enduring the onslaught, she charges forth, sinking her cold iron longsword into Gondorks enlarged chest, skewering him partly through a seem in his plate.
total 17 dmg to gondork: 8 from the soldiers vs ac 23, 9 from the captain vs ac 29. total of 27 damage on gondork, he's still standing.
With the guards occupied with Gondork, and the other guard cowering, ten-penny takes a hastey stab at Red, then rushes back leaping through the column and using gondork as cover, before the elemental can react to her presence, ten-penny rushes over to Giacomo, and grabs his shoulder. He immediately lays his healing hands on her.
@Giacomo your choice for your healing, cure light? moderate?
Caladan rushes over to Nadya, grabbing his weapons and shield from her
then Gondork, large axe in hand, sight restored, tries to bring it down, presumably on one of the guards that injured him or led to the injury, possibly the charging captain. but with all three of them pressing him, he's hard pressed to connect.
Nadya, unburdened of a lot of gear, finally has a chance to step up, she rushes in, and fires an arrow at Red, it pierces through his head and impales him to the door. Then Arwyn runs in...
@arwyn presumed 30ft movement in, and taking cover behind the ice soldier statue, Arwyn can attack an Elemental with partial cover, a fatigued guard with cover, or one of the guards attacking Gondork.
...after which, the fatigued guard shuts the door, banging into it as he pulls his armor on. more noise is heard behind it as they finish hastily don their armor and gear. The elemental finishes emerging, and splashes over five ft, arcing back in a powerful wave that slams into the wall of ice with a crack, that Gondork narrowly avoids due to sight, though he can feel that his sight will soon be gone again. a second later, he blinks, and finds himself blind again, as the effect wears off and Giacomo immedately regains his sight. fitting then that we return to Giacomo for the top of round 11.
aid another, soldier1 > soldier2
aid another DC 10: 1d20 + 3 ⇒ (13) + 3 = 16
cold iron longsword: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 231d8 + 1 ⇒ (7) + 1 = 8
light crossbow: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 81d8 ⇒ 4
light crossbow: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -11d8 ⇒ 3
mwk cold iron longsword: 1d20 + 5 + 2 + 2 ⇒ (20) + 5 + 2 + 2 = 291d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
mwk cold iron longsword: 1d20 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 161d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5
ten-penny: 1d20 + 7 ⇒ (11) + 7 = 181d6 + 4 ⇒ (3) + 4 = 7
nadya: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 261d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
elemental: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 8 ⇒ (5) + 8 = 13
[round 11]
[18: giacomo], [17: tower guards], [17: ten-penny], [14: caladan], [14: gondork ], [9: nadya], [9: Red],[/ooc] [6: arwyn], [ooc][2: Elemental], [1: fatigued guards (purple)]

Griffin Master |

@giacomo if he wanted could move up to the statue's space, and touch Gondork again with his ability, or heal him, since sight alone won't protect him once the guards attack next. though 21 ac vs 18 is better odds. from there you could also see an easy way to effect everyone you want with a channel, and gain cover from sharing the space with the statue. if one or two of the guards are injured, he can omit them.

Arwyn Fynolt |

After 30 ft movement into the corridor.
Seeing the elemental about to attack Gondork from behind.
"Elemental attack!" She called out, then fired point blank, precise, no weather penalty.
shortbow attack: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 for a possible 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 piercing damage.

Giacomo Rumble |

"Sorry Gondork, I promised this to Ten-Penny first. You're next, I promise."
Cure Moderate on Ten-Penny, eating up my last second-level spell: 2d8 + 3 ⇒ (2, 5) + 3 = 10
Gah, too much to do. Cure Ten-Penny and Gondork (thought a channel would heal less), cure him of his blindness... Can't you just not get hit for a bit?

Giacomo Rumble |

Ah, whoops. Hadn't realised I was a turn behind.
Giacomo rushes towards Gondork and pats him on the ankle again.
"Here, let me bear your burdens for a while. You need your eyesight more than I do."
Let's hope that AC is high enough that you don't go down before the next round.

