
Rogar Befin |

It does- that's why I had Rogar sneak up to 30 feet. (I actually had that in my post at first, not sure why it was dropped. But yeah, Rogar would do his best over the next minute to get close enough- assuming the hobgoblin hadn't spotted us by then, that is.
It's also why I have PBS permanently included in my calculations for its damage. Next Infusion I get, I'm taking Long Range, and by then I'll have a horse (or something) so I always have a move action free for Gather Power. Pushing Infusion, while cool... just isn't cutting it. Still, I only had about three choices this level. Kinetic Blade (which would be mostly useless), Extended Range (semi-frequent use), or Pushing Infusion (+2 racial bonus to Bull rush). It's not optimal, as I am quickly realizing (especially with my abysmal rolls), but it's flavorful that a rock might cause someone to stagger back a step, which is also important. Plus, with some burn spent, it might prevent a full attack when the time comes.

Wulfram Bartos |

I actually had that in my post at first, not sure why it was dropped.
The forums found that part of you post delicious, and ate it:)

Wulfram Bartos |

How far from the bridge were Lirosa and Taidal when we last caught a glimpse of them? Wulfram will need to consider them when placing his Entangle spell.

Rogar Befin |

My plan is to barricade the shack closed- serve as a meat shield while I block the door. Just an FYI. Sorry for getting in the way. IC, just call out a warning and I'll charge out of the way next round.

Wulfram Bartos |

My concern is that the 5 hobgoblins who were chasing Lirosa and Taidal might show up over there. I'll shout a warning and delay till you have a chance to act.

Rogar Befin |

You could just cast the spell anyway. Even I can usually roll a 9. In any case, my goal of blocking the shack door can be done even when I'm entangled. While the effective -5 penalty to attack rolls would be a pain, it's unlikely to change... anything, really. I'd miss regardless. ;)

Rogar Befin |

Rogar would have stopped 5 feet before the shack. Other than that, looks good.

Wulfram Bartos |

Hmm, I would have worded my post differently if I'd seen the map (Rogar's not in the grass as I thought).

Wulfram Bartos |

If you load the map into Google Slides, people can move their own tokens. Here's an example from a PFS game I played in (Slide 2).

Wulfram Bartos |

Aramant seems to have stolen all of Eustoma's good rolls!
By the way, I think some people have forgotten to add Bless.

Rogar Befin |

I forgot as well. The +1 is from Hatred, which I finally remembered to add.

Rogar Befin |

Oh, yep. I missed the change. I absolutely have different actions. Just barely missed the edit window, though, so new post incoming. Disregard my other one.
By the way, does my way of showing health make sense? As a kineticist, I'll be dealing with nonlethal a lot, so I have it written out like:
HP before falling unconscious nonlethal+lethal (HP left before dying just lethal).
If anyone else has a better idea that can make it clear my current totals, I'm open to hear them.

Wulfram Bartos |

For some reason I thought the guard on the bridge had dropped. Oh well, With my roll, my action had no effect anyways.

Wulfram Bartos |

Is Eustoma adding in Point-Blank Shot? I think she should have a total to-hit bonus of +6:
3(Dex) + 1(size) + 1(Point-Blank Shot) + 1(Bless) = 6
Likewise, I think her damage bonus should be +3:
2(Str) + 1(Point-Blank Shot)=3
I hope this doesn't come across as nagging. I just want you to get the bonuses you're entitled to.

Eustoma Hadlefoot |

I wasn't sure if I was within 30 feet of the hobgoblin or I would have added it. I erred on the side of caution. I tend to do that. I don't think you are nagging. Thanks for checking.

