DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

Battle Maps on Google Slides


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Just me! I will post in the morning when I go to work and have access to a real computer.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Okay. No problem, just wondering.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

How detailed are our maps? I'm trying to get a handle on how difficult navigation would be without a guide.


You have pretty detailed maps. There won't be a chance of getting lost, but hiring Kisegar will reduce your chance of random encounters along the way.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I'm used to playing with a GM who likes to kill of pack animals, hence my paranoia. :)


I'll be out of town from Friday afternoon through Tuesday night. Wi-fi access might be spotty, so I might not be able to post much until I return.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I think we're ready to move on. Let me know if anyone needs healing.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram would like to buy another wand of CLW and 4 antitoxins.

We might as well sell as much of the duergar and drow equipment as Novvi is interested in buying.


Ok my wishlist with rolls:

Lvl 3 (900 gp each):
Undead Anatomy I: 1d100 ⇒ 93 No
Darkvision Communal: 1d100 ⇒ 35
Tongues: 1d100 ⇒ 90 No
Total: 900 gp

Lvl 4 (1,600 gp each):
Vermin Shape I: 1d100 ⇒ 41
Dimensional Anchor: 1d100 ⇒ 72
Total: 3,200 gp

Lvl 5 (2,500 gp each):
Plant Shape I: 1d100 ⇒ 54
Ooze Form I: 1d100 ⇒ 89 No
Animal Growth: 1d100 ⇒ 57
(2): 1d100 ⇒ 24
Break Enchantment: 1d100 ⇒ 11
Dismissal: 1d100 ⇒ 34
Total: 12,500 gp

Lvl 6 (3,600 gp each):
True Seeing: 1d100 ⇒ 35
Analyze Dweomer: 1d100 ⇒ 60
Total: 7,200 gp

Gran Total: 23,800 gp


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

How many days do we think we are from Kraggodan? Wulfram might temporarily switch his belt for the Belt of Dwarvenkind for diplomacy purposes.


It should take you another 4-5 days to reach Kraggodan.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30
Wulfram Bartos wrote:
Wulfram would like to buy another wand of CLW and 4 antitoxins.

Are these available?


Yes, you can find those.


Happy Holidays All!


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I think it's Eustoma's turn to act.


Yes, Eustoma is up.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Sorry I've been sick since Christmas. Just getting caught up.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Oh hey! I know that feeling. Sometimes I really wish I had Rogar’s Fortitide modifier in real life.

But anyway, take care of yourself. Getting sick is no fun, especially this time of year.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Just remembered to add a Quickened Burning Hands into my attack.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Did we find anything regarding the Ironfang Legions plans towards Kraggodan? I thought we did, but I'm not finding anything when I look back through the Gameplay. It's too bad that the forun search function is so weak.


The naga Zanathura lead the Ironfang's general, Azaersi, to Kraggodan a few years ago in search of something called the Onyx Key. Her notes indicated that the "Stone Road" the hobgoblins use to swiftly travel is somehow connected to Kraggodan as well.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I finally found the post about Zanathura's journal, no thanks to the Search function!


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram will be looking for another Aegis of Recovery. He should really buy a value pack!


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

So, who wants to go first? I'm not good at any of those skills, really. Speaking Dwarven helps off put that a bit, but not a ton.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Perhaps will put on the Belt of Dwarvenkind in advance of the synod (unless someone else wants to wear it).

@DM Brainiac: When would we make the Sense Motive checks?

@Rogar: Perhaps you could use acrobatics recount the battle with the dragon (you did roll around in the ball of water!).


You can make the Sense Motive check as the story is being told.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Maybe I could? Except Acrobatics isn't one of the skills that can be used to influence the Synod.

Might it have been possible for us to prepare beforehand, knowing we're about to present our case?
Tears to Wine, for example, is a 1st-level Shaman spell that would grant us all +5 to Int and Wis-based checks, that could be very useful if Wulfram would want to cast it.