Gondork Ramcleft |

Thanks, little one. Too bad you can't see me smile. It truly is a fine day for a battle! Severed limbs, here I come! Hahaha!
A glint of evil flicks by in Gondork's eyes, before turning to the next weakest enemy within reach.
Attack, cold iron greataxe, sudden insight: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage(according to new size increase FAQ): 2d8 + 6 ⇒ (3, 4) + 6 = 13

Griffin Master |

i'll take that as your attack of opportunity on the captain, that takes care of the last loose ends from round 10. You may be unconscious this round anyhow.
incidentally, is this a new faq? i'm so behind. i see one from march of last year that'd turn a 1d12(2d6) greataxe into 3d6. is it this one?
on the guard's turn
Unable for any of them to flank, both guards assist the captain in trying to take you down. Its close, even seeing it coming, they deftly manage to force you to leave an opening, which the captain uses to slash deep, stepping inside his defenses and shifting closer to the pool.
Gondork crashes to the ground unconscious and bleeding,
w/ 37 dmg, he's currently around -7hp
two guards in the back reload their crossbows, and fire on blind giacomo, avoiding their allies as they fire around the cover, both missing.
oops, i've been keeping in mind 18 ac blind, 21 ac sighted. but that doesn't factor in the enlarge person does it? its 16 blind, and 19 sighted w/o shield
assist: 1d20 + 3 ⇒ (12) + 3 = 151d20 + 3 ⇒ (2) + 3 = 5 one assist
captain: 1d20 + 7 + 2 + 2 ⇒ (9) + 7 + 2 + 2 = 201d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
light crossbow: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 01d8 ⇒ 5
light crossbow: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 61d8 ⇒ 4
[round 11]
[18: giacomo], [17: tower guards], [17: ten-penny], [14: caladan], [14: gondork ], [9: nadya], [6: arwyn], [2: Elemental], [1: fatigued guards (purple)]

npc_Nadya |

Nadya uncorks a potion of cure moderate wounds, and moves over to Gondork, Hatch, getting up from his crash atop Gondork's shoulders, feeds the potion to Gondork. somewhat handwaving that he can do it from his square, and doesn't provoke b/c none of the guards or elemental can reach him.
cure moderate: 2d8 + 3 ⇒ (5, 3) + 3 = 11
leaving Gondork awake, at 4hp, but having missed his action this round

Arwyn Fynolt |

Arwyn focuses fire on the Elemental. Rapid shot . Point blank.
shortbow attack: 1d20 + 8 + 1 - 2 ⇒ (12) + 8 + 1 - 2 = 19 for a possible 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 piercing damage.
shortbow rapid shot attack: 1d20 + 8 + 1 - 2 ⇒ (9) + 8 + 1 - 2 = 16 for a possible 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 piercing damage.

Ten-Penny Tacey |

Ten-Penny delays till after Caladan, to recieve his healing also. Just for the record
Ten-Penny, being restored to fighting condition again, sees Gondork fall to the ground. She rushes past the water elemental and the injured guard. She then stabs the guard, hoping to down him.
tumble: 1d20 + 10 ⇒ (11) + 10 = 21
Short Sword: 1d20 + 7 ⇒ (17) + 7 = 24 for 1d6 + 4 ⇒ (4) + 4 = 8

Griffin Master |

oooh, close, but she's still got a bit of fight left in her. Might send her retreating though.
the elemental sees the flank, and goes for it, but misses Ten-Penny.
slam: 1d20 + 7 - 2 + 2 ⇒ (4) + 7 - 2 + 2 = 111d8 + 8 ⇒ (1) + 8 = 9
nothing noticable from the fatigued guards. on to Round 12
[round 12]
[18: giacomo], [17: tower guards], [14: caladan], [14: ten-penny], [14: gondork ], [9: nadya], [6: arwyn], [2: Elemental], [1: fatigued guards (purple)]
giacomo can't exclude what he cannot see... so any channel would be at full blast.

Giacomo Rumble |

"Caladan, I have the wand!"
And yes, I know channels are now risky, thanks for reminding.
That wasn't sarcasm. >_>
Cure Light on Gondork, eating a Bless: 1d8 + 3 ⇒ (2) + 3 = 5
"Guys, I'm running low on spells here, be careful!"
I just realised I technically need to make touch attacks to cast cures on allies, or do you handwave it?

Griffin Master |

you're next to him, he's like large, you're medium. you can pretty easily grope, grab him, and cast. i won't require a roll in this situation with no one directly threatening you in your face.

