DM-Camris' MUMMY'S MASK Part 1: The Half-Dead City (Inactive)

Game Master Camris

SECTION 3: The Sanctum of the Erudite Eye
The PCs explore an abandoned temple, but rival adventurers contest their claim to the secrets of the ancient tomb.
Map of the above ground explored areas so far.


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Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

The oracle catches Ra's gaze and gives him a silent nod to indicate the entrances to the chamber. Cerastes calmly takes up a sentry point next to the door as the others examine the chamber and its contents.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra saluted Cerastes.
"Sir!" He barked and moved to block that opening.


"Just leave this to me." Max said cockily.
Taking his time, it is more than 40 minutes of concentration on his part.
You can swear that eyes are watching you all the time here.
With two separate clicks, Max fell back sweating.
"There. That should do it." He said.


Searching through the chest you realize that Pentheru was a businessman as well as a noble, and the concealed chest served as a safe for some of the family’s cash assets.
The chest contains 20 small gold ingots, each bearing a seal.

Knowledge:History or Knowledge:Nobility DC20:

A successful Knowledge check can identify the seal as that of the Keleshite sultan who governed Osirion at the time of the Plague of Madness, 2,215 years ago.

Each ingot is worth 25 gp.
Spellcraft DC12:
When you run a routine Detect Magic, you get a ping on the old wasps nest.

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Knowledge(History): 1d20 + 5 ⇒ (11) + 5 = 16
Knowledge(Nobility): 1d20 + 6 ⇒ (5) + 6 = 11

Cerastes grins appreciatively as Max reveals the chests riches.


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

know(history)1d20 + 8 ⇒ (3) + 8 = 11
spellcraft1d20 + 9 ⇒ (1) + 9 = 10
well, that's tragic.


While doing a standard Detect Magic on the treasure, Ibrahim the Sand Mage got a ping from an unexpected direction.
He turned and pointed up at the old wasps nest.
"I have detected a Magic source there, in the nest." He said.

Scarab Sages

Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9

As Max works on the old bronze chest Ibrahim casually picks up some sand that blew into the bedroom lifetimes ago. Letting the silt slip through his fingers the sand seemingly defies gravity as it starts to swirl eventually making figure 8's around his outstretched hand. After several moments he turns and points towards the old wasps nest in the corner of the room.

spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13

"I have detected a Magic source there, in the nest."

Sorry everyone. I am still here. Since Paizo did the website update I haven't been getting notified when there are new post in the games I am in.


With a boost, Max is able to carefully determine the old wasp nest has been abandoned for years.
Reaching in, he felt around until he came across a strip of cloth. Pulling it out and brushing off old mud, you see that it is a magic headband; but not a common item.

Appraise DC20 or Knowledge:Arcana DC25:

This is a Dead Man's Headband. (UEq 248)


Outside the room, you see several other double doors in the walls around a center room open to the sky, with a balcony overlooking the central courtyard on the ground floor.

TACTICAL OVERVIEW


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Appraise and Know(arcana) checks:1d20 + 9 ⇒ (8) + 9 = 171d20 + 9 ⇒ (5) + 9 = 14

"Let us check out the the doors closest to us before proceeding to the balcony."

Scarab Sages

Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9

"Agreed, Maxelmish if you would be so kind."

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cerastes stands silently on alert with Ra, as a protective pair of sentinels...


Inferis:
Inferis identifies the Headband is a Dead Man’s headband (Pathfinder RPG Ultimate Equipment 248)


Moving to the other set of doors south east next to the stairs, Max carefully opened them and peeked in.
He gestured to the rest of you to come over and take a look.


You see the walls of this room are decorated with a scenic vista of a river valley running through a desert, resplendent with verdant life and greenery near the shores.
Only a few pieces of lacquered furniture remain in the chamber.
A faint, musty odor of decomposed wood and fabric lingers in the air.
You aren't sure, but it looked like a fancy guest bedroom.

Anyone going in?

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Once Max gives the thumbs up Cerastes enters in tandem with Ra.


No magic is detected.

The body of a human man lies on its back in the small alcove to the east.

Heal check DC13:

Unlike most of the remains in the house, the body is only a year old, and its flesh is in a state of advanced decomposition.

The head is missing.
Heal check DC12:

You notice that the body’s head seems to have been pulled off rather than having been cleanly decapitated.

Perception DC12:

You find clumps of hair on the floor beneath the body’s headless shoulders.

Knowledge:Planes DC17:

You put these clues together to identify the telltale signs of a vargouille’s victim.

When you search the body, you see no valuables except for a simple gold wedding ring worth 50 gp. An inscription in Osiriani inside the band of the ring reads
Osiriani:
“To Akar from Panhet, Love Eternal.”


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Before heading in, Inferis tells her companions about the headband. "Hey, that is a Dead Man's Headband. It can ..."

Spoiler:
This taut black band, clipped with a black metal skull, can be attached on the outside of a hat or other head slot item or can be worn as a normal headband. The wearer gains a +2 competence bonus on Intimidate checks and increases the DC of any fear effect he creates by +1. In addition, if this headband is attached to the outside of a hat, the wearer's hat or headgear cannot be blown off or removed by wind, water, or environmental effects, and the wearer gains a +5 circumstance bonus to his CMD against steal and sunder attempts targeting his headgear.