I could also wear the extra Headband of Charisma we have- I don't have a Headband item yet, and the extra +1 to Intimidate might be useful.

If nobody else wants to do it, I can try to use Intimidate to start the story off- hopefully, this being the first check would make it the lowest DC, and with a lucky roll plus bonuses for speaking Dwarven I might make it.


Yes, you can have prepared for the meeting accordingly.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Okay. So, when making the checks, can we essentially never use the same skill twice? So, if I use Intimidate now, will the DC increase by 5 for all future uses of Intimidate? If so, it seems like we'll be on some pretty insane DCs by the end of this depending on how many checks there are.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

If we know about the presentation ahead of time, Wulfram would inquire about the physical layout of the synod, and what magical effect are OK. For instance, he could cast Wall of Fire for the retelling of the fight with the dragon, but is that going to cause damage to the surroundings?


Correct. That's why there are so many different skills to choose from.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram plans to drink a potion of Heroism to help with all the Sense Motive checks.

Various spell ideas:

Wulfram can cast Adjustable Polymorph on himself for one portion of the presentation.

He can also cast Tongues on Eustoma and Karla, so they can speak Dwarven.

Various Summon Nature's Ally spells could be used in conjunction with Handle Animal.

As, Rogar mentioned, Tears to Wine can buff everyone (note that it's an enhancement bonus, so it doesn't stack with headbands).

Karla should certainly cast Veil during the account of the journey through the Underdark.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Regarding Tears to Wine, I think it does stack, as the headbands provide a bonus to the ability score, whereas TtW applies the bonus directly to the check. It's sort of like how magic weapons gain both bonuses from belts of Strength (to attack and damage thanks to ability modifiers) and to attacks and damage directly (from the enhancement bonus to the weapon). It's a bit odd, yes, but I do think it should work.


Cool challenge!

Ok, to summarize, four parts, three rolls each, can't use the same skill twice (+5 DC), can't have the same PC roll twice in a row (+5DC). We can Aid Another as well.

Here's what Karla can bring to the table to help, AFAIK:

-Spells: Veil, Minor Image, Detect Thoughts (!?)
-Bluff +20
-Diplomacy +20
-Handle Animal +15/+19
-Intimidate +20
-Knowledge (arcana)+15
-Knowledge (nature) +11
-Linguistics (not on the list) +20
-Perform (violin) +14 (my Dad's, related to why I ended up in Phaendar. Would make a good opening)
-Spellcraft +16 (what item?)

All in all, Karla can be quite helpful for the rolls, as she has solid bonuses for more than half the rolls, in particular if she can speak Dwarven thanks to Wulfram.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Well, with Karla so thoroughly covering Intimidate, all I can really bring is +6 to Knowledge(dungeoneering, engineering), which would bump up to +11 after Tears to Wine. It’s a pity Profession skills can’t be used, but it’s not the end of the world. Also, I can always try to Aid Another when needed.

In terms of strategy, should we try to save Karla towards more of the end, where her bonuses would probably have the biggest impact? Having a strong opening should also help though.

*shrug* or we could just have each person use the skill that makes the most sense for each situation. So, if Karla wants to Perform a song about the horrors of the Ironfang Leigon invasion, that would work quite well.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

I've got a +8 to Handle Animal, and can use Wild Empathy.
I've got summon natures ally up to IV no problem.

+15 to Spellcraft

I've also got a +13 to Ride if we want to act out one of the battles with Sia and Nikko or use the Bronze Dragon Figurine. We could use this during the attack on Longshadow portion of the story

We could use the Bronze Dragon Figurine during the freeing of the Rangers portion of the evening. Use it as the "dragon" we defeated.

I can aid, but that's about all I can bring to the table for story telling and such. Though reenacting the Napoleon speech from Longshadow would be a lot of fun. :)

My sense motive is +7.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

We should definitely use the figurine to enhance the story!