Griffin Master |

Yana steps back, popping the cork on a potion and chugging it quickly, some of her wounds close and she seems to get some vigor back.
@Gondork provokes an AoO on Yana or the potion (prone penalty applies)
two of the guards move up to Ten-Penny, one distracting her, the other swinging, one steps up, the other drops his crossbow from the back, drawing his sword as he moves up, to miss Ten-Penny.
@ten-penny & @gondork the one that moves up, provokes from ten-penny and gondork (if he's still got an AoO; prone penalty applies)
the other crossbow wielder drops his weapon, drawing his sword as he moves up, one pins Gondork's arm, exposing him, and the last guard slices Gondork for 7 dmg.
1d8 + 1 ⇒ (5) + 1 = 6
vs ten-penny
assist: 1d20 + 3 ⇒ (17) + 3 = 20
cold iron longsword: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 121d8 + 1 ⇒ (3) + 1 = 4
vs gondork
assist: 1d20 + 3 + 4 ⇒ (19) + 3 + 4 = 26
cold iron longsword: 1d20 + 3 + 4 + 2 ⇒ (14) + 3 + 4 + 2 = 231d8 + 1 ⇒ (6) + 1 = 7
[round 12]
[18: giacomo], [17: tower guards], [14: caladan], [14: ten-penny], [14: gondork ], [9: nadya], [6: arwyn], [2: Elemental], [1: fatigued guards (purple)]

gm_caladan |

"I haven't much left after this either, but we need to all stay on our feet Gondork."
Caladan casts from the back line, before hopping up past Nadya and Giacomo to lay a healing hand on the big oaf.
1d8 + 3 ⇒ (8) + 3 = 11

Arwyn Fynolt |

Arwyn took a step to maintain sight on the elemental and continued to focus fire on her. Rapid shot . Point blank.
shortbow attack: 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26 for a possible 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 piercing damage.
shortbow rapid shot attack: 1d20 + 8 + 1 - 2 ⇒ (12) + 8 + 1 - 2 = 19 for a possible 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 piercing damage.

Ten-Penny Tacey |

AoO, Short Sword: 1d20 + 7 ⇒ (9) + 7 = 16 for 1d6 + 4 ⇒ (1) + 4 = 5
Ten-Penny steps out of flank, and then wails on the enemies.
On the guard that provoked, or if he is already down, the other guard net to Gondork.
Short Sword 1: 1d20 + 5 ⇒ (5) + 5 = 10 for 1d6 + 4 ⇒ (5) + 4 = 9
Short Sword 2: 1d20 + 4 ⇒ (1) + 4 = 5 for 1d6 + 2 ⇒ (6) + 2 = 8

Griffin Master |

Ten-Penny manages to poke the guard as he rushes past without his shield up, and gondork flails at the captain, managing to miss her and the guard that rush past.
Caladan moves up, providing some relief to Gondork, levelling his claws in a threat display to the elemental.
Ten-Penny misses the guard, more secure now in his footing, as a sheen of moisture from the balmy chamber begins to slicken things up.
Gondork flails again, but manages to cut the legs out from under one guard without his shield, downing him.
Arwyn steps up, hammering the elemental, and Nadya tries to follow suit, stepping around and firing her bow at the elemental, but plunging her shot into the pool instead.
comp longbow: 1d20 + 5 + 1 - 4 ⇒ (1) + 5 + 1 - 4 = 31d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4 auto miss.
Hatch begins waving his hands and slapping his face at the guards.
The elemental takes issue with Arwyn's injurious shots, sloshing out of the pool to try and slam the coldborn elf, but Arwyn manages to dodge the attack.
slam: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 8 ⇒ (2) + 8 = 10
no visible action from the fatigued guards yet though there is a shift in the sounds coming from the room.
[round 13]
[18: giacomo], [17: tower guards], [14: caladan], [14: ten-penny], [14: gondork ], [6: arwyn], [6: nadya], [2: Elemental], [1: fatigued guards (purple)]

Giacomo Rumble |

I think my sight returns now, right?
Giacomo fumbles for a wand in his pouch, then looks at it, Gondork, and back at the wand again.
"Gondork, what do you prefer? Getting healed, or smacking these people around?"
Ready action to do whatever Gondork wants me to do. That is, either poking him with the CLW wand, or giving him more eyes. If it's healing, Gondork can roll for it.

Griffin Master |

did it at the top of the 11th round. this is the 3rd round of it, it'll end naturally just before your next turn, but you can end it yourself if you want to see, right?

