DM-Camris' MUMMY'S MASK Part 1: The Half-Dead City (Inactive)

Game Master Camris

SECTION 3: The Sanctum of the Erudite Eye
The PCs explore an abandoned temple, but rival adventurers contest their claim to the secrets of the ancient tomb.
Map of the above ground explored areas so far.


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Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

"Once thiss other one is down, I will assault the roof . Can we make some magic happen up there?", Sirusk hisses out.


Sirusk wrote:
Camris, how high is the rooftop area that Yellow-B is on, at least as best Sirusk can tell? Also, same question for the crumbling building that Yellow-A is on.

The crumbling walls reach a height of 15 feet. Any climb check would be DC20 (at least on the side you can see).

Cerastes wrote:
Camris: Is #4 disabled at zero hitpoints? Thus gaining the staggered condition? If so, he might take a point of damage for taking a standard action.

Apologies; I neglected to count the damage taken during Surprise. The viper strike killed Red-4.


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

The flaming sphere continues to haunt the warrior as Inferis blasts two of them with fire.
move action: move flaming sphere to k9. dc 16 negate:2d6 ⇒ (5, 4) = 9
stand action: cast burning hands defensively on red 3 and 1. reflex dc 15 half1d20 + 7 ⇒ (9) + 7 = 163d4 ⇒ (2, 4, 3) = 9

Scarab Sages

Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9

Sunder the net: 1d20 + 3 ⇒ (2) + 3 = 5 for damage: 1d6 ⇒ 4

Changing tactics Ibrahim begins trying to rend the accursed net apart with his blade.


Round 2________________

Sirusk_____
Sirusk easily dodges the attack from the khopesh wielding bandit.
He lowers his defensive stance and sets out to put an end to the one he is flanking with Rosalind. FRA on #7; AC is back to normal
While no actual critical hits, both Sirusk’s weapons end up buried in Red 7 and he goes down.

Rosalind Almati Thornbright______
Rosalind's sword glances off the stones once more as she deflects kopesh after kopesh, grunting as one makes it through her guard. She strikes out lazily as sirusk attacks, and the bandit turns to block her sword, taking kukris for his trouble.
But Rosalind’s sword powers through his defence and through him as well, downing Red 6.

Cerastes_____
Cerastes easily bats the khopesh aside from the staggered enemy. The oracle continues his assault on the thug flanking Rosalind so that she can focus without worry on her remaining foes, "We can't do much about them while these sand-eaters are trying to cut our throats."
He missed with the viper strike, but hit solidly with the spear, killing him.

Inferis 'al Marris_____
The flaming sphere continues to haunt the warrior as Inferis blasts two of them with fire.
move action: move flaming sphere to k9.
Ref save: 1d20 + 1 ⇒ (15) + 1 = 16 But Red 3 dodged. No damage.
stand action: cast burning hands defensively on red 3 and 1. reflex dc 15 half1d20 + 7 ⇒ (9) + 7 = 163d4 ⇒ (2, 4, 3) = 9
Ref save: 1d20 + 1 ⇒ (12) + 1 = 13 Fail. Red 1 is horribly burned.
Ref save: 1d20 + 1 ⇒ (5) + 1 = 6 Fail. Red 3 dies.

Ibrahim the Sand Sage_____
Changing tactics Ibrahim begins trying to rend the accursed net apart with his blade. But he failed.

Enemies_______________
Orange A, shoots at Inferis with a longbow from the rooftop.
Longbow attack: 1d20 + 4 ⇒ (13) + 4 = 17 for a possible 1d8 ⇒ 8 piercing damage.
Orange B, shoots at Ibrahim with a longbow from the rooftop.
Longbow attack: 1d20 + 4 ⇒ (16) + 4 = 20 for a possible 1d8 ⇒ 4 piercing damage.
Red 1 attacked Ibrahim.
Khopesh attack: 1d20 + 4 ⇒ (13) + 4 = 17 for a possible 1d8 + 2 ⇒ (5) + 2 = 7 slashing damage.
Red 2 attacked Ibrahim.
Khopesh attack: 1d20 + 4 ⇒ (13) + 4 = 17 for a possible 1d8 + 2 ⇒ (8) + 2 = 10 slashing damage.
Red 3 dodged around the flaming sphere and attacked Inferis.
Khopesh attack: 1d20 + 4 ⇒ (18) + 4 = 22 for a possible 1d8 + 2 ⇒ (1) + 2 = 3 slashing damage.
Red 8 attacked Sirrusk.
Khopesh attack: 1d20 + 4 ⇒ (3) + 4 = 7 for a possible 1d8 + 2 ⇒ (8) + 2 = 10 slashing damage.