Eudoma's sense motive is one better than Wulfram's; perhaps she should drink the Heroism potion.


Ok,

Rogar can do the Knowledge (dungeoneering) pretty well.
Eustoma the Spellcraft and Ride (if allowed), and the Sense Motive to get insights (with Heroism)
Wulfram can do Diplomacy and Knowledge (nature).

That's four (five if Ride is allowed) rolls out of the 12... Karla could try the eight others and keep the +20 rolls for the times where she has to roll twice in a row?

So the scenario could be (with Ride)

The Fall of Phaendar
Karla Perform (violin)
Wulfram Knowledge (nature)
Karla Handle Animal

Rescuing the Chernasardo Rangers
() *
Eustoma Ride
Karla Knowledge (arcana)

Defending Longshadow
Eustoma Spellcraft
Karla Intimidate
Wulfram Diplomacy

To Kraggodan
Karla Bluff
Rogar Knowledge (dungeoneering)
Karla Diplomacy *

That's a start. There are two holes * where we may have better solutions.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I think Rotar might be best suited, from an in-story perspective, telling the final chapter in reviving the Rangers. Otherwise, looks good. And it may change based on Sense Motive too, should one skill grant a bonus or something like that.


Just to let you know, the final skill check involves beseeching the Synod's aid directly. Only Bluff, Diplomacy, Intimidate or Knowledge (history) may be used for that one.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Special Effects Ideas

Fall of Phaendar
Scene 1 - Wulfram uses Alter Self to play a hobgoblin
Scene 2 - Eustoma's Summon Natures Ally for a forest creature
Scene 3 - (Do we show the trogs, or skip to the battle with the hobgoblin fort?) Wulfram uses Alter Self to play an enemy.

Rescuing the Chernasardo Rangers
Scene 1 - Wulfram uses Adjustable Polymorph to play various fey.
Scene 2 - Karla's Minor Image for the Troll
Scene 3 - Wulfram casts Wall of Fire. Resist fire on Rogar so he can tumble through the flames. Either the Bronze Dragon Figure, or Karla's Minor image for the dragon.

Defending Longshadow
Scene 1 - ??
Scene 2 - ?? Perhaps a wall of stone for Rogar to make into battlements.
Scene 3 - Eustoma rides the Bronze Dragon, if there's room. Karla's Minor Image for the Minotaur General.

To Kraggodan

Scene 1 - ??
Scene 2 - Karla's Veil for our disguise.
Scene 3 - I think this is the appeal to the Synod, so nothing here.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I mean.... we’re not putting on a play. Maybe that’s getting a bit carried away with the special effects?

Though now I’m wondering if there’s a group of level 20 wizards putting on plays somewhere in the multiverse. Those must have some awesome special effects.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

I can sew a traveling show where everyone has to enter a pocket universe to see the amazing special effects put on by the group. It would be like a Virtual Reality show.

I like the special effects idea. Hopefully we would wow them.

We should show our fight when we first got down in the Darklands. I can't remember the creature's name. The one that turned on us when we opened the door to the naga?


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I think we're ready enough to move ahead. Karla, it sounds like you're going first!


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram is giving his potion of Heroism to Eustoma to use for the Synod (for all those Sense Motive checks), and is buying a another one to use himself.


Do we want to define the themes for each mini-scene?

Something Like this?

Fall of Phaendar
Scene 1 - The Fall of Phaendar - Karla Perform (violin) - Wulfram uses Alter Self to play a hobgoblin
Scene 2 - Fleeing into the Forest - Wulfram Knowledge (nature) - Eustoma's Summon Natures Ally for a forest creature
Scene 3 - Finding Refuge - Karla Handle Animal - (Do we show the trogs, or skip to the battle with the hobgoblin fort?) Wulfram uses Alter Self to play an enemy.