Griffin Master |

so healing, before the guards go.
1d8 + 1 ⇒ (3) + 1 = 4
"Gut their healers!", shouts Vanya, as she hefts her sword overhead and brings it down on Gondork. the sword goes right in through the neck of his armor by his shoulder, a deep, bloody cut, but he's still moving. her trainee moves in behind her, and follows suit, planting hsi blade , under gondork's ribs, he gasps, and stops moving.
4 healing, then 18 dmg, putting him to -1. bloody, but no crits luckily
two guards harry Ten-Penny, one feinting, the other attacking, harrying Ten-Penny's quarters, a nasty gash for 5 dmg.
mwk cold iron longsword: 1d20 + 7 + 4 + 2 ⇒ (20) + 7 + 4 + 2 = 331d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
confirmation: 1d20 + 7 + 4 + 2 ⇒ (4) + 7 + 4 + 2 = 171d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
cold iron longsword: 1d20 + 3 + 4 ⇒ (18) + 3 + 4 = 251d8 + 1 ⇒ (8) + 1 = 9
cold iron longsword: 1d20 + 3 ⇒ (11) + 3 = 14
cold iron longsword: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 201d8 + 1 ⇒ (4) + 1 = 5
[round 13]
[18: giacomo], [17: tower guards], [14: caladan], [14: ten-penny], [14: gondork ], [6: arwyn], [6: nadya], [2: Elemental], [1: fatigued guards (purple)]