DM Brainiac |

Each day, an NPC can be assigned to perform one task around camp or generally employ skills on the PCs' behalf. The most useful such projects include the following.
• Assist: NPCs can assist a PC or NPC with any skill they're trained in, automatically granting a +2 aid another bonus.
• Build Shelter: Creating a shelter for one Medium-sized creature requires a successful DC 12 Craft or Survival check. For every 2 points by which the result exceeds 12, the shelter can accommodate one additional Medium-sized creature. These shelters are simple and cold, but enough to prevent a character from being fatigued from lack of shelter.
• Craft: With access to the necessary tools, NPCs can craft finished goods for the PCs upon request, using the normal Craft skill rules (Core Rulebook 91).
• Forage or Hunt: Characters who spend a full day hunting or gathering and succeed at a DC 10 Survival check gain 1 Provision Point. Characters gain 1 additional Provision Point for every 2 by which the result exceeds 10.
• Herd: Phaendar's sheep and goat herds were scattered in the attack, and many were lost in the Fangwood. NPCs can recover a single goat or sheep with a successful DC 16 Handle Animal check. Captive animals can be maintained with a single successful Handle Animal check (DC = 10 + the number of animals) per day. Neglecting to maintain the herd or failing this check indicates one or more animals have wandered off. A captive animal generates 1 Provision Point every 3 days in the form of milk (and eventually cheese or butter), or can be butchered to immediately provide 2 Provision Points.
• Scout: NPCs trained in Survival or Stealth can scout the area or keep an eye on Phaendar for the PCs. With a successful DC 10 Survival check, an NPC can either discover one point of interest in the area (such as an encounter location) or reduce the chances for a random encounter by 5%. An NPC who succeeds at this skill check by 5 or more can identify one danger in the area of the encounter (if any exist).
• Stand Watch: An NPC can stand watch, attempting Perception checks and even confronting danger while the PCs rest uninterrupted.
• Support: One or more NPCs can follow the PCs to assist them, carrying equipment, standing watch at temporary camps (see below), and providing skills the PCs may lack. NPCs hold back from combat, but should the PCs lose a fight, the NPCs attempt to drag their unconscious leaders to safety.
• Use Skill: NPCs can use any of their listed skills on the PCs’ behalf, such as using Handle Animal to train captured animals, Heal to provide long-term care, or Knowledge to answer questions for the PCs.
Regardless of the refugees' general mood, specific named NPCs take on a helpful role within the group and provide unique benefits so long as they remain alive and friendly to the PCs, as follows.
• Jet: Jet keeps the resources maintained, making sure the refugees use the most perishable items first and helping people pack balanced loads. She knows many stories and songs that she shares with the others. So long as Jet oversees the cooking, the camp generates 1 additional Provision Point each day.
• Kining: The stolid dwarf keeps everyone's weapons sharp and true, and though she grumbles, she trains the refugees how to fight so they don’t panic. All the refugees gain a +1 bonus on initiative rolls while Kining remains with the group.
Rhyna: She uses her herbalism training to find healing plants and savory herbs while foraging, and treats the small wounds the refugees suffer daily. Characters in the camp heal 1 additional hit point each night while they rest so long as Rhyna remains with the group.
Consuming only half a Provision Point per day sustains a character, but leaves that person distracted and irritable. A character who eats only a half portion takes a –2 penalty on attack rolls, damage rolls, ability checks, skill checks, and saving throws until she consumes a full portion. If a person eats half provisions more than 3 days a week, she doesn’t have enough body fat to endure starvation for long, and must begin making Constitution checks each day to avoid taking nonlethal damage.
If a person eats no provisions in a day, she takes the –2 penalty on all attack rolls, damage rolls, ability checks, skill checks, and saving throws listed above. Typically, a character can go without water for 1 day, or food for 3 days before making Constitution checks to avoid taking nonlethal damage. Remember that a character who takes any nonlethal damage from starvation or thirst also becomes fatigued, imposing additional penalties.
Sleeping without a shelter is cold and often wet, exposing a character to the elements and leaving her fatigued the next day. If she sleeps without shelter a second day, she awakes exhausted, which persists until she can find shelter to rest in for a night. For several weeks in the summer, nights in the Fangwood are warm and clear enough that characters don't require a shelter to sleep comfortably unless there is an unusual cold snap or precipitation. Creatures under the effects of an endure elements spell are not fatigued by sleeping without shelter.

Aramant Drakkuskail |

I will probably build a spreadsheet for it. So many details! :)
Either way - can I take some time at the night to try to identify the items I still didn't?

Wulfram Bartos |

GM: Wulfram can potentially cast Goodberry to help with provisions.
This leads to the questions:
1. What does "freshly picked" mean in game terms? Would Wulfram himself have to pick the berries, or could NPCs gather berries for Wulfram to use for the spell, and how much time could elapse between picking and casting?
2. Are there berries in season right now in this area?

DM Brainiac |

Aramant, you can try to identify the items again in the morning.
Wulfram, NPCs can gather berries for you as part of their normal foraging. Berries generally stay fresh for 2-3 days after being picked, so you'd have plenty of time to cast the spell. There are berries in season right now.
Every two goodberries would count as 1 Provision Point.

Wulfram Bartos |

Wulfram is taking a rank in Spellcraft, so he'll be able to assist Aramant with identifying.
After we ID the items, we should divide up the loot. My suggestion would be that any weapons and armor the PCs don't want should be distributed among the NPCs. We might want to consider giving Kining some coins, gems, gold dust, etc., given that we'll be using some of her stock.
There's an portable alchemist's lab, plus alchemical components, so if anyone has Craft Alchemy, they could make alchemical items.

Rogar Befin |

So, my new Utility talent is Kinetic Cover, and I can have up to 6 active at a time. Can this be used to create an improvised shelter?

Eustoma Hadlefoot |

I have Spellcraft, and detect magic.
Precise Shot acquired. :)
How does barding work for an animal companion? Does she need Light Armor proficiency to use it?

Rogar Befin |

Aramant- I'm currently working on a spreadsheet of the survivors. If you're not already working on one for the loot/provision, I'll do that too.
EDIT: I'll be donating Rogar's 5 days of Trail Rations to our provision points. For simplicity, I suggest that everyone else does so as well.
EDIT 2: Also linked spreadsheet.

Wulfram Bartos |

I would suggest that one of our first priorities should be to gather the scattered sheep and goats, before they fall victim to predators. Wulfram is trained in Handle Animal and can help with this.
Wulfram has 5 days of trail rations.

Rogar Befin |

My skills outside of battle are best spent making metal weapons or scouting. But digging can also be a valuable skill in many applications, particularly combined with K (engineering).

Rogar Befin |

So, question: does the +1 initiative granted by Kining apply to us as well?

Eustoma Hadlefoot |

I'll take the light armor proficiency feat then. She's going to continue to dive into battle, and her AC need to be higher.

Eustoma Hadlefoot |

I'll be attending PaizoCon this weekend. Posting will be pretty sporadic until Monday. If you are attending, let me know and we can say hello.

Eustoma Hadlefoot |

I'm not that far away (Vancouver, BC), but I'm going to be able to make it:(
:( I live about 20 miles away from the hotel so it makes it easier.

Rogar Befin |

I live an hour north. Maybe someday I'll make it, but not this year....