I can create fear affects with one of my spells so it could be useful. Otherwise, whomever is our best at intimidate should have it.

Upon looking into the room,
heal check1d20 + 1 ⇒ (9) + 1 = 10
heal check1d20 + 1 ⇒ (4) + 1 = 5
perception check1d20 + 1 ⇒ (6) + 1 = 7
Know(planes)1d20 + 12 ⇒ (10) + 12 = 22
well, if someone wants to point out the other clues, I crushed the know(planes) check but it relies upon knowing the other clues.

Inferis looks at the ring on the body, "It says, “To Akar from Panhet, Love Eternal.”

Scarab Sages

Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9

Ibrahim kneels and examines the decapitated decomposed body

heal: 1d20 + 8 ⇒ (6) + 8 = 14
perception: 1d20 + 8 ⇒ (10) + 8 = 18

"This body is only a year old. The flesh is in a state of advanced decomposition but nothing like the century old bodies in the rest of the home. In addition, the body’s head seems to have been pulled off rather than having been cleanly decapitated. And look here." Ibrahim rolls the body to reveal clumps of hair concealed beneath the the corpse. "I doubt this hair belonged to our corpse. I wonder what kind of foul beast would do something like this."

awsome teamwork since I don't have knowledge planes


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis listens intently to Ibrahim's descriptions before becoming concerned. Looking around, "Those are the tell tale signs of a vargouille's victim. We should be on our guard."


OVERVIEW UPPER FLOOR EXPLORED SO FAR

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra stared warily at the remaining three doorways from around the corner.
"Which one next milord?" He asked.

Scarab Sages

Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9

Walking back out of the guest bedroom to the balcony area, Ibrahim assess the groups choices. "Three doors before us on the other side of the walkway. The false guardian statue that fled was in the room below us. We should also be prepared to encounter vargouilles along with any other remaining denizens of this house. Anyone have preference on a door?"

After asking his question Ibrahim examines the door and listens for any movement behind them.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cerastes frowns at the reminder of vargouilles possibly haunting this place and begins to scan the ceiling as he and Ra advance. The oracle pulls out the finely wrought spear he acquired from the tomb in anticipation as they approach in tandem the most southern of the remaining doors, and again prepare to open it once Max gives them the ok.

Warhammer stowed and spear out just in case we run into flying things that I have to throw something at. Hmmmm, wait a minute, I have cold iron arrows listed here also (I think it is normally fey for cold iron but worth looking into). Anyone know what varguoille weaknesses are? Is there a knowledge check we can make? Think it is religion for undead, right?

Knowledge(religion): 1d20 + 5 ⇒ (7) + 5 = 12


Cerastes: Vargouilles are pretty rare, some kind of vampire kin. Maybe they have the same weaknesses, you just aren't sure.


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

know(planes) for weaknesses1d20 + 12 ⇒ (17) + 12 = 29


Inferis:

A vargouille is larger than a human head, typically between 12 and 20 inches high with a 15- to 35-inch wing span. Vargouilles are not natives of the Material Plane but can often be found there nevertheless, occupying graveyards, ancient battlefields, or anywhere one can find remnants of death and decay. These hideous monsters come from the fiendish outer planes, where they flop and flap through strange and haunted skies in constant search of fresh souls to torment. In these nightmare realms, vargouilles play a role similar to that of a raven or vulture, although they augment these roles with a malevolent delight in causing pain and anguish that no scavenger bird could ever hope to match.
Vargouilles attack by swooping in on their opponents, shrieking them into paralysis, and then biting them with rows of razor-sharp teeth. When multiple vargouilles take up a common cause and fight as allies, they overwhelm their victim with bites and shrieks, tearing it to shreds.
A vargouille can kiss a helpless target. A kissed opponent begins a terrible transformation that changes the creature into a vargouille within 24 hours (and often much sooner). First, over a period of hours, all the victim's hair falls out. Within another fer hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs. During the next few hours, the victim loses his ability to resist and slowly loses his capacity for reasoning. The transformation is complete a couple hours thereafter, when the victim's head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation's progress is paused by sunlight or any light spell of Daylight or higher, but stopping the transformation requires remove disease or a similar effect. The transformation is a disease effect.


Max carefully approached each door, listened, felt and sniffed at them, then returned.
Returning to you, he said; "I don't hear nothin', but I smell somethin' rotten in the northeast AND east doors. I don't get nothin' at all in the southeast door."


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis, comments "Well, vargouille are larger than human heads...."see above quoted information

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

"That sounds like a worse way than most to die. Hmmm, do you think we can protect ourselves from it's shriek? Perhaps with wax in the ears?" The big man grips the spear a little tighter.


Good thinking. Wax in the ears would be good for a +5 to the save. Do you have any wax?

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

I don't but I believe someone else did previously.