Griffin Master |

red: 1d20 + 1 - 8 ⇒ (7) + 1 - 8 = 0
black: 1d20 + 1 - 3 ⇒ (7) + 1 - 3 = 5
red: 1d20 + 1 - 9 ⇒ (7) + 1 - 9 = -1
black: 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11
red: 1d20 + 1 - 10 ⇒ (11) + 1 - 10 = 2
Sorry, I misspoke. was off by one. Gondork is staggered at 0hp. I end up needing a stabilize roll for you the round nadya healed you, so it was right you didn't bleed that round.
you can take an attack or something if you like, but it will knock you out. you could delay for further healing which i'll presume you do.
Round 13
Giacomo - cures gondork 4hp. Awake at 18hp.
Tower guards -
Yana and a guard attack gondork for 18hp. Staggered at 0hp.
Two guards attack ten-penny for 5hp. Standing at 17hp.
Caladan -
Ten-penny -
Gondork -
Round 12
Giacomo - converts bless to clw, heals gondork 5hp. Awake at 9hp.
Tower guards -
Yana - steps back, draws potion, heals 6hp, gondork misses aoo
Two guards attack ten penny - miss, guard1 takes 5hp from ten-penny on aoo
Two guards attack gondork for 6dmg, awake at 3hp.
Caladan - cures gondork 11hp. Awake at 14hp.
Ten-Penny - misses guard
Gondork - attacks guard2, 21 slashing, guard dead
Arwyn - hits air elemental for 12 piercing dmg
Nadya - misses elemental
Elemental - misses arwyn
Fatigued guards - finish dressing
Round 11
Hatch - delays
Giacomo - moves to giacomo, takes his blindness
Tower Guards -
Yana and two guards for 10 dmg, gondork goes down (-7hp).
Two fire crossbows miss gondork
Caladan - cures ten-penny for 6 dmg
Ten-penny - delays, hits captain yana for 8 piercing, captain yana standing
Gondork - stable, unconscious
Nadya - hatch helps her feed gondork a potion, +11hp, awake at 4hp.
Arwyn - hits air elemental for 7 piercing dmg
Elemental - misses gondork
Fatigued guards - 5/6
Round 10
hatch shoves giacomo up 20 ft.
Giacomo - moves up blind, casts and holds a cure (10)
Tower guards -
Two fire crossbows miss gondork
two attack gondork for 8 dmg
Yana - slashes gondork for 9 dmg, gondork still alive with 3hp.
Gondork hits her on AoO for 13 dmg
Ten-Penny - misses Red, moves to receive healing from giacomo
Caladan - gets his weapons and gear
Nadya - pierces red for 8 dmg
Gondork - misses guards.
Arwyn - moves in and misses elemental
Elemental - misses gondork
Fatigued guards - close door and continue dressing 4/6
Round 9 -
Giacomo - moves after gondork
Tower guards - attack ten-penny for 11dmg
Ten-penny - crosses room double move towards Red, takes 3 bolts
Caladan - slashes black for 12dmg
Nadya - haul’s over gondork’s gear
Gondork - moves into entrance hall and grabs axe from nadya
Red - full defensive (ac 19)
Arwyn - moves up by gondork
Steamsdottir - elemental rises out of pool
fatigued guards - getting dressed
Round 8
Giacomo - swaps sight with Gondork for 3 rounds
Ten-penny - moves up to door, flies open from Hatch
Caladan - commands Black to approach
Gondork - moved off fountain toward gate
Nadya - moves w/ bags, moderate encumbered
Red - banging on door
Arwyn - flask of fire on troll.
Black - moves up to Caladan, aoo’s on him miss
Round 7
Giacomo - casts and moves, curing ten-penny for 15
Ten-penny - cuts up prone troll for 20 dmg
Caladan - deals 8 dmg
Gondork - smashes troll.
Ice troll - heals some, still down
Nadya - moves to bags, searches for fire
Red - bangs on door
Arwyn - fires on sleeping guards, misses.
Black - moves over to door and closes
Round 6
Giacomo - channels 5, heals blue (1) and black (1), excludes troll, green, purple
Ten-Penny - approaches, guts troll for 12, takes 12 dmg on aoo.
Caladan - hits troll with claw for 9 dmg
Gondork - hits troll for 8 dmg
Ice troll - hits ten-penny for 13 dmg
Nadya - hacks at troll for 1dmg.
Red - opens door and moves in, shouting
Arwyn - shoots troll for 4 dmg
Round 5
Giacomo - delayed
Ten-Penny - tumble in, 6dmg w/ shortswod to troll
Caladan - commands Ice troll to Approach
Gondork - misses red guard.
Ice troll - heals 5 to -1hp, provokes from ten penny for 7dmg, approaches caladan
Nadya - hacks troll, hits with pick, for 4 dmg.
Red - staggered, moves over to door and shouts.
Arwyn - shoots troll for 4
Round 4
Light red - fires bolt at the aerie
Giacomo - fires at lt red for 5 dmg
Ten-penny - tumble in, 15 dmg to purple, purple down
Caladan - 6 slashing to green with claws, guard goes down.
Ice troll - misses arwyn with battleaxe.
Nadya - moves and grabs gear
Gondork - moves up.
Red - strikes gondork for 7 dmg, gondork standing.
Hatch - telekinesis red guard, 9 dmg, guard staggered.
Arwyn - tumble back from troll , shoot light red guard for 9 dmg w/ shortbow, guard down
Round 3 -
Light red - missed gondork
Giacomo - moves and shoots lt-rd for 3 dmg with his bow
Ten-penny - moves to gear, takes 1 dmg from green’s aoo
Caladan - 12 slashing to black with claws, guard goes down.
Ice troll - double moving up.
Nadya - misses green
Hatch - finishes sleep at the guards up on the wall, lt blue and ochre fail saves.
Red - double move sled, shouts alarm
Purple - aiming at arwyn with small cold iron longsword
Arwyn - misses green and purple
round 2 -
Light red - nearly crits gondork for 8 with his crossbow, gondork still standing.
Giacomo - double moves to the bags, red guard and ice troll 1 round away
Brown - damages caladan 9 with his cold iron longsword, caladan still standing.
ten- penny - stabs brown in the ribs for 8 damage, guard still standing.
Light blue - misses gondork.
Caladan - slashes brown guard for 6 damage with his claw, guard goes down.
Gondork - delay
Ochre- misses gondork.
Green - stabs arwyn 4 dmg with his small cold iron longsword, arwyn still standing.
Nadya - hacks at the small green guard for 6 dmg, guard still standing.
Hatch - casts reduce person on purple guard
Purple - slashes arwyn 6 dmg with his cold iron longsord, arwyn still standing.
Arywn - tumbled away, dashed to the sled/gear, drew bow & arrows.
Black - aiming to charge caladan, will provoke an aoo from Gondork.
round 1 -
light red - misses
giacomo - finishes casting and moves back
brown - draws weapons and moves up
ten-penny - stabs blue guard for 6 dmg, guard goes down
light blue - misses giacomo.
yellow - misses ten penny.
caldan - claws yellow guard 6 dmg.
gondork - breaks free of his ropes
ochre - misses giacomo
green - misses caladan
nadya - hacks yellow guard 6 dmg. guard goes down.
hatch - casts reduce person on green guard
arwyn - stabs purple guard 4 dmg.
black - double moves around fountain to giacomo
surprise -
giacomo - begins casting enlarge person
ten-penny - gives dagger to arwyn
caladan - moves
gondork - enchants & expeditious (still bound)
nadya - disarms guard
arwyn - damages blue guard 6 dmg