DM only:

1:4
2:13
8:13
A:11
B:11


Round 3_____________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

I've got thisz one; help the others.

Attack #1: mwk sawtooh sabre
sabre: 1d20 + 4 ⇒ (15) + 4 = 19
S dmg: 1d8 + 2 ⇒ (4) + 2 = 6

Confirm #1: mwk sawtooh sabre
sabre: 1d20 + 4 ⇒ (3) + 4 = 7
S dmg: 1d8 + 2 ⇒ (1) + 2 = 3

Attack #2 (twf): mwk kukri
kukri: 1d20 + 4 ⇒ (15) + 4 = 19
S dmg : 1d4 + 2 ⇒ (2) + 2 = 4

Confirm #2 (twf): mwk kukri
kukri: 1d20 + 4 ⇒ (3) + 4 = 7
S dmg : 1d4 + 2 ⇒ (1) + 2 = 3

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cerastes charges thug #1.

Spear thrust: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

hah, ignore my crit confirms. I saw the 19s and mistook them for the actual roll. That is what i get for posting with my phone :)


HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2

Engage 2

Rosalind nods at sirusk, then moves to help Ibrahim.

"I've got him, get to cover"

1d20 + 5 ⇒ (3) + 5 = 8 2d6 + 4 ⇒ (2, 5) + 4 = 11

Scarab Sages

Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9

Ibrahim groans as blood spurts from several greivios wounds in his side. He swears under his breath and wonders if the heavy libations of the night before have slowed him just enough to to escape the sharp blades and this accursed net.

22 points of damage between this round and last. Full withdrawal while still entangled in net.


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

if Red 3 died from the burning hands, how did he attack me?
Inferis moves her flaming sphere onto the damaged warrior before turning to face the archer on the roof.
move: move flaming sphere to L8 onto Red1. reflex dc 16 negate2d6 ⇒ (3, 3) = 6
standard: cast blindness on Orange A. Fort negates dc17


Inferis: Quite right; Red 3 died before he was able to attack. You can ignore his action.


Round 3_____________

Sirusk____
Sirusk quickly puts two slashes onto Red 8, but he’s still up.

Cerastes_____
Cerastes charges thug #1.
And he spits Red 1 clean through, dropping him.

Rosalind Almati Thornbright_____
Rosalind nods at sirusk, then moves to help Ibrahim.
But she missed.

Ibrahim the Sand Sage_____
Ibrahim groans as blood spurts from several greivios wounds in his side.
Full withdrawal while still entangled in net.

Inferis 'al Marris_____
Inferis moves her flaming sphere onto the damaged warrior before turning to face the archer on the roof.
With Red 1 down, the sphere bounced into Red 2, who is burned. The Blindness spell also took effect, and Orange-1 stumbled back crying out as he clutched frantically at his eyes.

Enemies_______________
Orange A, blinded, stumbled and fell off the roof. He crashed to the pavement, losing his bow, then stood up with a groan, drawing his khopesh at the same time.

Orange B, shoots at Ibrahim with a longbow from the rooftop.
Longbow attack: 1d20 + 4 ⇒ (4) + 4 = 8 for a possible 1d8 ⇒ 8 piercing damage.

Red 2 attacked Rosalind.
Khopesh attack: 1d20 + 4 ⇒ (13) + 4 = 17 for a possible 1d8 + 2 ⇒ (7) + 2 = 9 slashing damage.

Red 8 attacked Sirrusk.
Khopesh attack: 1d20 + 4 ⇒ (9) + 4 = 13 for a possible 1d8 + 2 ⇒ (1) + 2 = 3 slashing damage.

DM only:

2:7
8:3
A:5
B:11


Round 4__________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis moves her ball of flame again before launching two balls of black energy into the last archer.
move: move flaming sphere to m8. reflex neg dc162d6 ⇒ (1, 4) = 5
stand: cast magic missile at orange B. damage:2d4 + 2 ⇒ (2, 2) + 2 = 6


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

Sirusk again deftly dodges the attack from the khopesh wielding thug. ... Hah, amateur sand-eater ...