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis starts handing out some wax, "here, put this in your ears."
I have sealing wax and candles

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra accepted the softened wax and inserted it into his ears.
He then pointed at the center eastern doorway and motioned.
Shall we?

Scarab Sages

Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9

After stuffing his ears full of the sealing wax Ibrahim nods and points to the southern most door. "Should be good as any other".


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis looks at Ibrahim confused, "What?!?" Looking to Ra, she nods to the eastern doorway.

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cerastes advances to open the door with Ray after placing the wax in his ears.


You make entry easily, as the door is not locked.
A large lacquered desk, now in poor condition, sits in the center of this room.
Bookcases stand along the eastern and southwestern walls, sagging as if ready to collapse at any moment. Their shelves have fallen out, and the piles of dust at their bases are all that remains of books and scrolls that failed to survive the long years.
The lacquered wooden frames of what might once have been divans stretch along the north and south walls, but their upholstery has disintegrated.
The single door in the western wall behind you is the room’s only exit.
TACTICAL SITUATION

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cerastes silently nods to the other to proceed with their search while he and Ra guard them. He scans the room and the eaves looking for any sign of danger.

Perception check: 1d20 + 4 ⇒ (16) + 4 = 20


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis scans the room searching for magic.
cast detect magic and scan the room


Searching among the ruins turns up a few items of small interest but no great value, such as a broken set of scales, the Pentheru family seal (for marking documents), and scattered pieces from a marble chess set (no board is present and half the pieces are missing).
Inferis detects no magic in this room.
Eventually, Cerastes locates a brass key in one of the desk drawers.

Intelligence check DC15:
You know, this key is a size it might fit that chest you found in the Master Bedroom.

That is it for this room.


Assuming you keep the same order...
Going back out into the balcony overlooking the central courtyard, you move north to the next eastern doorway.
Forcing it open you see...
Most of the contents of this room have fallen apart or otherwise been reduced to dust from the dry desert air. A foul, cloying smell fills the room.
You see a blackened, bat-winged fiend's head. Tentacles dangle from chin and scalp, and its fanged mouth hangs agape. Glaring at you, it shrieks so loudly it pierces even your wax plugged ears.
DC 12 Fortitude save or be paralyzed. Those with wax plugged ears gain a +5 to your roll.

Sense Motive DC15:

Seems to you like it was waiting for you.


Round 1___________

It already went, so it's your turn.

TACTICAL SITUATION

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Intelligence check: 1d20 + 0 ⇒ (14) + 0 = 14
DC 12 Fort save: 1d20 + 5 ⇒ (18) + 5 = 23
Sense Motive: 1d20 - 1 ⇒ (1) - 1 = 0

The faint scream focuses Cerastes' attention on the flying abomination. The oracle flings his spear across the room trying to pin the thing to the back wall. He draws his serpentine longsword from its scabbard in preparation with closing with the thing.

Standard action: 5' foot step forward with spear toss. Move action: Draw longsword.

Spear throw: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

INT check:1d20 + 4 ⇒ (19) + 4 = 23
DC 12 Fort save1d20 + 6 ⇒ (9) + 6 = 15
Sense Motive1d20 + 1 ⇒ (11) + 1 = 12

Inferis looks at the key, "I think that key belongs to the chest in the master bedroom."

Inferis, thanks to the wax in her ears, is able to resist the creatures scream. She levels her wand and shoots a blue ball at the creature.
use wand of magic missiles at varg1d4 + 1 ⇒ (3) + 1 = 4

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Will Save: 1d20 + 6 + 5 ⇒ (7) + 6 + 5 = 18

Round 1________
Ra Charges.
Charge attack, dwarven waraxe: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 Miss.


Round 1___________

Cerastes_____
The faint scream focuses Cerastes' attention on the flying abomination. The oracle flings his spear across the room trying to pin the thing to the back wall. He draws his serpentine longsword from its scabbard in preparation with closing with the thing.
Standard action: 5' foot step forward with spear toss. Move action: Draw longsword.
The spear missed, piercing the wall behind the target and quivering with the force of the throw.

Inferis 'al Marris_____
Inferis, thanks to the wax in her ears, is able to resist the creatures scream. She levels her wand and shoots a blue ball at the creature.
The blue missiles landed into its flesh, causing it to yowl.

Ra-Khefer_____
Ra Charged.
He took a mighty swing, but missed.

(npc) Ibrahim_____
Ibrahim, saving his spells, used a sling to fire a stone at the creature.
sling shot: 1d20 + 3 ⇒ (3) + 3 = 6 Miss.

(npc) Max_____
small Crossbow shot: 1d20 + 5 ⇒ (8) + 5 = 13 Miss.

Enemies________

The Vargouille attacked Ra with a Bite attack.
Bite attack: 1d20 + 5 ⇒ (1) + 5 = 6 for a possible 1d4 ⇒ 4 damage plus poison (fort DC12). Miss.

DM:

Vargouille: 29


Round 2___________

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Charging longsword swing:1d20 + 7 ⇒ (3) + 7 = 10

Seeing that Ra has its attention Cerastes charges up to the thing but it is too quick, "Circle around it Ra."

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