Rescuing the Chernasardo Rangers
Scene 1 - False Hopes - Karla Bluff - Wulfram uses Adjustable Polymorph to play various fey.
Scene 2 - Finding Weakness - Eustoma Ride - Karla's Minor Image for the Troll
Scene 3 - Taking the Fort - Karla Knowledge (arcana) - Wulfram casts Wall of Fire. Resist fire on Rogar so he can tumble through the flames. Either the Bronze Dragon Figure, or Karla's Minor image for the dragon.

Defending Longshadow
Scene 1 - Battles Everywhere - Eustoma Spellcraft - FIND OBJECT
Scene 2 - The Stand - Karla Intimidate - ?? Perhaps a wall of stone for Rogar to make into battlements.
Scene 3 - The Rallying - Wulfram Diplomacy
- Eustoma rides the Bronze Dragon, if there's room. Karla's Minor Image for the Minotaur General.

To Kraggodan
Scene 1 - Betrayed - Karla Bluff - Someone who can change shape into those creatures or the naga?
Scene 2 - The Long Road to Depth - Rogar Knowledge (dungeoneering) - Karla's Veil for our disguise.
Scene 3 - New Alliances - Karla Diplomacy * - I think this is the appeal to the Synod, so nothing here.

We can copy/paste this and add to it.


For the first tale, scene 2 would include finding the troglodytes and clearing out the cave. Scene 3 would be the fight against Scarvinious.

For the second tale, scene 1 involves exploring the forest. Scene 2 is Fort Ristin and the fight against the fey, while scene 3 is the seizing of Fort Trevalay and the fight against the black dragon.

For the third tale, scene 1 involves uniting your ragtag followers and and exploring towns like Radya’s Hollow, wiped out by the Ironfang Legion. Scene 2 is the exploration of the Hollow Hills and weakening the enemy forces. Scene 3 is rallying Longshadow and fighting off the siege.

You got the ones for the fourth tale right. :)


Thanks for the feedback. Then it looks like this:

Fall of Phaendar
Scene 1 - The Fall of Phaendar - Karla Perform (violin) - Wulfram uses Alter Self to play a hobgoblin
Scene 2 - Fleeing into the Forest and Finding Refuge - Wulfram Knowledge (nature) - Eustoma's Summon Natures Ally for a forest creature, Karla and others play trogs using Veil.
Scene 3 - From Survival to Resistance - Karla Handle Animal - Wulfram uses Alter Self to play the hobgoblin Scarvinious.

Rescuing the Chernasardo Rangers
Scene 1 - Searching for Hope - Karla Bluff - Wulfram uses Adjustable Polymorph to play various fey.
Scene 2 - Fighting the Fallen Fey - Eustoma Ride - Karla's Veil for Feys.
Scene 3 - Taking Down a Dragon - Karla Knowledge (arcana) - Wulfram casts Wall of Fire. Resist fire on Rogar so he can tumble through the flames. Either the Bronze Dragon Figure, or Karla's Minor image for the dragon.

Defending Longshadow
Scene 1 - Preparing for Battle - Eustoma Spellcraft - FIND OBJECT
Scene 2 - Offence is the Best Defence - Karla Intimidate - ?? Perhaps a wall of stone for Rogar to make into battlements.
Scene 3 - The Tower Falls - Wulfram Diplomacy - Eustoma rides the Bronze Dragon, if there's room. Karla's Minor Image for the Minotaur General.

To Kraggodan
Scene 1 - Betrayed - Karla Bluff - Someone who can change shape into those creatures or the naga?
Scene 2 - The Long Road to Depth - Rogar Knowledge (dungeoneering) - Karla's Veil for our disguise.
Scene 3 - New Alliances - Karla Diplomacy * - I think this is the appeal to the Synod, so nothing here.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Oof. I'm not sure how good of an idea it is to save my +6 for the final checks, but sure.


Rogar Befin wrote:
Oof. I'm not sure how good of an idea it is to save my +6 for the final checks, but sure.

Fair. Anyone else could propose a good skill to substitute?

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