After dodging, Sirusk quickly goes on the attack, delivering two quick slashes at the thug.

Attack #1 on #8: mwk sawtooh sabre,
sabre: 1d20 + 4 ⇒ (17) + 4 = 21
S dmg: 1d8 + 2 ⇒ (4) + 2 = 6

Attack #2 (twf) on #8: mwk kukri,
kukri: 1d20 + 4 ⇒ (4) + 4 = 8
S : 1d4 + 2 ⇒ (2) + 2 = 4

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cerastes decides to try and make the fallen archer next to him regret standing back up and drawing his blade.

Viper bite: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Spear thrust: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2

Attack: 1d20 + 5 ⇒ (6) + 5 = 11 damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10

Rosalind swings again, keeping the man pinned against the wall between the fire and her sword.

"Tricky fellow, but it's all gone wrong now. Who paid you to waylay a team? The priests won't be happy, nor will Pharasma."

Scarab Sages

Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9

Out of danger; with the exception of incoming arrows, Ibrahim moves to cover behind some of the rubble of the necropolis. Crouched behind the stone well he again attempts to cut away this damned net.

attack vs net: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4 for damage: 1d6 ⇒ 3

I have a strong case of the dice are trying to kill me this week


Round 4__________________

Inferis 'al Marris_______
Inferis moves her ball of flame again before launching two balls of black energy into the last archer.
move: move flaming sphere to m8. reflex neg dc162d6 ⇒ (1, 4) = 5
Ref save: 1d20 + 2 ⇒ (4) + 2 = 6 Fail. He goes down.
stand: cast magic missile at orange B. damage:2d4 + 2 ⇒ (2, 2) + 2 = 6

Sirusk_____
Sirusk again deftly dodges the attack from the khopesh wielding thug.
After dodging, Sirusk quickly goes on the attack, delivering two quick slashes at the thug.
He hits and the thug is dead before he hits the ground.

Cerastes_____
Cerastes decides to try and make the fallen archer next to him regret standing back up and drawing his blade.
His viper bite struck nothing but sand, but his spear ran through the thug and he dropped dead to the sand.

Rosalind Almati Thornbright_____
Rosalind swings again, keeping the man pinned against the wall between the fire and her sword.
But she missed.

Ibrahim the Sand Sage_____
Out of danger; with the exception of incoming arrows, Ibrahim moves to cover behind some of the rubble of the necropolis. Crouched behind the stone well he again attempts to cut away this damned net.
But he failed.

Enemies___________________________

With most of their companions dead, the last archer breaks and Withdraws, dropping down behind a broken wall to break line of sight and run away.

DM only:

B:5


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

Sirusk will help Ibrahim cut free from the net. "Come friend, let usz figure out what thiss wasz all about". After cutting Ibrahim free, he heads towards Rosalind to assist with interrogation.


Searching the bodies, you find:
9 sets padded armor,
8 khopesh,
3 mwk longbow with 4, 10 and 10 arrows respectively
1 tanglefoot bag,
1 mwk scimitar,
1 net with 50 feet of rope
90 gp 450 sp

Appraise DC14:
These are all brand new Osiriani coins, probably minted in Sothis.

Appraise DC24:
These are all brand new forgeries, probably minted in Oppara or Westgate. Well, the metal is good, but the forgers were certainly not authorized.


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

Appraise:

Appraise: 1d20 + 2 ⇒ (16) + 2 = 18

"I am not an expert, but these look to be brand new Osiriani coins; likely minted at the in Sothis.", Sirusk adds after giving the loot a quick look-over. "Coincidence that we were attacked after drawing thisz lottery site? I think not...

Camris,
- is the check referring to the 90gp and 450sp?
- does Rosalind still have a prisoner?


Sirusk: The check refers to all the coins. And despite Rosalinds care, the beach ball of fire got her intended prisoner. He's dead.


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

"I could scertainly use one of the quality longbows. I just have this ratty shortbow I picked up a while back. As for the rest of the stuff, we can just bundle it up and leave it outside the entrance to our site to retrieve and sell later. I would hate to carry it all around with usz."


HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2

I would take a longbow as well. I trained with them, although I favor the sword there are times when having a bow would be useful.