npc_Nadya |

red: 1d20 + 1 - 11 ⇒ (4) + 1 - 11 = -6
perception: 1d20 + 5 ⇒ (15) + 5 = 20
handaxe: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 271d6 + 1 ⇒ (1) + 1 = 2 hits for 2dmg.
1- gondork
2- captain
guard1: 1d20 ⇒ 181d20 ⇒ 91d20 ⇒ 161d2 ⇒ 21d20 ⇒ 5
Nadya glances over the ledge, but sees the pool is too deep to try and climb in and still attack, seeing Caladan flanking though, she drops her bow, drawing her pick and axe again, gutting straight across the elemtal's "neck/head" as it were, surely on a human it would have blinded or killed him, but it barely disrupts its strong watery interiror for 2dmg. Nadya glances at Arwyn to see if she'd like to take her place in flank, or keep shooting
if Arwyn indicates flank, Nadya five-ft's back north 1 square.
oh g~!!#*nit its an elemental.
Hatch finishes waving his figures from his seat on Gondork's forehead. One of the guards, and the captain, collapse to the cold icy floor, snoring. the little naked purple man rubs his forearm accross his beard as a gesture of work done, and then his purple fades until he's just a beard, and then that too is gone.
he finishes casting sleep,and goes invisible. moving after.
[round 13]
[18: giacomo], [17: tower guards], [14: caladan], [14: ten-penny], [14: gondork ], [6: arwyn], [6: nadya], [2: Elemental], [1: fatigued guards (purple)]

Giacomo Rumble |

The flank also wouldn't have mattered, then. :P
Also, I have no idea what to do. Gondork's too damaged to reliably keep up and I don't have enough actions to channel and give you sight, I'm afraid.
Also, use of wand noted. 5 charges left.

npc_Nadya |

Gondork is up and stable at the moment, might be good to delay until after the guards go, to join the herd initiative- and be able to heal Gondork if he goes down while blind, or attack someone yourself, or restore his sight, etc. things just took a turn for the better possibly.

Arwyn Fynolt |

Arwyn took another step back to maintain spacing on the elemental and continued to focus fire on her. Rapid shot . Point blank.
shortbow attack: 1d20 + 8 + 1 - 2 ⇒ (1) + 8 + 1 - 2 = 8 for a possible 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 piercing damage.
shortbow rapid shot attack: 1d20 + 8 + 1 - 2 ⇒ (6) + 8 + 1 - 2 = 13 for a possible 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 piercing damage.

Ten-Penny Tacey |

Although sleeping targets are the best targets, Ten-Penny decides that it might be handy to keep these asleep for a while. She decides to lash out at the guard in front of her.
If said guard goes down, the second blow will go towards the sleeping guard, which also will have 2d6 sneak attack then.
Short Sword 1: 1d20 + 5 ⇒ (17) + 5 = 22 for 1d6 + 4 ⇒ (4) + 4 = 8
Short Sword 2: 1d20 + 4 ⇒ (20) + 4 = 24 for 1d6 + 2 ⇒ (3) + 2 = 5
Confirm: 1d20 + 4 ⇒ (12) + 4 = 16 for 1d6 + 2 ⇒ (6) + 2 = 8 extra.

Griffin Master |

wow, nice. yes the first goes down with one shot, the crit goes off on the sleeping guard. both crumple. Would ten-penny like to step into one of the guards squares after they're downed? or staying put?
+2d6 ⇒ (3, 5) = 8 sneak attack.
[round 13]
[18: giacomo], [17: tower guards], [14: caladan], [14: ten-penny], [14: gondork ], [6: arwyn], [6: nadya], [2: Elemental], [1: fatigued guards (purple)]

Ten-Penny Tacey |

Ten-Penny will take a step into the former sleeping guards square. She remembers something akin to "gut their healers"... Better make sure that they can't make it to them, then.