She grimaces at the charred remains, then looks around at the group.

"Who else is wounded? We should tend those injuries, then move on before that one brings back friends. We're too exposed here."

Rose burns one CLW on Ibrahim, another on herself. Did I miss someone?


CLW Ibrahim: 1d8 + 3 ⇒ (7) + 3 = 10
CLW Rose: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9 26+9=35/34 so 34 hp now.

Her companions seen to, Rose continues to walk towards their assigned tomb.

"We may need to close ourselves in. Tricky business that."


The third site assigned to the Company is an abandoned temple of Nethys called the Sanctum of the Erudite Eye.

With their sketched map, the Company can easily navigate the sandy streets of the Dead City to find the Sanctum of the Erudite Eye. The temple’s location is marked on their map of Wati, in the north central section of the Necropolis.
From the exterior you can see that although the Sanctum’s central nave is symmetrical, the rest of the structure does not conform to traditional architecture, with wings and extensions on both sides that (except for the uniformity of the stonework) appear to have been haphazard additions. A large dome over the apse tops the roof at the north end of the temple.
The Sanctum is windowless, and the temple’s exterior walls are carved with likenesses of the Nethys and other celestial figures.
Unless otherwise noted, ceilings within the Sanctum are 15 feet high and all of its rooms are dark.


No doors block the grand entrance to this building—a wide flight of steps leads directly up into the temple’s interior.
Two humanoid statues flank the stairs, wearing black-and-white masks and holding quarterstaves.


HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2

"Hrm. Recognize them anyone? Looks formal and probably..."

She sighs audibly

"Trapped. Sirusk If you can tell me if it's safe to touch the door, I'll see if Kurgess will let me get a sense of the place before we crack the seals."


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

Assuming we are still at the bottom of the stairs at the moment and there is no door just yet in sight

Sirusk nods at Rosalind's request to check the room out and cautiously gives the statues and the visible steps a look over.

Perception results:

General check on room (or single Perception result for all): 1d20 + 7 ⇒ (17) + 7 = 24
Statues (if want multiple checks): 1d20 + 7 ⇒ (14) + 7 = 21
Stairway (if want multiple checks): 1d20 + 7 ⇒ (6) + 7 = 13
---

"Yesz, also, a little light would be nice. Sirusk cannot see ssso well in total darknessss. I have a sunrod if we wish to spare our magicks.

Camris, let me know how you want to handle Perception checks for rooms and trapfinding (i.e. whether you just want one roll for the room or separate rolls for the interesting elements of the room).

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cerastes nods and illuminates the front of his shield with magical light, "If you stay close you will be able to see well enough. I can also transfer it to anything else if you have need of the light." He gazes steadily up at the engravings as he continues to speak, "It is a good sign that others are interested in this place and trying to stop us...possibly great wealth will lie within. Or they just heard of The Silver Serpents previous exploits and wished to lighten our load once we were away from the authorities. Perhaps we should be more circumspect in whom we share our successes with from now on?"

Knowledge(Religion) to identify the black/white masked statues: 1d20 + 6 ⇒ (7) + 6 = 13


There is no front door. Just a twenty by fifteen gaping opening into darkness. And for a building that by every measure you know of is dead, you feel like it is waiting... for you.

The statues out front are clearly aspects of Nethys.


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

Camris, did you catch Sirusk's perception checks for traps above?


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis concentrates to see if there is any magic about the entrance.
cast detect magic. I'm back by the way.


HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2

After her companions signal no sign of traps or hostile magics, Rosalind approaches the entrance. Her skin crawls as she walks between the statues.

"Got a bad feeling about this."

To give camris a chance to kick us forward when he checks back.

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Nodding silently to acknowledge his agreement with Rose's assessment, Cerastes follows at the distance she indicates is safe that doesn't interfere with her hearing. He hefts his ornate spear, readying it for the first sign of trouble.


Sirrusk:
You percieve nothing on the steps or the statues or the opening into the interior.

And you only need one Perception check for any room in general. More if I ask.
Inferis:
You detect no magic on the steps or the entrance.


Cautiously, you walk up the stairway and between the statues to enter the building.
TACTICAL OVERVIEW
From the light streaming in behind you, you can just see some shadowy forms in the darkness. Your feet make faint chuffing sounds in the layer of dust and sand blown in from the entrance.
Just inside the entry, two rows of columns lead toward an archway in the north wall. Two smaller passages open to the east and west.

Perception DC15 or Knowledge:Engineering DC10:
You notice that the building appears to be in remarkably good condition for its age, especially compared to the other structures in the necropolis.


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

Rolls Perception/knowledge:

Perception: 1d20 + 7 ⇒ (17) + 7 = 24
K(dungeoneering): 1d20 + 7 ⇒ (9) + 7 = 16

"Yess Rose, something is scertainly not right here", Sirusk hisses quietly. "While I see no sign of trapsz, the insides of this building is in exquisite condition for how old it should be, at least given what we saw at the other sitesz. I would guesss that it is quite still in use."


HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2

"Well then. We'll have to ask about that. The priests wanted us to clear out tombs, I don't know if they include cultist hideaways under tombs or not. I'd say it could be a true temple, but unless it's practitioners are the nightpads of the necropolis, it seems unlikely."

Rose enters the room, her weapons ready but not actively hostile just yet.

"Hello the temple? Tomb? Hideout? We're here with the blessing of the priests of Pharasma, identify yourselves."

Detect evil. Diplomacy is +2 if relevant.


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.
previous post wrote:
the temple’s exterior walls are carved with likenesses of the Nethys

"Cultists? Thisz one didn't think of that. I know little of Nethys. What can you all recall?


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

know(engineering) 1d20 + 8 ⇒ (1) + 8 = 9

Inferis comments, "I detect no magic in our immediate vicinity. Sirusk, you are correct. This building is in remarkable condition considering the other building around here."

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

"Nethys is the god of magic. Good, evil, and everything inbetween is known to follow his tenets. I suspect we may run into magical wards and protections that keep this place undisturbed and in such good shape." He nods toward his companion, "With some luck and Inferis' watchful eye we hopefully will be able to find traps before we run afoul of them."


Sirusk and Cerastes are not surprised, as they heard the rapid patter of clawed feet approach out of the darkness.
Rosalind is not surprised, as she was detecting for Evil and felt it approaching.
Everyone else is surprised and cannot act in the Surprise round.


SURPRISE ROUND_________________

Charging almost silently out of the dark at you are the animated skeletons of dogs or maybe jackals.

Red 1 attacks Sirusks normal AC.
Charge bite attack vs. Sirusk: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.

Red 2 attacks Cerastes normal AC.
Charge bite attack vs. Cerastes: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.

Red 3 attacks Cerastes normal AC.
Charge bite attack vs. Cerastes: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.

Red 4 attacks Cerastes normal AC.
Charge bite attack vs. Cerastes: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.

Red 5 attacks Rosalind's normal AC.
Charge bite attack vs. Rosalind: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.

Red 6 attacks Rosalind's normal AC.
Charge bite attack vs. Rosalind: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.


SURPRISE ROUND__________________

Party's turn.
Players (Sirusk, Cerastes and Rosalind only) take their turn in order of posting, Enemies already went.

Single Standard Action ONLY.

TACTICAL OVERVIEW

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

As Cerastes fends off all the snapping jaws a smile crosses the oracles face, "This is a good sign. The ancient guardians of this place remain undisturbed. We shall find much here." He thrusts his spear into one of the skeletal jackals skulls.

Spear thrust: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

"Unlesss they are recent skeletonsz", Sirusk quips as he slashes out at the skeletal dogs in front of him (#1).

Mwk sawtooth sabre: 1d20 + 4 ⇒ (13) + 4 = 17 for S dmg: 1d8 + 2 ⇒ (3) + 2 = 5


Cerastes______
As Cerastes fends off all the snapping jaws a smile crosses the oracles face, "This is a good sign. The ancient guardians of this place remain undisturbed. We shall find much here." He thrusts his spear into one of the skeletal jackals skulls.
He hit, but did only minor damage. Cerastes feels that much of his damaging force was spent running his spear THROUGH the skeleton jackal.

Sirusk______
"Unlesss they are recent skeletonsz", Sirusk quips as he slashes out at the skeletal dogs in front of him (#1).
He hit, but all of his damaging force was lost rattling around in the creatures empty ribcage.

(npc) Rosalind_________________
Rosalind merely smirked as her hard swung hammer shattered Red 5 into several hundred pieces.

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