Griffin Master |

once Gondork has acted
the elemental hurls a huge powerful wave of water, it catches Giacomo by surprise and practically bounces him off the solid ice wall and hitting hard. but giacomo absorbs most of the blow, and the wave barely reaches Caladan.
cleave, slam vs blind giacomo: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 191d8 + 8 ⇒ (6) + 8 = 14
cleave, slam vs caladan: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 8 ⇒ (4) + 8 = 12
hits giacomo while blind for 14 dmg.
the fatigued guards shuffle slowly out a door in the north of the tower, into the hall. One is quick enough to reach Nadya, the rest move up as best they can, running Nadya through for 7dmg.
fatigued cold iron longsword: 1d20 + 2 ⇒ (17) + 2 = 191d8 ⇒ 7
nadya AoO: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 1 ⇒ (4) + 1 = 5
the one guard standing will step on his captain's leg, hard enough that she snaps out of her sleep, and moves around to stand over the captain, sword and shield ready
aid another, then move action- provokes from Gondork
the Blue guard surprises everyone from behind, but Arwyn hears him coming fast enough to be able to react at least, but he still scores her back for 9dmg
arwyn: 1d20 + 8 ⇒ (2) + 8 = 10
stealth: 1d20 - 1 ⇒ (1) - 1 = 0
cold iron longsword: 1d20 + 3 ⇒ (17) + 3 = 201d8 + 1 ⇒ (8) + 1 = 9
and then its round 14, with your group initiative.

Gondork Ramcleft |

Gondork, blood frothing from the corners of his mouth, sees ten-penny down the other guards with ease.
Hah, nice one Penny! But how about this!?
With a slow and powerful slash he attacks the elemental.
Attack roll, Cold Iron Greataxe, Sudden insight, Prone: 1d20 + 6 - 4 + 1 ⇒ (15) + 6 - 4 + 1 = 18
Damage: 3d6 + 6 ⇒ (5, 6, 1) + 6 = 18
There, arwynn! Now help me get this woman off off my ba-
-1

Arwyn Fynolt |

"Little busy here!" Arwyn shouted back.
Twisting aside too late, Arwyn is hit hard by the attack from behind. Shifting out of flank, and no room to shoot her bow, Arwyn snatched out her handaxe and chopped at Guard-Blue.
old man dansby's mw handaxe attack: 1d20 + 6 ⇒ (5) + 6 = 11 for a possible 1d6 + 2 ⇒ (1) + 2 = 3 slashing damage.

Griffin Master |

18 dmg does indeed interrupt the elemental, who splashes to the pool before she can attack giacomo and caladan. Thanks to the healing you got, it doesn't even drop Gondork to -1, he's still conscious at 5hp (for better or for worse ). Gondork also gets an AoO on the remaining standing guard.
taking the descriptive text out of the spoiler above:
the fatigued guards shuffle slowly out a door in the north of the tower, into the hall. One is quick enough to reach Nadya, the rest move up as best they can, running Nadya through for 7dmg.
the one guard standing will step on his captain's leg, hard enough that she snaps out of her sleep, and moves around to stand over the captain, sword and shield ready
aid another, then move action- provokes from Gondork
the Blue guard surprises everyone from behind, but Arwyn hears him coming fast enough to be able to react at least, but he still scores her back for 9dmg
and then its round 14, with your group initiative.
[round 14]
[17: tower guards], [14: giacomo], [14: caladan], [14: ten-penny], [14: gondork ], [6: arwyn], [6: nadya], [1: fatigued guards (purple)]

Giacomo Rumble |

Giacomo sighs with relief as his eyesight returns.
"I'm sorry Gondork, but your eyes will have to wait. This is getting pretty hairy."
Giacomo channels energy, excluding as many people as he can see. That's the -5 next to Nadya, Yana, and possibly someone else.
Channel Energy: 2d6 ⇒ (4, 3) = 7
1 channel left. Would it be wise to rest up and return here later? >_>

gm_caladan |

caladan steps up to help nadya, going for the injured fatigued gard, ripping out his throat and rending the guard's neck. he slumps to the ground in the wastewater that was the elemental.
claw: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 161d4 + 5 ⇒ (2) + 5 = 7
claw: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 161d4 + 5 ⇒ (1) + 5 = 6